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author | Max Horn | 2004-06-28 00:06:31 +0000 |
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committer | Max Horn | 2004-06-28 00:06:31 +0000 |
commit | 53af3dc6700a6e7686fbf2e88cea283d6e335124 (patch) | |
tree | dcb1a4ffb7c717e5be3ddd909b604d5845d23597 /sword2 | |
parent | b1de21accbea8c333b24db91c47235bb5a8d14ef (diff) | |
download | scummvm-rg350-53af3dc6700a6e7686fbf2e88cea283d6e335124.tar.gz scummvm-rg350-53af3dc6700a6e7686fbf2e88cea283d6e335124.tar.bz2 scummvm-rg350-53af3dc6700a6e7686fbf2e88cea283d6e335124.zip |
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 873efcd851..e91ead0895 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -22,6 +22,7 @@ #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" +#include "common/file.h" #include "sword2/sword2.h" #include "sword2/console.h" #include "sword2/controls.h" @@ -101,6 +102,14 @@ Sword2Engine *g_sword2 = NULL; Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) : Engine(syst) { + // Add default file directories + File::addDefaultDirectory(_gameDataPath + "/CLUSTERS/"); + File::addDefaultDirectory(_gameDataPath + "/SWORD2/"); + File::addDefaultDirectory(_gameDataPath + "/VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "/clusters/"); + File::addDefaultDirectory(_gameDataPath + "/sword2/"); + File::addDefaultDirectory(_gameDataPath + "/video/"); + g_sword2 = this; _debugger = NULL; _sound = NULL; |