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author | Torbjörn Andersson | 2003-12-10 08:01:58 +0000 |
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committer | Torbjörn Andersson | 2003-12-10 08:01:58 +0000 |
commit | a2221c88e9f993cad4493ad8cd521ede581c266d (patch) | |
tree | cba4f35182f1c9684460a770f3b72d77716523b5 /sword2 | |
parent | f89739b8f3243b5bdadb1ecaf3dabb8b6091cc30 (diff) | |
download | scummvm-rg350-a2221c88e9f993cad4493ad8cd521ede581c266d.tar.gz scummvm-rg350-a2221c88e9f993cad4493ad8cd521ede581c266d.tar.bz2 scummvm-rg350-a2221c88e9f993cad4493ad8cd521ede581c266d.zip |
Sprite surfaces (as opposed to standard sprites) are always display
aligned, never flipped and never RLE16-compressed. Simplified the code
accordingly. (Displaying the restore dialog when specifying an unused save
slot from the command-line works again now.)
Plus some minor cleanups.
svn-id: r11550
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_draw.cpp | 2 | ||||
-rw-r--r-- | sword2/driver/driver96.h | 5 | ||||
-rw-r--r-- | sword2/driver/sprite.cpp | 51 | ||||
-rw-r--r-- | sword2/mouse.cpp | 1 |
4 files changed, 15 insertions, 44 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index ca1ed7b9ab..dab3f9ce5b 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -145,7 +145,7 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2; msgSprite.w = frame->width; msgSprite.h = frame->height; - msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; + msgSprite.type = RDSPR_NOCOMPRESSION; msgSprite.data = data->ad + sizeof(_frameHeader); _vm->_graphics->createSurface(&msgSprite, &msgSurface); diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index d08180f979..48c0ca9c26 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -97,9 +97,8 @@ enum { RDSPR_NOCOMPRESSION = 0x0040, RDSPR_EDGEBLEND = 0x0080, // Unused - // This is the high byte part of the sprite type which defines what - // type of compression is used, as long as RDSPR_NOCOMPRESSION is not - // defined. + // This defines what type of compression is used, as long as + // RDSPR_NOCOMPRESSION is not defined. RDSPR_RLE16 = 0x0000, RDSPR_RLE256 = 0x0100, diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index 8a64fe4a68..737fcdbb08 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -243,37 +243,18 @@ int32 Graphics::decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, ui */ int32 Graphics::createSurface(_spriteInfo *s, uint8 **sprite) { - uint8 *newSprite; - *sprite = (uint8 *) malloc(s->w * s->h); if (!*sprite) return RDERR_OUTOFMEMORY; + // Surfaces are either uncompressed or RLE256-compressed. No need to + // test for anything else. + if (s->type & RDSPR_NOCOMPRESSION) { memcpy(*sprite, s->data, s->w * s->h); - } else { - if ((s->type >> 8) == (RDSPR_RLE16 >> 8)) { - if (decompressRLE16(*sprite, s->data, s->w * s->h, s->colourTable)) { - free(*sprite); - return RDERR_DECOMPRESSION; - } - } else { - if (decompressRLE256(*sprite, s->data, s->w * s->h)) { - free(*sprite); - return RDERR_DECOMPRESSION; - } - } - - if (s->type & RDSPR_FLIP) { - newSprite = (uint8 *) malloc(s->w * s->h); - if (!newSprite) { - free(*sprite); - return RDERR_OUTOFMEMORY; - } - mirrorSprite(newSprite, *sprite, s->w, s->h); - free(*sprite); - *sprite = newSprite; - } + } else if (decompressRLE256(*sprite, s->data, s->w * s->h)) { + free(*sprite); + return RDERR_DECOMPRESSION; } return RD_OK; @@ -288,7 +269,7 @@ int32 Graphics::createSurface(_spriteInfo *s, uint8 **sprite) { void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRect) { Common::Rect rd, rs; - uint16 x, y, srcPitch; + uint16 x, y; uint8 *src, *dst; rs.left = 0; @@ -296,17 +277,9 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec rs.top = 0; rs.bottom = s->h; - srcPitch = s->w; - - if (s->type & RDSPR_DISPLAYALIGN) { - rd.top = s->y; - rd.left = s->x; - } else { - rd.top = s->y - _scrollY; - rd.left = s->x - _scrollX; - } - + rd.left = s->x; rd.right = rd.left + rs.right; + rd.top = s->y; rd.bottom = rd.top + rs.bottom; if (clipRect) { @@ -332,7 +305,7 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec return; } - src = surface + rs.top * srcPitch + rs.left; + src = surface + rs.top * s->w + rs.left; dst = _buffer + _screenWide * rd.top + rd.left; // Surfaces are always transparent. @@ -342,7 +315,7 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec if (src[x]) dst[x] = src[x]; } - src += srcPitch; + src += s->w; dst += _screenWide; } @@ -401,7 +374,7 @@ int32 Graphics::drawSprite(_spriteInfo *s) { freeSprite = true; if (!sprite) return RDERR_OUTOFMEMORY; - if ((s->type >> 8) == (RDSPR_RLE16 >> 8)) { + if ((s->type & 0xff00) == RDSPR_RLE16) { if (decompressRLE16(sprite, s->data, s->w * s->h, s->colourTable)) { free(sprite); return RDERR_DECOMPRESSION; diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 852ba364c7..2775a0a8b8 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -192,7 +192,6 @@ void Sword2Engine::systemMenuMouse(void) { _graphics->clearScene(); _graphics->processMenu(); - _graphics->resetRenderEngine(); // call the relevent screen |