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author | Jonathan Gray | 2003-08-22 06:39:18 +0000 |
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committer | Jonathan Gray | 2003-08-22 06:39:18 +0000 |
commit | 5018d206bcb6ab216e42a7c6c353cddbf10b95b9 (patch) | |
tree | 08885d86cd88c6710b43dae48217fbbdfac6776a /sword2 | |
parent | abf7f33dc463c8515ae236ec1e8c6284aa7f6344 (diff) | |
download | scummvm-rg350-5018d206bcb6ab216e42a7c6c353cddbf10b95b9.tar.gz scummvm-rg350-5018d206bcb6ab216e42a7c6c353cddbf10b95b9.tar.bz2 scummvm-rg350-5018d206bcb6ab216e42a7c6c353cddbf10b95b9.zip |
stop bs2 trying to cache clusters
svn-id: r9815
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/resman.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp index 121dca1ed3..d1c661cc4a 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -333,6 +333,7 @@ uint8 *resMan::Res_open( uint32 res ) //BHTony30May96 // ** at this point here we start to think about where the file is and prompt the user for the right CD to be inserted ** // ** we need to know the position that we're at within the game - LINC should write this someplace. +/* these probably aren't necessary - khalek if (!(cdTab[parent_res_file] & LOCAL_CACHE) && !(cdTab[parent_res_file] & LOCAL_PERM)) { @@ -343,7 +344,7 @@ uint8 *resMan::Res_open( uint32 res ) //BHTony30May96 { GetCd(cdTab[parent_res_file] & 3); // Makes sure that the correct CD is in the drive. } - +*/ //open the cluster file if (file.open(resource_files[parent_res_file], g_sword2->getGameDataPath()) == false) Con_fatal_error("Res_open cannot *OPEN* %s", resource_files[parent_res_file]); |