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author | Max Horn | 2004-03-23 00:10:18 +0000 |
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committer | Max Horn | 2004-03-23 00:10:18 +0000 |
commit | 3fddbc18d6e0a3a783883b9a9bb0c24f50397e6a (patch) | |
tree | 72951868185eaf58e4c77e41da714a04065cfbae /sword2 | |
parent | 7b158941e75914b915b5d9fdbcb0676e0aa71873 (diff) | |
download | scummvm-rg350-3fddbc18d6e0a3a783883b9a9bb0c24f50397e6a.tar.gz scummvm-rg350-3fddbc18d6e0a3a783883b9a9bb0c24f50397e6a.tar.bz2 scummvm-rg350-3fddbc18d6e0a3a783883b9a9bb0c24f50397e6a.zip |
Unify MPEG2 code even more
svn-id: r13365
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/animation.cpp | 82 | ||||
-rw-r--r-- | sword2/driver/animation.h | 3 |
2 files changed, 11 insertions, 74 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 297d745ec1..0f6436727f 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -89,81 +89,19 @@ void AnimationState::updateDisplay(void) { #endif -bool AnimationState::decodeFrame() { -#ifdef USE_MPEG2 - mpeg2_state_t state; - const mpeg2_sequence_t *sequence_i; - size_t size = (size_t) -1; - - do { - state = mpeg2_parse(decoder); - sequence_i = info->sequence; - - switch (state) { - case STATE_BUFFER: - size = mpgfile->read(buffer, BUFFER_SIZE); - mpeg2_buffer(decoder, buffer, buffer + size); - break; - - case STATE_SLICE: - case STATE_END: - if (info->display_fbuf) { - /* simple audio video sync code: - * we calculate the actual frame by taking the elapsed audio time and try - * to stay inside +- 1 frame of this calculated frame number by dropping - * frames if we run behind and delaying if we are too fast - */ - - /* Avoid deadlock is sound was too far ahead */ - if (bgSoundStream && !bgSound.isActive()) - return false; - - if (checkPaletteSwitch() || (bgSoundStream == NULL) || - ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) || - frameskipped > 10) { - if (frameskipped > 10) { - warning("force frame %i redraw", framenum); - frameskipped = 0; - } +void AnimationState::drawYUV(int width, int height, byte *const *dat) { #ifdef BACKEND_8BIT - _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf); + _vm->_graphics->plotYUV(lut, width, height, dat); + // FIXME: We used to call setNeedFullRedraw() a bit later (that is, + // it was called by decodeFrame(), after the 'delay_msecs' calls, so + // after the syncing code. Not sure if moving it here causes any + // problems, and I have no way to test it. However I do not see why + // it should cause problems... of course that doesn't mean anything, + // only that I can't see that far :-) + _vm->_graphics->setNeedFullRedraw(); #else - plotYUV(lookup, sequence_i->width, sequence_i->height, info->display_fbuf->buf); -#endif - - if (bgSoundStream) { - while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum) - _sys->delay_msecs(10); - } else { - ticks += 83; - _vm->sleepUntil(ticks); - } - -#ifdef BACKEND_8BIT - _vm->_graphics->setNeedFullRedraw(); -#endif - - } else { - warning("dropped frame %i", framenum); - frameskipped++; - } - -#ifdef BACKEND_8BIT - buildLookup(palnum + 1, lutcalcnum); -#endif - - framenum++; - return true; - - } - break; - - default: - break; - } - } while (size); + plotYUV(lookup, width, height, dat); #endif - return false; } MovieInfo MoviePlayer::_movies[] = { diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h index c71d263546..00fea9fa67 100644 --- a/sword2/driver/animation.h +++ b/sword2/driver/animation.h @@ -37,8 +37,6 @@ public: AnimationState(Sword2Engine *vm); ~AnimationState(); - bool decodeFrame(); - #ifndef BACKEND_8BIT void drawTextObject(SpriteInfo *s, uint8 *src); void clearDisplay(); @@ -46,6 +44,7 @@ public: #endif private: + void drawYUV(int width, int height, byte *const *dat); #ifdef BACKEND_8BIT void setPalette(byte *pal); |