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author | Max Horn | 2004-03-28 16:30:50 +0000 |
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committer | Max Horn | 2004-03-28 16:30:50 +0000 |
commit | 14378cb56e18237cf1b8b5e088995e0b91f47410 (patch) | |
tree | e646deabd966699f0538880f74883255df2810bb /sword2 | |
parent | efb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff) | |
download | scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.gz scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.bz2 scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.zip |
Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/_mouse.cpp | 10 | ||||
-rw-r--r-- | sword2/driver/animation.cpp | 4 | ||||
-rw-r--r-- | sword2/driver/rdwin.cpp | 6 | ||||
-rw-r--r-- | sword2/driver/render.cpp | 2 |
4 files changed, 11 insertions, 11 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 8cdb378aef..af0055dbca 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -168,7 +168,7 @@ void Graphics::drawMouse(void) { if (_mouseAnim) decompressMouse(_mouseData, _mouseSprite, _mouseAnim->mousew, _mouseAnim->mouseh, mouse_width); - _vm->_system->set_mouse_cursor(_mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y); + _vm->_system->setMouseCursor(_mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y); } /** @@ -222,12 +222,12 @@ int32 Graphics::setMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { animateMouse(); drawMouse(); - _vm->_system->show_mouse(true); + _vm->_system->showMouse(true); } else { if (_luggageAnim) drawMouse(); else - _vm->_system->show_mouse(false); + _vm->_system->showMouse(false); } return RD_OK; @@ -257,12 +257,12 @@ int32 Graphics::setLuggageAnim(uint8 *ma, int32 size) { animateMouse(); drawMouse(); - _vm->_system->show_mouse(true); + _vm->_system->showMouse(true); } else { if (_mouseAnim) drawMouse(); else - _vm->_system->show_mouse(false); + _vm->_system->showMouse(false); } return RD_OK; diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 0b73a18b4c..9785ed2110 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -93,9 +93,9 @@ void AnimationState::updateScreen(void) { #ifdef BACKEND_8BIT byte *buf = _vm->_graphics->getScreen() + ((480 - MOVIE_HEIGHT) / 2) * RENDERWIDE + (640 - MOVIE_WIDTH) / 2; - _vm->_system->copy_rect(buf, MOVIE_WIDTH, (640 - MOVIE_WIDTH) / 2, (480 - MOVIE_HEIGHT) / 2, MOVIE_WIDTH, MOVIE_HEIGHT); + _vm->_system->copyRectToScreen(buf, MOVIE_WIDTH, (640 - MOVIE_WIDTH) / 2, (480 - MOVIE_HEIGHT) / 2, MOVIE_WIDTH, MOVIE_HEIGHT); #else - _sys->copy_rect_overlay(overlay, MOVIE_WIDTH, 0, 0, MOVIE_WIDTH, MOVIE_HEIGHT); + _sys->copyRectToOverlay(overlay, MOVIE_WIDTH, 0, 0, MOVIE_WIDTH, MOVIE_HEIGHT); #endif _vm->_system->updateScreen(); } diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp index bc0ec79319..025b99b164 100644 --- a/sword2/driver/rdwin.cpp +++ b/sword2/driver/rdwin.cpp @@ -99,7 +99,7 @@ void Graphics::updateDisplay(bool redrawScene) { // Update the entire screen. This is necessary when // scrolling, fading, etc. - _vm->_system->copy_rect(_buffer + MENUDEEP * _screenWide, _screenWide, 0, MENUDEEP, _screenWide, _screenDeep - 2 * MENUDEEP); + _vm->_system->copyRectToScreen(_buffer + MENUDEEP * _screenWide, _screenWide, 0, MENUDEEP, _screenWide, _screenDeep - 2 * MENUDEEP); _needFullRedraw = false; } else { // Update only the dirty areas of the screen @@ -116,7 +116,7 @@ void Graphics::updateDisplay(bool redrawScene) { } else if (stripWide) { x = CELLWIDE * (j - stripWide); y = CELLDEEP * i; - _vm->_system->copy_rect(_buffer + y * _screenWide + x, _screenWide, x, y, stripWide * CELLWIDE, CELLDEEP); + _vm->_system->copyRectToScreen(_buffer + y * _screenWide + x, _screenWide, x, y, stripWide * CELLWIDE, CELLDEEP); stripWide = 0; } } @@ -124,7 +124,7 @@ void Graphics::updateDisplay(bool redrawScene) { if (stripWide) { x = CELLWIDE * (j - stripWide); y = CELLDEEP * i; - _vm->_system->copy_rect(_buffer + y * _screenWide + x, _screenWide, x, y, stripWide * CELLWIDE, CELLDEEP); + _vm->_system->copyRectToScreen(_buffer + y * _screenWide + x, _screenWide, x, y, stripWide * CELLWIDE, CELLDEEP); stripWide = 0; } } diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index ca53284333..3a235a0dbe 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -32,7 +32,7 @@ namespace Sword2 { #define BLOCKHBITS 6 void Graphics::updateRect(Common::Rect *r) { - _vm->_system->copy_rect(_buffer + r->top * _screenWide + r->left, + _vm->_system->copyRectToScreen(_buffer + r->top * _screenWide + r->left, _screenWide, r->left, r->top, r->right - r->left, r->bottom - r->top); } |