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author | Max Horn | 2003-09-08 15:38:34 +0000 |
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committer | Max Horn | 2003-09-08 15:38:34 +0000 |
commit | f23a34c9e5cd236c2454c2dee716841d9dd58acd (patch) | |
tree | ea2b309b1146a4d028aa787d6be50f1e44aad914 /sword2 | |
parent | ea0fcaaea0287e05cbcb883f83153b15c7ee68e8 (diff) | |
download | scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.tar.gz scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.tar.bz2 scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.zip |
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/logic.cpp | 2 | ||||
-rw-r--r-- | sword2/sword2.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 533d8c3e9b..61a6ba8367 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -95,7 +95,7 @@ int logic::Process_session(void) //Tony6June96 (first run 21Oct96) if (head->fileType!=GAME_OBJECT) Con_fatal_error("Logic_engine %d not an object", ID); - cur_object_hub = (_object_hub *) (head+1); + cur_object_hub = (_object_hub *) (head+1); // Zdebug(" %d id(%d) pc(%d)", cur_object_hub->logic_level, cur_object_hub->script_id[cur_object_hub->logic_level], cur_object_hub->script_pc[cur_object_hub->logic_level]); diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d7cfcde395..5889613a1a 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -78,7 +78,7 @@ uint8 stepOneCycle=0; // for use while game paused //------------------------------------------------------------------------------------ -static const VersionSettings sword2_settings[] = { +static const TargetSettings sword2_settings[] = { /* Broken Sword 2 */ {"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" }, {"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" }, @@ -87,7 +87,7 @@ static const VersionSettings sword2_settings[] = { Sword2State *g_sword2 = NULL; -const VersionSettings *Engine_SWORD2_targetList() { +const TargetSettings *Engine_SWORD2_targetList() { return sword2_settings; } |