diff options
author | Torbjörn Andersson | 2004-06-11 06:37:50 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-06-11 06:37:50 +0000 |
commit | 13024364b73c1f34963287b3648b895729633192 (patch) | |
tree | e95579191b06f9697753af4e02a983f7883b94df /sword2 | |
parent | 3c70f5a85c6619d60d1f58b821c5cc3fd866ce74 (diff) | |
download | scummvm-rg350-13024364b73c1f34963287b3648b895729633192.tar.gz scummvm-rg350-13024364b73c1f34963287b3648b895729633192.tar.bz2 scummvm-rg350-13024364b73c1f34963287b3648b895729633192.zip |
Fixed a regression caused by my recent cleanup. This one would cause the
game to crash shortly after Andr� shows you the coyote stone. More
precisely, when the camera view shifts from the close-up of the
conversation back to the normal view of the caf�.
For those who enjoy reading commit messages, this was the crash I was
hunting for yesterday.
svn-id: r13954
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/speech.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp index 6f7937574c..254878fc7d 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -597,7 +597,7 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; return IR_REPEAT; case INS_background: - fnBackSprite(pars); // ob_graphic + fnBackSprite(params); // ob_graphic ob_speech->command = 0; ob_speech->wait_state = 1; |