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authorPaweł Kołodziejski2003-09-01 13:43:22 +0000
committerPaweł Kołodziejski2003-09-01 13:43:22 +0000
commit743a3fbdaff119eb2aa9461e92d188f7a1ed7cfb (patch)
tree4ca3e7d2a83663ade075a05056aa64d6c01964f3 /sword2
parente6a0261c7e599abbe95ffef44bcebc3b38e2cb73 (diff)
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added sound handle stuff to mixer streams
svn-id: r9956
Diffstat (limited to 'sword2')
-rw-r--r--sword2/driver/d_sound.cpp33
1 files changed, 15 insertions, 18 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 051487f223..4b19e1c2df 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -302,7 +302,7 @@ void Sword2Sound::FxServer(void) {
if (fxPaused) {
for (i = 0; i < MAXFX; i++) {
if ((fxId[i] == (int32) 0xfffffffe) || (fxId[i] == (int32) 0xffffffff)) {
- if (!g_engine->_mixer->isChannelActive(soundHandleFx[i])) {
+ if (!soundHandleFx[i]) {
fxId[i] = 0;
if (bufferFx[i] != NULL) {
free(bufferFx[i]);
@@ -318,7 +318,7 @@ void Sword2Sound::FxServer(void) {
for (i = 0; i < MAXFX; i++) {
if (fxId[i]) {
- if (!g_engine->_mixer->isChannelActive(soundHandleFx[i])) {
+ if (!soundHandleFx[i]) {
fxId[i] = 0;
if (bufferFx[i] != NULL) {
free(bufferFx[i]);
@@ -363,8 +363,7 @@ int32 Sword2Sound::InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth
int32 Sword2Sound::AmISpeaking() {
if ((!speechMuted) && (!speechPaused) && (soundHandleSpeech != 0)) {
- if (g_engine->_mixer->isChannelActive(soundHandleSpeech))
- return (RDSE_SPEAKING);
+ return (RDSE_SPEAKING);
}
return (RDSE_QUIET);
}
@@ -566,7 +565,6 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v
for (uint j = 0; j < (bufferSize / 2); j++)
data16[j] = TO_BE_16(data16[j]);
- soundHandleSpeech = 0;
_mixer->playRaw(&soundHandleSpeech, data16, bufferSize, 22050, flags, volume, pan);
speechStatus = 1;
@@ -582,7 +580,6 @@ int32 Sword2Sound::StopSpeechSword2(void) {
if (speechStatus) {
g_engine->_mixer->stopHandle(soundHandleSpeech);
- soundHandleSpeech = 0;
speechStatus = 0;
return(RD_OK);
}
@@ -596,9 +593,8 @@ int32 Sword2Sound::GetSpeechStatus(void) {
if (speechPaused)
return(RDSE_SAMPLEPLAYING);
- if (g_engine->_mixer->isChannelActive(soundHandleSpeech) == false) {
+ if (!soundHandleSpeech) {
speechStatus = 0;
- soundHandleSpeech = 0;
return(RDSE_SAMPLEFINISHED);
}
return(RDSE_SAMPLEPLAYING);
@@ -1213,7 +1209,6 @@ void Sword2Sound::StartMusicFadeDown(int i) {
musFading[i] = -16;
musStreaming[i] = 0;
fpMus.close();
- soundHandleMusic[i] = 0;
}
int32 Sword2Sound::StreamCompMusic(const char *filename, uint32 musicId, int32 looping) {
@@ -1238,7 +1233,6 @@ int32 Sword2Sound::StreamCompMusic(const char *filename, uint32 musicId, int32 l
musFading[primaryStream] = 0;
g_engine->_mixer->stop(soundHandleMusic[primaryStream]);
musStreaming[primaryStream] = 0;
- soundHandleMusic[primaryStream] = 0;
}
// Pick the available music stream. If no music is playing it doesn't
@@ -1370,9 +1364,14 @@ int32 Sword2Sound::StreamCompMusic(const char *filename, uint32 musicId, int32 l
data16[i] = TO_BE_16(data16[i]);
}
- assert(!soundHandleMusic[primaryStream]);
- soundHandleMusic[primaryStream] = g_engine->_mixer->newStream(data16, bufferSizeMusic, 22050,
+ if (soundHandleMusic[primaryStream] == 0) {
+ warning("play music newStream(): this shouldn't happen");
+// assert(!soundHandleMusic[primaryStream]);
+ g_engine->_mixer->newStream(&soundHandleMusic[primaryStream], data16, bufferSizeMusic, 22050,
SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE, 100000, volume, 0);
+ } else {
+ g_engine->_mixer->appendStream(soundHandleMusic[primaryStream], data16, bufferSizeMusic);
+ }
// Recorder some last variables
musStreaming[primaryStream] = 1;
@@ -1802,7 +1801,6 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
g_engine->_mixer->stop(soundHandleMusic[i]);
musStreaming[i] = 0;
musLooping[i] = 0;
- soundHandleMusic[i] = 0;
} else {
// Modify the volume according to the master volume and music mute state
if (musicMuted)
@@ -1903,10 +1901,10 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
if (soundHandleMusic[i] == 0) {
warning("play music appendStream(): this shouldn't happen");
- assert(soundHandleMusic[i]);
-// int volume = musicVolTable[volMusic[i]];
-// soundHandleMusic[i] = g_engine->_mixer->newStream(data16, bufferSizeMusic, 22050,
-// SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE, 100000, volume, 0);
+// assert(soundHandleMusic[i]);
+ int volume = musicVolTable[volMusic[i]];
+ g_engine->_mixer->newStream(&soundHandleMusic[i], data16, bufferSizeMusic, 22050,
+ SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE, 100000, volume, 0);
} else {
g_engine->_mixer->appendStream(soundHandleMusic[i], data16, len);
}
@@ -1919,7 +1917,6 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
// End of the music so we need to start fading and start the music again
if (fade) {
g_engine->_mixer->stop(soundHandleMusic[i]);
- soundHandleMusic[i] = 0;
musFading[i] = -16; // Fade the old music
// Close the music cluster if it's open