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author | Max Horn | 2003-09-13 19:26:44 +0000 |
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committer | Max Horn | 2003-09-13 19:26:44 +0000 |
commit | 7eb758f69722a5c201c99c9f9c384494dd2e4cf0 (patch) | |
tree | d54214c6ba285cb34bdefeb483a6f1c405a773ac /sword2 | |
parent | bd11fd12176a1ea76fbb2ceff8415658ea75b889 (diff) | |
download | scummvm-rg350-7eb758f69722a5c201c99c9f9c384494dd2e4cf0.tar.gz scummvm-rg350-7eb758f69722a5c201c99c9f9c384494dd2e4cf0.tar.bz2 scummvm-rg350-7eb758f69722a5c201c99c9f9c384494dd2e4cf0.zip |
I am not happy at all with the slack our team has shown recently! I barely concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right
svn-id: r10240
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/save_rest.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 01adb0f499..38521fea3f 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -89,9 +89,9 @@ static _savegameHeader g_header; // global because easier to copy to/from playe #ifdef SCUMM_BIG_ENDIAN // Quick macro to make swapping in-place easier to write -#define SWAP32_S(x) x = (int16)SWAP_BYTES_32(x) +#define SWAP32_S(x) x = (int32)SWAP_BYTES_32(x) #define SWAP32_U(x) x = SWAP_BYTES_32(x) -static void converHeaderEndian(_savegameHeader &header) { +static void convertHeaderEndian(_savegameHeader &header) { int i; // _savegameHeader @@ -205,7 +205,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) // copy the header to the buffer #ifdef SCUMM_BIG_ENDIAN - converHeaderEndian(g_header); + convertHeaderEndian(g_header); #endif memcpy(buffer->ad, &g_header, sizeof(g_header)); // copy the header to the savegame buffer @@ -221,6 +221,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) globalVars[i] = SWAP_BYTES_32(globalVars[i]); } #endif + res_man.Res_close(1); // close variables resource //------------------------------------------------------ @@ -348,7 +349,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) memcpy( &g_header, buffer->ad, sizeof(g_header) ); // get a copy of the header from the savegame buffer #ifdef SCUMM_BIG_ENDIAN - converHeaderEndian(g_header); + convertHeaderEndian(g_header); #endif //------------------------------------------------------ |