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author | Max Horn | 2004-03-22 20:46:30 +0000 |
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committer | Max Horn | 2004-03-22 20:46:30 +0000 |
commit | d24be923f3dbe27e740cbc5da410d5b7dac24fff (patch) | |
tree | 4c072857c5a263bd3d3cd83e7af2291e512ba1cc /sword2 | |
parent | 8f9ffdf43afa8a99ce23fd62ee9480317eec78ad (diff) | |
download | scummvm-rg350-d24be923f3dbe27e740cbc5da410d5b7dac24fff.tar.gz scummvm-rg350-d24be923f3dbe27e740cbc5da410d5b7dac24fff.tar.bz2 scummvm-rg350-d24be923f3dbe27e740cbc5da410d5b7dac24fff.zip |
share 'init' method, too
svn-id: r13361
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/animation.cpp | 104 | ||||
-rw-r--r-- | sword2/driver/animation.h | 1 |
2 files changed, 0 insertions, 105 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 3cc0cdb48a..297d745ec1 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -41,110 +41,6 @@ AnimationState::AnimationState(Sword2Engine *vm) AnimationState::~AnimationState() { } -bool AnimationState::init(const char *name) { -#ifdef USE_MPEG2 - char tempFile[512]; - - decoder = NULL; - mpgfile = NULL; - sndfile = NULL; - bgSoundStream = NULL; - -#ifdef BACKEND_8BIT - - uint i, p; - - // Load lookup palettes - // TODO: Binary format so we can use File class - sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), name); - FILE *f = fopen(tempFile, "r"); - - if (!f) { - warning("Cutscene: %s.pal palette missing", name); - return false; - } - - p = 0; - while (!feof(f)) { - int end, cnt; - - if (fscanf(f, "%i %i", &end, &cnt) != 2) - break; - - palettes[p].end = (uint) end; - palettes[p].cnt = (uint) cnt; - - for (i = 0; i < palettes[p].cnt; i++) { - int r, g, b; - fscanf(f, "%i", &r); - fscanf(f, "%i", &g); - fscanf(f, "%i", &b); - palettes[p].pal[4 * i] = r; - palettes[p].pal[4 * i + 1] = g; - palettes[p].pal[4 * i + 2] = b; - palettes[p].pal[4 * i + 3] = 0; - } - for (; i < 256; i++) { - palettes[p].pal[4 * i] = 0; - palettes[p].pal[4 * i + 1] = 0; - palettes[p].pal[4 * i + 2] = 0; - palettes[p].pal[4 * i + 3] = 0; - } - p++; - } - fclose(f); - - palnum = 0; - maxPalnum = p; - setPalette(palettes[palnum].pal); - lut = lut2 = lookup[0]; - curpal = -1; - cr = 0; - buildLookup(palnum, 256); - lut2 = lookup[1]; - lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2); -#else - buildLookup(); - overlay = (OverlayColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(OverlayColor)); - _sys->show_overlay(); -#endif - - // Open MPEG2 stream - mpgfile = new File(); - sprintf(tempFile, "%s.mp2", name); - if (!mpgfile->open(tempFile)) { - warning("Cutscene: Could not open %s", tempFile); - return false; - } - - // Load and configure decoder - decoder = mpeg2_init(); - if (decoder == NULL) { - warning("Cutscene: Could not allocate an MPEG2 decoder"); - return false; - } - - info = mpeg2_info(decoder); - framenum = 0; - frameskipped = 0; - ticks = _sys->get_msecs(); - - // Play audio - sndfile = new File(); - bgSoundStream = AudioStream::openStreamFile(name, sndfile); - - if (bgSoundStream != NULL) { - _snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1, false); - } else { - warning("Cutscene: Could not open Audio Track for %s", name); - } - - return true; -#else /* USE_MPEG2 */ - return false; -#endif -} - #ifdef BACKEND_8BIT diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h index 2303c5a558..c71d263546 100644 --- a/sword2/driver/animation.h +++ b/sword2/driver/animation.h @@ -37,7 +37,6 @@ public: AnimationState(Sword2Engine *vm); ~AnimationState(); - bool init(const char *name); bool decodeFrame(); #ifndef BACKEND_8BIT |