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author | Torbjörn Andersson | 2004-01-03 15:52:05 +0000 |
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committer | Torbjörn Andersson | 2004-01-03 15:52:05 +0000 |
commit | c1cddedca88a3a5c7ea01b81ecef5fc869717d5c (patch) | |
tree | 2212f5807f3e36bccd214e2fc8046035313c8f86 /sword2 | |
parent | fa523f7f7ecbe844901d3b3f08456cea2541f0bc (diff) | |
download | scummvm-rg350-c1cddedca88a3a5c7ea01b81ecef5fc869717d5c.tar.gz scummvm-rg350-c1cddedca88a3a5c7ea01b81ecef5fc869717d5c.tar.bz2 scummvm-rg350-c1cddedca88a3a5c7ea01b81ecef5fc869717d5c.zip |
Fixed bug that made ScummVM crash when loading a savegame where the main
character was walking. (I had missed a case where pointers were cast to
integers.)
svn-id: r12113
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/save_rest.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index af0f0fe206..08f3373e72 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -350,7 +350,7 @@ uint32 Sword2Engine::restoreFromBuffer(Memory *buffer, uint32 size) { varsRes = _resman->openResource(1); // copy that to the buffer, following the header - memcpy(varsRes, buffer->ad + sizeof(_saveGameHeader), _saveGameHeader.varLength ); + memcpy(varsRes, buffer->ad + sizeof(_saveGameHeader), _saveGameHeader.varLength); #ifdef SCUMM_BIG_ENDIAN uint32 *globalVars = (uint32 *) (varsRes + sizeof(StandardHeader)); @@ -583,10 +583,10 @@ int32 Logic::fnGetPlayerSaveData(int32 *params) { ob_mega->currently_walking = 0; // pointer to object's graphic structure - pars[0] = (int32) ob_graphic; + pars[0] = _vm->_memory->ptrToInt((const uint8 *) ob_graphic); // pointer to object's mega structure - pars[1] = (int32) ob_mega; + pars[1] = _vm->_memory->ptrToInt((const uint8 *) ob_mega); // target direction pars[2] = ob_mega->current_dir; |