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authorTorbjörn Andersson2003-09-25 11:35:54 +0000
committerTorbjörn Andersson2003-09-25 11:35:54 +0000
commita4b32b67e8dc9f9e74e99573459f6fbbf47a9d5a (patch)
treedc6a2ff6b233e68705afe99b3cbdc1883cee4fe5 /sword2
parentb9cc1725b7b11fef693b3b3d0bf653a431b3b625 (diff)
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Reverted part of the previous change. Control panel music should work again
but the credits music is still broken. I'll have to take a closer look at this later. svn-id: r10407
Diffstat (limited to 'sword2')
-rw-r--r--sword2/driver/d_sound.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 51bf4188e7..307393dc66 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -943,8 +943,11 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId,
// Calculate the file position of the end of the music
music[primaryStream]._fileEnd += music[primaryStream]._filePos;
- music[primaryStream]._lastSample = fpMus.readUint16LE();
- music[primaryStream]._filePos += 2;
+ // We used to read two bytes for _lastSample, but doing that breaks
+ // some of the music, so I guess that was a bug. Maybe.
+
+ music[primaryStream]._lastSample = fpMus.readByte();
+ music[primaryStream]._filePos++;
music[primaryStream]._streaming = true;
return RD_OK;