aboutsummaryrefslogtreecommitdiff
path: root/sword2
diff options
context:
space:
mode:
authorTravis Howell2003-07-28 03:49:25 +0000
committerTravis Howell2003-07-28 03:49:25 +0000
commit42ba1110638cd1ab0165c916b3ff692f5278c302 (patch)
tree45158fd53dd1438dc5f841cedebfc3a643478812 /sword2
parent0dfde5cabae51e7b7eccfbb3d6743800db888a7e (diff)
downloadscummvm-rg350-42ba1110638cd1ab0165c916b3ff692f5278c302.tar.gz
scummvm-rg350-42ba1110638cd1ab0165c916b3ff692f5278c302.tar.bz2
scummvm-rg350-42ba1110638cd1ab0165c916b3ff692f5278c302.zip
A few warnings
svn-id: r9224
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp2
-rw-r--r--sword2/driver/driver96.h2
-rw-r--r--sword2/mouse.cpp14
-rw-r--r--sword2/resman.cpp2
-rw-r--r--sword2/sound.cpp2
-rw-r--r--sword2/speech.cpp2
-rw-r--r--sword2/startup.cpp2
-rw-r--r--sword2/sword2.cpp4
8 files changed, 16 insertions, 14 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index d1fdce5d40..0a7ea7e7e9 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -358,7 +358,7 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97
while(GetFadeStatus()==RDFADE_DOWN);
}
- Set_mouse(NULL);
+ Set_mouse(0);
Set_luggage(0); //tw28Aug
EraseBackBuffer(); // for hardware rendering
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index a9b8f35a49..75baa1f2f9 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -1256,6 +1256,8 @@ typedef int BOOL;
#define FALSE 0
#ifndef WIN32
+#undef DWORD
+#undef LARGE_INTEGER
typedef uint32 DWORD;
typedef long int LARGE_INTEGER;
#endif
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index e770a1c257..003b91b15d 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -775,7 +775,7 @@ void Mouse_on_off(void) //Tony30Sept96
{ // flip to a blank cursor for a cycle
mouse_touching=0; // ignore the new id this cycle - should hit next cycle
old_mouse_touching=0; // we've moved off
- Set_mouse(NULL); // blank cursor
+ Set_mouse(0); // blank cursor
mouse_flicked_off=1; // so we know to set the mouse pointer back to normal if 2nd hot-spot doesn't register because mouse pulled away quickly (onto nothing)
// reset luggage only when necessary
@@ -1131,8 +1131,8 @@ int32 FN_no_human(int32 *params) //Tony30Sept96
mouse_status=1; //human/mouse off
- Set_mouse(NULL); // blank cursor
- Set_luggage(NULL); // blank cursor
+ Set_mouse(0); // blank cursor
+ Set_luggage(0); // blank cursor
//must be normal mouse situation or a largely neutral situation - special menus use No_human
@@ -1163,8 +1163,8 @@ void No_human(void) //Tony4June97
mouse_status=1; //human/mouse off
- Set_mouse(NULL); // blank cursor
- Set_luggage(NULL); // blank cursor
+ Set_mouse(0); // blank cursor
+ Set_luggage(0); // blank cursor
}
//------------------------------------------------------------------------------------
int32 FN_add_human(int32 *params) //Tony30Sept96
@@ -1199,7 +1199,7 @@ int32 FN_add_human(int32 *params) //Tony30Sept96
COMBINE_BASE=0; // - just in case
- Set_luggage(NULL); // blank cursor
+ Set_luggage(0); // blank cursor
}
@@ -1309,7 +1309,7 @@ int32 FN_blank_mouse(int32 *params) //Tony29Oct96
//no params
- Set_mouse(NULL);
+ Set_mouse(0);
if (params);
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 4e4e387f0a..0829243257 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -1091,7 +1091,7 @@ void resMan::CacheNewCluster(uint32 newCluster)
- Set_mouse(NULL);
+ Set_mouse(0);
Set_luggage(0); //tw28Aug
uint8 *bgfile;
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index bf10f97d97..d320a3fb8a 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -200,7 +200,7 @@ int32 FN_play_fx(int32 *params) // called from script only
Zdebug("SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", FetchObjectName(params[0]), params[3], params[4], params[2], type);
}
- #endif _DEBUG
+ #endif //_DEBUG
//----------------------------------
while ((j < FXQ_LENGTH) && (fxq[j].resource != 0))
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index 3cd28d512b..7c9a10e782 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -291,7 +291,7 @@ int32 FN_choose(int32 *params) //Tony19Nov96
IN_SUBJECT=0;
- Set_mouse(NULL); //blank mouse again
+ Set_mouse(0); //blank mouse again
// Zdebug("hit %d - ref %d ref*8 %d", hit, subject_list[hit].ref, subject_list[hit].ref*8);
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index 048e9cb020..4fbe1a4999 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -255,7 +255,7 @@ uint32 Con_start(uint8 *input) //Tony15Oct96
- if (*input == NULL) // so that typing 'S' then <enter> works on NT (James26feb97)
+ if (*input == 0) // so that typing 'S' then <enter> works on NT (James26feb97)
{
Con_print_start_menu();
return(1);
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index e9635a20db..cd80a02482 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -520,8 +520,8 @@ void PauseGame(void) // James17jun97
//make a normal mouse
ClearPointerText();
// mouse_mode=MOUSE_normal;
- SetLuggageAnim(NULL, NULL); //this is the only place allowed to do it this way
- Set_mouse(NULL); // blank cursor
+ SetLuggageAnim(NULL, 0); //this is the only place allowed to do it this way
+ Set_mouse(0); // blank cursor
mouse_touching=1; //forces engine to choose a cursor
if (current_graphics_level==3) // if level at max