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authorTorbjörn Andersson2003-08-28 12:26:28 +0000
committerTorbjörn Andersson2003-08-28 12:26:28 +0000
commit259fb4245982bc3f50454e19533f9afcf45fab55 (patch)
tree2bf48a9da1f083c4639a97e606f940203a4d9b6d /sword2
parentb8d5342f34a7b07bc495665d2a557d40841bbdba (diff)
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I forgot to commit this file earlier. (It's only a FIXME comment anyway.)
svn-id: r9892
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 06356b7997..d4f9bc54c2 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -270,6 +270,9 @@ void Build_display(void) //Tony21Sept96
// check if we've got time to render the screen again this cycle
// (so drivers can smooth out the scrolling in between normal game cycles)
+ // FIXME: If we have already reached the scroll target,
+ // we should sleep for the rest of the render cycle.
+
EndRenderCycle(&end);
if (end) // if we haven't got time to render again this cycle, drop out of 'render cycle' while-loop