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author | Nicolas Bacca | 2003-10-12 13:04:46 +0000 |
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committer | Nicolas Bacca | 2003-10-12 13:04:46 +0000 |
commit | 70667d14daa4cbecccc56ac62352107381145203 (patch) | |
tree | 98c961467d057b4b98775a28a372c91f9c0a23ad /sword2 | |
parent | a489795d93f6827c244e92ab3ade8427c585ecac (diff) | |
download | scummvm-rg350-70667d14daa4cbecccc56ac62352107381145203.tar.gz scummvm-rg350-70667d14daa4cbecccc56ac62352107381145203.tar.bz2 scummvm-rg350-70667d14daa4cbecccc56ac62352107381145203.zip |
Alignment fix in debug message
svn-id: r10742
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/anims.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index e61826ef03..c49e4e48f7 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -530,7 +530,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) { res_man.close(text_res); // 1st word of text line is the official line number - debug(5,"(%d) SEQUENCE TEXT: %s", *(uint16 *) text, text + 2); + debug(5,"(%d) SEQUENCE TEXT: %s", READ_LE_UINT16(text), text + 2); // is it to be speech or subtitles or both? // assume speech is not running until know otherwise |