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authorTorbjörn Andersson2003-09-23 16:38:38 +0000
committerTorbjörn Andersson2003-09-23 16:38:38 +0000
commit95a59bd049928dd4eddda8476920e3155e6c2c1d (patch)
tree0d4dfe04adbe4fcb5e125cfd8eaafeea2c648897 /sword2
parentbef1facdbc73741ef34e88fe7d496944a6119391 (diff)
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Must ... make ... space ... for ... FotAQ ...
svn-id: r10383
Diffstat (limited to 'sword2')
-rw-r--r--sword2/debug.cpp7
-rw-r--r--sword2/driver/d_draw.cpp9
-rw-r--r--sword2/driver/d_draw.h6
-rw-r--r--sword2/driver/driver96.h81
-rw-r--r--sword2/driver/rdwin.cpp475
-rw-r--r--sword2/sword2.cpp15
6 files changed, 6 insertions, 587 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp
index 8e4f370ab8..1973c14268 100644
--- a/sword2/debug.cpp
+++ b/sword2/debug.cpp
@@ -105,12 +105,7 @@ void ExitWithReport(const char *format,...) // (6dec96 JEL)
// wait for fade to finish before calling RestoreDisplay()
WaitForFade();
- ReportFatalError((const uint8 *)buf); // display message box
- CloseAppWindow();
- // This looks like a bad idea, since our ServiceWindows() never
- // returns RDERR_APPCLOSED.
- // while (ServiceWindows() != RDERR_APPCLOSED);
- exit(0);
+ error(buf);
}
#ifdef _SWORD2_DEBUG // all other functions only for _SWORD2_DEBUG version
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index a56e764114..6e69f322c8 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -31,18 +31,15 @@
#include "palette.h"
#include "render.h"
-#define SCREENYOFFSET 40
-#define MILLISECSPERCYCLE 83
-
byte *lpBackBuffer;
// Game screen metrics
-int16 screenDeep;
-int16 screenWide;
+int16 screenDeep;
+int16 screenWide;
// Set to 1 if vertical blank status cannot be checked.
-BOOL bFullScreen = 0;
+// BOOL bFullScreen = 0;
diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h
index 4cc1fe927e..b3f4d04a04 100644
--- a/sword2/driver/d_draw.h
+++ b/sword2/driver/d_draw.h
@@ -68,7 +68,6 @@
extern "C" {
#endif
-//#include "ddraw.h"
#include "driver96.h"
// Bits defining hardware and emulation capabilities.
@@ -79,11 +78,6 @@ extern "C" {
extern uint8 *lpPalette; // palette
extern byte *lpBackBuffer; // back surface
-// extern Surface *lpPrimarySurface; // DirectDraw front buffer.
-extern uint8 *lpDD2; // DirectDraw2 object
-extern BOOL bFullScreen; // Defines whether the app is running in full screen mode or not.
-//extern DDCOLORKEY blackColorKey; // transparent pixel for color key blitting.
-extern uint8 blackColorKey; // transparent pixel for color key blitting.
extern int32 dxHalCaps; // Hardware capabilities.
extern int32 dxHelCaps; // Emulation capabilities.
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
index 315d0d8fd3..a0a3d15e5c 100644
--- a/sword2/driver/driver96.h
+++ b/sword2/driver/driver96.h
@@ -354,28 +354,9 @@
//
// Plays the smacker file, filename.
//
-// ---------------------------------------------------------------------------
-//
-// void GetDrawStatus(_drvStatus *s)
-//
-// Retrieves the value of the driver's drawing globals and stores them in s.
-//
-// ---------------------------------------------------------------------------
-//
-// void SetDrawStatus(_drvStatus *s)
-//
-// Set the value of the driver's drawing globals from s.
-//
// --------------------------- rdwin.c ---------------------------------------
// ---------------------------------------------------------------------------
//
-// int32 InitialiseWindow(HWND hWnd)
-//
-// Creates a window! This must be the first operation in creating the
-// Windows 95 version.
-//
-// ---------------------------------------------------------------------------
-//
// int32 ServiceWindows(void)
//
// This function should be called at a high rate ( > 20 per second) to service
@@ -389,20 +370,6 @@
//
// ---------------------------------------------------------------------------
//
-// int32 ReportDriverError(int32 error)
-//
-// Creates a message box and displays the error code passed to it, as well as
-// the filename and line that the function was called from
-//
-// ---------------------------------------------------------------------------
-//
-// int32 ReportFatalError(const uint8 *error)
-//
-// Creates a message box and displays the error string passed in, as well as
-// the filename and line that the function was called from
-//
-// ---------------------------------------------------------------------------
-//
// void SetWindowName(const char *windowName)
//
// Set the window name to windowName and stores this name in gameName for future
@@ -530,19 +497,13 @@
//
// --------------------------------------------------------------------------
//
-// int32 ReadKey(char *key)
+// int32 ReadKey(_keyboardEvent *key)
//
// Sets the value of key passed in to the current waiting key. If there is
// no key waiting, an error code is returned.
//
//
// --------------------------------------------------------------------------
-//
-// void GetKeyStatus(_drvKeyStatus *)
-//
-// Retrieves the address of the keyboard buffer bits.
-//
-// --------------------------------------------------------------------------
// ------------------------------- sprite.c ---------------------------------
// --------------------------------------------------------------------------
//
@@ -888,18 +849,6 @@
//
// ---------------------------------------------------------------------------
//
-// void GetSoundStatus(_drvStatus *s)
-//
-// Retrieves the value of the driver's audio globals and stores them in s.
-//
-// ---------------------------------------------------------------------------
-//
-// void SetSoundStatus(_drvStatus *s)
-//
-// Set the value of the driver's audio globals from s.
-//
-// ---------------------------------------------------------------------------
-//
// void SetMusicVolume(uint8 vol)
//
// Set the volume of any future as well as playing (but not fading) music to
@@ -1328,12 +1277,8 @@ extern int32 PlaySmacker(char *filename, _movieTextObject *textObjects[], uint8
//-----------------------------------------------------------------------------
// Windows OS functions - from rdwin.c
//-----------------------------------------------------------------------------
-//extern int32 InitialiseWindow(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow, char *gameName);
extern int32 CloseAppWindow(void);
extern int32 ServiceWindows(void);
-extern int32 _ReportDriverError(int32 error, const uint8 *filename, uint32 line);
-extern int32 _ReportFatalError(const uint8 *error, const uint8 *filename, uint32 line);
-extern int32 DisableQuitKey(void);
extern void SetWindowName(const char *windowName);
//-----------------------------------------------------------------------------
@@ -1425,33 +1370,9 @@ extern int32 SVM_GetVolumeInformation(char *cdPath, char *sCDName, uint32 maxPat
extern void scumm_mkdir(const char *pathname);
extern void SVM_GetModuleFileName(void *module, char *destStr, uint32 maxLen);
-//-----------------------------------------------------------------------------
-//Macro for calling error handler with source filename and line.
-//-----------------------------------------------------------------------------
-#define ReportDriverError(f) _ReportDriverError(f, (const uint8 *) __FILE__, (uint32) __LINE__)
-#define ReportFatalError(f) _ReportFatalError(f, (const uint8 *) __FILE__, (uint32) __LINE__)
-//-----------------------------------------------------------------------------
-
-
-
-//-----------------------------------------------------------------------------
-// Macro for reporting a non-fatal driver error
-//-----------------------------------------------------------------------------
-#ifdef _SWORD2_DEBUG
-static int32 rderror;
-#define Driver(f) \
- if (rderror = f) \
- ReportDriverError(rderror)
-#else
-#define Driver(f) f
-#endif
-//-----------------------------------------------------------------------------
-
-
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-extern BOOL gotTheFocus; // set if the game is currently displayed
extern int16 screenWide; // Width of the screen display
extern int16 screenDeep; // Height of the screen display
extern int16 mousex; // Mouse screen x coordinate
diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp
index 55f87608d6..2450ee8144 100644
--- a/sword2/driver/rdwin.cpp
+++ b/sword2/driver/rdwin.cpp
@@ -38,23 +38,6 @@
-//static BOOL bMouseVisible = FALSE;
-//static BOOL controlKey = FALSE;
-//static BOOL altKey = FALSE;
-//static BOOL wasScreenSaverActive = FALSE;
-//static BOOL myAppClosed = FALSE;
-static BOOL controlQDisabled = FALSE;
-//static uint8 gameName[80];
-
-
-//BOOL gotTheFocus = FALSE;
-//assume we always have focus for the time being - khalek
-BOOL gotTheFocus = TRUE;
-//HWND hwnd;
-//RECT rcWindow;
-
-
-
//-----------------------------------------------------------------------------
void Zdebug(const char *format,...) {
@@ -86,61 +69,6 @@ void Zdebug(const char *format,...) {
#endif
}
-/*
-void Zdebug(char *format,...) //Tony's special debug logging file March96
-{
- warning("stub Zdebug");
-// Write a printf type string to a debug file
-
- va_list arg_ptr; // Variable argument pointer
- FILE * debug_filep=0; // Debug file pointer
- static int first_debug = 1; // Flag for first time this is used
-
- va_start(arg_ptr,format);
-
- if (first_debug) //First time round delete any previous debug file
- {
- unlink("debug.txt");
- first_debug = 0;
- }
-
- debug_filep = fopen("debug.txt","a+t");
-
- if (debug_filep != NULL) // if it could be opened
- {
- vfprintf(debug_filep, format, arg_ptr);
- fprintf(debug_filep,"\n");
-
- fclose(debug_filep);
- }
-}
-*/
-//-----------------------------------------------------------------------------
-
-/*
-void Message(LPSTR fmt, ...)
-{
- char buff[256];
- va_list va;
-
-
- va_start(va, fmt);
-
- //
- // format message with header
- //
- lstrcpy( buff, "DRIVER96:" );
- wvsprintf( &buff[lstrlen(buff)], fmt, va );
- lstrcat( buff, "\r\n" );
-
- //
- // To the debugger
- //
- OutputDebugString( buff );
-
-}
-*/
-
//-----------------------------------------------------------------------------
// OSystem Event Handler. Full of cross platform goodness and 99% fat free!
//-----------------------------------------------------------------------------
@@ -180,340 +108,6 @@ void Sword2State::parseEvents() {
}
-//-----------------------------------------------------------------------------
-// Windows Message Handler. All keyboard and mouse input is handled here.
-//-----------------------------------------------------------------------------
-/*
-long FAR PASCAL WindowsMessageHandler(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
-{
-
- switch( message )
- {
-
-
- case WM_TIMER:
- switch (wParam)
- {
- case 25:
- FadeServer();
- return(0);
- case 1:
- FxServer();
- return(0);
- }
- break;
-
-
- case WM_CLOSE:
- Zdebug("WM_CLOSE");
- break;
-
- case WM_SIZE:
- case WM_MOVE:
- if (IsIconic(hwnd))
- {
- Message("minimising");
-// PauseGame();
- }
-
- if (bFullScreen)
- {
- SetRect(&rcWindow, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
- }
- else
- {
- GetClientRect(hwnd, &rcWindow);
- ClientToScreen(hwnd, (LPPOINT)&rcWindow);
- ClientToScreen(hwnd, (LPPOINT)&rcWindow+1);
- }
- Message("WINDOW RECT: [%d,%d,%d,%d]", rcWindow.left, rcWindow.top, rcWindow.right, rcWindow.bottom);
- if (bFullScreen)
- {
- SetCapture(hwnd);
- }
- else
- {
- ReleaseCapture();
- }
-// SetCursor(NULL);
-// ShowCursor(FALSE);
- break;
-
-
-
- case WM_ACTIVATEAPP:
- gotTheFocus = wParam;
- if (gotTheFocus)
- {
- Message("Got the focus");
- bMouseVisible = FALSE;
- Message("Mouse invisible");
- ShowCursor(FALSE);
- }
- else
- {
- if (bMouseVisible == FALSE)
- ShowCursor(TRUE);
- Message("Lost the focus");
- bMouseVisible = TRUE;
- Message("Mouse visible");
- }
- break;
-
-
- case WM_SYSKEYUP:
- switch( wParam )
- {
-
-// int32 rv;
-
- // handle ALT+ENTER (fullscreen)
- case VK_RETURN:
- break;
- }
- break;
-
-
- case WM_DISPLAYCHANGE:
- break;
-
- case WM_CREATE:
- SystemParametersInfo(SPI_GETSCREENSAVEACTIVE , 0 , &wasScreenSaverActive , 0);
- if (wasScreenSaverActive)
- {
- SystemParametersInfo(SPI_SETSCREENSAVEACTIVE , FALSE , 0 , 0 );
- }
- break;
-
-
- case WM_QUERYNEWPALETTE:
- //
- // we are getting the palette focus, select our palette
- //
- if (!bFullScreen && lpPalette && lpPrimarySurface)
- {
- int32 hr;
-
- hr = IDirectDrawSurface_BS2_SetPalette(lpPrimarySurface, lpPalette);
- if (hr == DDERR_SURFACELOST)
- {
- IDirectDrawSurface_Restore(lpPrimarySurface);
-
- hr= IDirectDrawSurface_BS2_SetPalette(lpPrimarySurface, lpPalette);
- if(hr == DDERR_SURFACELOST)
- {
- Message("Failed to restore palette after second try");
- }
- }
-
- //
- // Restore normal title if palette is ours
- //
- if(hr == DD_OK)
- {
- SetWindowText(hwnd, gameName);
- }
- }
- break;
-
- case WM_PALETTECHANGED:
- //
- // if another app changed the palette we dont have full control
- // of the palette. NOTE this only applies for FoxBear in a window
- // when we are fullscreen we get all the palette all of the time.
- //
- if ((HWND)wParam != hwnd)
- {
- if( !bFullScreen )
- {
- Message("Lost palette but continuing");
- }
- }
- break;
-
-
-// case WM_SETCURSOR:
-// if (bMouseVisible)
-// SetCursor(LoadCursor(NULL, IDC_ARROW));
-// else
-// SetCursor(NULL);
-// return TRUE;
-// break;
-
- case WM_CHAR:
- if (lParam & (1 << 30))
- return(0);
- WriteKey((char) (wParam & 0xff));
- return(0);
-
- case WM_KEYDOWN:
-
- Zdebug("key %d", wParam);
-
- switch( wParam )
- {
- case VK_CONTROL:
- controlKey = TRUE;
- break;
-
-// case VK_ALT:
-// altKey = TRUE;
-// break;
-
- case 'W':
- if (controlKey)
- GrabScreenShot();
- return 0;
-
- case 'Q':
- if (controlKey && !controlQDisabled)
- DestroyWindow( hWnd );
- return 0;
-
- case 'F4':
- DestroyWindow( hWnd );
- return 0;
-
- }
- break;
-
-
- case WM_KEYUP:
- switch(wParam)
- {
- case VK_CONTROL:
- controlKey = FALSE;
- break;
-
-// case VK_ALT:
-// altKey = FALSE;
-// break;
-
- }
- break;
-
-
- case WM_DESTROY:
- Zdebug("*destroy*");
-
- if (wasScreenSaverActive)
- SystemParametersInfo(SPI_SETSCREENSAVEACTIVE , TRUE , 0 , 0 );
- PostQuitMessage( 0 );
- break;
-
-
- case WM_MOUSEMOVE:
- mousex = lParam & 0xffff;
-
- if (bFullScreen)
- {
- mousey = (uint16) (lParam >> 16) - MENUDEEP;
- }
- else
- {
- mousey = (uint16) (lParam >> 16) - MENUDEEP;
-
- if (mousex < 0)
- mousex = 0;
- if (mousex >= RENDERWIDE)
- mousex = RENDERWIDE-1;
- }
-
- if (mousey < -MENUDEEP)
- mousey = -MENUDEEP;
- if (mousey >= RENDERDEEP + MENUDEEP)
- mousey = RENDERDEEP + MENUDEEP - 1;
-
- return(0);
-
- case WM_LBUTTONDOWN:
- LogMouseEvent(RD_LEFTBUTTONDOWN);
- return(0);
-
- case WM_LBUTTONUP:
- LogMouseEvent(RD_LEFTBUTTONUP);
- return(0);
-
- case WM_RBUTTONDOWN:
- LogMouseEvent(RD_RIGHTBUTTONDOWN);
- return(0);
-
- case WM_RBUTTONUP:
- LogMouseEvent(RD_RIGHTBUTTONUP);
- return(0);
-
- case WM_LBUTTONDBLCLK:
- LogMouseEvent(RD_LEFTBUTTONDOWN);
- return(0);
-
- case WM_RBUTTONDBLCLK:
- LogMouseEvent(RD_RIGHTBUTTONDOWN);
-
-
- case WM_SYSCOMMAND:
- if (gotTheFocus)
- return(0);
-
-
-
-
- }
-
- return DefWindowProc(hWnd, message, wParam, lParam);
-
-}
-*/
-
-
-/*
-int32 InitialiseWindow(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow, char *gameName)
-
-{
-
- WNDCLASS wc;
-// uint32 err;
-
-
-// hPrevInstance = hPrevInstance;
- wc.style = CS_DBLCLKS;
- wc.lpfnWndProc = WindowsMessageHandler;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = LoadIcon( hInstance, "resourc1"); //IDI_APPLICATION );
- wc.hCursor = LoadCursor( NULL, IDC_ARROW );
- wc.hbrBackground = GetStockObject(BLACK_BRUSH);
-
- wc.lpszMenuName = gameName;
- wc.lpszClassName = gameName;
-
- RegisterClass( &wc );
-
- // Create a window
- hwnd = CreateWindowEx(WS_EX_APPWINDOW, gameName, gameName, WS_VISIBLE | WS_SYSMENU | WS_POPUP, 0, 0,
- GetSystemMetrics( SM_CXSCREEN ), GetSystemMetrics( SM_CYSCREEN ),
- NULL, NULL, hInstance, NULL );
-
- if(!hwnd)
- {
- MessageBox(hwnd, "Failed to create window", gameName, MB_OK );
- DestroyWindow(hwnd);
- return(RDERR_CREATEWINDOW);
- }
-
-// ShowWindow(hwnd, nCmdShow);
- UpdateWindow(hwnd);
- SetFocus(hwnd);
-
- SetTimer(hwnd, 25, 1000 / 25, NULL);
- SetTimer(hwnd, 1, 100, NULL);
-
- return(RD_OK);
-
-}
-*/
-
-
int32 CloseAppWindow(void)
{
@@ -551,75 +145,8 @@ int32 ServiceWindows(void)
// We still need to update because of fades, menu animations, etc.
g_system->update_screen();
-// warning("stub ServiceWindows"); // too noisy
-/*
- MSG msg;
-
- if (myAppClosed)
- return(RDERR_APPCLOSED);
-
- while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
- {
- if (!GetMessage(&msg, NULL, 0, 0))
- {
- myAppClosed = TRUE;
- return(RDERR_APPCLOSED);
- }
-
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-*/
- return(RD_OK);
-
-}
-
-
-
-
-int32 _ReportDriverError(int32 error, const uint8 *filename, uint32 line)
-
-{
- warning("stub _ReportDriverError 0x%.8x file: %s, line: %d ", error, (const char *) filename, line);
-/*
-
- char errorText[128];
- char name[80];
+ return RD_OK;
-
- GetGameName(name);
- sprintf(errorText, "Fatal error in %s, line %u! Code 0x%.8x", filename, line, error);
- MessageBox(hwnd, errorText, name, MB_SYSTEMMODAL | MB_ICONHAND | MB_ABORTRETRYIGNORE);
-*/
- return(RD_OK);
-
-}
-
-
-
-int32 _ReportFatalError(const uint8 *error, const uint8 *filename, uint32 line)
-
-{
-
- warning("stub _ReportFatalError");
- char errorText[500];
- char name[80];
-
-
- GetGameName((uint8 *)name);
- sprintf(errorText, "FATAL ERROR - GAME TERMINATED\n%s", error);
- //MessageBox(hwnd, errorText, name, MB_SYSTEMMODAL | MB_ICONHAND | MB_ABORTRETRYIGNORE);
- warning("%s", errorText);
-
- return(RD_OK);
-
-}
-
-
-int32 DisableQuitKey(void)
-{
- controlQDisabled = TRUE;
- return(RD_OK);
}
void SetWindowName(const char *windowName)
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index e18193fe9e..0366434042 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -263,11 +263,6 @@ void Sword2State::go() {
// Zdebug("[%s]", lpCmdLine);
-#ifndef _SWORD2_DEBUG
- // so cannot use Ctrl-Q from the release versions (full game or demo)
- DisableQuitKey();
-#endif
-
// Call the application "Revolution" until the resource manager is
// ready to dig the name out of a text file. See InitialiseGame()
// which calls InitialiseFontResourceFlags() in maketext.cpp
@@ -276,16 +271,6 @@ void Sword2State::go() {
// manager until a window has been created as any errors are displayed
// via a window, thus time becomes a loop.
- // Zdebug("CALLING: InitialiseWindow");
- // rv = InitialiseWindow(hInstance, hPrevInstance, lpCmdLine, nCmdShow, "Revolution");
- rv = RD_OK;
- // Zdebug("RETURNED with rv = %.8x", rv);
-
- if (rv != RD_OK) {
- // ReportDriverError(rv);
- return;
- }
-
// Override global scaler with any game-specific define
if (g_config->get("gfx_mode")) {
prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));