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| author | Torbjörn Andersson | 2006-12-14 05:21:19 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2006-12-14 05:21:19 +0000 | 
| commit | 45886ec8ed7ef2244523b05e10a852d9851d772d (patch) | |
| tree | a9c85c71e486ae3a558260389c18ceec17166f15 /test/common/pack.h | |
| parent | 42228fdc361b7c68d6326c2a89131b3bda966a90 (diff) | |
| download | scummvm-rg350-45886ec8ed7ef2244523b05e10a852d9851d772d.tar.gz scummvm-rg350-45886ec8ed7ef2244523b05e10a852d9851d772d.tar.bz2 scummvm-rg350-45886ec8ed7ef2244523b05e10a852d9851d772d.zip | |
When drawing an interlaced frame, only clear every other line instead of the
entire buffer.
Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)
Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)
svn-id: r24846
Diffstat (limited to 'test/common/pack.h')
0 files changed, 0 insertions, 0 deletions
