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authorTorbjörn Andersson2005-11-13 19:42:54 +0000
committerTorbjörn Andersson2005-11-13 19:42:54 +0000
commit8f4e03935eecfd3400020887b49c742c33cdb1cc (patch)
tree59cb3a6803167f7caec21fcd01c7a619eafbb997 /sword2
parente0aef914fd2ef0eb852ea325028d29991e2f9a62 (diff)
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Changed debug level to be slightly more consistent with Broken Sword 1.
svn-id: r19589
Diffstat (limited to 'sword2')
-rw-r--r--sword2/interpreter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp
index 278834c578..72f2a82149 100644
--- a/sword2/interpreter.cpp
+++ b/sword2/interpreter.cpp
@@ -283,7 +283,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
if (offset < noScripts) {
ip = READ_LE_UINT32(offsetTable + offset * 4);
scriptNumber = offset;
- debug(4, "Start script %d with offset %d", offset, ip);
+ debug(8, "Starting script %d from %d", scriptNumber, ip);
} else {
uint i;
@@ -295,7 +295,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
}
scriptNumber = i - 1;
- debug(4, "Resume script %d with offset %d", scriptNumber, ip);
+ debug(8, "Resuming script %d from %d", scriptNumber, ip);
}
// There are a couple of known script bugs related to interacting with