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author | Max Horn | 2003-12-13 00:20:01 +0000 |
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committer | Max Horn | 2003-12-13 00:20:01 +0000 |
commit | 35b62c294de5f4114b1b413c46e7ec3136e5b2fd (patch) | |
tree | 0183a1afe636edb0907f37e42615467d9ded3714 /sword2 | |
parent | dd33ae0f0ffebdd8dde2e15c50a89b02e5e36506 (diff) | |
download | scummvm-rg350-35b62c294de5f4114b1b413c46e7ec3136e5b2fd.tar.gz scummvm-rg350-35b62c294de5f4114b1b413c46e7ec3136e5b2fd.tar.bz2 scummvm-rg350-35b62c294de5f4114b1b413c46e7ec3136e5b2fd.zip |
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index fb1ced2ef8..2b987eb121 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -31,38 +31,51 @@ extern bool isSmartphone(void); extern uint16 _debugLevel; -static const GameSettings sword2_settings[] = { +struct Sword2GameSettings { + const char *name; + const char *description; + uint32 features; + const char *detectname; + GameSettings toGameSettings() const { + GameSettings dummy = { name, description, features }; + return dummy; + } +}; + +static const Sword2GameSettings sword2_settings[] = { /* Broken Sword 2 */ - {"sword2", "Broken Sword II", MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" }, - {"sword2alt", "Broken Sword II (alt)", MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, - {"sword2demo", "Broken Sword II (Demo)", MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, - {NULL, NULL, MDT_NONE, 0, NULL} + {"sword2", "Broken Sword II", GF_DEFAULT_TO_1X_SCALER, "players.clu" }, + {"sword2alt", "Broken Sword II (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, + {"sword2demo", "Broken Sword II (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, + {NULL, NULL, 0, NULL} }; GameList Engine_SWORD2_gameList() { - const GameSettings *g = sword2_settings; + const Sword2GameSettings *g = sword2_settings; GameList games; - while (g->gameName) - games.push_back(*g++); + while (g->name) { + games.push_back(g->toGameSettings()); + g++; + } return games; } GameList Engine_SWORD2_detectGames(const FSList &fslist) { GameList detectedGames; - const GameSettings *g; + const Sword2GameSettings *g; // TODO: It would be nice if we had code here which distinguishes // between the 'sword2' and 'sword2demo' targets. The current code // can't do that since they use the same detectname. - for (g = sword2_settings; g->gameName; ++g) { + for (g = sword2_settings; g->name; ++g) { // Iterate over all files in the given directory for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) { const char *gameName = file->displayName().c_str(); if (0 == scumm_stricmp(g->detectname, gameName)) { // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(*g); + detectedGames.push_back(g->toGameSettings()); break; } } |