diff options
author | Martin Kiewitz | 2016-02-09 17:37:01 +0100 |
---|---|---|
committer | Martin Kiewitz | 2016-02-09 17:37:28 +0100 |
commit | 587c1ad3106752e703197f8063bf03a0fb877561 (patch) | |
tree | c82739b666e30541934e9ed4afe51621ec19de48 /test | |
parent | b911976a66837f9fd540f26dc3db54977934e76e (diff) | |
download | scummvm-rg350-587c1ad3106752e703197f8063bf03a0fb877561.tar.gz scummvm-rg350-587c1ad3106752e703197f8063bf03a0fb877561.tar.bz2 scummvm-rg350-587c1ad3106752e703197f8063bf03a0fb877561.zip |
AGI: Check xPos/yPos when building sprite lists
And ignore sprites, that are placed outside of visual screen
Fixes memory corruption during intro of fan made Get Outta SQ game.
Original AGI did not do checks at all.
Diffstat (limited to 'test')
0 files changed, 0 insertions, 0 deletions