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authorTorbjörn Andersson2003-09-09 06:54:11 +0000
committerTorbjörn Andersson2003-09-09 06:54:11 +0000
commite68176f8c390cf431aff9862639b9a384920517a (patch)
tree1ccdd6fa704b464e58604fd3a22b0c3b286621e0 /sword2
parent5396901ec6909e3e03c9e70d1b05bd2ef60efa52 (diff)
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Read Smacker voice-overs from the correct file, same way as speech.cpp does
svn-id: r10122
Diffstat (limited to 'sword2')
-rw-r--r--sword2/anims.cpp25
1 files changed, 6 insertions, 19 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 996ba9fc9d..3652b13463 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -579,26 +579,13 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) // (James23may97)
// set up path to speech cluster
// first checking if we have speech1.clu or speech2.clu in current directory (for translators to test)
- if (g_sword2->_gameId == GID_SWORD2_DEMO) {
- strcpy(speechFile,"speech.clu");
- } else {
+ File fp;
- #ifdef _SWORD2_DEBUG
- if ((res_man.WhichCd()==1) && (!access("speech1.clu",0))) // if 0 ie. if it's there
- {
- strcpy(speechFile,"speech1.clu");
- }
- else if ((res_man.WhichCd()==2) && (!access("speech2.clu",0))) // if 0 ie. if it's there
- {
- strcpy(speechFile,"speech2.clu");
- }
- else
- #endif // _SWORD2_DEBUG
- {
- strcpy(speechFile, "speech.clu");
- }
- }
- //------------------------------
+ sprintf(speechFile, "speech%d.clu", res_man.WhichCd());
+ if (fp.open(speechFile, g_sword2->getGameDataPath()))
+ fp.close();
+ else
+ strcpy(speechFile, "speech.clu");
wavSize = g_sword2->_sound->GetCompSpeechSize(speechFile, wavId); // returns size of decompressed wav, or 0 if wav not found
if (wavSize) // if we've got the wav