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author | Adrian Frühwirth | 2018-03-02 19:10:57 +0100 |
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committer | Adrian Frühwirth | 2018-03-02 19:41:45 +0100 |
commit | 5b89fd7dab3dfb5b4c30f12dde00aa203657cda6 (patch) | |
tree | 52fc160b287550efd72ff03cbc3fcdd8ec61ce07 /test/README | |
parent | 7aee8f4e4298f2a7c440dc9ffba3eff4d3f25702 (diff) | |
download | scummvm-rg350-5b89fd7dab3dfb5b4c30f12dde00aa203657cda6.tar.gz scummvm-rg350-5b89fd7dab3dfb5b4c30f12dde00aa203657cda6.tar.bz2 scummvm-rg350-5b89fd7dab3dfb5b4c30f12dde00aa203657cda6.zip |
Add PanelState, PanelStyle and PanelType enums
The new _panelState tells if the panel is currently in the process
of being toggled between icon-style and text-style verbs and thus
animated.
The new _panelStyle tells wich verb-style the panel currently uses.
The new _panelType tells which mode the panel currently is in:
- verbs + inventory (normal)
- empty (used for dialogs)
- save, load, play, quit buttons
- save/load savegame
Also, switchPanelType() has been renamed to togglePanelStyle() and
kInputKeyToggleInventory to kInputKeyTogglePanelStyle to better
match the above changes.
_switchPanelFlag has been dropped in favor of using the new _panelState.
TODO: Store _panelStyle in savegames.
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