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authorTorbjörn Andersson2003-10-08 06:58:34 +0000
committerTorbjörn Andersson2003-10-08 06:58:34 +0000
commit7adf0ff1fcd4e22c957455bb4ab7e24dc7a07e72 (patch)
tree3650f00c071e450850d0720a48fbadd707bb168e /sword2
parentc630856470f771972e3c10a34532d61ed518c717 (diff)
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Some more cosmetic changes while I'm considering the next move. (Or maybe
I'm just hoping that if I stall long enough, someone else will make the move for me. :-) svn-id: r10676
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp62
-rw-r--r--sword2/build_display.h2
-rw-r--r--sword2/console.cpp4
-rw-r--r--sword2/driver/_console.cpp10
-rw-r--r--sword2/driver/_mouse.cpp2
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/driver/menu.cpp2
-rw-r--r--sword2/mouse.cpp4
-rw-r--r--sword2/save_rest.cpp2
-rw-r--r--sword2/walker.cpp2
10 files changed, 38 insertions, 54 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index a0c3abfabc..60f122e641 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -244,7 +244,7 @@ void Build_display(void) {
// walkgrid, mouse & player markers & mouse area
// rectangle
- Draw_debug_graphics(); // JAMES (08apr97)
+ Draw_debug_graphics();
// ---------------------------------------------------
// text blocks
@@ -408,31 +408,25 @@ void RemoveMsg(void) {
}
void Send_back_par0_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_bgp0; j++) {
+ for (uint i = 0; i < cur_bgp0; i++) {
// frame attached to 1st background parallax
- Process_image(&bgp0_list[j]);
+ Process_image(&bgp0_list[i]);
}
}
void Send_back_par1_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_bgp1; j++) {
- // frame attached to 1nd background parallax
- Process_image(&bgp1_list[j]);
+ for (uint i = 0; i < cur_bgp1; i++) {
+ // frame attached to 2nd background parallax
+ Process_image(&bgp1_list[i]);
}
}
void Send_back_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_back; j++) {
- Process_image(&back_list[j]);
+ for (uint i = 0; i < cur_back; i++) {
+ Process_image(&back_list[i]);
}
}
@@ -440,48 +434,40 @@ void Send_sort_frames(void) {
// send the sort frames for printing - layers, shrinkers & normal flat
// sprites
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_sort; j++) {
- if (sort_list[sort_order[j]].layer_number) {
+ for (uint i = 0; i < cur_sort; i++) {
+ if (sort_list[sort_order[i]].layer_number) {
// its a layer - minus 1 for true layer number
// we need to know from the buildit because the layers
// will have been sorted in random order
- Process_layer(sort_list[sort_order[j]].layer_number - 1);
+ Process_layer(sort_list[sort_order[i]].layer_number - 1);
} else {
// sprite
- Process_image(&sort_list[sort_order[j]]);
+ Process_image(&sort_list[sort_order[i]]);
}
}
}
void Send_fore_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_fore; j++) {
- Process_image(&fore_list[j]);
+ for (uint i = 0; i < cur_fore; i++) {
+ Process_image(&fore_list[i]);
}
}
void Send_fore_par0_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_fgp0; j++) {
+ for (uint i = 0; i < cur_fgp0; i++) {
// frame attached to 1st foreground parallax
- Process_image(&fgp0_list[j]);
+ Process_image(&fgp0_list[i]);
}
}
void Send_fore_par1_frames(void) {
- uint32 j;
-
// could be none at all - theoretically at least
- for (j = 0; j < cur_fgp1; j++) {
+ for (uint i = 0; i < cur_fgp1; i++) {
// frame attached to 2nd foreground parallax
- Process_image(&fgp1_list[j]);
+ Process_image(&fgp1_list[i]);
}
}
@@ -633,7 +619,6 @@ void Process_image(buildit *build_unit) {
}
#endif
-
#ifdef _SWORD2_DEBUG
if (SYSTEM_TESTING_ANIMS) { // see anims.cpp
// bring the anim into the visible screen
@@ -691,8 +676,8 @@ void Reset_render_lists(void) {
if (cur_sort) {
// there are some layers - so rebuild the sort order
// positioning
- for (uint j = 0; j < cur_sort; j++)
- sort_order[j] = j; //rebuild the order list
+ for (uint i = 0; i < cur_sort; i++)
+ sort_order[i] = i; //rebuild the order list
}
}
@@ -705,7 +690,6 @@ void Sort_the_sort_list(void) {
for (uint i = 0; i < cur_sort - 1; i++) {
for (uint j = 0; j < cur_sort - 1; j++) {
- //this > next then swap
if (sort_list[sort_order[j]].sort_y > sort_list[sort_order[j + 1]].sort_y) {
SWAP(sort_order[j], sort_order[j + 1]);
}
@@ -819,7 +803,7 @@ void Register_frame(int32 *params, buildit *build_unit) {
// passed a mouse structure, so add to the mouse_list
ob_mouse = (Object_mouse *) params[0];
- // only if 'pointer' isn't NULL (James13feb97)
+ // only if 'pointer' isn't NULL
if (ob_mouse->pointer) {
#ifdef _SWORD2_DEBUG
if (cur_mouse == TOTAL_mouse_list)
@@ -866,7 +850,7 @@ int32 FN_register_frame(int32 *params) {
// 1 pointer to graphic structure
// 2 pointer to mega structure or NULL if not a mega
- Object_graphic *ob_graph = (Object_graphic *) params[1];
+ Object_graphic *ob_graph = (Object_graphic *) params[1];
// check low word for sprite type
switch (ob_graph->type & 0x0000ffff) {
@@ -1080,7 +1064,7 @@ void SetFullPalette(int32 palRes) {
Con_fatal_error("FN_set_palette() called with invalid resource!");
#endif
- file = (uint8*) (head + 1);
+ file = (uint8 *) (head + 1);
// always set colour 0 to black because most background screen
// palettes have a bright colour 0 although it should come out
diff --git a/sword2/build_display.h b/sword2/build_display.h
index c60539cb71..f318fcd110 100644
--- a/sword2/build_display.h
+++ b/sword2/build_display.h
@@ -83,7 +83,7 @@ extern char largest_sprite_info[128];
// the only build list needed externally - by layers.cpp - for adding layers
// to sort list
-extern buildit sort_list[];
+extern buildit sort_list[];
// function prototypes needed externally
diff --git a/sword2/console.cpp b/sword2/console.cpp
index 62b221c0b9..5f125ff117 100644
--- a/sword2/console.cpp
+++ b/sword2/console.cpp
@@ -393,7 +393,7 @@ uint32 Parse_user_input(void) {
// quick check for numbers here
if (!isalpha(console_buffer[0])) {
Print_to_console("Eh?");
- return(0);
+ return 0;
}
j = 0;
@@ -599,7 +599,7 @@ uint32 Parse_user_input(void) {
return 0;
case 35: // VERSION
Con_display_version();
- return(0);
+ return 0;
case 36: // SOFT
case 37: // HARD
// ScummVM doesn't distinguish between
diff --git a/sword2/driver/_console.cpp b/sword2/driver/_console.cpp
index 34c9db0c18..bf711febe1 100644
--- a/sword2/driver/_console.cpp
+++ b/sword2/driver/_console.cpp
@@ -109,7 +109,7 @@ int32 OpenConsole(void)
warning("stub OpenConsole");
/*
if (consoleStatus)
- return(RDERR_ALREADYOPEN);
+ return RDERR_ALREADYOPEN;
if (consoleSprite == NULL)
{
@@ -119,13 +119,13 @@ int32 OpenConsole(void)
}
if (consoleSprite == NULL)
- return(RDERR_OUTOFMEMORY);
+ return RDERR_OUTOFMEMORY;
memset(consoleSprite, 0, consoleSize);
*/
consoleStatus = 1;
- return(RD_OK);
+ return RD_OK;
}
@@ -137,14 +137,14 @@ int32 CloseConsole(void)
{
if (!consoleStatus)
- return(RDERR_ALREADYCLOSED);
+ return RDERR_ALREADYCLOSED;
free(consoleSprite);
consoleSprite = NULL;
consoleStatus = 0;
- return(RD_OK);
+ return RD_OK;
}
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index dbd0632e68..abf1137186 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -296,7 +296,7 @@ int32 SetLuggageAnim(uint8 *ma, int32 size) {
if (ma) {
luggageAnim = (_mouseAnim *) malloc(size);
if (!luggageAnim)
- return(RDERR_OUTOFMEMORY);
+ return RDERR_OUTOFMEMORY;
memcpy((uint8 *) luggageAnim, ma, size);
luggageOffset = (int32 *) ((uint8 *) luggageAnim + sizeof(_mouseAnim));
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 856cddf8c6..acb3c01d18 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -1053,7 +1053,7 @@ int32 Sound::dipMusic() {
}
}
- return (hr);
+ return hr;
*/
}
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 4f03aa3e9b..983113d54b 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -240,7 +240,7 @@ int32 ShowMenu(uint8 menu) {
int32 HideMenu(uint8 menu) {
// Check for invalid menu parameter
if (menu > RDMENU_BOTTOM)
- return(RDERR_INVALIDMENU);
+ return RDERR_INVALIDMENU;
// Check that the menu is not currently hidden, or in the process of
// being hidden.
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index b066122582..49b0d63384 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -853,7 +853,7 @@ uint32 Check_mouse_list(void) {
CreatePointerText(mouse_list[j].pointer_text, mouse_list[j].pointer);
// return pointer type
- return(mouse_list[j].pointer);
+ return mouse_list[j].pointer;
}
j++;
@@ -1329,7 +1329,7 @@ int32 FN_set_object_held(int32 *params) {
int32 FN_remove_chooser(int32 *params) {
HideMenu(RDMENU_BOTTOM);
- return(IR_CONT);
+ return IR_CONT;
}
int32 FN_disable_menu(int32 *params) {
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 5047a6c481..9a2756ace8 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -163,7 +163,7 @@ uint32 SaveGame(uint16 slotNo, uint8 *desc) {
uint32 FindBufferSize(void) {
// size of savegame header + size of global variables
- return (sizeof(g_header) + res_man.fetchLen(1));
+ return sizeof(g_header) + res_man.fetchLen(1);
}
void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
diff --git a/sword2/walker.cpp b/sword2/walker.cpp
index 311cee2b54..0f1d2bdde2 100644
--- a/sword2/walker.cpp
+++ b/sword2/walker.cpp
@@ -170,7 +170,7 @@ int32 FN_walk(int32 *params) {
RESULT = 0; // 0 means ok
// continue the script so that RESULT can be checked!
- return(IR_CONT);
+ return IR_CONT;
}
// get pointer to walkanim & current frame position