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authorArnaud Boutonné2011-01-18 09:16:52 +0000
committerArnaud Boutonné2011-01-18 09:16:52 +0000
commit4413754ad2b51fd07c97223f0790695c1f2d2235 (patch)
tree35940892bc13bcae570291dd1dbeab302ac507d0 /tools/create_hugo/staticdata.h
parent839926ef10f4352bb360431cd34bbae4ec3b35bc (diff)
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HUGO: Improve mouse support in H3 DOS version
- Fix description of Penelope lying (when using mouse) - Use H3 Win logic in order to handle horizon - Add a workaround for a data bug in scenery1.dat, fixing the pathfinding bug in Crash screen svn-id: r55292
Diffstat (limited to 'tools/create_hugo/staticdata.h')
-rw-r--r--tools/create_hugo/staticdata.h211
1 files changed, 105 insertions, 106 deletions
diff --git a/tools/create_hugo/staticdata.h b/tools/create_hugo/staticdata.h
index 6c8430eebd..c12191c11d 100644
--- a/tools/create_hugo/staticdata.h
+++ b/tools/create_hugo/staticdata.h
@@ -604,6 +604,9 @@ const char *textData_3d[] = {
"The book is old and very worn.\nThe pages although yellow with\nage, still have discernible\nwriting on them. You feel\nthe book has hidden powers.",
//50
"The candle stick is golden and\nvery heavy. The flickering of\nthe candle feels comforting,\neven in the daylight.",
+//Added by Strangerke to improve mouse support
+ "Poor Penelope doesn't\nlook very well!",
+//
".",
".O4L1C.C.C.",
".O1L2ECEG^C.vBL6^CvGAL2G.FL6E.",
@@ -612,8 +615,8 @@ const char *textData_3d[] = {
".O1L1AbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbF.",
".O0L1CC#CC#CC#CC#CC#CC#CC#CC#CC#.",
".O1L3^CvL1G.GL3G#L1G.....L1B..^C.",
- "O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
// 60
+ "O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
"O2L4G^CvGEL6CL2AGEL4GL9D.",
".O2L1AAbAA#BAL2G^CvGL1^CvC.",
".O2L1DGB^D.vB^L5D.",
@@ -1357,7 +1360,8 @@ const char *vMagic_1w[] = {"sesame", "abraca", "xyzzy", "zelda", ""};// Befo
const char *vRude_1w[] = {"fuck", "fart", ""};
const char *vStroke_1w[] = {"stroke", ""};
const char *vHide_1w[] = {"hide", "behind", ""};
- // Added by Strangerke to ease usage of hugo.dat
+
+// Added by Strangerke to ease usage of hugo.dat
const char *vBolt_1w[] = {"bolt", "~", "bolt", ""};
const char *vHero_1w[] = {"hero", "self", "Hugo", "hugo", ""};
@@ -2125,7 +2129,6 @@ hotspot_t hotspots_2d[] = {
hotspot_t hotspots_3d[] = {
{CRASH_3d, 0, 163, 30, 190, kALcrash_web_3d, 11, 176, Common::KEYCODE_LEFT},
- {CRASH_3d, 65, 148, 309, 158, kALhorizon_3d, -1, -1, -1},
{CRASH_3d, 164, 102, 205, 144, kALplane_3d, 178, 153, Common::KEYCODE_UP}, // Added by Strangerke to enter plane cockpit
{PLANE_3d, 120, 126, 220, 170, kALexit_3d, 0, 0, Common::KEYCODE_DOWN}, // Added by Strangerke to exit plane cockpit
{WEB_3d, 296, 73, 319, 190, kALweb_crash_3d, 307, 149, Common::KEYCODE_RIGHT},
@@ -5050,14 +5053,14 @@ const uint16 *screenActs_2d[] = {
0, 0, 0
};
-uint16 s0acts_3d[] = {kALcrashStory_3d, 0}; // Crash site
-uint16 s1acts_3d[] = {kALweb_3d, 0}; // Spider's web
-uint16 s2acts_3d[] = {kALbridgetip_3d, 0}; // Bridge1
-uint16 s13acts_3d[] = {kALhut_in_3d, kALmouse_3d, 0}; // In hut
-uint16 s15acts_3d[] = {kALoldman_3d, kALflash_3d, 0}; // Oldman
-uint16 s18acts_3d[] = {kALcamp_3d, 0}; // At camp
-uint16 s19acts_3d[] = {kALsunset_3d, 0}; // Bye bye!
-uint16 s23acts_3d[] = {kALpath_3d, 0}; // Elephant
+uint16 s0acts_3d[] = {kALcrashStory_3d, kALhorizon_3d, 0}; // Crash site
+uint16 s1acts_3d[] = {kALweb_3d, 0}; // Spider's web
+uint16 s2acts_3d[] = {kALbridgetip_3d, 0}; // Bridge1
+uint16 s13acts_3d[] = {kALhut_in_3d, kALmouse_3d, 0}; // In hut
+uint16 s15acts_3d[] = {kALoldman_3d, kALflash_3d, 0}; // Oldman
+uint16 s18acts_3d[] = {kALcamp_3d, 0}; // At camp
+uint16 s19acts_3d[] = {kALsunset_3d, 0}; // Bye bye!
+uint16 s23acts_3d[] = {kALpath_3d, 0}; // Elephant
const uint16 *screenActs_3d[] = {
/* 0 */ s0acts_3d, s1acts_3d, s2acts_3d, 0, 0,
0, 0, 0, 0, 0,
@@ -5472,52 +5475,52 @@ object_t objects_1d[] = {
// Screen 2: (Bedroom 1)
// Note how wardrobe doors are catered for: The wardrobe has a name but no images,
// the right and left doors have no reference but are cycled by the wardrobe action list
-{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0},
-{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
-{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0},
+{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
+{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
// Screen 3: (Dining room)
-{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
-{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
-{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
+{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
+{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
// Screen 6: (Garden)
-{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0},
-{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0},
-{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
+{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0},
+{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0},
+{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
// Screen 7: (Store room)
-{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0},
-{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
-{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
-{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0},
+{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
+{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0},
+{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
// Screen 9: (Batcave)
-{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
// Screen 10: (Mummy room)
-{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
+{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
// Screen 11: (Lakeroom)
-{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0},
-{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0},
-{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0},
-{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0},
+{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0},
+{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0},
+{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
// Screen 12: (Dead end)
-{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0},
+{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0},
// Screen 15: (Laboratory)
-{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
-{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}
+{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, 0, 0, 0, 0, 0, 0},
+{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}
};
object_t objects_2d[] = {
@@ -5647,12 +5650,8 @@ object_t objects_3d[] = {
// Common objects // Set Penny state to 3 to avoid story
{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-//#if NO_STORY
-//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-//#else
{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
-//#endif
-{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
+{kNPennylie_3d, kDTtplie_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, 0, 0, 0, 0, 0, 0, 0},
// CRASH site
{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0},
@@ -10689,10 +10688,11 @@ actList actListArr_2d[] = {
int oldrsp_3d[] = {kSTOldrsp1_3d, -1};
int tiprsp_3d[] = {kSTTiprsp_3d, -1};
-act0 adarttest_3d = {ASCHEDULE, 0, kALdartsched_3d};
-act0 arepblink_3d = {ASCHEDULE, 60, kALeleblink_3d};
-act0 arepeatmouse_3d = {ASCHEDULE, 4, kALmouse_3d};
-act0 arepflash_3d = {ASCHEDULE, 10, kALflash_3d};
+act0 adarttest_3d = {ASCHEDULE, 0, kALdartsched_3d};
+act0 arepblink_3d = {ASCHEDULE, 60, kALeleblink_3d};
+act0 arepeathorizon_3d = {ASCHEDULE, 2, kALhorizon_3d};
+act0 arepeatmouse_3d = {ASCHEDULE, 4, kALmouse_3d};
+act0 arepflash_3d = {ASCHEDULE, 10, kALflash_3d};
act1 aappear1_3d = {START_OBJ, 1, HERO, 0, NOT_CYCLING};
act1 acamp2a_3d = {START_OBJ, 0, NAT2_3d, 0, CYCLE_FORWARD};
@@ -10754,8 +10754,6 @@ act1 awink2_3d = {START_OBJ, 16, O_EYE_3d, 1, CYCLE_BACKWARD};
act1 awink3_3d = {START_OBJ, 19, O_EYE_3d, 0, ALMOST_INVISIBLE};
act1 aappear_3d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 adisappear_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
-act1 ahoriz1_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
-act1 ahoriz4_3d = {START_OBJ, 1, HERO, 0, CYCLE_FORWARD};
act2 acamp0b_3d = {INIT_OBJXY, 0, NATG_3d, 128, 101};
act2 acamp3a_3d = {INIT_OBJXY, 0, NAT2_3d, 17, 97};
@@ -10842,7 +10840,6 @@ act5 acrash5_3d = {INIT_OBJVXY, 1, HERO, 0, DY};
act5 acrash6_3d = {INIT_OBJVXY, 4, PENNY_3d, DX, 0};
act5 acrash7_3d = {INIT_OBJVXY, 4, HERO, 0, 0};
act5 adead4_3d = {INIT_OBJVXY, 0, HERO, 0, 0};
-act5 adn1_3d = {INIT_OBJVXY, 0, HERO, 0, DY};
act5 aenter4_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX, 0};
act5 aex3_3d = {INIT_OBJVXY, 0, GHOST_3d, 0, 0};
act5 agot12_3d = {INIT_OBJVXY, 60, DOCTOR_3d, -DX, 0};
@@ -10872,7 +10869,6 @@ act5 ascare11_3d = {INIT_OBJVXY, 18, MOUSE_3d, DX * 4, -DY};
act5 ascare14_3d = {INIT_OBJVXY, 0, ELEPHANT_3d, -3, 0};
act5 ascare9_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX * 4, 0};
act5 aswing6_3d = {INIT_OBJVXY, 15, HERO, 0, 0};
-act5 aup1_3d = {INIT_OBJVXY, 0, HERO, 0, -DY};
act5 aweb11_3d = {INIT_OBJVXY, 50, SPIDER_3d, 0, 1};
act5 aweb12_3d = {INIT_OBJVXY, 75, SPIDER_3d, 0, -4};
act5 aweb13_3d = {INIT_OBJVXY, 80, SPIDER_3d, 0, 2};
@@ -10957,7 +10953,7 @@ act9 acom6b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 7};
act9 acom7b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 8};
act9 acom8b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 9};
act9 adart1_3d = {INIT_OBJSTATE, 0, BLOWPIPE_3d, 1};
-act9 adn2_3d = {INIT_OBJSTATE, 0, HERO, 0};
+act9 adn_3d = {INIT_OBJSTATE, 0, HERO, 0};
act9 adrink_3d = {INIT_OBJSTATE, 0, FLASK_3d, 0};
act9 adropcheese3_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 1};
act9 aelewoken_3d = {INIT_OBJSTATE, 0, ELEPHANT_3d, 0};
@@ -10983,7 +10979,7 @@ act9 apause1_3d = {INIT_OBJSTATE, 0, NAT2_3d, 1};
act9 astartaction_3d = {INIT_OBJSTATE, 0, E_EYES_3d, 1};
act9 astick3_3d = {INIT_OBJSTATE, 0, DOCTOR_3d, 2};
act9 atakecheese1_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 0};
-act9 aup2_3d = {INIT_OBJSTATE, 0, HERO, 1};
+act9 aup_3d = {INIT_OBJSTATE, 0, HERO, 1};
act9 avine6_3d = {INIT_OBJSTATE, 0, BLOCK1_3d, 1};
act9 aweb1_3d = {INIT_OBJSTATE, 0, PENNY_3d, 1};
@@ -11006,15 +11002,14 @@ act10 ascare7_3d = {INIT_PATH, 0, MOUSE_3d, AUTO, 0, 0};
act10 aswing5_3d = {INIT_PATH, 20, HERO, USER, 0, 0};
act10 adisable_3d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 aenable_3d = {INIT_PATH, 0, HERO, USER, 0, 0};
-act10 ahoriz6_3d = {INIT_PATH, 1, HERO, USER, 0, 0};
act10 aquiet_3d = {INIT_PATH, 0, HERO, QUIET, 0, 0};
-act11 aactiontest1_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave1_3d};
-act11 aactiontest2_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave2_3d};
+act11 aactiontest1_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave1_3d};
+act11 aactiontest2_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave2_3d};
act11 ablktest_3d = {COND_R, 0, BLOCK1_3d, 0, kALblk1_3d, 0};
act11 abrgmsgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_clftop_msg_3d, kALbrg_clftop1_3d};
act11 abrgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_ok_3d, kALbrg_down_3d};
-act11 acagetest_3d = {COND_R, 0, MOUSE_3d, 2, 0, kALpostest_3d};
+act11 acagetest_3d = {COND_R, 0, MOUSE_3d, 2, 0, kALpostest_3d};
act11 acagetest1_3d = {COND_R, 0, MOUSE_3d, 2, kALcagetest2_3d, kALok_3d};
act11 acamptest_3d = {COND_R, 0, NAT1_3d, 0, kALcampers_3d, kALchase_3d};
act11 acavetest_3d = {COND_R, 0, GHOST_3d, 0, kALspirit_3d, kALcave_man_3d};
@@ -11035,6 +11030,8 @@ act11 aflasktest2_3d = {COND_R, 0, FLASK_3d, 2, kALremedy
act11 aflasktest3_3d = {COND_R, 0, FLASK_3d, 1, kALnoremedy_3d, kALrefuseflask_3d};
act11 agettest2_3d = {COND_R, 0, DOCTOR_3d, 0, kALgot_3d, 0};
act11 agivetest_3d = {COND_R, 0, NAT1_3d, 10, kALrefuse_3d, kALgive_3d};
+act11 ahoriz1_3d = {COND_R, 0, HERO, 0, kALup_3d, 0};
+act11 ahoriz2_3d = {COND_R, 0, HERO, 1, kALdn_3d, 0};
act11 anat0_3d = {COND_R, 0, NAT1_3d, 0, kALcom0_3d, kALnat1_3d};
act11 anat1_3d = {COND_R, 0, NAT1_3d, 1, kALcom1_3d, kALnat2_3d};
act11 anat2_3d = {COND_R, 0, NAT1_3d, 2, kALcom2_3d, kALnat3_3d};
@@ -11060,7 +11057,6 @@ act11 auntietest_3d = {COND_R, 0, BLOCK1_3d, 0, kALnottie
act11 avinetest_3d = {COND_R, 0, BLOCK1_3d, 0, kALtievine_3d, kALtied_3d};
act11 awebtest1_3d = {COND_R, 0, PENNY_3d, 0, kALspider_3d, kALwebtest2_3d};
act11 awebtest2_3d = {COND_R, 0, PENNY_3d, 1, kALmission_3d, kALreturn_3d};
-act11 ahoriz5_3d = {COND_R, 1, HERO, 0, kALup_3d, kALdn_3d};
act12 ablk1_3d = {TEXT, 0, kSTBlk1_3d};
act12 abook1_3d = {TEXT, 0, kSTBook1_3d};
@@ -11134,7 +11130,6 @@ act13 aswing2_3d = {SWAP_IMAGES, 2, HERO, SWINGER_3d};
act13 aswing7_3d = {SWAP_IMAGES, 15, HERO, SWINGER_3d};
act13 aweb24_3d = {SWAP_IMAGES, 0, HERO, HERO_OLD_3d};
act13 aweb25_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
-act13 ahoriz2_3d = {SWAP_IMAGES, 1, HERO, WHERO_3d};
act13 aweehero_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
act14 acagetest3_3d = {COND_SCR, 0, CAGE_3d, PATH_3d, kALcagetest4_3d, kALmousego_3d};
@@ -11209,8 +11204,6 @@ act20 aridtest_3d = {DEL_EVENTS, 0, TEST_STATE_BITS};
act21 adead5_3d = {GAMEOVER, 0};
-act22 ahoriz3_3d = {INIT_HH_COORD, 1, HERO};
-
act23 asunset3_3d = {EXIT, 50};
act24 adammed1_3d = {BONUS, 0, 11};
@@ -11230,6 +11223,7 @@ act24 atakecb1_3d = {BONUS, 0, 16};
act24 atakencheese_3d = {BONUS, 0, 13};
act24 avine1_3d = {BONUS, 0, 2};
+act25 ahorizpos_3d = {COND_BOX, 0, HERO, 0, 0, 320, 150, kALhorizup_3d, kALhorizdn_3d};
act25 aentertest3_3d = {COND_BOX, 1, MOUSE_3d, 156, 133, 163, 148, kALtrapped_3d, 0};
act25 amousel_3d = {COND_BOX, 0, HERO, 0, 0, 254, 199, kALholel_3d, 0};
act25 amouser_3d = {COND_BOX, 0, HERO, 255, 0, 319, 199, kALholer_3d, 0};
@@ -11414,7 +11408,7 @@ actListPtr ALcrashStory_3d[] = {&acrashtest1_3d, 0};
actListPtr ALcrash_web_3d[] = {&axy_crash_web_3d, &ascr_crash_web_3d, 0};
actListPtr ALcrashed_3d[] = {&astory_mode_3d, &acrash1_3d, &acrash2_3d, &acrash3_3d, &acrash4_3d, &acrash5_3d, &acrash6_3d, &acrash7_3d, &acrash8_3d, &acrash9_3d, &acrash10_3d, &acrash11_3d, &acrash12_3d, &acrash13_3d, &acrash14_3d, &acrash15_3d, &acrash16_3d, &acrash17_3d, &acrash18_3d, &acrash19_3d, &acrash20_3d, &acrash21_3d, &acrash22_3d, &acrash23_3d, 0};
actListPtr ALcrashtest2_3d[] = {&acrashtest2_3d, 0};
-actListPtr ALcryhelp_3d[] = {&ahelp1_3d, &ahelp2_3d, &ahelp3_3d, &ahelp4_3d, &ahelp5_3d, &ahelp6_3d, 0};
+actListPtr ALcryhelp_3d[] = {&aweehero_3d, &ahelp1_3d, &ahelp2_3d, &ahelp3_3d, &ahelp4_3d, &ahelp5_3d, &ahelp6_3d, 0};
actListPtr ALcrystal_3d[] = {&arub_3d, &ac1_3d, 0};
actListPtr ALcubestip_3d[] = {&acubestip_3d, 0};
actListPtr ALdammed_3d[] = {&adammed1_3d, &adammed2_3d, &adammed3_3d, 0};
@@ -11423,7 +11417,7 @@ actListPtr ALdart_3d[] = {&apath2test_3d, 0};
actListPtr ALdarted_3d[] = {&adarted_3d, 0};
actListPtr ALdartedtest_3d[] = {&adartedtest_3d, 0};
actListPtr ALdartsched_3d[] = {&adarttest1_3d, 0};
-actListPtr ALdn_3d[] = {&adn1_3d, &adn2_3d, 0};
+actListPtr ALdn_3d[] = {&aweehero_3d, &adn_3d, 0};
actListPtr ALdoc_3d[] = {&aquiet_3d, &astophero_3d, &adoc1_3d, &adoc2_3d, &adoc3_3d, &adoc4_3d, 0};
actListPtr ALdocgot_3d[] = {&agettest1_3d, 0};
actListPtr ALdodart_3d[] = {&astartaction_3d, &aok_3d, &adart1_3d, &adart2_3d, &adart3_3d, &adart4_3d, &adart5_3d, &adart6_3d, &aridtest_3d, &adarttest_3d, &aendaction_3d, 0};
@@ -11471,7 +11465,6 @@ actListPtr ALgot_3d[] = {&agot1_3d, &agot1a_3d, &agot1b_3d, &agot1c_3
actListPtr ALgotit_3d[] = {&agotit_3d, 0};
actListPtr ALholel_3d[] = {&ahole1_3d, &ahole2a_3d, &ahole3a_3d, &ahole4a_3d, &ahole5a_3d, &ahole6_3d, 0};
actListPtr ALholer_3d[] = {&ahole1_3d, &ahole2b_3d, &ahole3b_3d, &ahole4b_3d, &ahole5b_3d, &ahole6_3d, 0};
-actListPtr ALhorizon_3d[] = {&aquiet_3d, &ahoriz1_3d, &ahoriz2_3d, &ahoriz3_3d, &ahoriz4_3d, &ahoriz5_3d, &ahoriz6_3d, 0};
actListPtr ALhut_camp_3d[] = {&axy_hut_camp_3d, &ascr_hut_camp_3d, 0};
actListPtr ALhut_enter_3d[] = {&axy_hut_in_3d, &ascr_hut_in_3d, 0};
actListPtr ALhut_in_3d[] = {&adoctest_3d, 0};
@@ -11596,7 +11589,7 @@ actListPtr ALturn_cave_3d[] = {&axy_turn_cave_3d, &ascr_turn_cave_3d, 0};
actListPtr ALturn_village_3d[] = {&aweehero_3d, &axy_turn_village_3d, &ascr_turn_village_3d, 0};
actListPtr ALuntie_3d[] = {&auntie_3d, 0};
actListPtr ALuntie_vine_3d[] = {&auntietest_3d, 0};
-actListPtr ALup_3d[] = {&aup1_3d, &aup2_3d, 0};
+actListPtr ALup_3d[] = {&aweehero_3d, &aup_3d, 0};
actListPtr ALvillage_camp_l_3d[] = {&aweehero_3d, &axy_village_camp_l_3d, &ascr_village_camp_l_3d, 0};
actListPtr ALvillage_camp_r_3d[] = {&aweehero_3d, &axy_village_camp_r_3d, &ascr_village_camp_r_3d, 0};
actListPtr ALvillage_path_3d[] = {&aweehero_3d, &axy_village_path_3d, &ascr_village_path_3d, 0};
@@ -11619,6 +11612,10 @@ actListPtr ALwfallb_cave_3d[] = {&axy_wfall_cave_3d, &ascr_wfall_cave_3d, 0};
actListPtr ALwfallb_clf_3d[] = {&axy_wfall_clf_3d, &ascr_wfall_clf_3d, 0};
actListPtr ALwfallb_wbase_3d[] = {&axy_wfallb_wbase_3d, &ascr_wfallb_wbase_3d, 0};
actListPtr ALwrong_3d[] = {&aappear1_3d, &aenable_3d, &awrong1_3d, &amap4b_3d, &areturn_3d, 0};
+//Added by Strangerke to improve mouse support
+actListPtr ALhorizdn_3d[] = {&ahoriz2_3d, 0};
+actListPtr ALhorizon_3d[] = {&ahorizpos_3d, &arepeathorizon_3d, 0};
+actListPtr ALhorizup_3d[] = {&ahoriz1_3d, 0};
actList actListArr_3d[] = {
ALDummy, ALac2_3d, ALac3_3d, ALac4_3d, ALac5_3d,
@@ -11644,36 +11641,38 @@ actList actListArr_3d[] = {
ALfindcrystal_3d, ALfindit_3d, ALflash_3d, ALflask_3d, ALflasktest2_3d,
ALflasktest3_3d, ALgarden_wbase_3d, ALgettest2_3d, ALgive_3d, ALgiveb_3d,
ALgivetest_3d, ALgot_3d, ALgotit_3d, ALholel_3d, ALholer_3d,
- ALhorizon_3d, ALhut_camp_3d, ALhut_enter_3d, ALhut_in_3d, ALhut_out_3d,
- ALhut_village_c_3d, ALhut_village_r_3d, ALleft_3d, ALlookfall_3d, ALlooknofall_3d,
- ALlookwfall_3d, ALmagictip_3d, ALmakeclay_3d, ALmakeit_3d, ALmap0_3d,
- ALmap1_3d, ALmission_3d, ALmodeltip_3d, ALmouse_3d, ALmousego_3d,
- ALmousegone_3d, ALmousel_3d, ALmouser_3d, ALmousetip_3d, ALnat1_3d,
- ALnat2_3d, ALnat3_3d, ALnat4_3d, ALnat5_3d, ALnat6_3d,
- ALnat7_3d, ALnat8_3d, ALnat9_3d, ALnative_3d, ALnoblow_3d,
- ALnocarry_3d, ALnoclay_3d, ALnofill_3d, ALnomake_3d, ALnopurps_3d,
- ALnoremedy_3d, ALnospell_3d, ALnostick_3d, ALnostickpin_3d, ALnotakecb_3d,
- ALnothanks2_3d, ALnothanks_3d, ALnotip_3d, ALnottied_3d, ALok_3d,
- ALoktoleave1_3d, ALoktoleave2_3d, ALold2_3d, ALold3_3d, ALold4_3d,
- ALold5_3d, ALold6_3d, ALold7_3d, ALoldfirst_3d, ALoldman_3d,
- ALoldmantip_3d, ALoldsubseq_3d, ALopencage_3d, ALopencdoor_3d, ALopendoor_3d,
- ALpath_3d, ALpath_brg_3d, ALpath_stream_3d, ALpath_village_3d, ALpath_web_3d,
- ALplane_3d, ALplanetip_3d, ALpostest_3d, ALprod_3d, ALputitdown_3d,
- ALreadbook_3d, ALreadord_3d, ALreadtest2_3d, ALrefuse_3d, ALrefuseflask_3d,
- ALremedy_3d, ALremedytip_3d, ALreturn_3d, ALright_3d, ALscare_3d,
- ALscared_3d, ALsleepy_3d, ALslope_clftop_3d, ALslope_stream_3d, ALsong3_3d,
- ALspider_3d, ALspirit_3d, ALstalk_3d, ALstick_3d, ALstickpin_3d,
- ALsticktest1_3d, ALsticktest2_3d, ALsticktest4_3d, ALsticktip_3d, ALstream1_3d,
- ALstream2_3d, ALstream_path_3d, ALstream_slope_3d, ALstuckpin_3d, ALsunset_3d,
- ALswing_3d, ALswingtip_3d, ALtakecage_3d, ALtakecb_3d, ALtakecheese_3d,
- ALtakechs_3d, ALtakeit_3d, ALtaketest1_3d, ALtaketest2_3d, ALtalknat_3d,
- ALtalktest1_3d, ALtalktest2_3d, ALtalkweb_3d, ALtied_3d, ALtievine_3d,
- ALtrapped_3d, ALturn_cave_3d, ALturn_village_3d, ALuntie_3d, ALuntie_vine_3d,
- ALup_3d, ALvillage_camp_l_3d, ALvillage_camp_r_3d, ALvillage_path_3d, ALvillage_thing_3d,
- ALvillage_turn_3d, ALvine_3d, ALwarn_3d, ALwaterfall_3d, ALwaternofall_3d,
- ALwbase_garden_3d, ALwbase_wfall_3d, ALweb_3d, ALweb_crash_3d, ALweb_path_3d,
- ALwebtest2_3d, ALwfall_cave_3d, ALwfall_clf_3d, ALwfall_wbase_3d, ALwfallb_cave_3d,
- ALwfallb_clf_3d, ALwfallb_wbase_3d, ALwrong_3d
+ ALhut_camp_3d, ALhut_enter_3d, ALhut_in_3d, ALhut_out_3d, ALhut_village_c_3d,
+ ALhut_village_r_3d, ALleft_3d, ALlookfall_3d, ALlooknofall_3d, ALlookwfall_3d,
+ ALmagictip_3d, ALmakeclay_3d, ALmakeit_3d, ALmap0_3d, ALmap1_3d,
+ ALmission_3d, ALmodeltip_3d, ALmouse_3d, ALmousego_3d, ALmousegone_3d,
+ ALmousel_3d, ALmouser_3d, ALmousetip_3d, ALnat1_3d, ALnat2_3d,
+ ALnat3_3d, ALnat4_3d, ALnat5_3d, ALnat6_3d, ALnat7_3d,
+ ALnat8_3d, ALnat9_3d, ALnative_3d, ALnoblow_3d, ALnocarry_3d,
+ ALnoclay_3d, ALnofill_3d, ALnomake_3d, ALnopurps_3d, ALnoremedy_3d,
+ ALnospell_3d, ALnostick_3d, ALnostickpin_3d, ALnotakecb_3d, ALnothanks2_3d,
+ ALnothanks_3d, ALnotip_3d, ALnottied_3d, ALok_3d, ALoktoleave1_3d,
+ ALoktoleave2_3d, ALold2_3d, ALold3_3d, ALold4_3d, ALold5_3d,
+ ALold6_3d, ALold7_3d, ALoldfirst_3d, ALoldman_3d, ALoldmantip_3d,
+ ALoldsubseq_3d, ALopencage_3d, ALopencdoor_3d, ALopendoor_3d, ALpath_3d,
+ ALpath_brg_3d, ALpath_stream_3d, ALpath_village_3d, ALpath_web_3d, ALplane_3d,
+ ALplanetip_3d, ALpostest_3d, ALprod_3d, ALputitdown_3d, ALreadbook_3d,
+ ALreadord_3d, ALreadtest2_3d, ALrefuse_3d, ALrefuseflask_3d, ALremedy_3d,
+ ALremedytip_3d, ALreturn_3d, ALright_3d, ALscare_3d, ALscared_3d,
+ ALsleepy_3d, ALslope_clftop_3d, ALslope_stream_3d, ALsong3_3d, ALspider_3d,
+ ALspirit_3d, ALstalk_3d, ALstick_3d, ALstickpin_3d, ALsticktest1_3d,
+ ALsticktest2_3d, ALsticktest4_3d, ALsticktip_3d, ALstream1_3d, ALstream2_3d,
+ ALstream_path_3d, ALstream_slope_3d, ALstuckpin_3d, ALsunset_3d, ALswing_3d,
+ ALswingtip_3d, ALtakecage_3d, ALtakecb_3d, ALtakecheese_3d, ALtakechs_3d,
+ ALtakeit_3d, ALtaketest1_3d, ALtaketest2_3d, ALtalknat_3d, ALtalktest1_3d,
+ ALtalktest2_3d, ALtalkweb_3d, ALtied_3d, ALtievine_3d, ALtrapped_3d,
+ ALturn_cave_3d, ALturn_village_3d, ALuntie_3d, ALuntie_vine_3d, ALup_3d,
+ ALvillage_camp_l_3d, ALvillage_camp_r_3d, ALvillage_path_3d, ALvillage_thing_3d, ALvillage_turn_3d,
+ ALvine_3d, ALwarn_3d, ALwaterfall_3d, ALwaternofall_3d, ALwbase_garden_3d,
+ ALwbase_wfall_3d, ALweb_3d, ALweb_crash_3d, ALweb_path_3d, ALwebtest2_3d,
+ ALwfall_cave_3d, ALwfall_clf_3d, ALwfall_wbase_3d, ALwfallb_cave_3d, ALwfallb_clf_3d,
+ ALwfallb_wbase_3d, ALwrong_3d,
+// Added by Strangerke to improve mouse support
+ ALhorizdn_3d, ALhorizon_3d, ALhorizup_3d
};
// Default tune selection - repeats indefinitely