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author | Max Horn | 2003-10-10 13:55:08 +0000 |
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committer | Max Horn | 2003-10-10 13:55:08 +0000 |
commit | 5301edc38306c27143f38d74085e6c095688f6aa (patch) | |
tree | 101c5188d06ac1f476edae9f3a5755e48554dc64 /sword2 | |
parent | 1f9497cb1fbfcc8c3ffd412ce450144983b2452d (diff) | |
download | scummvm-rg350-5301edc38306c27143f38d74085e6c095688f6aa.tar.gz scummvm-rg350-5301edc38306c27143f38d74085e6c095688f6aa.tar.bz2 scummvm-rg350-5301edc38306c27143f38d74085e6c095688f6aa.zip |
some cleanup
svn-id: r10720
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 731850fae6..b045b8bbb1 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -120,8 +120,6 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) _mixer->setMusicVolume(256); g_sound = _sound = new Sound(_mixer); - - File::setDefaultDirectory(_gameDataPath); } void Sword2Engine::errorString(const char *buf1, char *buf2) { |