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authorTorbjörn Andersson2004-06-11 06:37:50 +0000
committerTorbjörn Andersson2004-06-11 06:37:50 +0000
commit13024364b73c1f34963287b3648b895729633192 (patch)
treee95579191b06f9697753af4e02a983f7883b94df /sword2
parent3c70f5a85c6619d60d1f58b821c5cc3fd866ce74 (diff)
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Fixed a regression caused by my recent cleanup. This one would cause the
game to crash shortly after Andr� shows you the coyote stone. More precisely, when the camera view shifts from the close-up of the conversation back to the normal view of the caf�. For those who enjoy reading commit messages, this was the crash I was hunting for yesterday. svn-id: r13954
Diffstat (limited to 'sword2')
-rw-r--r--sword2/speech.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index 6f7937574c..254878fc7d 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -597,7 +597,7 @@ int32 Logic::fnSpeechProcess(int32 *params) {
ob_speech->wait_state = 1;
return IR_REPEAT;
case INS_background:
- fnBackSprite(pars); // ob_graphic
+ fnBackSprite(params); // ob_graphic
ob_speech->command = 0;
ob_speech->wait_state = 1;