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author | Torbjörn Andersson | 2003-10-06 07:32:54 +0000 |
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committer | Torbjörn Andersson | 2003-10-06 07:32:54 +0000 |
commit | e04c7608478b0cc54ebc5b7b26e3891066e61b40 (patch) | |
tree | e98282faaf0b5a75672b3e02bb8990f4a4680f19 /sword2 | |
parent | a93f400e94c0b168371c52c2542db4881f61e5b3 (diff) | |
download | scummvm-rg350-e04c7608478b0cc54ebc5b7b26e3891066e61b40.tar.gz scummvm-rg350-e04c7608478b0cc54ebc5b7b26e3891066e61b40.tar.bz2 scummvm-rg350-e04c7608478b0cc54ebc5b7b26e3891066e61b40.zip |
Removed obsolete FIXME comment
svn-id: r10631
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/anims.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index eeaf5b7a76..9ef4f83e1c 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -112,7 +112,7 @@ int32 Animate(int32 *params, uint8 reverse_flag) { // This is the start of the anim - set up the first frame #ifdef _SWORD2_DEBUG - // For testing all anims! (James18apr97) + // For testing all anims! // A script loop can send every resource number to the anim // function & it will only run the valid ones. See // 'testing_routines' object in George's Player Character @@ -452,11 +452,6 @@ int32 FN_unshaded_sprite(int32 *params) { // 2nd param is a pointer to a null-terminated array of pointers to // _movieTextObject structures -// FIXME: At the moment, the subtitle sprites and voice-overs are pre-cached. -// The code would be much simpler if we simply stored the text/speech ids and -// decoded them while the movie is playing. On the other hand, it might slow -// down the video playback too much. We'll need to investigate... - //int32 PlaySmacker(char *filename, _movieTextObject *textObjects[]); // typedef struct { @@ -722,7 +717,7 @@ int32 FN_play_sequence(int32 *params) { // Write to walkthrough file (zebug0.txt) debug(5, "PLAYING SEQUENCE \"%s\"", filename); - // now create the text sprites, if any (James27may97) + // now create the text sprites, if any if (sequenceTextLines) CreateSequenceSpeech(sequenceSpeechArray); @@ -768,9 +763,9 @@ int32 FN_play_sequence(int32 *params) { // check the error return-value if (rv) - debug(5, "PlaySmacker(\"%s\") returned 0x%.8x", filename, rv); + debug(5, "MoviePlayer.play(\"%s\") returned 0x%.8x", filename, rv); - // now clear the text sprites, if any (James27may97) + // now clear the text sprites, if any if (sequenceTextLines) ClearSequenceSpeech(sequenceSpeechArray); |