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authorJohannes Schickel2015-12-08 13:21:05 +0100
committerJohannes Schickel2015-12-08 15:41:10 +0100
commit079037b73990b6107e59c7f1cd971c3a1cc221d1 (patch)
tree0858de87ee37f8bfd245d3dbb271acd0ca68ccc6 /test/common/serializer.h
parent7820bd5aed9d19fe09b910d1e6cc7ae1aa010631 (diff)
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SDL: Prevent graphics stretching in fullscreen when using SDL2.
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side.
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