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authorJonathan Gray2003-08-24 12:13:03 +0000
committerJonathan Gray2003-08-24 12:13:03 +0000
commita8ddcec684125cd2727f1ebed0f54e0325c37fa9 (patch)
tree99ca2d5fae64a5dec621b0177550a1eaefd087d9 /sword2
parent070a746de4faf753e4ed1a79ce74788747f58685 (diff)
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be more tolerant of files being in different spots, and living on case sensitive filesystems
svn-id: r9846
Diffstat (limited to 'sword2')
-rw-r--r--sword2/anims.cpp5
-rw-r--r--sword2/sound.cpp5
-rw-r--r--sword2/speech.cpp5
3 files changed, 5 insertions, 10 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index eefd329104..764113c1f8 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -580,7 +580,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) // (James23may97)
// first checking if we have speech1.clu or speech2.clu in current directory (for translators to test)
if (g_sword2->_gameId == GID_SWORD2_DEMO) {
- strcpy(speechFile,"SPEECH.CLU");
+ strcpy(speechFile,"speech.clu");
} else {
#ifdef _SWORD2_DEBUG
@@ -595,8 +595,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) // (James23may97)
else
#endif // _SWORD2_DEBUG
{
- strcpy(speechFile,res_man.GetCdPath());
- strcat(speechFile,"CLUSTERS/SPEECH.CLU");
+ strcpy(speechFile, "speech.clu");
}
}
//------------------------------
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 5c904df39c..e16c51b8ce 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -410,10 +410,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
// add the appropriate file extension & play it
- if (g_sword2->_gameId == GID_SWORD2_DEMO)
- sprintf(filename,"MUSIC.CLU");
- else
- sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath());
+ sprintf(filename,"Music.clu");
rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag);
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index cbf13e4b12..d2f9258e2d 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -1566,7 +1566,7 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97)
// first checking if we have speech1.clu or speech2.clu in current directory (for translators to test)
if (g_sword2->_gameId == GID_SWORD2_DEMO)
- strcpy(speechFile,"SPEECH.CLU");
+ strcpy(speechFile,"speech.clu");
else {
#ifdef _SWORD2_DEBUG
@@ -1577,8 +1577,7 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97)
} else
#endif // _SWORD2_DEBUG
{
- strcpy(speechFile,res_man.GetCdPath());
- strcat(speechFile,"CLUSTERS/SPEECH.CLU");
+ strcpy(speechFile,"speech.clu");
}
}
//------------------------------