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authorTorbjörn Andersson2006-02-09 15:41:23 +0000
committerTorbjörn Andersson2006-02-09 15:41:23 +0000
commit83b8ad61cc7c30f6ee2cab73d508ee11fcdd4eaf (patch)
tree51e118cdd1e753a24d4da3a49dc76369ba085172 /sword2
parent87047c85cd420be8129593247dae20ce9e19cc3c (diff)
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Finally got rid of the "driver" directory. It made sense in the original code,
because that's where the Windows-specific stuff was, but in ScummVM we let the backend handle the platform-specific stuff. Next step will be to rename and restructure some of the files. I'll need to look a bit more at the BASS and BS1 code bases first, to see if I can get any sensible ideas from there. svn-id: r20445
Diffstat (limited to 'sword2')
-rw-r--r--sword2/_mouse.cpp (renamed from sword2/driver/_mouse.cpp)0
-rw-r--r--sword2/animation.cpp (renamed from sword2/driver/animation.cpp)2
-rw-r--r--sword2/animation.h (renamed from sword2/driver/animation.h)0
-rw-r--r--sword2/anims.cpp2
-rw-r--r--sword2/d_draw.cpp (renamed from sword2/driver/d_draw.cpp)0
-rw-r--r--sword2/function.cpp2
-rw-r--r--sword2/menu.cpp (renamed from sword2/driver/menu.cpp)0
-rw-r--r--sword2/module.mk23
-rw-r--r--sword2/music.cpp (renamed from sword2/driver/d_sound.cpp)0
-rw-r--r--sword2/palette.cpp (renamed from sword2/driver/palette.cpp)0
-rw-r--r--sword2/rdwin.cpp (renamed from sword2/driver/rdwin.cpp)0
-rw-r--r--sword2/render.cpp (renamed from sword2/driver/render.cpp)2
-rw-r--r--sword2/sprite.cpp (renamed from sword2/driver/sprite.cpp)0
13 files changed, 15 insertions, 16 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/_mouse.cpp
index db0cf00f73..db0cf00f73 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/_mouse.cpp
diff --git a/sword2/driver/animation.cpp b/sword2/animation.cpp
index 0b5adb6a9c..2ba5df6792 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/animation.cpp
@@ -31,7 +31,7 @@
#include "sword2/maketext.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
-#include "sword2/driver/animation.h"
+#include "sword2/animation.h"
namespace Sword2 {
diff --git a/sword2/driver/animation.h b/sword2/animation.h
index a65d526bfd..a65d526bfd 100644
--- a/sword2/driver/animation.h
+++ b/sword2/animation.h
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 3390b7ab49..e64903a61f 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -37,7 +37,7 @@
#include "sword2/resman.h"
#include "sword2/router.h"
#include "sword2/sound.h"
-#include "sword2/driver/animation.h"
+#include "sword2/animation.h"
namespace Sword2 {
diff --git a/sword2/driver/d_draw.cpp b/sword2/d_draw.cpp
index 7f278996fb..7f278996fb 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/d_draw.cpp
diff --git a/sword2/function.cpp b/sword2/function.cpp
index 705ec9dde0..e749e7b497 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -34,7 +34,7 @@
#include "sword2/resman.h"
#include "sword2/router.h"
#include "sword2/sound.h"
-#include "sword2/driver/animation.h"
+#include "sword2/animation.h"
namespace Sword2 {
diff --git a/sword2/driver/menu.cpp b/sword2/menu.cpp
index 07e00accb6..07e00accb6 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/menu.cpp
diff --git a/sword2/module.mk b/sword2/module.mk
index c697ae04d3..fb020ba633 100644
--- a/sword2/module.mk
+++ b/sword2/module.mk
@@ -1,10 +1,13 @@
MODULE := sword2
MODULE_OBJS := \
+ sword2/_mouse.o \
+ sword2/animation.o \
sword2/anims.o \
sword2/build_display.o \
sword2/console.o \
sword2/controls.o \
+ sword2/d_draw.o \
sword2/debug.o \
sword2/events.o \
sword2/function.o \
@@ -14,31 +17,27 @@ MODULE_OBJS := \
sword2/logic.o \
sword2/maketext.o \
sword2/memory.o \
+ sword2/menu.o \
sword2/mouse.o \
+ sword2/music.o \
+ sword2/palette.o \
sword2/protocol.o \
+ sword2/rdwin.o \
+ sword2/render.o \
sword2/resman.o \
sword2/router.o \
sword2/save_rest.o \
sword2/scroll.o \
sword2/sound.o \
sword2/speech.o \
+ sword2/sprite.o \
sword2/startup.o \
sword2/sword2.o \
sword2/sync.o \
- sword2/walker.o \
- sword2/driver/d_draw.o \
- sword2/driver/d_sound.o \
- sword2/driver/menu.o \
- sword2/driver/_mouse.o \
- sword2/driver/palette.o \
- sword2/driver/rdwin.o \
- sword2/driver/render.o \
- sword2/driver/sprite.o \
- sword2/driver/animation.o
+ sword2/walker.o
MODULE_DIRS += \
- sword2 \
- sword2/driver
+ sword2
# This module can be built as a plugin
ifdef BUILD_PLUGINS
diff --git a/sword2/driver/d_sound.cpp b/sword2/music.cpp
index 847f4808cf..847f4808cf 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/music.cpp
diff --git a/sword2/driver/palette.cpp b/sword2/palette.cpp
index 0b6b7a8ca2..0b6b7a8ca2 100644
--- a/sword2/driver/palette.cpp
+++ b/sword2/palette.cpp
diff --git a/sword2/driver/rdwin.cpp b/sword2/rdwin.cpp
index 310b66abf7..310b66abf7 100644
--- a/sword2/driver/rdwin.cpp
+++ b/sword2/rdwin.cpp
diff --git a/sword2/driver/render.cpp b/sword2/render.cpp
index 0a455bc671..da60ecd6d9 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/render.cpp
@@ -29,7 +29,7 @@
#include "sword2/build_display.h"
#ifdef BACKEND_8BIT
-#include "sword2/driver/animation.h"
+#include "sword2/animation.h"
#endif
namespace Sword2 {
diff --git a/sword2/driver/sprite.cpp b/sword2/sprite.cpp
index a0ba7f7189..a0ba7f7189 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/sprite.cpp