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author | Max Horn | 2003-09-13 17:36:31 +0000 |
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committer | Max Horn | 2003-09-13 17:36:31 +0000 |
commit | 5aa69da8efc79fcd5252811de17b62957a9bab5d (patch) | |
tree | 345189b15e91c7411e18b41b7efab5db8d5b5e3b /sword2 | |
parent | 0c0f967c596a8f9933ab6584f81993db62658d89 (diff) | |
download | scummvm-rg350-5aa69da8efc79fcd5252811de17b62957a9bab5d.tar.gz scummvm-rg350-5aa69da8efc79fcd5252811de17b62957a9bab5d.tar.bz2 scummvm-rg350-5aa69da8efc79fcd5252811de17b62957a9bab5d.zip |
convert run lists in the res manager
svn-id: r10233
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/logic.cpp | 2 | ||||
-rw-r--r-- | sword2/resman.cpp | 8 |
2 files changed, 8 insertions, 2 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 1642ed8ed9..836eb8258e 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -81,7 +81,7 @@ int logic::Process_session(void) //Tony6June96 (first run 21Oct96) Con_fatal_error("Logic_engine %d not a run_list", run_list); game_object_list = (uint32 *) (head+1); - ID = FROM_LE_32(game_object_list[pc++]); //read the next id + ID = game_object_list[pc++]; //read the next id id=ID; res_man.Res_close(run_list); //release the list again so it can float in memory - at this point not one thing should be locked diff --git a/sword2/resman.cpp b/sword2/resman.cpp index b06621986a..20d0bf0741 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -397,8 +397,14 @@ static void convertEndian(uint8 *file, uint32 len) { break; case PARALLAX_FILE_null: break; - case RUN_LIST: + case RUN_LIST: { + uint32 *list = (uint32 *)file; + while (*list) { + SWAP32(*list); + list++; + } break; + } case TEXT_FILE: { _textHeader *textHeader = (_textHeader *)file; SWAP32(textHeader->noOfLines); |