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author | Torbjörn Andersson | 2003-08-28 12:26:28 +0000 |
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committer | Torbjörn Andersson | 2003-08-28 12:26:28 +0000 |
commit | 259fb4245982bc3f50454e19533f9afcf45fab55 (patch) | |
tree | 2bf48a9da1f083c4639a97e606f940203a4d9b6d /sword2 | |
parent | b8d5342f34a7b07bc495665d2a557d40841bbdba (diff) | |
download | scummvm-rg350-259fb4245982bc3f50454e19533f9afcf45fab55.tar.gz scummvm-rg350-259fb4245982bc3f50454e19533f9afcf45fab55.tar.bz2 scummvm-rg350-259fb4245982bc3f50454e19533f9afcf45fab55.zip |
I forgot to commit this file earlier. (It's only a FIXME comment anyway.)
svn-id: r9892
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/build_display.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 06356b7997..d4f9bc54c2 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -270,6 +270,9 @@ void Build_display(void) //Tony21Sept96 // check if we've got time to render the screen again this cycle // (so drivers can smooth out the scrolling in between normal game cycles) + // FIXME: If we have already reached the scroll target, + // we should sleep for the rest of the render cycle. + EndRenderCycle(&end); if (end) // if we haven't got time to render again this cycle, drop out of 'render cycle' while-loop |