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author | Torbjörn Andersson | 2004-08-17 13:52:18 +0000 |
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committer | Torbjörn Andersson | 2004-08-17 13:52:18 +0000 |
commit | bb62b07f4fbbe283a1c50169d0de752c2a4baa06 (patch) | |
tree | 8e298209dc956234a49f8cb1ea62e885921711bc /sword2 | |
parent | 8d4c2fd9dd581dbf82845ac45913eec13d2a19f1 (diff) | |
download | scummvm-rg350-bb62b07f4fbbe283a1c50169d0de752c2a4baa06.tar.gz scummvm-rg350-bb62b07f4fbbe283a1c50169d0de752c2a4baa06.tar.bz2 scummvm-rg350-bb62b07f4fbbe283a1c50169d0de752c2a4baa06.zip |
Don't try to free text sprites with the memory manager - it uses standard
malloc() nowadays! (This only affected the "dummy" player.
svn-id: r14638
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 3fe259c7cf..bc68b2e0f0 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -373,7 +373,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte _vm->_graphics->createSurface(&msgSprite, &msgSurface); _vm->_graphics->drawSurface(&msgSprite, msgSurface); _vm->_graphics->deleteSurface(msgSurface); - _vm->_memory->memFree(data); + free(data); // In case the cutscene has a long lead-in, start just before // the first line of text. |