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author | Torbjörn Andersson | 2003-08-20 15:43:25 +0000 |
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committer | Torbjörn Andersson | 2003-08-20 15:43:25 +0000 |
commit | 875decf54433bca478bc017bf53498dad0027a98 (patch) | |
tree | 5e4fe991b6ea4ac8baf341a3e2701e864e74ccfc /sword2 | |
parent | f16aec61f0253f6677b91f1d99941f9c24c171c5 (diff) | |
download | scummvm-rg350-875decf54433bca478bc017bf53498dad0027a98.tar.gz scummvm-rg350-875decf54433bca478bc017bf53498dad0027a98.tar.bz2 scummvm-rg350-875decf54433bca478bc017bf53498dad0027a98.zip |
Initial (slightly buggy) support for "luggage" mouse cursors, i.e. cursors
made up from two different images.
svn-id: r9802
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/_mouse.cpp | 81 |
1 files changed, 65 insertions, 16 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 1d3b77079f..a6e3139251 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -215,16 +215,26 @@ void LogMouseEvent(uint16 buttons) // 0xFF. That means that parts of the mouse cursor that weren't meant to be // transparent may be now. -int32 DecompressMouse(uint8 *decomp, uint8 *comp, int32 size) { +int32 DecompressMouse(uint8 *decomp, uint8 *comp, int width, int height, int pitch) { + int32 size = width * height; int32 i = 0; + int x = 0; + int y = 0; while (i < size) { if (*comp > 183) { - *decomp++ = *comp++; + decomp[y * pitch + x] = *comp++; + if (++x >= width) { + x = 0; + y++; + } i++; } else { - memset(decomp, 0xFF, *comp); - decomp += *comp; + x += *comp; + while (x >= width) { + y++; + x -= width; + } i += *comp++; } } @@ -233,16 +243,57 @@ int32 DecompressMouse(uint8 *decomp, uint8 *comp, int32 size) { -int32 DrawMouse(void) { - // FIXME: In the original code, luggage animations were decoded here - // as well. Luggage animations and mouse animations were not mutually - // exclusive. Was that a necessary feature? +void DrawMouse(void) { + if (!mouseAnim && !luggageAnim) + return; + + // When an object is used in the game, the mouse cursor should be a + // combination of a standard mouse cursor and a luggage cursor. + // + // However, judging by the original code luggage cursors can also + // appear on their own. I have no idea which cases though. + + uint16 mouse_width = 0; + uint16 mouse_height = 0; + uint16 hotspot_x = 0; + uint16 hotspot_y = 0; if (mouseAnim) { - DecompressMouse(_mouseData, mouseSprite, mouseAnim->mousew * mouseAnim->mouseh); - g_sword2->_system->set_mouse_cursor(_mouseData, mouseAnim->mousew, mouseAnim->mouseh, mouseAnim->xHotSpot, mouseAnim->yHotSpot); + hotspot_x = mouseAnim->xHotSpot; + hotspot_y = mouseAnim->yHotSpot; + mouse_width = mouseAnim->mousew; + mouse_height = mouseAnim->mouseh; } - return RD_OK; + + // FIXME: The luggage's hotspot and the standard cursor's hotspot may + // not be the same. The luggage image should be offset to compensate + // for that. + + if (luggageAnim) { + if (!mouseAnim) { + hotspot_x = luggageAnim->xHotSpot; + hotspot_y = luggageAnim->yHotSpot; + } + if (luggageAnim->mousew > mouse_width) + mouse_width = luggageAnim->mousew; + if (luggageAnim->mouseh > mouse_height) + mouse_height = luggageAnim->mouseh; + } + + if (mouse_width * mouse_height > sizeof(_mouseData)) { + warning("Mouse cursor too large"); + return; + } + + memset(_mouseData, 0xFF, mouse_width * mouse_height); + + if (luggageAnim) + DecompressMouse(_mouseData, (uint8 *) luggageAnim + *luggageOffset, luggageAnim->mousew, luggageAnim->mouseh, mouse_width); + + if (mouseAnim) + DecompressMouse(_mouseData, mouseSprite, mouseAnim->mousew, mouseAnim->mouseh, mouse_width); + + g_sword2->_system->set_mouse_cursor(_mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y); } @@ -308,6 +359,7 @@ int32 SetMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { memcpy((uint8 *) mouseAnim, ma, size); mouseOffsets = (int32 *) ((uint8 *) mouseAnim + sizeof(_mouseAnim)); + AnimateMouse(); DrawMouse(); @@ -331,12 +383,9 @@ int32 SetLuggageAnim(uint8 *ma, int32 size) { memcpy((uint8 *) luggageAnim, ma, size); luggageOffset = (int32 *) ((uint8 *) luggageAnim + sizeof(_mouseAnim)); - // The luggage animation is only one frame. - - DecompressMouse(_mouseData, (uint8 *) luggageAnim + *mouseOffsets, luggageAnim->mousew * luggageAnim->mouseh); - DecompressMouse(_mouseData, (uint8 *) luggageAnim + *luggageOffset, luggageAnim->mousew * luggageAnim->mouseh); + AnimateMouse(); + DrawMouse(); - g_sword2->_system->set_mouse_cursor(_mouseData, luggageAnim->mousew, luggageAnim->mouseh, luggageAnim->xHotSpot, luggageAnim->yHotSpot); g_sword2->_system->show_mouse(true); } else g_sword2->_system->show_mouse(false); |