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authorMax Horn2003-10-08 21:59:23 +0000
committerMax Horn2003-10-08 21:59:23 +0000
commitd1773647159f9ef1393d7a1d33204de5886edce5 (patch)
treed31f1a3689fa34a525671f21d7a858fe8570762f /sword2
parent3c78c0929c553fd67016f87c6cdc38d3f50d7ca2 (diff)
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
Diffstat (limited to 'sword2')
-rw-r--r--sword2/sword2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 214ffbbcf1..731850fae6 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -20,7 +20,7 @@
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
-#include "common/config-file.h"
+#include "common/config-manager.h"
#include "bs2/build_display.h"
#include "bs2/console.h"
#include "bs2/controls.h"
@@ -105,9 +105,9 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
_features = detector->_game.features;
_gameId = detector->_game.id;
_game_name = strdup(detector->_gameFileName.c_str());
- _bootParam = detector->_bootParam;
- _saveSlot = detector->_save_slot;
- _debugLevel = detector->_debugLevel;
+ _bootParam = ConfMan.getInt("boot_param");
+ _saveSlot = ConfMan.getInt("save_slot");
+ _debugLevel = ConfMan.getInt("debuglevel");
// Setup mixer
if (!_mixer->bindToSystem(syst))