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author | Torbjörn Andersson | 2004-01-13 13:12:40 +0000 |
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committer | Torbjörn Andersson | 2004-01-13 13:12:40 +0000 |
commit | dca14d953204b1d2edb647bac7d4849cc9340a34 (patch) | |
tree | e9a9c93cb0ce5606c8ab6046a5473e48d6ba92a2 /sword2 | |
parent | 13481b82c45247656b2c453f9e753db9501e4a58 (diff) | |
download | scummvm-rg350-dca14d953204b1d2edb647bac7d4849cc9340a34.tar.gz scummvm-rg350-dca14d953204b1d2edb647bac7d4849cc9340a34.tar.bz2 scummvm-rg350-dca14d953204b1d2edb647bac7d4849cc9340a34.zip |
Some more formatting cleanups. Made the Ogg file handle part of the
animation state so that it can be deleted in doneAnimation().
svn-id: r12358
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/animation.cpp | 29 | ||||
-rw-r--r-- | sword2/driver/animation.h | 9 |
2 files changed, 16 insertions, 22 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 74c681de8a..00cdbdb09d 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -118,14 +118,12 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu } _vm->_graphics->clearScene(); - memset(_vm->_graphics->_buffer, 0, _vm->_graphics->_screenWide * MENUDEEP); #ifndef SCUMM_BIG_ENDIAN flags |= SoundMixer::FLAG_LITTLE_ENDIAN; #endif - while (1) { - if (!decodeFrame(anim)) break; + while (decodeFrame(anim)) { _vm->_graphics->setNeedFullRedraw(); if (text && text[textCounter]) { @@ -262,9 +260,6 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], uint // Fake a palette that will hopefully make the text visible. // In the opening cutscene it seems to use colours 1 (black?) // and 255 (white?). - // - // The text should probably be colored the same as the rest of - // the in-game text. memcpy(oldPal, _vm->_graphics->_palCopy, 1024); memset(tmpPal, 0, 1024); @@ -370,7 +365,7 @@ void MoviePlayer::checkPaletteSwitch(AnimationState * st) { unsigned char *l = st->lut2; st->palnum++; _vm->_graphics->setPalette(0, 256, st->palettes[st->palnum].pal, RDPAL_INSTANT); - st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end - (st->framenum + 1) + 2) / (st->palettes[st->palnum].end - (st->framenum + 1) + 2); + st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end - (st->framenum + 1) + 2) / (st->palettes[st->palnum].end - (st->framenum + 1) + 2); st->lut2 = st->lut; st->lut = l; } @@ -480,26 +475,24 @@ AnimationState *MoviePlayer::initAnimation(const char *name) { /* Play audio - TODO: Sync with video?*/ #ifdef USE_VORBIS - // Another TODO: There is no reason that this only allows OGG, and not MP3, or any other format - // the mixer might support one day... is there? - File *sndFile = new File; + // Another TODO: There is no reason that this only allows OGG, and not + // MP3, or any other format the mixer might support one day... is + // there? + st->sndfile = new File; sprintf(tempFile, "%s.ogg", basename); - if (sndFile->open(tempFile)) - _vm->_mixer->playVorbis(&st->bgSound, sndFile, 100000000); + if (st->sndfile->open(tempFile)) + _vm->_mixer->playVorbis(&st->bgSound, st->sndfile, 100000000); #endif - // FIXME: This leaks (sndFile will never be deleted) - return st; } void MoviePlayer::doneAnimation(AnimationState *st) { - if (st->bgSound.isActive()) - _vm->_mixer->stopHandle(st->bgSound); - - mpeg2_close (st->decoder); + _vm->_mixer->stopHandle(st->bgSound); + mpeg2_close(st->decoder); st->mpgfile->close(); delete st->mpgfile; + delete st->sndfile; delete st; } diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h index 1d85d86e86..ebc402233a 100644 --- a/sword2/driver/animation.h +++ b/sword2/driver/animation.h @@ -58,6 +58,7 @@ public: #endif File *mpgfile; + File *sndfile; int curpal; int cr; @@ -86,11 +87,11 @@ private: void closeTextObject(MovieTextObject *obj); void drawTextObject(MovieTextObject *obj); - void checkPaletteSwitch(AnimationState * st); + void checkPaletteSwitch(AnimationState *st); - AnimationState * initAnimation(const char *name); - void doneAnimation(AnimationState * st); - bool decodeFrame(AnimationState * st); + AnimationState *initAnimation(const char *name); + void doneAnimation(AnimationState *st); + bool decodeFrame(AnimationState *st); public: MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {} |