diff options
author | Torbjörn Andersson | 2004-02-21 08:30:10 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-02-21 08:30:10 +0000 |
commit | a75b84dc1be8eb20c40111f477192be780ee4bd8 (patch) | |
tree | 76856ce4602009b5b49537ba372e73e14ec6e23d /sword2 | |
parent | fe667a67be6e1b89f6f95b3be4dd41b3e9c7ad21 (diff) | |
download | scummvm-rg350-a75b84dc1be8eb20c40111f477192be780ee4bd8.tar.gz scummvm-rg350-a75b84dc1be8eb20c40111f477192be780ee4bd8.tar.bz2 scummvm-rg350-a75b84dc1be8eb20c40111f477192be780ee4bd8.zip |
Use unsigned characters when drawing the text in the control panel etc.
This is consistent with how the in-game text is drawn, and might possibly
fix the control panel text in the Spanish version (though I have no way of
actually testing this).
svn-id: r12957
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/controls.cpp | 80 |
1 files changed, 51 insertions, 29 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp index a59f38d707..bf90662187 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -148,12 +148,15 @@ public: FontRendererGui(Gui *gui, int fontId); ~FontRendererGui(); - void fetchText(int textId, char *buf); + void fetchText(int textId, uint8 *buf); - int getTextWidth(char *text); + int getCharWidth(uint8 c); + int getCharHeight(uint8 c); + + int getTextWidth(uint8 *text); int getTextWidth(int textId); - void drawText(char *text, int x, int y, int alignment = kAlignLeft); + void drawText(uint8 *text, int x, int y, int alignment = kAlignLeft); void drawText(int textId, int x, int y, int alignment = kAlignLeft); }; @@ -183,7 +186,7 @@ FontRendererGui::~FontRendererGui() { _gui->_vm->_graphics->deleteSurface(_glyph[i]._data); } -void FontRendererGui::fetchText(int textId, char *buf) { +void FontRendererGui::fetchText(int textId, uint8 *buf) { uint8 *data = _gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff); int i; @@ -196,22 +199,35 @@ void FontRendererGui::fetchText(int textId, char *buf) { _gui->_vm->_resman->closeResource(textId / SIZE); } -int FontRendererGui::getTextWidth(char *text) { +int FontRendererGui::getCharWidth(uint8 c) { + if (c < 32) + return 0; + return _glyph[c - 32]._width; +} + +int FontRendererGui::getCharHeight(uint8 c) { + if (c < 32) + return 0; + return _glyph[c - 32]._height; +} + +int FontRendererGui::getTextWidth(uint8 *text) { int textWidth = 0; for (int i = 0; text[i]; i++) - textWidth += (_glyph[text[i] - 32]._width - CHARACTER_OVERLAP); + if (text[i] >= ' ') + textWidth += (getCharWidth(text[i]) - CHARACTER_OVERLAP); return textWidth; } int FontRendererGui::getTextWidth(int textId) { - char text[MAX_STRING_LEN]; + uint8 text[MAX_STRING_LEN]; fetchText(textId, text); return getTextWidth(text); } -void FontRendererGui::drawText(char *text, int x, int y, int alignment) { +void FontRendererGui::drawText(uint8 *text, int x, int y, int alignment) { SpriteInfo sprite; int i; @@ -232,17 +248,19 @@ void FontRendererGui::drawText(char *text, int x, int y, int alignment) { sprite.y = y; for (i = 0; text[i]; i++) { - sprite.w = _glyph[text[i] - 32]._width; - sprite.h = _glyph[text[i] - 32]._height; + if (text[i] >= ' ') { + sprite.w = getCharWidth(text[i]); + sprite.h = getCharHeight(text[i]); - _gui->_vm->_graphics->drawSurface(&sprite, _glyph[text[i] - 32]._data); + _gui->_vm->_graphics->drawSurface(&sprite, _glyph[text[i] - 32]._data); - sprite.x += (_glyph[(int) text[i] - 32]._width - CHARACTER_OVERLAP); + sprite.x += (getCharWidth(text[i]) - CHARACTER_OVERLAP); + } } } void FontRendererGui::drawText(int textId, int x, int y, int alignment) { - char text[MAX_STRING_LEN]; + uint8 text[MAX_STRING_LEN]; fetchText(textId, text); drawText(text, x, y, alignment); @@ -1022,7 +1040,7 @@ class Slot : public Widget { private: int _mode; FontRendererGui *_fr; - char _text[SAVE_DESCRIPTION_LEN]; + uint8 _text[SAVE_DESCRIPTION_LEN]; bool _clickable; bool _editable; @@ -1049,15 +1067,15 @@ public: return _editable; } - void setText(FontRendererGui *fr, int slot, char *text) { + void setText(FontRendererGui *fr, int slot, uint8 *text) { _fr = fr; if (text) - sprintf(_text, "%d. %s", slot, text); + sprintf((char *) _text, "%d. %s", slot, text); else - sprintf(_text, "%d. ", slot); + sprintf((char *) _text, "%d. ", slot); } - char *getText() { + uint8 *getText() { return &_text[0]; } @@ -1097,8 +1115,12 @@ public: if (_editable) { if (ke->keycode == 8) _parent->onAction(this, 8); - else if (ke->ascii >= ' ' && ke->ascii <= 'z') - _parent->onAction(this, ke->ascii); + else if (ke->ascii >= ' ' && ke->ascii <= 255) { + // Accept the character if the font renderer + // has what looks like a valid glyph for it. + if (_fr->getCharWidth(ke->ascii)) + _parent->onAction(this, ke->ascii); + } } } @@ -1121,7 +1143,7 @@ public: class SaveLoadDialog : public Dialog { private: int _mode, _selectedSlot; - char _editBuffer[SAVE_DESCRIPTION_LEN]; + uint8 _editBuffer[SAVE_DESCRIPTION_LEN]; int _editPos, _firstPos; int _cursorTick; @@ -1136,7 +1158,7 @@ private: Button *_okButton; Button *_cancelButton; - void saveLoadError(char *text); + void saveLoadError(uint8 *text); public: SaveLoadDialog(Gui *gui, int mode) @@ -1221,7 +1243,7 @@ public: } if (_gui->_vm->getSaveDescription(_gui->_baseSlot + i, description) == SR_OK) { - slot->setText(fr, _gui->_baseSlot + i, (char *) description); + slot->setText(fr, _gui->_baseSlot + i, description); slot->setClickable(true); } else { slot->setText(fr, _gui->_baseSlot + i, NULL); @@ -1269,7 +1291,7 @@ public: } else { Slot *slot = (Slot *) widget; int textWidth; - char tmp; + uint8 tmp; int i; int j; @@ -1304,8 +1326,8 @@ public: else _firstPos = 4; - strcpy(_editBuffer, slot->getText()); - _editPos = strlen(_editBuffer); + strcpy((char *) _editBuffer, (char *) slot->getText()); + _editPos = strlen((char *) _editBuffer); _cursorTick = 0; _editBuffer[_editPos] = '_'; _editBuffer[_editPos + 1] = 0; @@ -1405,7 +1427,7 @@ public: break; } - saveLoadError((char *) (_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2)); + saveLoadError(_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2); result = 0; } } else { @@ -1426,7 +1448,7 @@ public: break; } - saveLoadError((char *) (_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2)); + saveLoadError(_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2); result = 0; } else { // Prime system with a game cycle @@ -1448,7 +1470,7 @@ public: } }; -void SaveLoadDialog::saveLoadError(char* text) { +void SaveLoadDialog::saveLoadError(uint8* text) { // Print a message on screen. Second parameter is duration. _gui->_vm->displayMsg((uint8 *) text, 0); |