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authorTorbjörn Andersson2004-04-24 12:29:35 +0000
committerTorbjörn Andersson2004-04-24 12:29:35 +0000
commita575576890045caf4beda9dacb7923558e7f3003 (patch)
tree5cd53b8c2057241031067d372c470c34a5a13c2c /sword2
parent94962f6655f543f924048c23a6559932b089666b (diff)
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fetchObjectName() no longer assumes that the resource will still be in the
cache after it's been closed. (Currently it always is, but ideally I'd like for BS to work even if resource caching is disabled.) svn-id: r13610
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp15
-rw-r--r--sword2/debug.cpp10
-rw-r--r--sword2/events.cpp5
-rw-r--r--sword2/layers.cpp3
-rw-r--r--sword2/mouse.cpp31
-rw-r--r--sword2/protocol.cpp17
-rw-r--r--sword2/sound.cpp4
-rw-r--r--sword2/speech.cpp13
-rw-r--r--sword2/sword2.h2
-rw-r--r--sword2/walker.cpp12
10 files changed, 68 insertions, 44 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 1072960708..9f424b9bce 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -282,10 +282,12 @@ void Sword2Engine::processLayer(byte *file, uint32 layer_number) {
uint32 current_layer_area = layer_head->width * layer_head->height;
if (current_layer_area > _largestLayerArea) {
+ byte buf[NAME_LEN];
+
_largestLayerArea = current_layer_area;
sprintf(_largestLayerInfo,
"largest layer: %s layer(%d) is %dx%d",
- fetchObjectName(_thisScreen.background_layer_id),
+ fetchObjectName(_thisScreen.background_layer_id, buf),
layer_number, layer_head->width, layer_head->height);
}
@@ -366,10 +368,12 @@ void Sword2Engine::processImage(BuildUnit *build_unit) {
uint32 current_sprite_area = frame_head->width * frame_head->height;
if (current_sprite_area > _largestSpriteArea) {
+ byte buf[NAME_LEN];
+
_largestSpriteArea = current_sprite_area;
sprintf(_largestSpriteInfo,
"largest sprite: %s frame(%d) is %dx%d",
- fetchObjectName(build_unit->anim_resource),
+ fetchObjectName(build_unit->anim_resource, buf),
build_unit->anim_pc,
frame_head->width,
frame_head->height);
@@ -398,10 +402,13 @@ void Sword2Engine::processImage(BuildUnit *build_unit) {
}
uint32 rv = _graphics->drawSprite(&spriteInfo);
- if (rv)
+ if (rv) {
+ byte buf[NAME_LEN];
+
error("Driver Error %.8x with sprite %s (%d) in processImage",
- rv, fetchObjectName(build_unit->anim_resource),
+ rv, fetchObjectName(build_unit->anim_resource, buf),
build_unit->anim_resource);
+ }
// release the anim resource
_resman->closeResource(build_unit->anim_resource);
diff --git a/sword2/debug.cpp b/sword2/debug.cpp
index 3c41f34655..da61b81b43 100644
--- a/sword2/debug.cpp
+++ b/sword2/debug.cpp
@@ -158,6 +158,8 @@ void Debugger::buildDebugText(void) {
// general debug info
if (_displayDebugText) {
+ byte name[NAME_LEN];
+
/*
// CD in use
sprintf(buf, "CD-%d", currentCD);
@@ -171,7 +173,7 @@ void Debugger::buildDebugText(void) {
Logic::_scriptVars[MOUSE_X],
Logic::_scriptVars[MOUSE_Y],
Logic::_scriptVars[CLICKED_ID],
- _vm->fetchObjectName(Logic::_scriptVars[CLICKED_ID]));
+ _vm->fetchObjectName(Logic::_scriptVars[CLICKED_ID], name));
else
sprintf(buf, "last click at %d,%d (---)",
Logic::_scriptVars[MOUSE_X],
@@ -184,7 +186,7 @@ void Debugger::buildDebugText(void) {
_vm->_input->_mouseX + _vm->_thisScreen.scroll_offset_x,
_vm->_input->_mouseY + _vm->_thisScreen.scroll_offset_y,
_vm->_mouseTouching,
- _vm->fetchObjectName(_vm->_mouseTouching));
+ _vm->fetchObjectName(_vm->_mouseTouching, name));
else
sprintf(buf, "mouse %d,%d (not touching)",
_vm->_input->_mouseX + _vm->_thisScreen.scroll_offset_x,
@@ -199,7 +201,7 @@ void Debugger::buildDebugText(void) {
sprintf(buf, "player %d,%d %s (%d) #%d/%d",
_vm->_thisScreen.player_feet_x,
_vm->_thisScreen.player_feet_y,
- _vm->fetchObjectName(_playerGraphic.anim_resource),
+ _vm->fetchObjectName(_playerGraphic.anim_resource, name),
_playerGraphic.anim_resource,
_playerGraphic.anim_pc,
_playerGraphicNoFrames);
@@ -265,7 +267,7 @@ void Debugger::buildDebugText(void) {
if (_vm->_logic->_speechScriptWaiting) {
sprintf(buf, "script waiting for %s (%d)",
- _vm->fetchObjectName(_vm->_logic->_speechScriptWaiting),
+ _vm->fetchObjectName(_vm->_logic->_speechScriptWaiting, name),
_vm->_logic->_speechScriptWaiting);
makeDebugTextBlock(buf, 0, 90);
}
diff --git a/sword2/events.cpp b/sword2/events.cpp
index f567118c5c..e318529efb 100644
--- a/sword2/events.cpp
+++ b/sword2/events.cpp
@@ -194,11 +194,12 @@ void Logic::printEventList(void) {
for (uint32 i = 0; i < MAX_events; i++) {
if (_eventList[i].id) {
+ byte buf[NAME_LEN];
uint32 target = _eventList[i].id;
uint32 script = _eventList[i].interact_id;
- Debug_Printf("slot %2d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
- Debug_Printf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
+ Debug_Printf("slot %2d: id = %s (%d)\n", i, _vm->fetchObjectName(target, buf), target);
+ Debug_Printf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536, buf), script / 65536, script % 65536);
}
}
}
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index ad2cc47d4a..b5070e7b32 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -50,10 +50,11 @@ int32 Logic::fnInitBackground(int32 *params) {
*/
int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
+ byte buf[NAME_LEN];
int i;
assert(res);
- debug(1, "CHANGED TO LOCATION \"%s\"", fetchObjectName(res));
+ debug(1, "CHANGED TO LOCATION \"%s\"", fetchObjectName(res, buf));
// The resources age every time a new room is entered.
_resman->passTime();
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index b9e837cd0d..ad8286b30f 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -258,6 +258,7 @@ void Sword2Engine::systemMenuMouse(void) {
}
void Sword2Engine::dragMouse(void) {
+ byte buf1[NAME_LEN], buf2[NAME_LEN];
MouseEvent *me;
int hit;
@@ -329,8 +330,8 @@ void Sword2Engine::dragMouse(void) {
_logic->setPlayerActionEvent(CUR_PLAYER_ID, _mouseTouching);
debug(2, "Used \"%s\" on \"%s\"",
- fetchObjectName(Logic::_scriptVars[OBJECT_HELD]),
- fetchObjectName(Logic::_scriptVars[CLICKED_ID]));
+ fetchObjectName(Logic::_scriptVars[OBJECT_HELD], buf1),
+ fetchObjectName(Logic::_scriptVars[CLICKED_ID], buf2));
// Hide menu - back to normal menu mode
@@ -370,8 +371,8 @@ void Sword2Engine::dragMouse(void) {
noHuman();
debug(2, "Used \"%s\" on \"%s\"",
- fetchObjectName(Logic::_scriptVars[OBJECT_HELD]),
- fetchObjectName(Logic::_scriptVars[COMBINE_BASE]));
+ fetchObjectName(Logic::_scriptVars[OBJECT_HELD], buf1),
+ fetchObjectName(Logic::_scriptVars[COMBINE_BASE], buf2));
}
// Refresh the menu
@@ -380,6 +381,7 @@ void Sword2Engine::dragMouse(void) {
}
void Sword2Engine::menuMouse(void) {
+ byte buf[NAME_LEN];
MouseEvent *me;
int hit;
@@ -427,7 +429,7 @@ void Sword2Engine::menuMouse(void) {
noHuman();
debug(2, "Right-click on \"%s\" icon",
- fetchObjectName(Logic::_scriptVars[OBJECT_HELD]));
+ fetchObjectName(Logic::_scriptVars[OBJECT_HELD], buf));
return;
}
@@ -455,7 +457,7 @@ void Sword2Engine::menuMouse(void) {
setLuggage(_masterMenuList[hit].luggage_resource);
debug(2, "Left-clicked on \"%s\" icon - switch to drag mode",
- fetchObjectName(Logic::_scriptVars[OBJECT_HELD]));
+ fetchObjectName(Logic::_scriptVars[OBJECT_HELD], buf));
}
}
@@ -664,16 +666,18 @@ void Sword2Engine::normalMouse(void) {
} else
_logic->setPlayerActionEvent(CUR_PLAYER_ID, _mouseTouching);
+ byte buf1[NAME_LEN], buf2[NAME_LEN];
+
if (Logic::_scriptVars[OBJECT_HELD])
debug(2, "Used \"%s\" on \"%s\"",
- fetchObjectName(Logic::_scriptVars[OBJECT_HELD]),
- fetchObjectName(Logic::_scriptVars[CLICKED_ID]));
+ fetchObjectName(Logic::_scriptVars[OBJECT_HELD], buf1),
+ fetchObjectName(Logic::_scriptVars[CLICKED_ID], buf2));
else if (Logic::_scriptVars[LEFT_BUTTON])
debug(2, "Left-clicked on \"%s\"",
- fetchObjectName(Logic::_scriptVars[CLICKED_ID]));
+ fetchObjectName(Logic::_scriptVars[CLICKED_ID], buf1));
else // RIGHT BUTTON
debug(2, "Right-clicked on \"%s\"",
- fetchObjectName(Logic::_scriptVars[CLICKED_ID]));
+ fetchObjectName(Logic::_scriptVars[CLICKED_ID], buf1));
}
}
@@ -731,8 +735,11 @@ void Sword2Engine::mouseOnOff(void) {
if (Logic::_scriptVars[OBJECT_HELD]) {
setLuggage(_currentLuggageResource);
}
- } else
- error("ERROR: mouse.pointer==0 for object %d (%s) - update logic script!", _mouseTouching, fetchObjectName(_mouseTouching));
+ } else {
+ byte buf[NAME_LEN];
+
+ error("ERROR: mouse.pointer==0 for object %d (%s) - update logic script!", _mouseTouching, fetchObjectName(_mouseTouching, buf));
+ }
} else if (_oldMouseTouching && !_mouseTouching) {
// the cursor has moved off something - reset cursor to
// normal pointer
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp
index 4f7f2350fc..e928fd0e0a 100644
--- a/sword2/protocol.cpp
+++ b/sword2/protocol.cpp
@@ -208,19 +208,12 @@ bool Sword2Engine::checkTextLine(byte *file, uint32 text_line) {
return text_line < text_header->noOfLines;
}
-byte *Sword2Engine::fetchObjectName(int32 resourceId) {
- StandardHeader *header;
-
- header = (StandardHeader *) _resman->openResource(resourceId);
- _resman->closeResource(resourceId);
-
- // Note this pointer is no longer valid, but it should be ok until
- // another resource is opened!
+byte *Sword2Engine::fetchObjectName(int32 resourceId, byte *buf) {
+ StandardHeader *header = (StandardHeader *) _resman->openResource(resourceId);
- // FIXME: I don't like the sound of this at all. Though thanks to the
- // resource caching, at least it will still point to malloced memory.
-
- return header->name;
+ memcpy(buf, header->name, NAME_LEN);
+ _resman->closeResource(resourceId);
+ return buf;
}
} // End of namespace Sword2
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index b197625c90..fe97d44437 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -186,7 +186,9 @@ int32 Logic::fnPlayFx(int32 *params) {
break;
}
- debug(0, "SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", _vm->fetchObjectName(params[0]), params[3], params[4], params[2], type);
+ byte buf[NAME_LEN];
+
+ debug(0, "SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", _vm->fetchObjectName(params[0], buf), params[3], params[4], params[2], type);
}
while (j < FXQ_LENGTH && _vm->_fxQueue[j].resource != 0)
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index 174ef3b976..86f28debf2 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -208,9 +208,11 @@ int32 Logic::fnChoose(int32 *params) {
debug(5, "Icons available:");
+ byte buf[NAME_LEN];
+
// change icons
for (i = 0; i < _scriptVars[IN_SUBJECT]; i++) {
- debug(5, "%s", _vm->fetchObjectName(_subjectList[i].res));
+ debug(5, "%s", _vm->fetchObjectName(_subjectList[i].res, buf));
// change all others to grey
if (i != (uint32) hit) {
@@ -220,7 +222,7 @@ int32 Logic::fnChoose(int32 *params) {
}
}
- debug(2, "Selected: %s", _vm->fetchObjectName(_subjectList[hit].res));
+ debug(2, "Selected: %s", _vm->fetchObjectName(_subjectList[hit].res, buf));
// this is our looping flag
_choosing = false;
@@ -982,8 +984,11 @@ int32 Logic::fnISpeak(int32 *params) {
if (_scriptVars[PLAYER_ID] != CUR_PLAYER_ID)
debug(5, "(%d) Nico: %s", _officialTextNumber, text + 2);
- else
- debug(5, "(%d) %s: %s", _officialTextNumber, _vm->fetchObjectName(_scriptVars[ID]), text + 2);
+ else {
+ byte buf[NAME_LEN];
+
+ debug(5, "(%d) %s: %s", _officialTextNumber, _vm->fetchObjectName(_scriptVars[ID], buf), text + 2);
+ }
// Set up the speech animation
diff --git a/sword2/sword2.h b/sword2/sword2.h
index 64d90ea2ce..b256557f01 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -275,7 +275,7 @@ public:
byte *fetchTextLine(byte *file, uint32 text_line);
bool checkTextLine(byte *file, uint32 text_line);
byte *fetchPaletteMatchTable(byte *screenFile);
- byte *fetchObjectName(int32 resourceId);
+ byte *fetchObjectName(int32 resourceId, byte *buf);
// savegame file header
diff --git a/sword2/walker.cpp b/sword2/walker.cpp
index 49312844ae..4aab1b4173 100644
--- a/sword2/walker.cpp
+++ b/sword2/walker.cpp
@@ -243,11 +243,13 @@ int32 Logic::fnWalkToAnim(int32 *params) {
// coords (which should be set beforehand in the script).
if (pars[4] == 0 && pars[5] == 0) {
+ byte buf[NAME_LEN];
+
pars[4] = _standbyX;
pars[5] = _standbyY;
pars[6] = _standbyDir;
- debug(3, "WARNING: fnWalkToAnim(%s) used standby coords", _vm->fetchObjectName(params[4]));
+ debug(3, "WARNING: fnWalkToAnim(%s) used standby coords", _vm->fetchObjectName(params[4], buf));
}
assert(pars[6] >= 0 && pars[6] <= 7);
@@ -374,11 +376,13 @@ int32 Logic::fnStandAfterAnim(int32 *params) {
// should be set beforehand in the script)
if (pars[2] == 0 && pars[3] == 0) {
+ byte buf[NAME_LEN];
+
pars[2] = _standbyX;
pars[3] = _standbyY;
pars[4] = _standbyDir;
- debug(3, "WARNING: fnStandAfterAnim(%s) used standby coords", _vm->fetchObjectName(params[2]));
+ debug(3, "WARNING: fnStandAfterAnim(%s) used standby coords", _vm->fetchObjectName(params[2], buf));
}
assert(pars[4] >= 0 && pars[4] <= 7);
@@ -412,11 +416,13 @@ int32 Logic::fnStandAtAnim(int32 *params) {
// be set beforehand in the script)
if (pars[2] == 0 && pars[3] == 0) {
+ byte buf[NAME_LEN];
+
pars[2] = _standbyX;
pars[3] = _standbyY;
pars[4] = _standbyDir;
- debug(3, "WARNING: fnStandAtAnim(%s) used standby coords", _vm->fetchObjectName(params[2]));
+ debug(3, "WARNING: fnStandAtAnim(%s) used standby coords", _vm->fetchObjectName(params[2], buf));
}
assert(pars[4] >= 0 && pars[4] <= 7);