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author | Max Horn | 2003-12-24 17:42:22 +0000 |
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committer | Max Horn | 2003-12-24 17:42:22 +0000 |
commit | 859a9c01290dc6022f99c7fd99ff91d62a3153dc (patch) | |
tree | 34a40bd53ce6c75e3685ec837c4da4c0a38d01f7 /sword2 | |
parent | 5665d137f6bae488ac19539acdcfe441f514a9d6 (diff) | |
download | scummvm-rg350-859a9c01290dc6022f99c7fd99ff91d62a3153dc.tar.gz scummvm-rg350-859a9c01290dc6022f99c7fd99ff91d62a3153dc.tar.bz2 scummvm-rg350-859a9c01290dc6022f99c7fd99ff91d62a3153dc.zip |
o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/sword2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index b976592cea..bf33cf186a 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -107,7 +107,7 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) _debugLevel = ConfMan.getInt("debuglevel"); // Setup mixer - if (!_mixer->bindToSystem(syst)) + if (!_mixer->isReady()) warning("Sound initialization failed"); // We have our own volume settings panel, so don't let ScummVM's mixer |