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authorOliver Kiehl2003-09-12 18:52:53 +0000
committerOliver Kiehl2003-09-12 18:52:53 +0000
commit9dc282f1d59c75f4aa0cbda6e85efd6ea30dc347 (patch)
treef25d78715f0ec40cf2ec5be5ead7e73ca88a22bf /sword2
parentc805e260a9a871db17866c2957ccc9042d46763c (diff)
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endian fixes
svn-id: r10192
Diffstat (limited to 'sword2')
-rw-r--r--sword2/driver/_mouse.cpp2
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/driver/render.cpp2
-rw-r--r--sword2/maketext.cpp7
-rw-r--r--sword2/mouse.cpp12
-rw-r--r--sword2/protocol.cpp72
-rw-r--r--sword2/resman.cpp140
-rw-r--r--sword2/resman.h1
8 files changed, 176 insertions, 62 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index 1bef8ae0cf..b58f016681 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -349,7 +349,7 @@ int32 AnimateMouse(void) {
if (++mouseFrame == mouseAnim->noAnimFrames)
mouseFrame = MOUSEFLASHFRAME;
- mouseSprite = (uint8 *) mouseAnim + *(mouseOffsets + mouseFrame);
+ mouseSprite = (uint8 *) mouseAnim + (int32)READ_LE_UINT32(mouseOffsets + mouseFrame);
if (mouseFrame != prevMouseFrame)
DrawMouse();
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index c14892385d..bcbbe3329d 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -698,7 +698,7 @@ int32 Sword2Sound::OpenFx(int32 id, uint8 *data) {
while (i < 100) {
if (*data == 'd') {
data32 = (uint32*)data;
- if (*data32 == 'atad')
+ if (READ_LE_UINT32(data32) == 'atad')
break;
}
i += 1;
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index 80e801d837..d7983c5eda 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -1139,7 +1139,7 @@ int32 InitialiseBackgroundLayer(_parallax *p) {
memset(memchunk, 0, p->w * p->h);
for (i = 0; i < p->h; i++) {
- if (p->offset[i] == 0)
+ if (FROM_LE_32(p->offset[i]) == 0)
continue;
line = (_parallaxLine *) ((uint8 *) p + FROM_LE_32(p->offset[i]));
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index 4f22632eab..392bdb9cbd 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -367,6 +367,13 @@ _frameHeader* FindChar( uint8 ch, uint8 *charSet )
if( (ch<FIRST_CHAR) ) // if 'ch' out of range
// if( (ch<FIRST_CHAR) || (ch>LAST_CHAR) ) // if 'ch' out of range
ch = DUD; // then print the 'dud' character (chequered flag)
+// FIXME: HACK!!!! remapping ' and ! because they cause FetchFrameHeader to crash....
+#ifdef MACOSX
+ if (ch == '\'')
+ ch = ' ';
+ if (ch == '!')
+ ch = ' ';
+#endif
// address of char = address of charSet + offset to char
//return (charSet + *(int32 *)(charSet + sizeof(_header) + 4 + 4*(ch - FIRST_CHAR)));
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index 1c66031736..ca6fa25723 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -1252,13 +1252,13 @@ int32 FN_register_mouse(int32 *params) //Tony29Oct96
Con_fatal_error("ERROR: mouse_list full [%s line %u]",__FILE__,__LINE__);
#endif
- mouse_list[cur_mouse].x1 = ob_mouse->x1;
- mouse_list[cur_mouse].y1 = ob_mouse->y1;
- mouse_list[cur_mouse].x2 = ob_mouse->x2;
- mouse_list[cur_mouse].y2 = ob_mouse->y2;
+ mouse_list[cur_mouse].x1 = FROM_LE_32(ob_mouse->x1);
+ mouse_list[cur_mouse].y1 = FROM_LE_32(ob_mouse->y1);
+ mouse_list[cur_mouse].x2 = FROM_LE_32(ob_mouse->x2);
+ mouse_list[cur_mouse].y2 = FROM_LE_32(ob_mouse->y2);
- mouse_list[cur_mouse].priority = ob_mouse->priority;
- mouse_list[cur_mouse].pointer = ob_mouse->pointer;
+ mouse_list[cur_mouse].priority = FROM_LE_32(ob_mouse->priority);
+ mouse_list[cur_mouse].pointer = FROM_LE_32(ob_mouse->pointer);
//-----------------------------------------------
// (James17jun97)
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp
index 232113cd13..427ef04a4b 100644
--- a/sword2/protocol.cpp
+++ b/sword2/protocol.cpp
@@ -40,7 +40,7 @@ uint8 *FetchPalette(uint8 *screenFile) // Chris 04Oct96
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
- palette = (uint8 *)mscreenHeader + FROM_LE_32(mscreenHeader->palette);
+ palette = (uint8 *)mscreenHeader + mscreenHeader->palette;
palette[0] = 0; // always set colour 0 to black
palette[1] = 0; // because most background screen palettes have a bright colour 0
@@ -57,7 +57,7 @@ uint8 *FetchPaletteMatchTable(uint8 *screenFile) // James 09dec96
{
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
- return (uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->paletteTable);
+ return (uint8 *) mscreenHeader + mscreenHeader->paletteTable;
}
//-----------------------------------------------------------------------------------------------------------------------
@@ -67,13 +67,7 @@ _screenHeader *FetchScreenHeader(uint8 *screenFile) //Chris 04Oct96
{
// Get the table
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
- _screenHeader *screenHeader = (_screenHeader*) ((uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->screen));
-
-#if defined(SCUMM_BIG_ENDIAN)
- screenHeader->width = SWAP_BYTES_16(screenHeader->width);
- screenHeader->height = SWAP_BYTES_16(screenHeader->height);
- screenHeader->noLayers = SWAP_BYTES_16(screenHeader->noLayers);
-#endif
+ _screenHeader *screenHeader = (_screenHeader*) ((uint8 *) mscreenHeader + mscreenHeader->screen);
return screenHeader;
}
@@ -92,16 +86,7 @@ _layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo) //Chris 04Oct9
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
- _layerHeader *layerHeader = (_layerHeader *) ((uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->layers) + (layerNo * sizeof(_layerHeader)));
-
-#if defined(SCUMM_BIG_ENDIAN)
- layerHeader->x = SWAP_BYTES_16(layerHeader->x);
- layerHeader->y = SWAP_BYTES_16(layerHeader->y);
- layerHeader->width = SWAP_BYTES_16(layerHeader->width);
- layerHeader->height = SWAP_BYTES_16(layerHeader->height);
- layerHeader->maskSize = SWAP_BYTES_32(layerHeader->maskSize);
- layerHeader->offset = SWAP_BYTES_32(layerHeader->offset);
-#endif
+ _layerHeader *layerHeader = (_layerHeader *) ((uint8 *) mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(_layerHeader)));
return layerHeader;
}
@@ -114,7 +99,7 @@ uint8 *FetchShadingMask(uint8 *screenFile) // James 08apr97
{
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
- return (uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->maskOffset);
+ return (uint8 *) mscreenHeader + mscreenHeader->maskOffset;
}
//-----------------------------------------------------------------------------------------------------------------------
@@ -126,15 +111,6 @@ _animHeader *FetchAnimHeader(uint8 *animFile) // (25sep96JEL)
_animHeader *animHead;
animHead = (_animHeader *) (animFile + sizeof(_standardHeader));
-#if defined(SCUMM_BIG_ENDIAN)
- animHead->noAnimFrames = SWAP_BYTES_16(animHead->noAnimFrames);
- animHead->feetStartX = SWAP_BYTES_16(animHead->feetStartX);
- animHead->feetStartY = SWAP_BYTES_16(animHead->feetStartY);
- animHead->feetEndX = SWAP_BYTES_16(animHead->feetEndX);
- animHead->feetEndY = SWAP_BYTES_16(animHead->feetEndY);
- animHead->blend = SWAP_BYTES_16(animHead->blend);
-#endif
-
return animHead;
}
@@ -157,12 +133,6 @@ _cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo) // Chris 09Oct96
_cdtEntry *cdtEntry;
cdtEntry = (_cdtEntry *) ( (uint8 *)animHead + sizeof(_animHeader) + frameNo * sizeof(_cdtEntry) );
-#if defined(SCUMM_BIG_ENDIAN)
- cdtEntry->x = (int16)SWAP_BYTES_16(cdtEntry->x);
- cdtEntry->y = (int16)SWAP_BYTES_16(cdtEntry->y);
- cdtEntry->frameOffset = SWAP_BYTES_32(cdtEntry->frameOffset);
-#endif
-
return cdtEntry;
}
@@ -176,12 +146,6 @@ _frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo) // James 31oct96
// required address = (address of the start of the anim header) + frameOffset
_frameHeader *frameHeader = (_frameHeader *) (animFile + sizeof(_standardHeader) + (FetchCdtEntry(animFile,frameNo)->frameOffset) );
-#if defined(SCUMM_BIG_ENDIAN)
- frameHeader->compSize = SWAP_BYTES_32(frameHeader->compSize);
- frameHeader->width = SWAP_BYTES_16(frameHeader->width);
- frameHeader->height = SWAP_BYTES_16(frameHeader->height);
-#endif
-
return frameHeader;
}
//---------------------------------------------------------------
@@ -192,12 +156,13 @@ _parallax *FetchBackgroundParallaxLayer(uint8 *screenFile, int layer) // Chris 0
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
#ifdef _SWORD2_DEBUG
- if (FROM_LE_32(mscreenHeader->bg_parallax[layer]) == 0)
+ if (mscreenHeader->bg_parallax[layer] == 0)
Con_fatal_error("FetchBackgroundParallaxLayer(%d) - No parallax layer exists (%s line %u)",layer,__FILE__,__LINE__);
#endif
- _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->bg_parallax[layer]));
+ _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->bg_parallax[layer]);
+// FIXME: this shouldn't be here
#if defined(SCUMM_BIG_ENDIAN)
parallax->w = SWAP_BYTES_16(parallax->w);
parallax->h = SWAP_BYTES_16(parallax->h);
@@ -211,17 +176,18 @@ _parallax *FetchBackgroundLayer(uint8 *screenFile) // Chris 04Oct96
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
#ifdef _SWORD2_DEBUG
- if (FROM_LE_32(mscreenHeader->screen) == 0)
+ if (mscreenHeader->screen == 0)
Con_fatal_error("FetchBackgroundLayer (%d) - No background layer exists (%s line %u)",__FILE__,__LINE__);
#endif
- _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->screen) + sizeof(_screenHeader));
+ _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->screen + sizeof(_screenHeader));
+// FIXME: this shouldn't be here
#if defined(SCUMM_BIG_ENDIAN)
parallax->w = SWAP_BYTES_16(parallax->w);
parallax->h = SWAP_BYTES_16(parallax->h);
#endif
-
+
return parallax;
}
//---------------------------------------------------------------
@@ -230,12 +196,13 @@ _parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer) // Chris 0
_multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader));
#ifdef _SWORD2_DEBUG
- if (FROM_LE_32(mscreenHeader->fg_parallax[layer]) == 0)
+ if (mscreenHeader->fg_parallax[layer] == 0)
Con_fatal_error("FetchForegroundParallaxLayer(%d) - No parallax layer exists (%s line %u)",layer,__FILE__,__LINE__);
#endif
- _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + FROM_LE_32(mscreenHeader->fg_parallax[layer]));
+ _parallax *parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->fg_parallax[layer]);
+// FIXME: this shouldn't be here
#if defined(SCUMM_BIG_ENDIAN)
parallax->w = SWAP_BYTES_16(parallax->w);
parallax->h = SWAP_BYTES_16(parallax->h);
@@ -256,19 +223,18 @@ uint8 *FetchTextLine(uint8 *file, uint32 text_line) //Tony24Oct96
_textHeader *text_header = (_textHeader *) (file + sizeof(_standardHeader));
- if (text_line>=FROM_LE_32(text_header->noOfLines)) // (James08aug97)
+ if (text_line>=text_header->noOfLines) // (James08aug97)
{
fileHeader = (_standardHeader*)file;
- sprintf ((char*)errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, FROM_LE_32(text_header->noOfLines)-1);
+ sprintf ((char*)errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines-1);
errorLine[0]=0; // first 2 chars are NULL so that actor-number comes out as '0'
errorLine[1]=0;
return(errorLine);
// GOT RID OF CON_FATAL_ERROR HERE BECAUSE WE DON'T WANT IT TO CRASH OUT ANY MORE!
-// Con_fatal_error("FetchTextLine cannot get %d, only 0..%d avail (%s line %u)", text_line, FROM_LE_32(text_header->noOfLines)-1,__FILE__,__LINE__);
+// Con_fatal_error("FetchTextLine cannot get %d, only 0..%d avail (%s line %u)", text_line, text_header->noOfLines-1,__FILE__,__LINE__);
}
-
point=(uint32*) text_header+1; //point to the lookup table
return( (uint8*) (file + READ_LE_UINT32(point+text_line)) );
@@ -279,7 +245,7 @@ uint8 CheckTextLine(uint8 *file, uint32 text_line) // (James26jun97)
{
_textHeader *text_header = (_textHeader *) (file + sizeof(_standardHeader));
- if (text_line>=FROM_LE_32(text_header->noOfLines))
+ if (text_line>=text_header->noOfLines)
return(0); // out of range => invalid
else
return(1); // valid
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 14f5b3acc6..7b667c2b85 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -368,6 +368,10 @@ uint8 *resMan::Res_open(uint32 res) { //BHTony30May96
//close the cluster
file.close();
+
+#ifdef SCUMM_BIG_ENDIAN
+ convertEndian((uint8 *) resList[res]->ad);
+#endif
} else {
// Zdebug("RO %d, already open count=%d", res, count[res]);
}
@@ -386,6 +390,142 @@ uint8 *resMan::Res_open(uint32 res) { //BHTony30May96
return (uint8 *) resList[res]->ad;
}
+void resMan::convertEndian(uint8 *file) {
+ _standardHeader *hdr = (_standardHeader *)file;
+
+ hdr->compSize = SWAP_BYTES_32(hdr->compSize);
+ hdr->decompSize = SWAP_BYTES_32(hdr->decompSize);
+
+ switch(hdr->fileType) {
+ case ANIMATION_FILE: {
+ _animHeader *animHead = (_animHeader *) (file + sizeof(_standardHeader));
+
+ animHead->noAnimFrames = SWAP_BYTES_16(animHead->noAnimFrames);
+ animHead->feetStartX = SWAP_BYTES_16(animHead->feetStartX);
+ animHead->feetStartY = SWAP_BYTES_16(animHead->feetStartY);
+ animHead->feetEndX = SWAP_BYTES_16(animHead->feetEndX);
+ animHead->feetEndY = SWAP_BYTES_16(animHead->feetEndY);
+ animHead->blend = SWAP_BYTES_16(animHead->blend);
+
+ int i;
+ for (i = 0; i < animHead->noAnimFrames; i++) {
+ _cdtEntry *cdtEntry = (_cdtEntry *) ( (uint8 *)animHead + sizeof(_animHeader) + i * sizeof(_cdtEntry) );
+ cdtEntry->x = (int16)SWAP_BYTES_16(cdtEntry->x);
+ cdtEntry->y = (int16)SWAP_BYTES_16(cdtEntry->y);
+ cdtEntry->frameOffset = SWAP_BYTES_32(cdtEntry->frameOffset);
+
+ _frameHeader *frameHeader = (_frameHeader *) (file + sizeof(_standardHeader) + cdtEntry->frameOffset);
+ frameHeader->compSize = SWAP_BYTES_32(frameHeader->compSize);
+ frameHeader->width = SWAP_BYTES_16(frameHeader->width);
+ frameHeader->height = SWAP_BYTES_16(frameHeader->height);
+ }
+ break;
+ }
+ case SCREEN_FILE: {
+ _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (file + sizeof(_standardHeader));
+
+ mscreenHeader->palette = SWAP_BYTES_32(mscreenHeader->palette);
+ mscreenHeader->bg_parallax[0] = SWAP_BYTES_32(mscreenHeader->bg_parallax[0]);
+ mscreenHeader->bg_parallax[1] = SWAP_BYTES_32(mscreenHeader->bg_parallax[1]);
+ mscreenHeader->screen = SWAP_BYTES_32(mscreenHeader->screen);
+ mscreenHeader->fg_parallax[0] = SWAP_BYTES_32(mscreenHeader->fg_parallax[0]);
+ mscreenHeader->fg_parallax[1] = SWAP_BYTES_32(mscreenHeader->fg_parallax[1]);
+ mscreenHeader->layers = SWAP_BYTES_32(mscreenHeader->layers);
+ mscreenHeader->paletteTable = SWAP_BYTES_32(mscreenHeader->paletteTable);
+ mscreenHeader->maskOffset = SWAP_BYTES_32(mscreenHeader->maskOffset);
+
+ // screenHeader
+ _screenHeader *screenHeader = (_screenHeader*) ((uint8 *) mscreenHeader + mscreenHeader->screen);
+
+ screenHeader->width = SWAP_BYTES_16(screenHeader->width);
+ screenHeader->height = SWAP_BYTES_16(screenHeader->height);
+ screenHeader->noLayers = SWAP_BYTES_16(screenHeader->noLayers);
+
+ // layerHeader
+ _layerHeader *layerHeader;
+ int i;
+ for (i = 0; i < screenHeader->noLayers; i++) {
+ layerHeader = (_layerHeader *) ((uint8 *) mscreenHeader + mscreenHeader->layers + (i * sizeof(_layerHeader)));
+
+ layerHeader->x = SWAP_BYTES_16(layerHeader->x);
+ layerHeader->y = SWAP_BYTES_16(layerHeader->y);
+ layerHeader->width = SWAP_BYTES_16(layerHeader->width);
+ layerHeader->height = SWAP_BYTES_16(layerHeader->height);
+ layerHeader->maskSize = SWAP_BYTES_32(layerHeader->maskSize);
+ layerHeader->offset = SWAP_BYTES_32(layerHeader->offset);
+ }
+
+ // FIXME: byte swapping should be done here instead of in protocol.cpp
+/*
+ // backgroundParallaxLayer
+ _parallax *parallax;
+ parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->bg_parallax[0]);
+ parallax->w = SWAP_BYTES_16(parallax->w);
+ parallax->h = SWAP_BYTES_16(parallax->h);
+
+ parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->bg_parallax[1]);
+ parallax->w = SWAP_BYTES_16(parallax->w);
+ parallax->h = SWAP_BYTES_16(parallax->h);
+
+ // backgroundLayer
+ parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->screen + sizeof(_screenHeader));
+ parallax->w = SWAP_BYTES_16(parallax->w);
+ parallax->h = SWAP_BYTES_16(parallax->h);
+
+ // foregroundParallaxLayer
+ parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->fg_parallax[0]);
+ parallax->w = SWAP_BYTES_16(parallax->w);
+ parallax->h = SWAP_BYTES_16(parallax->h);
+
+ parallax = (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->fg_parallax[1]);
+ parallax->w = SWAP_BYTES_16(parallax->w);
+ parallax->h = SWAP_BYTES_16(parallax->h);
+*/
+
+ break;
+ }
+ case GAME_OBJECT: {
+ _object_hub *objectHub = (_object_hub *) ((_standardHeader *)file+1);
+
+ objectHub->type = (int)SWAP_BYTES_32(objectHub->type);
+ objectHub->logic_level = SWAP_BYTES_32(objectHub->logic_level);
+
+ int i;
+ for (i = 0; i < TREE_SIZE; i++) {
+ objectHub->logic[i] = SWAP_BYTES_32(objectHub->logic[i]);
+ objectHub->script_id[i] = SWAP_BYTES_32(objectHub->script_id[i]);
+ objectHub->script_pc[i] = SWAP_BYTES_32(objectHub->script_pc[i]);
+ }
+ break;
+ }
+ case WALK_GRID_FILE: {
+ _walkGridHeader *walkGridHeader = (_walkGridHeader *)file;
+ walkGridHeader->numBars = SWAP_BYTES_32(walkGridHeader->numBars);
+ walkGridHeader->numNodes = SWAP_BYTES_32(walkGridHeader->numNodes);
+
+ break;
+ }
+ case GLOBAL_VAR_FILE:
+ break;
+ case PARALLAX_FILE_null:
+ break;
+ case RUN_LIST:
+ break;
+ case TEXT_FILE: {
+ _textHeader *textHeader = (_textHeader *) (file + sizeof(_standardHeader));
+ textHeader->noOfLines = SWAP_BYTES_32(textHeader->noOfLines);
+ break;
+ }
+ case SCREEN_MANAGER:
+ break;
+ case MOUSE_FILE:
+ break;
+ case ICON_FILE:
+ break;
+ }
+}
+
+
uint8 resMan::Res_check_valid(uint32 res) { // James 12mar97
// returns '1' if resource is valid, otherwise returns '0'
// used in startup.cpp to ignore invalid screen-manager resources
diff --git a/sword2/resman.h b/sword2/resman.h
index fb7a215b1e..ec09fe639e 100644
--- a/sword2/resman.h
+++ b/sword2/resman.h
@@ -44,6 +44,7 @@ class resMan
void Res_close(uint32 res); //decrements the count
//----
+ void convertEndian(uint8 *ad);
uint8 Res_check_valid( uint32 res ); // returns '0' if resource out of range or null, otherwise '1' for ok