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author | Torbjörn Andersson | 2004-09-12 17:05:17 +0000 |
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committer | Torbjörn Andersson | 2004-09-12 17:05:17 +0000 |
commit | 7011d697cbad88ed17f87cb528fc0503fb0a2bff (patch) | |
tree | 4d5a4f782302dc2603134b51885f634cbc2d43a0 /sword2 | |
parent | 2157011ba9bde7bde7bbcfc48ee2668d7939e74c (diff) | |
download | scummvm-rg350-7011d697cbad88ed17f87cb528fc0503fb0a2bff.tar.gz scummvm-rg350-7011d697cbad88ed17f87cb528fc0503fb0a2bff.tar.bz2 scummvm-rg350-7011d697cbad88ed17f87cb528fc0503fb0a2bff.zip |
Made the output from the "mem" debugger command a bit more informative, and
sorted it to output the biggest memory blocks first.
svn-id: r15078
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/memory.cpp | 81 |
1 files changed, 79 insertions, 2 deletions
diff --git a/sword2/memory.cpp b/sword2/memory.cpp index a76a57e682..784b359420 100644 --- a/sword2/memory.cpp +++ b/sword2/memory.cpp @@ -243,10 +243,87 @@ void MemoryManager::memFree(byte *ptr) { _memBlockIndex[i] = _memBlockIndex[i + 1]; } +static int compare_blocks(const void *p1, const void *p2) { + const MemBlock *m1 = *(const MemBlock * const *) p1; + const MemBlock *m2 = *(const MemBlock * const *) p2; + + if (m1->size < m2->size) + return 1; + if (m1->size > m2->size) + return -1; + return 0; +} + void MemoryManager::memDisplay() { - for (int i = 0; i < MAX_BLOCKS; i++) + MemBlock **blocks = (MemBlock **) malloc(_numBlocks * sizeof(MemBlock)); + int i, j; + + for (i = 0, j = 0; i < MAX_BLOCKS; i++) { if (_memBlocks[i].ptr) - Debug_Printf("%d: %ld bytes allocated by resource %d\n", i, _memBlocks[i].size, _memBlocks[i].uid); + blocks[j++] = &_memBlocks[i]; + } + + qsort(blocks, _numBlocks, sizeof(MemBlock *), compare_blocks); + + Debug_Printf(" size id res type name\n"); + Debug_Printf("---------------------------------------------------------------------------\n"); + + for (i = 0; i < _numBlocks; i++) { + StandardHeader *head = (StandardHeader *) blocks[i]->ptr; + const char *type; + + switch (head->fileType) { + case ANIMATION_FILE: + type = "ANIMATION_FILE"; + break; + case SCREEN_FILE: + type = "SCREEN_FILE"; + break; + case GAME_OBJECT: + type = "GAME_OBJECT"; + break; + case WALK_GRID_FILE: + type = "WALK_GRID_FILE"; + break; + case GLOBAL_VAR_FILE: + type = "GLOBAL_VAR_FILE"; + break; + case PARALLAX_FILE_null: + type = "PARALLAX_FILE_null"; + break; + case RUN_LIST: + type = "RUN_LIST"; + break; + case TEXT_FILE: + type = "TEXT_FILE"; + break; + case SCREEN_MANAGER: + type = "SCREEN_MANAGER"; + break; + case MOUSE_FILE: + type = "MOUSE_FILE"; + break; + case WAV_FILE: + type = "WAV_FILE"; + break; + case ICON_FILE: + type = "ICON_FILE"; + break; + case PALETTE_FILE: + type = "PALETTE_FILE"; + break; + default: + type = "<unknown>"; + break; + } + + Debug_Printf("%9ld %-3d %-4d %-20s %s\n", blocks[i]->size, blocks[i]->id, blocks[i]->uid, type, head->name); + } + + free(blocks); + + Debug_Printf("---------------------------------------------------------------------------\n"); + Debug_Printf("%9ld\n", _totAlloc); } void MemoryManager::memStatusStr(char *buf) { |