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author | Torbjörn Andersson | 2004-01-09 07:53:08 +0000 |
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committer | Torbjörn Andersson | 2004-01-09 07:53:08 +0000 |
commit | 58c46a2b92bd9b6de04076d53c4ef9d66cc10062 (patch) | |
tree | 5ba71f7621ac78afd31b9cdecefb18e456516ede /sword2 | |
parent | ce3855f02bc3f6e049216f87892e8a9ab2992770 (diff) | |
download | scummvm-rg350-58c46a2b92bd9b6de04076d53c4ef9d66cc10062.tar.gz scummvm-rg350-58c46a2b92bd9b6de04076d53c4ef9d66cc10062.tar.bz2 scummvm-rg350-58c46a2b92bd9b6de04076d53c4ef9d66cc10062.zip |
Fix a harmless clipping bug (block surfaces were drawn even when their
width or height was 0), and use consistent naming for clip rect parameters.
svn-id: r12272
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_draw.h | 2 | ||||
-rw-r--r-- | sword2/driver/render.cpp | 39 |
2 files changed, 19 insertions, 22 deletions
diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h index 379ea5353e..8b107164a3 100644 --- a/sword2/driver/d_draw.h +++ b/sword2/driver/d_draw.h @@ -178,7 +178,7 @@ private: void updateRect(Common::Rect *r); - void blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clip_rect); + void blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clipRect); void mirrorSprite(uint8 *dst, uint8 *src, int16 w, int16 h); int32 decompressRLE256(uint8 *dest, uint8 *source, int32 decompSize); diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index 3b457508da..5e7d2961f0 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -35,24 +35,24 @@ void Graphics::updateRect(Common::Rect *r) { r->bottom - r->top); } -void Graphics::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clip_rect) { - if (r->top > clip_rect->bottom || r->left > clip_rect->right || r->bottom <= clip_rect->top || r->right <= clip_rect->left) +void Graphics::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clipRect) { + if (!r->intersects(*clipRect)) return; byte *src = s->data; - if (r->top < clip_rect->top) { - src -= BLOCKWIDTH * (r->top - clip_rect->top); - r->top = clip_rect->top; + if (r->top < clipRect->top) { + src -= BLOCKWIDTH * (r->top - clipRect->top); + r->top = clipRect->top; } - if (r->left < clip_rect->left) { - src -= (r->left - clip_rect->left); - r->left = clip_rect->left; + if (r->left < clipRect->left) { + src -= (r->left - clipRect->left); + r->left = clipRect->left; } - if (r->bottom > clip_rect->bottom) - r->bottom = clip_rect->bottom; - if (r->right > clip_rect->right) - r->right = clip_rect->right; + if (r->bottom > clipRect->bottom) + r->bottom = clipRect->bottom; + if (r->right > clipRect->right) + r->right = clipRect->right; byte *dst = _buffer + r->top * _screenWide + r->left; int i, j; @@ -73,9 +73,6 @@ void Graphics::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect * dst += _screenWide; } } - - // UploadRect(r); - // setNeedFullRedraw(); } // I've made the scaling two separate functions because there were cases from @@ -541,14 +538,14 @@ void Graphics::renderParallax(Parallax *p, int16 l) { else y = ((int32) ((p->h - (_screenDeep - MENUDEEP * 2)) * _scrollY) / (int32) (_locationDeep - (_screenDeep - MENUDEEP * 2))); - Common::Rect clip_rect; + Common::Rect clipRect; // Leave enough space for the top and bottom menues - clip_rect.left = 0; - clip_rect.right = _screenWide; - clip_rect.top = MENUDEEP; - clip_rect.bottom = _screenDeep - MENUDEEP; + clipRect.left = 0; + clipRect.right = _screenWide; + clipRect.top = MENUDEEP; + clipRect.bottom = _screenDeep - MENUDEEP; for (int j = 0; j < _yBlocks[l]; j++) { for (int i = 0; i < _xBlocks[l]; i++) { @@ -557,7 +554,7 @@ void Graphics::renderParallax(Parallax *p, int16 l) { r.right = r.left + BLOCKWIDTH; r.top = j * BLOCKHEIGHT - y + 40; r.bottom = r.top + BLOCKHEIGHT; - blitBlockSurface(_blockSurfaces[l][i + j * _xBlocks[l]], &r, &clip_rect); + blitBlockSurface(_blockSurfaces[l][i + j * _xBlocks[l]], &r, &clipRect); } } } |