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author | Torbjörn Andersson | 2003-08-03 15:45:09 +0000 |
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committer | Torbjörn Andersson | 2003-08-03 15:45:09 +0000 |
commit | a78508af332748ebaa434f41c61837ff4abec359 (patch) | |
tree | 5d31a68123f7df5946a6f4d68c5bbfc7cbfc79dc /sword2 | |
parent | c3c9fac55bab535010c6857b8e8e0587d4d2348f (diff) | |
download | scummvm-rg350-a78508af332748ebaa434f41c61837ff4abec359.tar.gz scummvm-rg350-a78508af332748ebaa434f41c61837ff4abec359.tar.bz2 scummvm-rg350-a78508af332748ebaa434f41c61837ff4abec359.zip |
On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-data
after all, or at least not ADPCM-compressed. Updated the comments, but I
still don't know how to play it.
svn-id: r9433
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_sound.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 5ddc6081fa..d6bb18ce6c 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -2144,7 +2144,7 @@ void Sword2Sound::UpdateSampleStreaming(void) int32 Sword2Sound::StreamCompMusic(const char *filename, const char *directory, uint32 musicId, int32 looping) { // FIXME: Find a good buffer size. The original code mentions three - // seconds, but I believe that's after ADPCM-decoding. + // seconds. uint32 buffer_size = 32768; uint32 i, j; int32 v0, v1; @@ -2229,7 +2229,7 @@ int32 Sword2Sound::StreamCompMusic(const char *filename, const char *directory, return RDERR_OUTOFMEMORY; } - // Allocate a sound buffer large enough for 3 seconds + // Allocate a buffer for the decoded sound data16 = (uint16 *) malloc(buffer_size); if (!data16) { fpMus[0].close(); @@ -2300,9 +2300,10 @@ int32 Sword2Sound::StreamCompMusic(const char *filename, const char *directory, // Start the sound effect playing #if 0 - musicChannels[i] = _mixer->playADPCM(&musicHandle[i], lpDsbMus[i], buffer_size, 22050, SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE); + // FIXME: This does not work. It sounds like white noise to me. + musicChannels[i] = _mixer->playRaw(&musicHandle[i], lpDsbMus[i], buffer_size, 22050, SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE); #else - warning("FIXME: Implement ADPCM-decoding"); + warning("FIXME: Play the sound"); free(lpDsbMus[i]); #endif |