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author | Denis Kasak | 2009-08-09 04:09:24 +0000 |
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committer | Denis Kasak | 2009-08-09 04:09:24 +0000 |
commit | eeb72e3d0db18043d6ce050ebb1103ca907d640c (patch) | |
tree | 2b96c09aa5eaa50863aab8a54e711fa552034327 /test/common | |
parent | e46abf16435031aaa7c717e9ca8de9cf50b141ca (diff) | |
download | scummvm-rg350-eeb72e3d0db18043d6ce050ebb1103ca907d640c.tar.gz scummvm-rg350-eeb72e3d0db18043d6ce050ebb1103ca907d640c.tar.bz2 scummvm-rg350-eeb72e3d0db18043d6ce050ebb1103ca907d640c.zip |
* Implemented Game::loadWalkingMap().
* Extracted title updating from the main loop to a new method, Game::updateTitle().
* Added Game::updateCursor().
* Restructured the main loop to fix many subtle bugs and enable some new functionality concerning object scripts (like support for room-global use scripts).
* Added support for tracking currently selected icons (items, probably should be renamed).
* Changed walkDir, lookDir and useDir members of GameObject to int and adjusted them for zero-based indexing.
* Added Game::getCurrentIcon().
* Return from WalkingMap::findNearestWalkable immediately if the starting point is walkable.
svn-id: r43160
Diffstat (limited to 'test/common')
0 files changed, 0 insertions, 0 deletions