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authorTorbjörn Andersson2003-09-29 13:38:17 +0000
committerTorbjörn Andersson2003-09-29 13:38:17 +0000
commit8284aa204743c5cedd8a92ca4e25b033ba40b1b3 (patch)
treea73e3681372119055f98ae0a59e05a49472077a2 /sword2
parent1ecb834d89eff03fabf7bf77eab536dd48f28e8e (diff)
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cleanup
svn-id: r10483
Diffstat (limited to 'sword2')
-rw-r--r--sword2/driver/sprite.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index e246fd9935..0227a2c6ac 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -25,7 +25,6 @@
#include "palette.h"
#include "rdwin.h"
-char shitColourTable[1024];
static uint8 *lightMask = 0;
/**
@@ -371,8 +370,8 @@ void DeleteSurface(uint8 *surface) {
#define SCALE_MAXWIDTH 512
#define SCALE_MAXHEIGHT 512
-uint16 xScale[SCALE_MAXWIDTH];
-uint16 yScale[SCALE_MAXHEIGHT];
+static uint16 xScale[SCALE_MAXWIDTH];
+static uint16 yScale[SCALE_MAXHEIGHT];
/**
* Draws a sprite onto the screen. The type of the sprite can be a combination