diff options
author | Arnaud Boutonné | 2010-10-31 18:27:53 +0000 |
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committer | Arnaud Boutonné | 2010-10-31 18:27:53 +0000 |
commit | 88892dc982362cdaae8fa67fec7600041375fbd9 (patch) | |
tree | c1c8e28e760ed30ed01191948a21d9266e655f5b /tools/create_hugo | |
parent | c94278fb20977db7de6a3738dd876249fff1fec7 (diff) | |
download | scummvm-rg350-88892dc982362cdaae8fa67fec7600041375fbd9.tar.gz scummvm-rg350-88892dc982362cdaae8fa67fec7600041375fbd9.tar.bz2 scummvm-rg350-88892dc982362cdaae8fa67fec7600041375fbd9.zip |
TOOLS: Fix GCC warnings reported by Fingolgin in create_hugo
Also realign arrays to make them (a bit) more readable.
These modifications don't modify Hugo.dat
svn-id: r53983
Diffstat (limited to 'tools/create_hugo')
-rw-r--r-- | tools/create_hugo/create_hugo.cpp | 40 | ||||
-rw-r--r-- | tools/create_hugo/staticdata.h | 2952 |
2 files changed, 1498 insertions, 1494 deletions
diff --git a/tools/create_hugo/create_hugo.cpp b/tools/create_hugo/create_hugo.cpp index 031804f8e1..921d09d7ef 100644 --- a/tools/create_hugo/create_hugo.cpp +++ b/tools/create_hugo/create_hugo.cpp @@ -58,6 +58,10 @@ static void writeByte(FILE *fp, uint8 b) { fwrite(&b, 1, 1, fp); } +static void writeSByte(FILE *fp, int8 b) { + fwrite(&b, 1, 1, fp); +} + static void writeUint16BE(FILE *fp, uint16 value) { writeByte(fp, (uint8)(value >> 8)); writeByte(fp, (uint8)(value & 0xFF)); @@ -703,29 +707,29 @@ int main(int argc, char *argv[]) { nbrElem = sizeof(actListArr_3d) / sizeof(actList); writeActListArray(outFile, actListArr_3d, nbrElem); - writeByte(outFile, NUM_TUNES_1w); - writeByte(outFile, SILENCE_1w); - writeByte(outFile, TEST_SOUND_1w); + writeSByte(outFile, NUM_TUNES_1w); + writeSByte(outFile, SILENCE_1w); + writeSByte(outFile, TEST_SOUND_1w); - writeByte(outFile, NUM_TUNES_2w); - writeByte(outFile, SILENCE_2w); - writeByte(outFile, TEST_SOUND_2w); + writeSByte(outFile, NUM_TUNES_2w); + writeSByte(outFile, SILENCE_2w); + writeSByte(outFile, TEST_SOUND_2w); - writeByte(outFile, NUM_TUNES_3w); - writeByte(outFile, SILENCE_3w); - writeByte(outFile, TEST_SOUND_3w); + writeSByte(outFile, NUM_TUNES_3w); + writeSByte(outFile, SILENCE_3w); + writeSByte(outFile, TEST_SOUND_3w); - writeByte(outFile, NUM_TUNES_1d); - writeByte(outFile, SILENCE_1d); - writeByte(outFile, TEST_SOUND_1d); + writeSByte(outFile, NUM_TUNES_1d); + writeSByte(outFile, SILENCE_1d); + writeSByte(outFile, TEST_SOUND_1d); - writeByte(outFile, NUM_TUNES_2d); - writeByte(outFile, SILENCE_2d); - writeByte(outFile, TEST_SOUND_2d); + writeSByte(outFile, NUM_TUNES_2d); + writeSByte(outFile, SILENCE_2d); + writeSByte(outFile, TEST_SOUND_2d); - writeByte(outFile, NUM_TUNES_3d); - writeByte(outFile, SILENCE_3d); - writeByte(outFile, TEST_SOUND_3d); + writeSByte(outFile, NUM_TUNES_3d); + writeSByte(outFile, SILENCE_3d); + writeSByte(outFile, TEST_SOUND_3d); // def_tunes_1w nbrElem = sizeof(def_tunes_1w) / sizeof(int16); diff --git a/tools/create_hugo/staticdata.h b/tools/create_hugo/staticdata.h index 55945c899e..bd312bf705 100644 --- a/tools/create_hugo/staticdata.h +++ b/tools/create_hugo/staticdata.h @@ -2245,33 +2245,33 @@ uses_t uses_3d[] = { }; background_t catchall_1w[] = { // Generally applicable phrases - {kVJump_1w, 0, kSTnojump_1w, false, 0, 0}, - {kVGo_1w, 0, kSTtrywalk_1w, false, 0, 0}, - {kVEnter_1w, 0, kSTtrywalk_1w, false, 0, 0}, - {kVClimb_1w, 0, kSTnoclimb_1w, false, 0, 0}, - {kVShout_1w, 0, kSTnothing_1w, false, 0, 0}, - {kVTalk_1w, 0, kSTnotalk_1w, false, 0, 0}, - {kVSwitch_1w, 0, kSTenopurps_1w, false, 0, 0}, - {kVThrowit_1w, 0, kSTenopurps_1w, false, 0, 0}, - {kVAttack_1w, 0, kSTnoattack_1w, false, 0, 0}, - {kVBreak_1w, 0, kSTnobreak_1w, false, 0, 0}, - {kVListen_1w, 0, kSTnonoise_1w, false, 0, 0}, - {kVSmell_1w, 0, kSTnosmell_1w, false, 0, 0}, - {kVQuery_1w, 0, kSTnoidea_1w, false, 0, 0}, + {kVJump_1w, 0, kSTnojump_1w, false, 0, 0}, + {kVGo_1w, 0, kSTtrywalk_1w, false, 0, 0}, + {kVEnter_1w, 0, kSTtrywalk_1w, false, 0, 0}, + {kVClimb_1w, 0, kSTnoclimb_1w, false, 0, 0}, + {kVShout_1w, 0, kSTnothing_1w, false, 0, 0}, + {kVTalk_1w, 0, kSTnotalk_1w, false, 0, 0}, + {kVSwitch_1w, 0, kSTenopurps_1w, false, 0, 0}, + {kVThrowit_1w, 0, kSTenopurps_1w, false, 0, 0}, + {kVAttack_1w, 0, kSTnoattack_1w, false, 0, 0}, + {kVBreak_1w, 0, kSTnobreak_1w, false, 0, 0}, + {kVListen_1w, 0, kSTnonoise_1w, false, 0, 0}, + {kVSmell_1w, 0, kSTnosmell_1w, false, 0, 0}, + {kVQuery_1w, 0, kSTnoidea_1w, false, 0, 0}, {kVLook_1w, kNSky_1w, kSTlooksky_1w, false, 0, 0}, {kVLook_1w, kNWall_1w, kSTedull_1w, false, 0, 0}, {kVLook_1w, kNGround_1w, kSTedull_1w, false, 0, 0}, - {kVHelp_1w, 0, kSTaskhelp_1w, false, 0, 0}, - {kVMagic_1w, 0, kSTabracadabra_1w, false, 0, 0}, - {kVDig_1w, 0, kSTnodig_1w, false, 0, 0}, - {kVRude_1w, 0, kSTnorude_1w, false, 0, 0}, - {kVKnock_1w, 0, kSTnoanswer_1w, false, 0, 0}, + {kVHelp_1w, 0, kSTaskhelp_1w, false, 0, 0}, + {kVMagic_1w, 0, kSTabracadabra_1w, false, 0, 0}, + {kVDig_1w, 0, kSTnodig_1w, false, 0, 0}, + {kVRude_1w, 0, kSTnorude_1w, false, 0, 0}, + {kVKnock_1w, 0, kSTnoanswer_1w, false, 0, 0}, {kVTake_1w, kNPicture_1w, kSTenopurps_1w, false, 0, 0}, {kVHero, kNCut_1w, kSTCutHero_1w, false, 0, 0}, {kVHero, kNOil_1w, kSTOilHero_1w, false, 0, 0}, {kVMakeUseOf_1w, kNGold_1w, kSTGoldHero_1w, false, 0, 0}, {kVLook_1w, kNMonkey_1w, kSTLookMonkey_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen0_desc_1w[] = { // Outside house @@ -2286,8 +2286,8 @@ background_t screen0_desc_1w[] = { // Outside house {kVClimb_1w, kNFence_1w, kSTclimbfence_1w, false, 0, 0}, {kVEat_1w, kNPkin_1w, kSTeatpumpkin_1w, false, 0, 0}, {kVUnder_1w, kNCarpet_1w, kSTundermat_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen0_1w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen0_1w, true, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen1_desc_1w[] = { // Hall @@ -2297,9 +2297,9 @@ background_t screen1_desc_1w[] = { // Hall {kVLook_1w, kNCarpet_1w, kSTedull_1w, false, 0, 0}, {kVLook_1w, kNStairs_1w, kSTlookupstairs_1w, false, 0, 0}, {kVLook_1w, kNLight_1w, kSTlooklight_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen1_1w, true, 0, 0}, - {kVListen_1w, 0, kSTlistenhall_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen1_1w, true, 0, 0}, + {kVListen_1w, 0, kSTlistenhall_1w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen2_desc_1w[] = { // Bedroom 1 @@ -2312,8 +2312,8 @@ background_t screen2_desc_1w[] = { // Bedroom 1 {kVLook_1w, kNWindow_1w, kSTlookbed1win_1w, false, 0, 0}, {kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0}, {kVLook_1w, kNFace_1w, kSTlookface_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen2_1w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen2_1w, true, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen3_desc_1w[] = { // Dining room @@ -2327,17 +2327,17 @@ background_t screen3_desc_1w[] = { // Dining room {kVLook_1w, kNMan_1w, kSTlookdiningman_1w, false, 0, 0}, {kVLook_1w, kNCupb_1w, kSTedull_1w, false, 0, 0}, {kVLook_1w, kNWoman_1w, kSTlookwoman_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen3_1w, true, 0, 0}, - {kVSit_1w, 0, kSTsitdown_1w, false, 0, 0}, + {kVLook_1w, 0, kSTlookscreen3_1w, true, 0, 0}, + {kVSit_1w, 0, kSTsitdown_1w, false, 0, 0}, {kVTake_1w, kNFood_1w, kSTtakefood_1w, false, 0, 0}, - {kVEat_1w, 0, kSTtakefood_1w, false, 0, 0}, + {kVEat_1w, 0, kSTtakefood_1w, false, 0, 0}, {kVTalk_1w, kNMan_1w, kSTtalkdiningman_1w, false, 0, 0}, {kVTalk_1w, kNWoman_1w, kSTtalkdiningwoman_1w, false, 0, 0}, {kVTalk_1w, kNButler_1w, kSTtalkbutler_1w, false, 0, 0}, - {kVKiss_1w, 0, kSTskiss_1w, false, 0, 0}, - {kVListen_1w, 0, kSTlistendining_1w, false, 0, 0}, - {kVDrink_1w, 0, kSTdrinkdining_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVKiss_1w, 0, kSTskiss_1w, false, 0, 0}, + {kVListen_1w, 0, kSTlistendining_1w, false, 0, 0}, + {kVDrink_1w, 0, kSTdrinkdining_1w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen4_desc_1w[] = { // Bathroom @@ -2347,15 +2347,15 @@ background_t screen4_desc_1w[] = { // Bathroom {kVLook_1w, kNToilet_1w, kSTlooktoilet_1w, false, 0, 0}, {kVLook_1w, kNBath_1w, kSTlooktub_1w, false, 0, 0}, {kVLook_1w, kNSink_1w, kSTedull_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen4_1w, true, 0, 0}, - {kVCrap_1w, 0, kSTdopoo_1w, false, 0, 0}, + {kVLook_1w, 0, kSTlookscreen4_1w, true, 0, 0}, + {kVCrap_1w, 0, kSTdopoo_1w, false, 0, 0}, {kVSit_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0}, {kVRide_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0}, {kVInto_1w, kNBath_1w, kSTusetub_1w, false, 0, 0}, {kVTake_1w, kNBath_1w, kSTusetub_1w, false, 0, 0}, - {kVSit_1w, 0, kSTsittoilet_1w, false, 0, 0}, + {kVSit_1w, 0, kSTsittoilet_1w, false, 0, 0}, {kVWash_1w, kNHands_1w, kSTwashhands_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen5_desc_1w[] = { // Kitchen @@ -2366,10 +2366,10 @@ background_t screen5_desc_1w[] = { // Kitchen {kVLook_1w, kNBroom_1w, kSTlookbroom_1w, false, 0, 0}, {kVTake_1w, kNBroom_1w, kSTtakebroom_1w, false, 0, 0}, {kVRide_1w, kNBroom_1w, kSTridebroom_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen5_1w, true, 0, 0}, - {kVSweep_1w, 0, kSTsweepbroom_1w, false, 0, 0}, - {kVListen_1w, 0, kSTlistenkitchen_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen5_1w, true, 0, 0}, + {kVSweep_1w, 0, kSTsweepbroom_1w, false, 0, 0}, + {kVListen_1w, 0, kSTlistenkitchen_1w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen6_desc_1w[] = { // Garden @@ -2378,8 +2378,8 @@ background_t screen6_desc_1w[] = { // Garden {kVLook_1w, kNTree_1w, kSTlooktree_1w, false, 0, 0}, {kVClimb_1w, kNTree_1w, kSTclimbtree_1w, false, 0, 0}, {kVLook_1w, kNGardenbits_1w, kSTlookgarden_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen6_1w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen6_1w, true, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen7_desc_1w[] = { // Store room @@ -2392,8 +2392,8 @@ background_t screen7_desc_1w[] = { // Store room {kVStroke_1w, kNDog_1w, kSTStrokeDog_1w, false, 0, 0}, {kVGive_1w, kNChop_1w, kSTchop1_1w, false, 0, 0}, {kVFeed_1w, kNDog_1w, kSTchop1_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen7_1w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVLook_1w, 0, kSTlookscreen7_1w, true, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen8_desc_1w[] = { // Basement @@ -2413,23 +2413,23 @@ background_t screen8_desc_1w[] = { // Basement {kVKnock_1w, kNDoor_1w, kSTknockbasedoor_1w, false, 0, 0}, {kVTalk_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0}, {kVShout_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0}, - {kVListen_1w, 0, kSTlistenbase_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen8_1w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVListen_1w, 0, kSTlistenbase_1w, false, 0, 0}, + {kVLook_1w, 0, kSTlookscreen8_1w, true, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen9_desc_1w[] = { // Bat cave - {kVLook_1w, 0, kSTlookscreen9_1w, true, 0, 0}, + {kVLook_1w, 0, kSTlookscreen9_1w, true, 0, 0}, {kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0}, {kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen10_desc_1w[] = { // Mummy room - {kVLook_1w, 0, kSTlookscreen10_1w, true, 0, 0}, + {kVLook_1w, 0, kSTlookscreen10_1w, true, 0, 0}, {kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0}, {kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, @@ -2438,7 +2438,7 @@ background_t screen10_desc_1w[] = { // Mummy room {kVLook_1w, kNTomb_1w, kSTlooktomb_1w, false, 0, 0}, {kVLook_1w, kNMummy_1w, kSTLookMummy_1w, false, 0, 0}, {kVTalk_1w, kNMummy_1w, kSTTalkMummy_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen11_desc_1w[] = { // Lake room @@ -2447,12 +2447,12 @@ background_t screen11_desc_1w[] = { // Lake room {kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen11_1w, true, 0, 0}, - {kVLakeverbs_1w, 0, kSTsuggestboat_1w, false, 0, 0}, - {kVDrink_1w, 0, kSTnotthirsty_1w, false, 0, 0}, - {kVPlug_1w, 0, kSTqueryplug_1w, false, 0, 0}, + {kVLook_1w, 0, kSTlookscreen11_1w, true, 0, 0}, + {kVLakeverbs_1w, 0, kSTsuggestboat_1w, false, 0, 0}, + {kVDrink_1w, 0, kSTnotthirsty_1w, false, 0, 0}, + {kVPlug_1w, 0, kSTqueryplug_1w, false, 0, 0}, {kVMakeUseOf_1w, kNBoat_1w, kSTsShutup_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen12_desc_1w[] = { // Dead end @@ -2461,9 +2461,9 @@ background_t screen12_desc_1w[] = { // Dead end {kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0}, {kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0}, - {kVLook_1w, 0, kSTlookscreen12_1w, true, 0, 0}, + {kVLook_1w, 0, kSTlookscreen12_1w, true, 0, 0}, {kVTalk_1w, kNGuard_1w, kSTtalkguard_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen13_desc_1w[] = { // Jail @@ -2475,7 +2475,7 @@ background_t screen14_desc_1w[] = { // The end }; background_t screen15_desc_1w[] = { // Laboratory - {kVLook_1w, 0, kSTlookscreen15_1w, true, 0, 0}, + {kVLook_1w, 0, kSTlookscreen15_1w, true, 0, 0}, {kVTalk_1w, kNIgor_1w, kSTtalkigor_1w, false, 0, 0}, {kVTalk_1w, kNProf_1w, kSTtalkprof_1w, false, 0, 0}, {kVLook_1w, kNMachinebits_1w, kSTlookmachine_1w, false, 0, 0}, @@ -2485,7 +2485,7 @@ background_t screen15_desc_1w[] = { // Laboratory {kVOpen_1w, kNDoor_1w, kSTuseboxdoor_1w, false, 0, 0}, {kVLook_1w, kNLight_1w, kSTlooklights_1w, false, 0, 0}, {kVLook_1w, kNBooth_1w, kSTlookbooth_1w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; @@ -2510,56 +2510,56 @@ background_t catchall_2w[] = { // Generally applicable phrases {kVLook_2w, kNPicture_2w, kSTSpicture_2w, false, DONT_CARE, 0}, {kVLook_2w, kNMirror_2w, kSTDull_2w, false, DONT_CARE, 0}, {kVLook_2w, kNTable_2w, kSTNo_on_2w, false, DONT_CARE, 0}, - {kVJump_2w, 0, kSTSjump_2w, false, DONT_CARE, 0}, - {kVGo_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0}, - {kVInto_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0}, - {kVClimb_2w, 0, kSTSclimb_2w, false, DONT_CARE, 0}, - {kVShout_2w, 0, kSTNothing_2w, false, DONT_CARE, 0}, - {kVTalk_2w, 0, kSTStalk_2w, false, DONT_CARE, 0}, - {kVSwitch_2w, 0, kSTMorespecific_2w, false, DONT_CARE, 0}, - {kVThrowit_2w, 0, kSTNopurps_2w, false, DONT_CARE, 0}, - {kVAttack_2w, 0, kSTSattack_2w, false, DONT_CARE, 0}, - {kVBreak_2w, 0, kSTSbreak_2w, false, DONT_CARE, 0}, - {kVListen_2w, 0, kSTQuiet_2w, false, DONT_CARE, 0}, - {kVSmell_2w, 0, kSTAroma_2w, false, DONT_CARE, 0}, - {kVQuery_2w, 0, kSTNoidea_2w, false, DONT_CARE, 0}, + {kVJump_2w, 0, kSTSjump_2w, false, DONT_CARE, 0}, + {kVGo_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0}, + {kVInto_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0}, + {kVClimb_2w, 0, kSTSclimb_2w, false, DONT_CARE, 0}, + {kVShout_2w, 0, kSTNothing_2w, false, DONT_CARE, 0}, + {kVTalk_2w, 0, kSTStalk_2w, false, DONT_CARE, 0}, + {kVSwitch_2w, 0, kSTMorespecific_2w, false, DONT_CARE, 0}, + {kVThrowit_2w, 0, kSTNopurps_2w, false, DONT_CARE, 0}, + {kVAttack_2w, 0, kSTSattack_2w, false, DONT_CARE, 0}, + {kVBreak_2w, 0, kSTSbreak_2w, false, DONT_CARE, 0}, + {kVListen_2w, 0, kSTQuiet_2w, false, DONT_CARE, 0}, + {kVSmell_2w, 0, kSTAroma_2w, false, DONT_CARE, 0}, + {kVQuery_2w, 0, kSTNoidea_2w, false, DONT_CARE, 0}, {kVLook_2w, kNSky_2w, kSTFalling_2w, false, DONT_CARE, 0}, {kVLook_2w, kNWall_2w, kSTDull_2w, false, DONT_CARE, 0}, {kVLook_2w, kNGround_2w, kSTDull_2w, false, DONT_CARE, 0}, - {kVHelp_2w, 0, kSTShelp_2w, false, DONT_CARE, 0}, - {kVMagic_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0}, - {kVWish_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0}, - {kVDig_2w, 0, kSTSdig_2w, false, DONT_CARE, 0}, - {kVRude_2w, 0, kSTSrude_2w, false, DONT_CARE, 0}, - {kVKnock_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0}, + {kVHelp_2w, 0, kSTShelp_2w, false, DONT_CARE, 0}, + {kVMagic_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0}, + {kVWish_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0}, + {kVDig_2w, 0, kSTSdig_2w, false, DONT_CARE, 0}, + {kVRude_2w, 0, kSTSrude_2w, false, DONT_CARE, 0}, + {kVKnock_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0}, {kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, DONT_CARE, 0}, {kVUnlock_2w, kNDoor_2w, kSTCantunlock_2w, false, DONT_CARE, 0}, {kVLook_2w, kNDoor_2w, kSTDull_2w, false, DONT_CARE, 0}, {kVLook_2w, kNLight_2w, kSTDull_2w, false, DONT_CARE, 0}, - {kVHello_2w, 0, kSTHi_2w, false, DONT_CARE, 0}, + {kVHello_2w, 0, kSTHi_2w, false, DONT_CARE, 0}, {kVLook_2w, kNFence_2w, kSTLookover_2w, false, DONT_CARE, 0}, {kVLook_2w, kNWall_2w, kSTLookover_2w, false, DONT_CARE, 0}, {kVLook_2w, kNGardenbits_2w, kSTDull_2w, false, DONT_CARE, 0}, - {kVGive_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0}, + {kVGive_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0}, {kVLook_2w, kNTree_2w, kSTDull2_2w, false, DONT_CARE, 0}, - {kVFire_2w, 0, kSTFire2_2w, false, DONT_CARE, 0}, - {kVShout_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0}, - {kVHerring_2w, 0, kSTSherring_2w, false, DONT_CARE, 0}, - {kVUndress_2w, 0, kSTSundress_2w, false, DONT_CARE, 0}, - {kVSit_2w, 0, kSTStired_2w, false, DONT_CARE, 0}, - {kVFeed_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0}, + {kVFire_2w, 0, kSTFire2_2w, false, DONT_CARE, 0}, + {kVShout_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0}, + {kVHerring_2w, 0, kSTSherring_2w, false, DONT_CARE, 0}, + {kVUndress_2w, 0, kSTSundress_2w, false, DONT_CARE, 0}, + {kVSit_2w, 0, kSTStired_2w, false, DONT_CARE, 0}, + {kVFeed_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0}, {kVRub_2w, kNCatnip_2w, kSTRubcatnip1_2w, false, DONT_CARE, 0}, {kVMakeUseOf_2w, kNScrew_2w, kSTLookScrew_2w, false, DONT_CARE, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen0_desc_2w[] = { // Outside house {kVLook_2w, 0, kSTWelcome_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen1_desc_2w[] = { // Hall - {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0}, {kVLook_2w, kNMaid_2w, kSTTmaid_2w, false, 0, 0}, {kVTalk_2w, kNMaid_2w, kSTChatmaid1_2w, false, 0, 0}, {kVTalk_2w, kNPenny_2w, kSTChatmaid2_2w, false, 0, 0}, @@ -2568,11 +2568,11 @@ background_t screen1_desc_2w[] = { // Hall {kVOpen_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0}, {kVUnlock_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0}, {kVLook_2w, kNDoor_2w, kSTSdoor_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen2_desc_2w[] = { // Bed1 - {kVLook_2w, 0, kSTLookbed1_2w, true, DONT_CARE, 0}, + {kVLook_2w, 0, kSTLookbed1_2w, true, DONT_CARE, 0}, {kVLook_2w, kNBed_2w, kSTLookbed_2w, false, DONT_CARE, 0}, {kVInto_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0}, {kVRide_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0}, @@ -2586,11 +2586,11 @@ background_t screen2_desc_2w[] = { // Bed1 {kVRest_2w, kNBed_2w, kSTNopurps_2w, false, 1, 0}, {kVUnder_2w, kNBed_2w, kSTSsearch_2w, false, DONT_CARE, 0}, {kVRead_2w, kNBook_2w, kSTNocarry_2w, false, DONT_CARE, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen3_desc_2w[] = { // Bed2 - {kVLook_2w, 0, kSTLookbed2_2w, true , 0, 0}, + {kVLook_2w, 0, kSTLookbed2_2w, true , 0, 0}, {kVLook_2w, kNBird_2w, kSTParrot_2w, false, 0, 0}, {kVLook_2w, kNPenny_2w, kSTLookpen_2w, false, 0, 0}, // since following cage has synonym "pen" {kVLook_2w, kNCage_2w, kSTDull_2w, false, 0, 0}, @@ -2608,66 +2608,66 @@ background_t screen3_desc_2w[] = { // Bed2 {kVLook_2w, kNButton_2w, kSTSbutton_2w, false, 0, 0}, {kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, 0, 0}, {kVPush_2w, kNSwitch_2w, kSTS3dumb_2w, false, 0, 0}, - {kVDial_2w, 0, kSTS3phone_2w, false, 0, 4}, + {kVDial_2w, 0, kSTS3phone_2w, false, 0, 4}, {kVTake_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4}, {kVUse_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4}, {kVLift_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4}, {kVTalk_2w, kNBird_2w, kSTS3bird_2w, false, 0, 5}, - {kVInto_2w, 0, kSTSinto_2w, true, 0, 0}, + {kVInto_2w, 0, kSTSinto_2w, true, 0, 0}, {kVUnder_2w, kNCupb_2w, kSTSsearch_2w, false, 0, 0}, {kVFeed_2w, kNBird_2w, kSTBirdfull_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen4_desc_2w[] = { // Keyhole {kVLook_2w, 0, kSTLooklook_2w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen5_desc_2w[] = { // Bed3 - {kVLook_2w, 0, kSTLookbed3_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookbed3_2w, true, 0, 0}, {kVLook_2w, kNBlock_2w, kSTLookblocks_2w, false, 0, 0}, {kVPlay_2w, kNBlock_2w, kSTSblock_2w, false, 0, 0}, - {kVBlock_2w, 0, kSTSblock_2w, false, 0, 0}, + {kVBlock_2w, 0, kSTSblock_2w, false, 0, 0}, {kVLook_2w, kNCage_2w, kSTLookplaypen_2w, false, 0, 0}, {kVInto_2w, kNCage_2w, kSTStoobigtofit_2w, false, 0, 0}, {kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen6_desc_2w[] = { // Kitchen - {kVLook_2w, 0, kSTLookkitchen_2w, true, DONT_CARE, 0}, + {kVLook_2w, 0, kSTLookkitchen_2w, true, DONT_CARE, 0}, {kVLook_2w, kNButton_2w, kSTSbutton_2w, false, DONT_CARE, 0}, {kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, DONT_CARE, 0}, {kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, DONT_CARE, 0}, {kVLook_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0}, {kVOpen_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0}, - {kVInto_2w, 0, kSTSinto_2w, true, DONT_CARE, 0}, + {kVInto_2w, 0, kSTSinto_2w, true, DONT_CARE, 0}, {kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0}, {kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0}, {kVTalk_2w, kNCook_2w, kSTTalkcook_2w, false, 1, 0}, {kVLook_2w, kNCook_2w, kSTLookcook_2w, false, 1, 0}, {kVLook_2w, kNKnife_2w, kSTLookknife_2w, false, 1, 0}, {kVTake_2w, kNKnife_2w, kSTTakeknife_2w, false, 1, 0}, - {kVListen_2w, 0, kSTListenkitchen_2w, false, 1, 0}, - {0, 0, 0, false, 0, 0} + {kVListen_2w, 0, kSTListenkitchen_2w, false, 1, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen7_desc_2w[] = { // Backdoor - {kVLook_2w, 0, kSTLookback_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookback_2w, true, 0, 0}, {kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen8_desc_2w[] = { // Shed - {kVLook_2w, 0, kSTLookshed_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookshed_2w, true, 0, 0}, {kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0}, {kVLook_2w, kNShed_2w, kSTLookatshed_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen9_desc_2w[] = { // In shed - {kVLook_2w, 0, kSTLookinshed_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookinshed_2w, true, 0, 0}, {kVLook_2w, kNWall_2w, kSTS9tools1_2w, false, 0, 0}, {kVLook_2w, kNTools_2w, kSTS9tools1_2w, false, 0, 0}, {kVTake_2w, kNTools_2w, kSTS9tools2_2w, false, 0, 0}, @@ -2678,63 +2678,63 @@ background_t screen9_desc_2w[] = { // In shed {kVRude_2w, kNGardner_2w, kSTRudeshed_2w, false, 0, 0}, {kVTalk_2w, kNGardner_2w, kSTIgnore_2w, false, 0, 0}, {kVClose_2w, kNDoor_2w, kSTShedclose_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen10_desc_2w[] = { // Venus fly traps - {kVLook_2w, 0, kSTLookvenus_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookvenus_2w, true, 0, 0}, {kVTake_2w, kNMirror_2w, kSTNotmirror_2w, false, 0, 0}, {kVLook_2w, kNFly_2w, kSTLookFly_2w, false, 0, 0}, {kVLook_2w, kNLeaf_2w, kSTLookTrap_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen11_desc_2w[] = { // Gates open - {kVLook_2w, 0, kSTS11look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS11look_2w, true, 0, 0}, {kVClose_2w, kNDoor_2w, kSTNopurps_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen12_desc_2w[] = { // Gates closed - {kVLook_2w, 0, kSTS12look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS12look_2w, true, 0, 0}, {kVLook_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0}, {kVOpen_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0}, {kVBreak_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0}, {kVAttack_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0}, {kVUnlock_2w, kNDoor_2w, kSTGates3_2w, false, 0, 0}, {kVUnlock_2w, kNGate_2w, kSTGates3_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen13_desc_2w[] = { // Stream - {kVLook_2w, 0, kSTS13look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS13look_2w, true, 0, 0}, {kVLook_2w, kNBridge_2w, kSTNospecial_2w, false, 0, 0}, {kVUnder_2w, kNBridge_2w, kSTSsearch_2w, false, 0, 0}, {kVLook_2w, kNWater_2w, kSTDull_2w, false, 0, 0}, {kVThrowit_2w, kNMatches_2w, kSTThrowmatch_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen14_desc_2w[] = { // Zapper - {kVLook_2w, 0, kSTS14look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS14look_2w, true, 0, 0}, {kVSwitch_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0}, {kVWind_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen15_desc_2w[] = { // Mushroom - {kVLook_2w, 0, kSTS15look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS15look_2w, true, 0, 0}, {kVUse_2w, kNOldman_2w, kSTS15wand2_2w, false, 0, 0}, {kVTalk_2w, kNOldman_2w, kSTNoreply_2w, false, 0, 0}, {kVLook_2w, kNWand_2w, kSTS15wand1_2w, false, 0, 0}, {kVTake_2w, kNWand_2w, kSTS15wand2_2w, false, 0, 0}, {kVSearch_2w, kNOldman_2w, kSTSsearch_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen16_desc_2w[] = { // Well - {kVLook_2w, 0, kSTS16look_2w, true, 0, 0}, - {kVClimb_2w, 0, kSTTryrope_2w, false, 0, 0}, + {kVLook_2w, 0, kSTS16look_2w, true, 0, 0}, + {kVClimb_2w, 0, kSTTryrope_2w, false, 0, 0}, {kVGo_2w, kNWell_2w, kSTTryrope_2w, false, 0, 0}, {kVWind_2w, kNRope_2w, kSTWindwell_2w, false, 0, 0}, {kVTie_2w, kNRope_2w, kSTNopurps_2w, false, 0, 0}, @@ -2745,103 +2745,103 @@ background_t screen16_desc_2w[] = { // Well {kVWind_2w, kNHandle_2w, kSTWindwell_2w, false, 0, 0}, {kVInto_2w, kNBucket_2w, kSTNosee_2w, false, 0, 0}, {kVInto_2w, kNWell_2w, kSTIntowell_2w, false, 0, 0}, - {kVWish_2w, 0, kSTGetonwithit_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVWish_2w, 0, kSTGetonwithit_2w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen17_desc_2w[] = { // Snakepit - {kVLook_2w, 0, kSTS17look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS17look_2w, true, 0, 0}, {kVAttack_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0}, {kVBreak_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen18_desc_2w[] = { // Phonebox - {kVLook_2w, 0, kSTS18look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS18look_2w, true, 0, 0}, {kVLook_2w, kNPhone_2w, kSTS18look_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen19_desc_2w[] = { // Street - {kVLook_2w, 0, kSTS19look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS19look_2w, true, 0, 0}, {kVLook_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0}, {kVRead_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0}, {kVLook_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0}, {kVRead_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen20_desc_2w[] = { // Kennel - {kVLook_2w, 0, kSTS20look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS20look_2w, true, 0, 0}, {kVLook_2w, kNWindow_2w, kSTMorespecific_2w, false, 0, 0}, {kVThrowit_2w, kNStick_2w, kSTDonthaveone_2w, false, 0, 0}, {kVStroke_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0}, {kVTalk_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0}, - {kVInto_2w, 0, kSTStoobigtofit_2w, false, 0, 0}, + {kVInto_2w, 0, kSTStoobigtofit_2w, false, 0, 0}, {kVTake_2w, kNStick_2w, kSTThrown_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen21_desc_2w[] = { // Rockroom - {kVLook_2w, 0, kSTS21look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS21look_2w, true, 0, 0}, {kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0}, {kVMove_2w, kNRock_2w, kSTTooheavy_2w, false, 0, 0}, {kVUnder_2w, kNRock_2w, kSTNounder_2w, false, 0, 0}, {kVLift_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen22_desc_2w[] = { // Rockgone - {kVLook_2w, 0, kSTS22look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS22look_2w, true, 0, 0}, {kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0}, {kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, {kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen23_desc_2w[] = { // Threeway - {kVLook_2w, 0, kSTS23look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS23look_2w, true, 0, 0}, {kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, {kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen24_desc_2w[] = { // Lampcave - {kVLook_2w, 0, kSTS24look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS24look_2w, true, 0, 0}, {kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0}, {kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen25_desc_2w[] = { // Chasm - {kVLook_2w, 0, kSTS25look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS25look_2w, true, 0, 0}, {kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, - {kVJump_2w, 0, kSTSnojump_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVJump_2w, 0, kSTSnojump_2w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen26_desc_2w[] = { // Passage - {kVLook_2w, 0, kSTS26look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS26look_2w, true, 0, 0}, {kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, {kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen27_desc_2w[] = { // genie - {kVLook_2w, 0, kSTS27look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS27look_2w, true, 0, 0}, {kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0}, @@ -2855,57 +2855,57 @@ background_t screen27_desc_2w[] = { // genie {kVKiss_2w, kNGenie_2w, kSTRudeshed_2w, false, 0, 0}, {kVGive_2w, kNBanana_2w, kSTNobanana_2w, false, 0, 0}, {kVClimb_2w, kNStairs_2w, kSTTrywalk_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen28_desc_2w[] = { // traproom - {kVLook_2w, 0, kSTS28look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS28look_2w, true, 0, 0}, {kVBreak_2w, kNSafe_2w, kSTNowayhose_2w, false, 0, 0}, {kVLook_2w, kNHole_2w, kSTS28hole_2w, false, 0, 28}, {kVTake_2w, kNMouse_2w, kSTS28mouse_2w, false, 0, 0}, {kVTake_2w, kNMousehole_2w, kSTS28mouse_2w, false, 0, 0}, {kVTake_2w, kNDroppings_2w, kSTSdroppings_2w, false, 0, 0}, {kVUnscrew_2w, kNSafe_2w, kSTMorespecific_2w, false, 0, 0}, - {kVOpen_2w, 0, kSTUnlocksafe_2w, false, 0, 0}, + {kVOpen_2w, 0, kSTUnlocksafe_2w, false, 0, 0}, {kVUnlock_2w, kNSafe_2w, kSTUnlocksafe_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen29_desc_2w[] = { // Hall 2 {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen30_desc_2w[] = { // Lounge - {kVLook_2w, 0, kSTS30look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS30look_2w, true, 0, 0}, {kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen31_desc_2w[] = { // parlor - {kVLook_2w, 0, kSTS31look_2w, true, 0, 0}, - {kVListen_2w, 0, kSTBlah_2w, false, 0, 0}, + {kVLook_2w, 0, kSTS31look_2w, true, 0, 0}, + {kVListen_2w, 0, kSTBlah_2w, false, 0, 0}, {kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0}, {kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0}, {kVLook_2w, kNMaid_2w, kSTLookPMaid_2w, false, 0, 0}, {kVTalk_2w, kNMaid_2w, kSTTalkPMaid_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen32_desc_2w[] = { // catroom - {kVLook_2w, 0, kSTS32look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS32look_2w, true, 0, 0}, {kVStroke_2w, kNCat_2w, kSTSstrokecat_2w, false, 0, 0}, {kVPlay_2w, kNCat_2w, kSTSplaycat_2w, false, 0, 0}, {kVTalk_2w, kNCat_2w, kSTStalkcat_2w, false, 0, 0}, {kVLook_2w, kNPost_2w, kSTSlookpost_2w, false, 0, 0}, - {kVGive_2w, 0, kSTSgivecat_2w, false, 0, 0}, + {kVGive_2w, 0, kSTSgivecat_2w, false, 0, 0}, {kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0}, {kVRub_2w, kNCatnip_2w, kSTRubcatnip2_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen33_desc_2w[] = { // Boxroom - {kVLook_2w, 0, kSTS33look_2w, true, 0, 0}, + {kVLook_2w, 0, kSTS33look_2w, true, 0, 0}, {kVLook_2w, kNDoor_2w, kSTLookboxdoor_2w, false, 0, 0}, {kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, 0, 0}, {kVRead_2w, kNPaper_2w, kSTReadpaper_2w, false, 0, 29}, @@ -2920,27 +2920,27 @@ background_t screen33_desc_2w[] = { // Boxroom {kVPush_2w, kNKey_2w, kSTMorespecific_2w, false, 0, 0}, {kVMakeUseOf_2w, kNPencil_2w, kSTUsePencil_2w, false, 0, 0}, {kVScribble_2w, kNPencil_2w, kSTDoCrossword_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen34_desc_2w[] = { // hall3 - {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookhall_2w, true, 0, 0}, {kVLook_2w, kNMirror_2w, kSTLookMirror_2w, false, 0, 0}, {kVTake_2w, kNMirror_2w, kSTNouse_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen35_desc_2w[] = { // Organ - {kVLook_2w, 0, kSTS35look_2w, true, DONT_CARE, 0}, + {kVLook_2w, 0, kSTS35look_2w, true, DONT_CARE, 0}, {kVLook_2w, kNOrgan_2w, kSTLookOrgan_2w, false, DONT_CARE, 0}, {kVPlay_2w, kNOrgan_2w, kSTPlayorgan_2w, false, DONT_CARE, 0}, - {kVListen_2w, 0, kSTHearorgan_2w, false, 0, 0}, - {kVListen_2w, 0, kSTHearlaugh_2w, false, 1, 0}, - {0, 0, 0, false, 0, 0} + {kVListen_2w, 0, kSTHearorgan_2w, false, 0, 0}, + {kVListen_2w, 0, kSTHearlaugh_2w, false, 1, 0}, + {0, 0, 0, false, 0, 0} }; background_t screen36_desc_2w[] = { // Hestroom - {kVLook_2w, 0, kSTLookhest_2w, true, 0, 0}, + {kVLook_2w, 0, kSTLookhest_2w, true, 0, 0}, {kVTake_2w, kNBook_2w, kSTS36book_2w, false, 0, 0}, {kVTake_2w, kNBookcase_2w, kSTS36book_2w, false, 0, 0}, {kVRead_2w, kNBook_2w, kSTS36book_2w, false, 0, 0}, @@ -2948,23 +2948,23 @@ background_t screen36_desc_2w[] = { // Hestroom {kVLook_2w, kNTable_2w, kSTS36table_2w, false, 0, 0}, {kVTalk_2w, kNHester_2w, kSTTalkhester_2w, false, 0, 0}, {kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen37_desc_2w[] = { // Retupmoc // Screen states: 0: default, 1: Got screwdriver - {kVLook_2w, 0, kSTS37look_2w, true, DONT_CARE, 0}, + {kVLook_2w, 0, kSTS37look_2w, true, DONT_CARE, 0}, {kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0}, {kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0}, {kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0}, {kVTalk_2w, kNDoctor_2w, kSTComeHere_2w, false, 0, 0}, {kVTalk_2w, kNDoctor_2w, kSTPleasego_2w, false, 1, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen38_desc_2w[] = { // hall1 {kVLook_2w, 0, kSTS38look_2w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; // Array of ptrs to object_list_t @@ -2987,138 +2987,138 @@ background_t catchall_3w[] = { // Generally applicable phrases {kVNaughty_3w, kNPenny_3w, kSTHeadache_3w, false, DONT_CARE, 0}, {kVInto_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0}, {kVOutof_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0}, - {kVJump_3w, 0, kSTSjump_3w, false, DONT_CARE, 0}, - {kVGo_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0}, - {kVInto_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0}, - {kVClimb_3w, 0, kSTSclimb_3w, false, DONT_CARE, 0}, - {kVShout_3w, 0, kSTNothing_3w, false, DONT_CARE, 0}, - {kVTalk_3w, 0, kSTStalk_3w, false, DONT_CARE, 0}, - {kVSwitch_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0}, - {kVUse_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0}, - {kVThrowit_3w, 0, kSTNopurps_3w, false, DONT_CARE, 0}, - {kVRude_3w, 0, kSTSrude_3w, false, DONT_CARE, 0}, - {kVAttack_3w, 0, kSTSattack_3w, false, DONT_CARE, 0}, - {kVBreak_3w, 0, kSTSbreak_3w, false, DONT_CARE, 0}, - {kVListen_3w, 0, kSTQuiet_3w, false, DONT_CARE, 0}, - {kVSmell_3w, 0, kSTAroma_3w, false, DONT_CARE, 0}, - {kVQuery_3w, 0, kSTNoidea_3w, false, DONT_CARE, 0}, + {kVJump_3w, 0, kSTSjump_3w, false, DONT_CARE, 0}, + {kVGo_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0}, + {kVInto_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0}, + {kVClimb_3w, 0, kSTSclimb_3w, false, DONT_CARE, 0}, + {kVShout_3w, 0, kSTNothing_3w, false, DONT_CARE, 0}, + {kVTalk_3w, 0, kSTStalk_3w, false, DONT_CARE, 0}, + {kVSwitch_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0}, + {kVUse_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0}, + {kVThrowit_3w, 0, kSTNopurps_3w, false, DONT_CARE, 0}, + {kVRude_3w, 0, kSTSrude_3w, false, DONT_CARE, 0}, + {kVAttack_3w, 0, kSTSattack_3w, false, DONT_CARE, 0}, + {kVBreak_3w, 0, kSTSbreak_3w, false, DONT_CARE, 0}, + {kVListen_3w, 0, kSTQuiet_3w, false, DONT_CARE, 0}, + {kVSmell_3w, 0, kSTAroma_3w, false, DONT_CARE, 0}, + {kVQuery_3w, 0, kSTNoidea_3w, false, DONT_CARE, 0}, {kVLook_3w, kNSky_3w, kSTFalling_3w, false, DONT_CARE, 0}, {kVLook_3w, kNWall_3w, kSTDull_3w, false, DONT_CARE, 0}, {kVLook_3w, kNGround_3w, kSTDull_3w, false, DONT_CARE, 0}, - {kVHelp_3w, 0, kSTShelp_3w, false, DONT_CARE, 0}, - {kVMagic_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0}, - {kVWish_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0}, - {kVDig_3w, 0, kSTSdig_3w, false, DONT_CARE, 0}, - {kVNaughty_3w, 0, kSTSnaughty_3w, false, DONT_CARE, 0}, - {kVKnock_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0}, + {kVHelp_3w, 0, kSTShelp_3w, false, DONT_CARE, 0}, + {kVMagic_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0}, + {kVWish_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0}, + {kVDig_3w, 0, kSTSdig_3w, false, DONT_CARE, 0}, + {kVNaughty_3w, 0, kSTSnaughty_3w, false, DONT_CARE, 0}, + {kVKnock_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0}, {kVOpen_3w, kNDoor_3w, kSTWontopen_3w, false, DONT_CARE, 0}, {kVUnlock_3w, kNDoor_3w, kSTCantunlock_3w, false, DONT_CARE, 0}, {kVLook_3w, kNDoor_3w, kSTDull_3w, false, DONT_CARE, 0}, - {kVHello_3w, 0, kSTHi_3w, false, DONT_CARE, 0}, - {kVGive_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0}, - {kVShout_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0}, - {kVUndress_3w, 0, kSTSundress_3w, false, DONT_CARE, 0}, - {kVSit_3w, 0, kSTStired_3w, false, DONT_CARE, 0}, - {kVFeed_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0}, + {kVHello_3w, 0, kSTHi_3w, false, DONT_CARE, 0}, + {kVGive_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0}, + {kVShout_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0}, + {kVUndress_3w, 0, kSTSundress_3w, false, DONT_CARE, 0}, + {kVSit_3w, 0, kSTStired_3w, false, DONT_CARE, 0}, + {kVFeed_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0}, {kVTake_3w, kNVine_3w, kSTNopurps_3w, false, DONT_CARE, 0}, {kVClimb_3w, kNJungle_3w, kSTNopurps_3w, false, DONT_CARE, 0}, {kVLook_3w, kNJungle_3w, kSTLookjungle_3w, false, DONT_CARE, 0}, {kVPut_3w, kNFire_3w, kSTNopurps_3w, false, DONT_CARE, 0}, - {kVSwim_3w, 0, kSTCantswim_3w, false, DONT_CARE, 0}, + {kVSwim_3w, 0, kSTCantswim_3w, false, DONT_CARE, 0}, {kVTake_3w, kNMouse_3w, kSTCantcatch_3w, false, DONT_CARE, 0}, {kVLook_3w, kNMouse_3w, kSTNospecial_3w, false, DONT_CARE, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t crash_desc_3w[] = { // At the crash site - {kVLook_3w, 0, kSTLookcrash_3w, false, 0, 0}, + {kVLook_3w, 0, kSTLookcrash_3w, false, 0, 0}, {kVRepair_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0}, {kVFly_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0}, - {kVInto_3w, 0, kSTMorespecific_3w, true , 0, 0}, + {kVInto_3w, 0, kSTMorespecific_3w, true , 0, 0}, {kVOpen_3w, kNDoor_3w, kSTOpenplanedoor_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t plane_desc_3w[] = { // Inside the plane {kVLook_3w, 0, kSTLookplane_3w, true , 0, 0}, {kVSearch_3w, 0, kSTSaylook_3w, false, 0, 0}, {kVInto_3w, 0, kSTYouarein_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t web_desc_3w[] = { // At the spider's web - {kVLook_3w, 0, kSTLookweb_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookweb_3w, true, 0, 0}, {kVTake_3w, kNNative_3w, kSTTakegirl_3w, false, 0, 0}, {kVLook_3w, kNWeb_3w, kSTLookatweb_3w, false, 0, 0}, {kVTake_3w, kNPenny_3w, kSTTakepenny_3w, false, 0, 0}, {kVTalk_3w, kNPenny_3w, kSTTalkpenny_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t wfall_desc_3w[] = { // Waterfall and stream - {kVLook_3w, 0, kSTLookwfall_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookwfall_3w, true, 0, 0}, {kVLook_3w, kNWater_3w, kSTLookwfall_3w, false, 0, 0}, {kVCross_3w, kNWater_3w, kSTCantcross_3w, false, 0, 0}, - {kVListen_3w, 0, kSTListenfall_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {kVListen_3w, 0, kSTListenfall_3w, false, 0, 0}, + {0, 0, 0, false, 0, 0} }; background_t wfall_b_desc_3w[] = { // Same as above but no water - {kVLook_3w, 0, kSTLookwfall_b_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookwfall_b_3w, true, 0, 0}, {kVLook_3w, kNWater_3w, kSTLookwfall_b_3w, false, 0, 0}, {kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t wbase_desc_3w[] = { // Base of waterfall - {kVLook_3w, 0, kSTLookwbase_3w, true , 0, 0}, + {kVLook_3w, 0, kSTLookwbase_3w, true , 0, 0}, {kVLook_3w, kNWater_3w, kSTLookwbase_3w, false, 0, 0}, {kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t path_ul_desc_3w[] = { // Path at left of spider's web {kVLook_3w, 0, kSTLookpath_ul_3w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t bridge_desc_3w[] = { // At the bridge - {kVLook_3w, 0, kSTLookbridge1_3w, true, 0, 0}, - {kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0}, + {kVLook_3w, 0, kSTLookbridge1_3w, true, 0, 0}, + {kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0}, {kVTake_3w, kNVine_3w, kSTGetbridgevines_3w, false, 0, 0}, {kVTie_3w, kNThem_3w, kSTMorespecific_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t bridge2_desc_3w[] = { // At the bridge {kVLook_3w, 0, kSTLookbridge2_3w, true, 0, 0}, {kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t stream_desc_3w[] = { // stream with vines crossing {kVLook_3w, 0, kSTLookstream1_3w, true, 0, 0}, {kVSwing_3w, 0, kSTMorespecific_3w, false, 0, 0}, {kVCross_3w, 0, kSTStep1_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t stream2_desc_3w[] = { // Stream with elephant sitting in it - {kVLook_3w, 0, kSTLookstream2_3w, true, 0, 0}, - {kVSwing_3w, 0, kSTCantswing_3w, false, 0, 0}, + {kVLook_3w, 0, kSTLookstream2_3w, true, 0, 0}, + {kVSwing_3w, 0, kSTCantswing_3w, false, 0, 0}, {kVLook_3w, kNElephant_3w, kSTLookele2_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t village_desc_3w[] = { // Long shot of village - {kVLook_3w, 0, kSTLookvillage_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookvillage_3w, true, 0, 0}, {kVTake_3w, kNFood_3w, kSTTakething_3w, false, 0, 0}, {kVLook_3w, kNFood_3w, kSTTakething_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t hut_out_desc_3w[] = { // Outside witch doctor's hut - {kVLook_3w, 0, kSTLookhut_out_3w, false, 0, 0}, + {kVLook_3w, 0, kSTLookhut_out_3w, false, 0, 0}, {kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, 0, 0}, {kVTake_3w, kNDocbits_3w, kSTTakedocbits_3w, false, 0, 0}, {kVLook_3w, kNFire_3w, kSTLookdocbits_3w, false, 0, 0}, @@ -3130,15 +3130,15 @@ background_t hut_out_desc_3w[] = { // Outside witch doctor's hut {kVSearch_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0}, {kVLook_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0}, {kVSearch_3w, kNHut_3w, kSTLookinhut_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t hut_in_desc_3w[] = { // Inside hut // States: 0 imprisoned, 1 doctor incapacitated - {kVLook_3w, 0, kSTLookhut_in_3w, true, 0, 0}, - {kVLook_3w, 0, kSTLookhut_in2_3w, true, 1, 0}, + {kVLook_3w, 0, kSTLookhut_in_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookhut_in2_3w, true, 1, 0}, {kVLook_3w, kNDoctor_3w, kSTLookhut_in2_3w, false, 1, 0}, - {kVTake_3w, 0, kSTTakeincage_3w, false, 0, 0}, + {kVTake_3w, 0, kSTTakeincage_3w, false, 0, 0}, {kVTake_3w, kNDoctor_3w, kSTTakedoctor0_3w, false, 0, 0}, {kVTake_3w, kNDoctor_3w, kSTTakedoctor1_3w, false, 1, 0}, {kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, DONT_CARE, 0}, @@ -3156,7 +3156,7 @@ background_t hut_in_desc_3w[] = { // Inside hut {kVLook_3w, kNBottles_3w, kSTLookshelfbits2_3w, false, 1, 0}, {kVTake_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0}, {kVDrink_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0}, - {kVSearch_3w, 0, kSTCantlookin_3w, false, 0, 0}, + {kVSearch_3w, 0, kSTCantlookin_3w, false, 0, 0}, {kVInto_3w, kNFire_3w, kSTGetinpot_3w, false, 1, 0}, {kVSearch_3w, kNFire_3w, kSTLookinfire_3w, false, 1, 0}, {kVLook_3w, kNFire_3w, kSTLookfire_3w, false, DONT_CARE, 0}, @@ -3173,35 +3173,35 @@ background_t hut_in_desc_3w[] = { // Inside hut {kVBlow_3w, kNDoctor_3w, kSTMissed_3w, false, DONT_CARE, 0}, {kVUse_3w, kNPipe_3w, kSTMissed_3w, false, DONT_CARE, 0}, {kVClose_3w, kNCdoor_3w, kSTNotclose_3w, false, DONT_CARE, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t garden_desc_3w[] = { // The secret garden - {kVLook_3w, 0, kSTLookgarden_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookgarden_3w, true, 0, 0}, {kVLook_3w, kNOrchid_3w, kSTLookorchid_3w, false, 0, 0}, {kVTake_3w, kNOrchid_3w, kSTTakeorchid_3w, false, 0, 0}, - {kVCross_3w, 0, kSTCrossgarden_3w, false, 0, 0}, + {kVCross_3w, 0, kSTCrossgarden_3w, false, 0, 0}, {kVLook_3w, kNWater_3w, kSTLookgarden_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t clifftop_desc_3w[] = { // Top of cliff path {kVLook_3w, 0, kSTLookclifftop_3w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t oldman_desc_3w[] = { // Old man inside cave {kVLook_3w, 0, kSTLookoldman_3w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t cliff_desc_3w[] = { // Lower cliff path {kVLook_3w, 0, kSTLookcliff_3w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t camp_desc_3w[] = { // Camp scene in village - {kVLook_3w, 0, kSTLookcamp_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookcamp_3w, true, 0, 0}, {kVLook_3w, kNFire_3w, kSTLookhyena_3w, false, 0, 0}, {kVLook_3w, kNPole_3w, kSTLookpole_3w, false, 0, 0}, {kVBehind_3w, kNHut_3w, kSTBehindhut_3w, false, 0, 0},// Must come before look hut @@ -3209,48 +3209,48 @@ background_t camp_desc_3w[] = { // Camp scene in village {kVSearch_3w, kNHut_3w, kSTLookintohut_3w, false, 0, 0}, {kVLook_3w, kNHut_3w, kSTLookhut_3w, false, 0, 0}, {kVLook_3w, kNWindow_3w, kSTLookintohut_3w, false, 0, 0}, - {kVEat_3w, 0, kSTEatroast_3w, false, 0, 0}, + {kVEat_3w, 0, kSTEatroast_3w, false, 0, 0}, {kVTake_3w, kNFood_3w, kSTEatroast_3w, false, 0, 0}, {kVInto_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0}, {kVTake_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0}, {kVTake_3w, kNNative_3w, kSTTakenative_3w, false, 0, 0}, {kVTake_3w, kNPipe_3w, kSTMakeoffer_3w, false, 0, 0}, {kVGive_3w, kNBouillon_3w, kSTNonecarried_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t turn_desc_3w[] = { // Turnaround path - {kVLook_3w, 0, kSTLookturn_3w, true, DONT_CARE, 0}, + {kVLook_3w, 0, kSTLookturn_3w, true, DONT_CARE, 0}, {kVUnder_3w, kNRock_3w, kSTUnderrock_3w, false, 0, 0}, {kVLook_3w, kNRock_3w, kSTLookrock_3w, false, 0, 0}, {kVRide_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0}, {kVClimb_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t slope_desc_3w[] = { // Slope between cliff and stream {kVLook_3w, 0, kSTLookslope_3w, true, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t path_desc_3w[] = { // Path containing elephant // States: 0 Elephant present, 1 - Elephant not present - {kVLook_3w, 0, kSTLookpath2_1_3w, true, 0, 0}, - {kVLook_3w, 0, kSTLookpath2_2_3w, true, 1, 0}, + {kVLook_3w, 0, kSTLookpath2_1_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookpath2_2_3w, true, 1, 0}, {kVRide_3w, kNElephant_3w, kSTRideelephant_3w, false, 0, 0}, {kVTake_3w, kNElephant_3w, kSTGetelephant_3w, false, 0, 0}, {kVShow_3w, kNMouse_3w, kSTShowmouse_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t cave_desc_3w[] = { // Cave mouth - {kVLook_3w, 0, kSTLookcave1_3w, true, 0, 0}, - {kVLook_3w, 0, kSTLookcave2_3w, true, 1, 0}, + {kVLook_3w, 0, kSTLookcave1_3w, true, 0, 0}, + {kVLook_3w, 0, kSTLookcave2_3w, true, 1, 0}, {kVAttack_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0}, {kVBreak_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0}, {kVShoot_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0}, {kVTake_3w, kNGhost_3w, kSTTakeghost_3w, false, 0, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t bgDummy[] = { @@ -3268,208 +3268,208 @@ objectList_t backgroundList_3w[] = { }; background_t catchall_1d[] = { // Generally applicable phrases - {kVJump_1d, 0, kSTnojump_1d, false, 0, 0}, - {kVGo_1d, 0, kSTtrywalk_1d, false, 0, 0}, - {kVEnter_1d, 0, kSTtrywalk_1d, false, 0, 0}, - {kVClimb_1d, 0, kSTnoclimb_1d, false, 0, 0}, - {kVShout_1d, 0, kSTnothing_1d, false, 0, 0}, - {kVTalk_1d, 0, kSTnotalk_1d, false, 0, 0}, - {kVSwitch_1d, 0, kSTnopurps_1d, false, 0, 0}, - {kVThrow_1d, 0, kSTnopurps_1d, false, 0, 0}, + {kVJump_1d, 0, kSTnojump_1d, false, 0, 0}, + {kVGo_1d, 0, kSTtrywalk_1d, false, 0, 0}, + {kVEnter_1d, 0, kSTtrywalk_1d, false, 0, 0}, + {kVClimb_1d, 0, kSTnoclimb_1d, false, 0, 0}, + {kVShout_1d, 0, kSTnothing_1d, false, 0, 0}, + {kVTalk_1d, 0, kSTnotalk_1d, false, 0, 0}, + {kVSwitch_1d, 0, kSTnopurps_1d, false, 0, 0}, + {kVThrow_1d, 0, kSTnopurps_1d, false, 0, 0}, {kVAttack_1d, 0, kSTnoattack_1d, false, 0, 0}, - {kVBreak_1d, 0, kSTnobreak_1d, false, 0, 0}, + {kVBreak_1d, 0, kSTnobreak_1d, false, 0, 0}, {kVListen_1d, 0, kSTnolisten_1d, false, 0, 0}, - {kVSmell_1d, 0, kSTnosmell_1d, false, 0, 0}, - {kVQuery_1d, 0, kSTnoidea_1d, false, 0, 0}, - {kVLook_1d, kNSky_1d, kSTnolook_1d, false, 0, 0}, - {kVLook_1d, kNWall_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNGround_1d, kSTdull_1d, false, 0, 0}, - {kVHelp_1d, 0, kSTnohelp_1d, false, 0, 0}, - {kVMagic_1d, 0, kSTnomagic_1d, false, 0, 0}, - {kVDig_1d, 0, kSTnodig_1d, false, 0, 0}, - {kVRude_1d, 0, kSTnorude_1d, false, 0, 0}, - {kVKnock_1d, 0, kSTnoknock_1d, false, 0, 0}, - {kVTake_1d, kNPicture_1d, kSTnopurps_1d, false, 0, 0}, + {kVSmell_1d, 0, kSTnosmell_1d, false, 0, 0}, + {kVQuery_1d, 0, kSTnoidea_1d, false, 0, 0}, + {kVLook_1d, kNSky_1d, kSTnolook_1d, false, 0, 0}, + {kVLook_1d, kNWall_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNGround_1d, kSTdull_1d, false, 0, 0}, + {kVHelp_1d, 0, kSTnohelp_1d, false, 0, 0}, + {kVMagic_1d, 0, kSTnomagic_1d, false, 0, 0}, + {kVDig_1d, 0, kSTnodig_1d, false, 0, 0}, + {kVRude_1d, 0, kSTnorude_1d, false, 0, 0}, + {kVKnock_1d, 0, kSTnoknock_1d, false, 0, 0}, + {kVTake_1d, kNPicture_1d, kSTnopurps_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen0_desc_1d[] = { // Outside house - {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0}, - {kVLook_1d, kNFence_1d, kSTlooks0fence_1d, false, 0, 0}, - {kVLook_1d, kNHouse_1d, kSTlooks0house_1d, false, 0, 0}, - {kVLook_1d, kNWindow_1d, kSTlooks0window_1d, false, 0, 0}, - {kVLook_1d, kNRoof_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNMoon_1d, kSTlooks0moon_1d, false, 0, 0}, - {kVEat_1d, kNPkin_1d, kSTeats0pkin_1d, false, 0, 0}, + {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0}, + {kVLook_1d, kNFence_1d, kSTlooks0fence_1d, false, 0, 0}, + {kVLook_1d, kNHouse_1d, kSTlooks0house_1d, false, 0, 0}, + {kVLook_1d, kNWindow_1d, kSTlooks0window_1d, false, 0, 0}, + {kVLook_1d, kNRoof_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNMoon_1d, kSTlooks0moon_1d, false, 0, 0}, + {kVEat_1d, kNPkin_1d, kSTeats0pkin_1d, false, 0, 0}, {kVUnder_1d, kNCarpet_1d, kSTunders0carpet_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks0_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks0_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen1_desc_1d[] = { // Hall - {kVLook_1d, kNBat_1d, kSTlooks1bat_1d, false, 0, 0}, + {kVLook_1d, kNBat_1d, kSTlooks1bat_1d, false, 0, 0}, {kVLook_1d, kNPicture_1d, kSTlooks1picture_1d, false, 0, 0}, - {kVLook_1d, kNTable_1d, kSTlooks1table_1d, false, 0, 0}, - {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTlooks1light_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks1_1d, false, 0, 0}, - {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, + {kVLook_1d, kNTable_1d, kSTlooks1table_1d, false, 0, 0}, + {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTlooks1light_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks1_1d, false, 0, 0}, + {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen2_desc_1d[] = { // Bedroom 1 - {kVLook_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0}, - {kVUnder_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0}, - {kVRide_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0}, - {kVInto_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0}, - {kVLook_1d, kNWard_1d, kSTlooks2ward_1d, false, 0, 0}, - {kVLook_1d, kNCupb_1d, kSTlooks2cupb_1d, false, 0, 0}, + {kVLook_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0}, + {kVUnder_1d, kNBed_1d, kSTlooks2bed_1d, false, 0, 0}, + {kVRide_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0}, + {kVInto_1d, kNBed_1d, kSTrides2bed_1d, false, 0, 0}, + {kVLook_1d, kNWard_1d, kSTlooks2ward_1d, false, 0, 0}, + {kVLook_1d, kNCupb_1d, kSTlooks2cupb_1d, false, 0, 0}, {kVLook_1d, kNWindow_1d, kSTlooks2window_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNFace_1d, kSTlooks2face_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks2_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNFace_1d, kSTlooks2face_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks2_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen3_desc_1d[] = { // Dining room - {kVLook_1d, kNTable_1d, kSTlooks3table_1d, false, 0, 0}, + {kVLook_1d, kNTable_1d, kSTlooks3table_1d, false, 0, 0}, {kVLook_1d, kNButler_1d, kSTlooks3butler_1d, false, 0, 0}, - {kVLook_1d, kNPlant_1d, kSTlooks3plant_1d, false, 0, 0}, - {kVLook_1d, kNPicture_1d, kSTlooks3witch_1d, false, 0, 0}, - {kVLook_1d, kNWitch_1d, kSTlooks3witch_1d, false, 0, 0}, + {kVLook_1d, kNPlant_1d, kSTlooks3plant_1d, false, 0, 0}, + {kVLook_1d, kNPicture_1d, kSTlooks3witch_1d, false, 0, 0}, + {kVLook_1d, kNWitch_1d, kSTlooks3witch_1d, false, 0, 0}, {kVLook_1d, kNWindow_1d, kSTlooks3window_1d, false, 0, 0}, - {kVLook_1d, kNFood_1d, kSTlooks3food_1d, false, 0, 0}, - {kVLook_1d, kNMan_1d, kSTlooks3man_1d, false, 0, 0}, - {kVLook_1d, kNCupb_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNWoman_1d, kSTlooks3woman_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks3_1d, false, 0, 0}, - {kVSit_1d, 0, kSTsits3_1d, false, 0, 0}, - {kVTake_1d, kNFood_1d, kSTtakes3food_1d, false, 0, 0}, - {kVEat_1d, 0, kSTtakes3food_1d, false, 0, 0}, - {kVTalk_1d, kNMan_1d, kSTtalks3man_1d, false, 0, 0}, - {kVTalk_1d, kNWoman_1d, kSTtalks3woman_1d, false, 0, 0}, + {kVLook_1d, kNFood_1d, kSTlooks3food_1d, false, 0, 0}, + {kVLook_1d, kNMan_1d, kSTlooks3man_1d, false, 0, 0}, + {kVLook_1d, kNCupb_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNWoman_1d, kSTlooks3woman_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks3_1d, false, 0, 0}, + {kVSit_1d, 0, kSTsits3_1d, false, 0, 0}, + {kVTake_1d, kNFood_1d, kSTtakes3food_1d, false, 0, 0}, + {kVEat_1d, 0, kSTtakes3food_1d, false, 0, 0}, + {kVTalk_1d, kNMan_1d, kSTtalks3man_1d, false, 0, 0}, + {kVTalk_1d, kNWoman_1d, kSTtalks3woman_1d, false, 0, 0}, {kVTalk_1d, kNButler_1d, kSTtalkS3butler_1d, false, 0, 0}, - {kVKiss_1d, 0, kSTkisss3_1d, false, 0, 0}, - {kVListen_1d, 0, kSTlistens3_1d, false, 0, 0}, - {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0}, + {kVKiss_1d, 0, kSTkisss3_1d, false, 0, 0}, + {kVListen_1d, 0, kSTlistens3_1d, false, 0, 0}, + {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen4_desc_1d[] = { // Bathroom {kVLook_1d, kNWindow_1d, kSTlooks2window_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, {kVLook_1d, kNMirror_1d, kSTlooks4mirror_1d, false, 0, 0}, {kVLook_1d, kNToilet_1d, kSTlooks4toilet_1d, false, 0, 0}, - {kVLook_1d, kNBath_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNSink_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks4_1d, false, 0, 0}, - {kVCrap_1d, 0, kSTcraps4_1d, false, 0, 0}, - {kVSit_1d, 0, kSTsits4_1d, false, 0, 0}, - {kVWash_1d, kNHands_1d, kSTwashs4hands_1d, false, 0, 0}, + {kVLook_1d, kNBath_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNSink_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks4_1d, false, 0, 0}, + {kVCrap_1d, 0, kSTcraps4_1d, false, 0, 0}, + {kVSit_1d, 0, kSTsits4_1d, false, 0, 0}, + {kVWash_1d, kNHands_1d, kSTwashs4hands_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen5_desc_1d[] = { // Kitchen - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNUnits_1d, kSTlooks5units_1d, false, 0, 0}, - {kVOpen_1d, kNUnits_1d, kSTempty_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNUnits_1d, kSTlooks5units_1d, false, 0, 0}, + {kVOpen_1d, kNUnits_1d, kSTempty_1d, false, 0, 0}, {kVLook_1d, kNWindow_1d, kSTlooks5window_1d, false, 0, 0}, - {kVLook_1d, kNBroom_1d, kSTlooks5broom_1d, false, 0, 0}, - {kVTake_1d, kNBroom_1d, kSTtakes5broom_1d, false, 0, 0}, - {kVRide_1d, kNBroom_1d, kSTrides5broom_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks5_1d, false, 0, 0}, - {kVSweep_1d, 0, kSTsweeps5_1d, false, 0, 0}, - {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, + {kVLook_1d, kNBroom_1d, kSTlooks5broom_1d, false, 0, 0}, + {kVTake_1d, kNBroom_1d, kSTtakes5broom_1d, false, 0, 0}, + {kVRide_1d, kNBroom_1d, kSTrides5broom_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks5_1d, false, 0, 0}, + {kVSweep_1d, 0, kSTsweeps5_1d, false, 0, 0}, + {kVListen_1d, 0, kSTlistens1_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen6_desc_1d[] = { // Garden - {kVLook_1d, kNShed_1d, kSTlooks6sched_1d, false, 0, 0}, - {kVLook_1d, kNMoon_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0}, - {kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d, false, 0, 0}, + {kVLook_1d, kNShed_1d, kSTlooks6sched_1d, false, 0, 0}, + {kVLook_1d, kNMoon_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNTree_1d, kSTlooks0tree_1d, false, 0, 0}, + {kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d, false, 0, 0}, {kVLook_1d, kNGardenbits_1d, kSTlooks6gardenbits_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks6_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks6_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen7_desc_1d[] = { // Store room - {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, - {kVUnbolt_1d, kNTrap_1d, kSTunbolts7trap_1d, false, 0, 0}, + {kVLook_1d, kNCarpet_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVUnbolt_1d, kNTrap_1d, kSTunbolts7trap_1d, false, 0, 0}, {kVLook_1d, kNMousehole_1d, kSTlooks7mousehole_1d, false, 0, 0}, {kVTake_1d, kNDroppings_1d, kSTtakes7droppings_1d, false, 0, 0}, - {kVGive_1d, kNChop_1d, kSTchop1_1d, false, 0, 0}, - {kVFeed_1d, kNDog_1d, kSTchop1_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks7_1d, false, 0, 0}, + {kVGive_1d, kNChop_1d, kSTchop1_1d, false, 0, 0}, + {kVFeed_1d, kNDog_1d, kSTchop1_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks7_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen8_desc_1d[] = { // Basement - {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, - {kVLook_1d, kNDoor_1d, kSTlooks8door_1d, false, 0, 0}, - {kVOil_1d, kNDoor_1d, kSToils8door_1d, false, 0, 0}, - {kVPush_1d, kNDoor_1d, kSTpushs8door_1d, false, 0, 0}, - {kVLook_1d, kNRock_1d, kSTlooks8rock_1d, false, 0, 0}, - {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, - {kVAttack_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0}, - {kVBreak_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0}, - {kVOpen_1d, kNDoor_1d, kSTopens8door_1d, false, 0, 0}, - {kVUnlock_1d, kNDoor_1d, kSTunlocks8door_1d, false, 0, 0}, - {kVKnock_1d, kNDoor_1d, kSTknocks8door_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTdull_1d, false, 0, 0}, + {kVLook_1d, kNDoor_1d, kSTlooks8door_1d, false, 0, 0}, + {kVOil_1d, kNDoor_1d, kSToils8door_1d, false, 0, 0}, + {kVPush_1d, kNDoor_1d, kSTpushs8door_1d, false, 0, 0}, + {kVLook_1d, kNRock_1d, kSTlooks8rock_1d, false, 0, 0}, + {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, + {kVAttack_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0}, + {kVBreak_1d, kNDoor_1d, kSTbreaks8door_1d, false, 0, 0}, + {kVOpen_1d, kNDoor_1d, kSTopens8door_1d, false, 0, 0}, + {kVUnlock_1d, kNDoor_1d, kSTunlocks8door_1d, false, 0, 0}, + {kVKnock_1d, kNDoor_1d, kSTknocks8door_1d, false, 0, 0}, {kVTalk_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0}, {kVShout_1d, kNPenelope_1d, kSTtalks8penelope_1d, false, 0, 0}, - {kVListen_1d, 0, kSTlistens8_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks8_1d, false, 0, 0}, + {kVListen_1d, 0, kSTlistens8_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks8_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen9_desc_1d[] = { // Bat cave - {kVLook_1d, 0, kSTlooks9_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks9_1d, false, 0, 0}, {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, - {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, + {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen10_desc_1d[] = { // Mummy room - {kVLook_1d, 0, kSTlooks10_1d, false, 0, 0}, - {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, - {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks10_1d, false, 0, 0}, + {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, + {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, {kVLook_1d, kNTomb_1d, kSTlooks10tomb_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen11_desc_1d[] = { // Lake room - {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, - {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks11_1d, false, 0, 0}, - {kVLakeverbs_1d, 0, kSTlakeverbss11_1d, false, 0, 0}, - {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0}, - {kVPlug_1d, 0, kSTplugs11_1d, false, 0, 0}, + {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, + {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks11_1d, false, 0, 0}, + {kVLakeverbs_1d, 0, kSTlakeverbss11_1d, false, 0, 0}, + {kVDrink_1d, 0, kSTdrinks3_1d, false, 0, 0}, + {kVPlug_1d, 0, kSTplugs11_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen12_desc_1d[] = { // Dead end - {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, - {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, - {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, - {kVLook_1d, 0, kSTlooks12_1d, false, 0, 0}, + {kVLook_1d, kNRock_1d, kSTlooks9rock_1d, false, 0, 0}, + {kVPush_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVLift_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVMove_1d, kNRock_1d, kSTnowayhose_1d, false, 0, 0}, + {kVUnder_1d, kNRock_1d, kSTnounder_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks12_1d, false, 0, 0}, {kVTalk_1d, kNGuard_1d, kSTtalks12guard_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3483,15 +3483,15 @@ background_t screen14_desc_1d[] = { // The end }; background_t screen15_desc_1d[] = { // Laboratory - {kVLook_1d, 0, kSTlooks15_1d, false, 0, 0}, - {kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d, false, 0, 0}, - {kVTalk_1d, kNProf_1d, kSTtalks15prof_1d, false, 0, 0}, + {kVLook_1d, 0, kSTlooks15_1d, false, 0, 0}, + {kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d, false, 0, 0}, + {kVTalk_1d, kNProf_1d, kSTtalks15prof_1d, false, 0, 0}, {kVLook_1d, kNMachinebits_1d, kSTlooks15machinebits_1d, false, 0, 0}, {kVPush_1d, kNMachinebits_1d, kSTpushs15machinebits_1d, false, 0, 0}, - {kVLook_1d, kNTable_1d, kSTlooks15table_1d, false, 0, 0}, - {kVClose_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0}, - {kVOpen_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0}, - {kVLook_1d, kNLight_1d, kSTlooks15light_1d, false, 0, 0}, + {kVLook_1d, kNTable_1d, kSTlooks15table_1d, false, 0, 0}, + {kVClose_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0}, + {kVOpen_1d, kNDoor_1d, kSTopens15door_1d, false, 0, 0}, + {kVLook_1d, kNLight_1d, kSTlooks15light_1d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3514,46 +3514,46 @@ background_t catchall_2d[] = { // Generally applicable phrases {kVLook_2d, kNPicture_2d, kSTSpicture_2d, false, DONT_CARE, 0}, {kVLook_2d, kNMirror_2d, kSTDull_2d, false, DONT_CARE, 0}, {kVLook_2d, kNTable_2d, kSTNo_on_2d, false, DONT_CARE, 0}, - {kVJump_2d, 0, kSTSjump_2d, false, DONT_CARE, 0}, - {kVGo_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0}, - {kVInto_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0}, - {kVClimb_2d, 0, kSTSclimb_2d, false, DONT_CARE, 0}, - {kVShout_2d, 0, kSTNothing_2d, false, DONT_CARE, 0}, - {kVTalk_2d, 0, kSTStalk_2d, false, DONT_CARE, 0}, - {kVSwitch_2d, 0, kSTMorespecific_2d, false, DONT_CARE, 0}, - {kVThrow_2d, 0, kSTNopurps_2d, false, DONT_CARE, 0}, - {kVAttack_2d, 0, kSTSattack_2d, false, DONT_CARE, 0}, - {kVBreak_2d, 0, kSTSbreak_2d, false, DONT_CARE, 0}, - {kVListen_2d, 0, kSTQuiet_2d, false, DONT_CARE, 0}, - {kVSmell_2d, 0, kSTAroma_2d, false, DONT_CARE, 0}, - {kVQuery_2d, 0, kSTNoidea_2d, false, DONT_CARE, 0}, + {kVJump_2d, 0, kSTSjump_2d, false, DONT_CARE, 0}, + {kVGo_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0}, + {kVInto_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0}, + {kVClimb_2d, 0, kSTSclimb_2d, false, DONT_CARE, 0}, + {kVShout_2d, 0, kSTNothing_2d, false, DONT_CARE, 0}, + {kVTalk_2d, 0, kSTStalk_2d, false, DONT_CARE, 0}, + {kVSwitch_2d, 0, kSTMorespecific_2d, false, DONT_CARE, 0}, + {kVThrow_2d, 0, kSTNopurps_2d, false, DONT_CARE, 0}, + {kVAttack_2d, 0, kSTSattack_2d, false, DONT_CARE, 0}, + {kVBreak_2d, 0, kSTSbreak_2d, false, DONT_CARE, 0}, + {kVListen_2d, 0, kSTQuiet_2d, false, DONT_CARE, 0}, + {kVSmell_2d, 0, kSTAroma_2d, false, DONT_CARE, 0}, + {kVQuery_2d, 0, kSTNoidea_2d, false, DONT_CARE, 0}, {kVLook_2d, kNSky_2d, kSTFalling_2d, false, DONT_CARE, 0}, {kVLook_2d, kNWall_2d, kSTDull_2d, false, DONT_CARE, 0}, {kVLook_2d, kNGround_2d, kSTDull_2d, false, DONT_CARE, 0}, - {kVHelp_2d, 0, kSTShelp_2d, false, DONT_CARE, 0}, - {kVMagic_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0}, - {kVWish_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0}, - {kVDig_2d, 0, kSTSdig_2d, false, DONT_CARE, 0}, - {kVRude_2d, 0, kSTSrude_2d, false, DONT_CARE, 0}, - {kVKnock_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0}, + {kVHelp_2d, 0, kSTShelp_2d, false, DONT_CARE, 0}, + {kVMagic_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0}, + {kVWish_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0}, + {kVDig_2d, 0, kSTSdig_2d, false, DONT_CARE, 0}, + {kVRude_2d, 0, kSTSrude_2d, false, DONT_CARE, 0}, + {kVKnock_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0}, {kVOpen_2d, kNDoor_2d, kSTWontopen_2d, false, DONT_CARE, 0}, {kVUnlock_2d, kNDoor_2d, kSTCantunlock_2d, false, DONT_CARE, 0}, {kVLook_2d, kNDoor_2d, kSTDull_2d, false, DONT_CARE, 0}, {kVLook_2d, kNLight_2d, kSTDull_2d, false, DONT_CARE, 0}, - {kVHello_2d, 0, kSTHi_2d, false, DONT_CARE, 0}, + {kVHello_2d, 0, kSTHi_2d, false, DONT_CARE, 0}, {kVLook_2d, kNFence_2d, kSTLookover_2d, false, DONT_CARE, 0}, {kVLook_2d, kNWall_2d, kSTLookover_2d, false, DONT_CARE, 0}, {kVLook_2d, kNGardenbits_2d, kSTDull_2d, false, DONT_CARE, 0}, - {kVGive_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0}, + {kVGive_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0}, {kVLook_2d, kNTree_2d, kSTDull2_2d, false, DONT_CARE, 0}, - {kVFire_2d, 0, kSTFire2_2d, false, DONT_CARE, 0}, - {kVShout_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0}, - {kVHerring_2d, 0, kSTSherring_2d, false, DONT_CARE, 0}, - {kVUndress_2d, 0, kSTSundress_2d, false, DONT_CARE, 0}, - {kVSit_2d, 0, kSTStired_2d, false, DONT_CARE, 0}, - {kVFeed_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0}, + {kVFire_2d, 0, kSTFire2_2d, false, DONT_CARE, 0}, + {kVShout_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0}, + {kVHerring_2d, 0, kSTSherring_2d, false, DONT_CARE, 0}, + {kVUndress_2d, 0, kSTSundress_2d, false, DONT_CARE, 0}, + {kVSit_2d, 0, kSTStired_2d, false, DONT_CARE, 0}, + {kVFeed_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0}, {kVRub_2d, kNCatnip_2d, kSTRubcatnip1_2d, false, DONT_CARE, 0}, - {0, 0, 0, false, 0, 0} + {0, 0, 0, false, 0, 0} }; background_t screen0_desc_2d[] = { // Outside house @@ -3562,57 +3562,57 @@ background_t screen0_desc_2d[] = { // Outside house }; background_t screen1_desc_2d[] = { // Hall - {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0}, - {kVLook_2d, kNMaid_2d, kSTTmaid_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0}, + {kVLook_2d, kNMaid_2d, kSTTmaid_2d, false, 0, 0}, {kVTalk_2d, kNMaid_2d, kSTChatmaid1_2d, false, 0, 0}, {kVTalk_2d, kNPenny_2d, kSTChatmaid2_2d, false, 0, 0}, {kVKiss_2d, kNMaid_2d, kSTChatmaid3_2d, false, 0, 0}, - {kVRude_2d, kNMaid_2d, kSTRudemaid_2d, false, 0, 0}, + {kVRude_2d, kNMaid_2d, kSTRudemaid_2d, false, 0, 0}, {kVOpen_2d, kNDoor_2d, kSTTmaiddoor_2d, false, 0, 0}, {kVUnlock_2d, kNDoor_2d, kSTTmaiddoor_2d, false, 0, 0}, - {kVLook_2d, kNDoor_2d, kSTSdoor_2d, false, 0, 0}, + {kVLook_2d, kNDoor_2d, kSTSdoor_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen2_desc_2d[] = { // Bed1 - {kVLook_2d, 0, kSTLookbed1_2d, true, DONT_CARE, 0}, + {kVLook_2d, 0, kSTLookbed1_2d, true, DONT_CARE, 0}, {kVLook_2d, kNBed_2d, kSTLookbed_2d, false, DONT_CARE, 0}, - {kVInto_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, - {kVRide_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, - {kVRest_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, - {kVRide_2d, kNPenny_2d, kSTS2bed_2d, false, 0, 0}, - {kVTalk_2d, kNPenny_2d, kSTZzzz_2d, false, 0, 0}, - {kVInto_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, - {kVRide_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, - {kVRest_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, + {kVInto_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, + {kVRide_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, + {kVRest_2d, kNBed_2d, kSTS2bed_2d, false, 0, 0}, + {kVRide_2d, kNPenny_2d, kSTS2bed_2d, false, 0, 0}, + {kVTalk_2d, kNPenny_2d, kSTZzzz_2d, false, 0, 0}, + {kVInto_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, + {kVRide_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, + {kVRest_2d, kNBed_2d, kSTNopurps_2d, false, 1, 0}, {kVUnder_2d, kNBed_2d, kSTSsearch_2d, false, DONT_CARE, 0}, {kVRead_2d, kNBook_2d, kSTNocarry_2d, false, DONT_CARE, 0}, {0, 0, 0, false, 0, 0} }; background_t screen3_desc_2d[] = { // Bed2 - {kVLook_2d, 0, kSTLookbed2_2d, true, 0, 0}, - {kVLook_2d, kNBird_2d, kSTParrot_2d, false, 0, 0}, - {kVLook_2d, kNCage_2d, kSTDull_2d, false, 0, 0}, - {kVLook_2d, kNPencil_2d, kSTDull_2d, false, 0, 0}, - {kVLook_2d, kNPhone_2d, kSTDull_2d, false, 0, 0}, - {kVLook_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0}, - {kVRead_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0}, - {kVLook_2d, kNChair_2d, kSTDull_2d, false, 0, 0}, - {kVTake_2d, kNPencil_2d, kSTNouse_2d, false, 0, 0}, - {kVTake_2d, kNPaper_2d, kSTNouse_2d, false, 0, 0}, - {kVLook_2d, kNHole_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookbed2_2d, true, 0, 0}, + {kVLook_2d, kNBird_2d, kSTParrot_2d, false, 0, 0}, + {kVLook_2d, kNCage_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNPencil_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNPhone_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0}, + {kVRead_2d, kNPaper_2d, kSTBlotter_2d, false, 0, 0}, + {kVLook_2d, kNChair_2d, kSTDull_2d, false, 0, 0}, + {kVTake_2d, kNPencil_2d, kSTNouse_2d, false, 0, 0}, + {kVTake_2d, kNPaper_2d, kSTNouse_2d, false, 0, 0}, + {kVLook_2d, kNHole_2d, kSTDull_2d, false, 0, 0}, {kVLook_2d, kNWall_2d, kSTDumbwaiter_2d, false, 0, 0}, - {kVLook_2d, kNButton_2d, kSTSbutton_2d, false, 0, 0}, - {kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, 0, 0}, - {kVDial_2d, 0, kSTS3phone_2d, false, 0, 4}, + {kVLook_2d, kNButton_2d, kSTSbutton_2d, false, 0, 0}, + {kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, 0, 0}, + {kVDial_2d, 0, kSTS3phone_2d, false, 0, 4}, {kVTake_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4}, {kVUse_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4}, {kVLift_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4}, {kVTalk_2d, kNBird_2d, kSTS3bird_2d, false, 0, 5}, - {kVInto_2d, 0, kSTSinto_2d, true, 0, 0}, - {kVUnder_2d, kNCupb_2d, kSTSsearch_2d, false, 0, 0}, - {kVFeed_2d, kNBird_2d, kSTBirdfull_2d, false, 0, 0}, + {kVInto_2d, 0, kSTSinto_2d, true, 0, 0}, + {kVUnder_2d, kNCupb_2d, kSTSsearch_2d, false, 0, 0}, + {kVFeed_2d, kNBird_2d, kSTBirdfull_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3623,241 +3623,241 @@ background_t screen4_desc_2d[] = { // Keyhole }; background_t screen5_desc_2d[] = { // Bed3 - {kVLook_2d, 0, kSTLookbed3_2d, true, 0, 0}, - {kVBlock_2d, 0, kSTSblock_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookbed3_2d, true, 0, 0}, + {kVBlock_2d, 0, kSTSblock_2d, false, 0, 0}, {kVInto_2d, kNCage_2d, kSTStoobigtofit_2d, false, 0, 0}, - {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, + {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen6_desc_2d[] = { // Kitchen - {kVLook_2d, 0, kSTLookkitchen_2d, true, DONT_CARE, 0}, + {kVLook_2d, 0, kSTLookkitchen_2d, true, DONT_CARE, 0}, {kVLook_2d, kNButton_2d, kSTSbutton_2d, false, DONT_CARE, 0}, {kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, DONT_CARE, 0}, {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, DONT_CARE, 0}, {kVLook_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE, 0}, {kVOpen_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE, 0}, - {kVInto_2d, 0, kSTSinto_2d, true, DONT_CARE, 0}, + {kVInto_2d, 0, kSTSinto_2d, true, DONT_CARE, 0}, {kVOpen_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE, 0}, {kVLook_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE, 0}, - {kVTalk_2d, kNCook_2d, kSTTalkcook_2d, false, 1, 0}, - {kVLook_2d, kNCook_2d, kSTLookcook_2d, false, 1, 0}, - {kVLook_2d, kNKnife_2d, kSTLookknife_2d, false, 1, 0}, - {kVTake_2d, kNKnife_2d, kSTTakeknife_2d, false, 1, 0}, - {kVListen_2d, 0, kSTListenkitchen_2d, false, 1, 0}, + {kVTalk_2d, kNCook_2d, kSTTalkcook_2d, false, 1, 0}, + {kVLook_2d, kNCook_2d, kSTLookcook_2d, false, 1, 0}, + {kVLook_2d, kNKnife_2d, kSTLookknife_2d, false, 1, 0}, + {kVTake_2d, kNKnife_2d, kSTTakeknife_2d, false, 1, 0}, + {kVListen_2d, 0, kSTListenkitchen_2d, false, 1, 0}, {0, 0, 0, false, 0, 0} }; background_t screen7_desc_2d[] = { // Backdoor - {kVLook_2d, 0, kSTLookback_2d, true, 0, 0}, + {kVLook_2d, 0, kSTLookback_2d, true, 0, 0}, {kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen8_desc_2d[] = { // Shed - {kVLook_2d, 0, kSTLookshed_2d, true, 0, 0}, - {kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookshed_2d, true, 0, 0}, + {kVLook_2d, kNWindow_2d, kSTLookwin_2d, false, 0, 0}, {kVLook_2d, kNShed_2d, kSTLookatshed_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen9_desc_2d[] = { // In shed - {kVLook_2d, 0, kSTLookinshed_2d, true, 0, 0}, - {kVLook_2d, kNWall_2d, kSTS9tools1_2d, false, 0, 0}, - {kVLook_2d, kNTools_2d, kSTS9tools1_2d, false, 0, 0}, - {kVTake_2d, kNTools_2d, kSTS9tools2_2d, false, 0, 0}, - {kVLook_2d, kNBroom_2d, kSTDull_2d, false, 0, 0}, - {kVTake_2d, kNBroom_2d, kSTNouse_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookinshed_2d, true, 0, 0}, + {kVLook_2d, kNWall_2d, kSTS9tools1_2d, false, 0, 0}, + {kVLook_2d, kNTools_2d, kSTS9tools1_2d, false, 0, 0}, + {kVTake_2d, kNTools_2d, kSTS9tools2_2d, false, 0, 0}, + {kVLook_2d, kNBroom_2d, kSTDull_2d, false, 0, 0}, + {kVTake_2d, kNBroom_2d, kSTNouse_2d, false, 0, 0}, {kVLook_2d, kNTable_2d, kSTSomebuttons_2d, false, 0, 0}, - {kVKiss_2d, kNGardner_2d, kSTMore_2d, false, 0, 0}, - {kVRude_2d, kNGardner_2d, kSTRudeshed_2d, false, 0, 0}, - {kVTalk_2d, kNGardner_2d, kSTIgnore_2d, false, 0, 0}, - {kVClose_2d, kNDoor_2d, kSTShedclose_2d, false, 0, 0}, + {kVKiss_2d, kNGardner_2d, kSTMore_2d, false, 0, 0}, + {kVRude_2d, kNGardner_2d, kSTRudeshed_2d, false, 0, 0}, + {kVTalk_2d, kNGardner_2d, kSTIgnore_2d, false, 0, 0}, + {kVClose_2d, kNDoor_2d, kSTShedclose_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen10_desc_2d[] = { // Venus fly traps - {kVLook_2d, 0, kSTLookvenus_2d, true, 0, 0}, + {kVLook_2d, 0, kSTLookvenus_2d, true, 0, 0}, {kVTake_2d, kNMirror_2d, kSTNotmirror_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen11_desc_2d[] = { // Gates kVOpen_2d, - {kVLook_2d, 0, kSTS11look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS11look_2d, true, 0, 0}, {kVClose_2d, kNDoor_2d, kSTNopurps_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen12_desc_2d[] = { // Gates closed - {kVLook_2d, 0, kSTS12look_2d, true, 0, 0}, - {kVOpen_2d, kNDoor_2d, kSTGates1_2d, false, 0, 0}, - {kVBreak_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0}, - {kVAttack_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0}, - {kVUnlock_2d, kNDoor_2d, kSTGates3_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS12look_2d, true, 0, 0}, + {kVOpen_2d, kNDoor_2d, kSTGates1_2d, false, 0, 0}, + {kVBreak_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0}, + {kVAttack_2d, kNDoor_2d, kSTGates2_2d, false, 0, 0}, + {kVUnlock_2d, kNDoor_2d, kSTGates3_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen13_desc_2d[] = { // Stream - {kVLook_2d, 0, kSTS13look_2d, true, 0, 0}, - {kVLook_2d, kNBridge_2d, kSTNospecial_2d, false, 0, 0}, - {kVUnder_2d, kNBridge_2d, kSTSsearch_2d, false, 0, 0}, - {kVLook_2d, kNWater_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS13look_2d, true, 0, 0}, + {kVLook_2d, kNBridge_2d, kSTNospecial_2d, false, 0, 0}, + {kVUnder_2d, kNBridge_2d, kSTSsearch_2d, false, 0, 0}, + {kVLook_2d, kNWater_2d, kSTDull_2d, false, 0, 0}, {kVThrow_2d, kNMatches_2d, kSTThrowmatch_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen14_desc_2d[] = { // Zapper - {kVLook_2d, 0, kSTS14look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS14look_2d, true, 0, 0}, {kVSwitch_2d, kNZapper_2d, kSTNoswitch_2d, false, 0, 0}, {kVWind_2d, kNZapper_2d, kSTNoswitch_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen15_desc_2d[] = { // Mushroom - {kVLook_2d, 0, kSTS15look_2d, true, 0, 0}, - {kVTalk_2d, kNMan_2d, kSTNoreply_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS15look_2d, true, 0, 0}, + {kVTalk_2d, kNMan_2d, kSTNoreply_2d, false, 0, 0}, {kVLook_2d, kNWand_2d, kSTS15wand1_2d, false, 0, 0}, {kVTake_2d, kNWand_2d, kSTS15wand2_2d, false, 0, 0}, - {kVSearch_2d, kNMan_2d, kSTSsearch_2d, false, 0, 0}, + {kVSearch_2d, kNMan_2d, kSTSsearch_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen16_desc_2d[] = { // Well - {kVLook_2d, 0, kSTS16look_2d, true, 0, 0}, - {kVClimb_2d, 0, kSTTryrope_2d, false, 0, 0}, - {kVGo_2d, kNWell_2d, kSTTryrope_2d, false, 0, 0}, - {kVWind_2d, kNRope_2d, kSTWindwell_2d, false, 0, 0}, - {kVTie_2d, kNRope_2d, kSTNopurps_2d, false, 0, 0}, - {kVTake_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, - {kVLook_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, - {kVWind_2d, kNBucket_2d, kSTWindwell_2d, false, 0, 0}, - {kVTake_2d, kNWater_2d, kSTNosee_2d, false, 0, 0}, - {kVWind_2d, kNHandle_2d, kSTWindwell_2d, false, 0, 0}, - {kVInto_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, - {kVInto_2d, kNWell_2d, kSTIntowell_2d, false, 0, 0}, - {kVWish_2d, 0, kSTGetonwithit_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS16look_2d, true, 0, 0}, + {kVClimb_2d, 0, kSTTryrope_2d, false, 0, 0}, + {kVGo_2d, kNWell_2d, kSTTryrope_2d, false, 0, 0}, + {kVWind_2d, kNRope_2d, kSTWindwell_2d, false, 0, 0}, + {kVTie_2d, kNRope_2d, kSTNopurps_2d, false, 0, 0}, + {kVTake_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, + {kVLook_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, + {kVWind_2d, kNBucket_2d, kSTWindwell_2d, false, 0, 0}, + {kVTake_2d, kNWater_2d, kSTNosee_2d, false, 0, 0}, + {kVWind_2d, kNHandle_2d, kSTWindwell_2d, false, 0, 0}, + {kVInto_2d, kNBucket_2d, kSTNosee_2d, false, 0, 0}, + {kVInto_2d, kNWell_2d, kSTIntowell_2d, false, 0, 0}, + {kVWish_2d, 0, kSTGetonwithit_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen17_desc_2d[] = { // Snakepit - {kVLook_2d, 0, kSTS17look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS17look_2d, true, 0, 0}, {kVAttack_2d, kNSnake_2d, kSTS17kill_2d, false, 0, 0}, {kVBreak_2d, kNSnake_2d, kSTS17kill_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen18_desc_2d[] = { // Phonebox - {kVLook_2d, 0, kSTS18look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS18look_2d, true, 0, 0}, {kVLook_2d, kNPhone_2d, kSTS18look_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen19_desc_2d[] = { // Street - {kVLook_2d, 0, kSTS19look_2d, true, 0, 0}, - {kVLook_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0}, - {kVRead_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0}, - {kVLook_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0}, - {kVRead_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS19look_2d, true, 0, 0}, + {kVLook_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0}, + {kVRead_2d, kNWall_2d, kSTSgraf_2d, false, 0, 0}, + {kVLook_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0}, + {kVRead_2d, kNGraf_2d, kSTSgraf_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen20_desc_2d[] = { // Kennel - {kVLook_2d, 0, kSTS20look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS20look_2d, true, 0, 0}, {kVLook_2d, kNWindow_2d, kSTMorespecific_2d, false, 0, 0}, - {kVThrow_2d, kNStick_2d, kSTDonthaveone_2d, false, 0, 0}, - {kVStroke_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0}, - {kVTalk_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0}, - {kVInto_2d, 0, kSTStoobigtofit_2d, false, 0, 0}, + {kVThrow_2d, kNStick_2d, kSTDonthaveone_2d, false, 0, 0}, + {kVStroke_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0}, + {kVTalk_2d, kNDog_2d, kSTStrokedog_2d, false, 0, 0}, + {kVInto_2d, 0, kSTStoobigtofit_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen21_desc_2d[] = { // Rockroom - {kVLook_2d, 0, kSTS21look_2d, true, 0, 0}, - {kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTNounder_2d, false, 0, 0}, - {kVMove_2d, kNRock_2d, kSTTooheavy_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS21look_2d, true, 0, 0}, + {kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTNounder_2d, false, 0, 0}, + {kVMove_2d, kNRock_2d, kSTTooheavy_2d, false, 0, 0}, {kVLift_2d, kNRock_2d, kSTNowayhose_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, {kVTake_2d, kNRock_2d, kSTNowayhose_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen22_desc_2d[] = { // Rockgone - {kVLook_2d, 0, kSTS22look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS22look_2d, true, 0, 0}, {kVClimb_2d, kNRope_2d, kSTNotclose_2d, false, 0, 0}, - {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, - {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, + {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen23_desc_2d[] = { // Threeway - {kVLook_2d, 0, kSTS23look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS23look_2d, true, 0, 0}, {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen24_desc_2d[] = { // Lampcave - {kVLook_2d, 0, kSTS24look_2d, true, 0, 0}, - {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS24look_2d, true, 0, 0}, + {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, {kVLook_2d, kNRock_2d, kSTNospecial_2d, false, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, - {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, + {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen25_desc_2d[] = { // Chasm - {kVLook_2d, 0, kSTS25look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS25look_2d, true, 0, 0}, {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, - {kVJump_2d, 0, kSTSnojump_2d, false, 0, 0}, + {kVJump_2d, 0, kSTSnojump_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen26_desc_2d[] = { // Passage - {kVLook_2d, 0, kSTS26look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS26look_2d, true, 0, 0}, {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, {kVTake_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen27_desc_2d[] = { // genie - {kVLook_2d, 0, kSTS27look_2d, true, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, - {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, - {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, - {kVLook_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, - {kVOpen_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, - {kVUnscrew_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, - {kVUnlock_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, - {kVPush_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS27look_2d, true, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, + {kVLift_2d, kNRock_2d, kSTSsearch_2d, false, 0, 0}, + {kVLook_2d, kNRock_2d, kSTDull_2d, false, 0, 0}, + {kVLook_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, + {kVOpen_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, + {kVUnscrew_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, + {kVUnlock_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, + {kVPush_2d, kNTrap_2d, kSTBudge_2d, false, 0, 0}, {kVTalk_2d, kNGenie_2d, kSTTalkgenie_2d, false, 0, 0}, - {kVRude_2d, kNGenie_2d, kSTRudeshed_2d, false, 0, 0}, - {kVKiss_2d, kNGenie_2d, kSTRudeshed_2d, false, 0, 0}, - {kVGive_2d, kNBanana_2d, kSTNobanana_2d, false, 0, 0}, - {kVClimb_2d, kNStairs_2d, kSTTrywalk_2d, false, 0, 0}, + {kVRude_2d, kNGenie_2d, kSTRudeshed_2d, false, 0, 0}, + {kVKiss_2d, kNGenie_2d, kSTRudeshed_2d, false, 0, 0}, + {kVGive_2d, kNBanana_2d, kSTNobanana_2d, false, 0, 0}, + {kVClimb_2d, kNStairs_2d, kSTTrywalk_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen28_desc_2d[] = { // traproom - {kVLook_2d, 0, kSTS28look_2d, true, 0, 0}, - {kVBreak_2d, kNSafe_2d, kSTNowayhose_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS28look_2d, true, 0, 0}, + {kVBreak_2d, kNSafe_2d, kSTNowayhose_2d, false, 0, 0}, {kVLook_2d, kNHole_2d, kSTS28hole_2d, false, 0, 28}, - {kVTake_2d, kNMouse_2d, kSTS28mouse_2d, false, 0, 0}, - {kVTake_2d, kNDroppings_2d, kSTSdroppings_2d, false, 0, 0}, + {kVTake_2d, kNMouse_2d, kSTS28mouse_2d, false, 0, 0}, + {kVTake_2d, kNDroppings_2d, kSTSdroppings_2d, false, 0, 0}, {kVUnscrew_2d, kNSafe_2d, kSTMorespecific_2d, false, 0, 0}, - {kVOpen_2d, 0, kSTUnlocksafe_2d, false, 0, 0}, - {kVUnlock_2d, kNSafe_2d, kSTUnlocksafe_2d, false, 0, 0}, + {kVOpen_2d, 0, kSTUnlocksafe_2d, false, 0, 0}, + {kVUnlock_2d, kNSafe_2d, kSTUnlocksafe_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3867,78 +3867,78 @@ background_t screen29_desc_2d[] = { // Hall 2 }; background_t screen30_desc_2d[] = { // Lounge - {kVLook_2d, 0, kSTS30look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS30look_2d, true, 0, 0}, {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen31_desc_2d[] = { // parlor - {kVLook_2d, 0, kSTS31look_2d, true, 0, 0}, - {kVListen_2d, 0, kSTBlah_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS31look_2d, true, 0, 0}, + {kVListen_2d, 0, kSTBlah_2d, false, 0, 0}, {kVOpen_2d, kNDoor_2d, kSTMorespecific_2d, false, 0, 0}, {kVLook_2d, kNDoor_2d, kSTMorespecific_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen32_desc_2d[] = { // catroom - {kVLook_2d, 0, kSTS32look_2d, true, 0, 0}, + {kVLook_2d, 0, kSTS32look_2d, true, 0, 0}, {kVStroke_2d, kNCat_2d, kSTSstrokecat_2d, false, 0, 0}, - {kVPlay_2d, kNCat_2d, kSTSplaycat_2d, false, 0, 0}, - {kVTalk_2d, kNCat_2d, kSTStalkcat_2d, false, 0, 0}, - {kVLook_2d, kNPost_2d, kSTSlookpost_2d, false, 0, 0}, - {kVGive_2d, 0, kSTSgivecat_2d, false, 0, 0}, - {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, + {kVPlay_2d, kNCat_2d, kSTSplaycat_2d, false, 0, 0}, + {kVTalk_2d, kNCat_2d, kSTStalkcat_2d, false, 0, 0}, + {kVLook_2d, kNPost_2d, kSTSlookpost_2d, false, 0, 0}, + {kVGive_2d, 0, kSTSgivecat_2d, false, 0, 0}, + {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, {kVRub_2d, kNCatnip_2d, kSTRubcatnip2_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen33_desc_2d[] = { // Boxroom - {kVLook_2d, 0, kSTS33look_2d, true, 0, 0}, - {kVLook_2d, kNDoor_2d, kSTLookboxdoor_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS33look_2d, true, 0, 0}, + {kVLook_2d, kNDoor_2d, kSTLookboxdoor_2d, false, 0, 0}, {kVRead_2d, kNPaper_2d, kSTReadpaper_2d, false, 0, 29}, {kVLook_2d, kNPaper_2d, kSTReadpaper_2d, false, 0, 29}, - {kVLook_2d, kNCrate_2d, kSTSlookbox_2d, false, 0, 0}, - {kVInto_2d, kNCrate_2d, kSTSgetinbox_2d, false, 0, 0}, - {kVLook_2d, kNChute_2d, kSTLookchute_2d, false, 0, 0}, - {kVLook_2d, kNHole_2d, kSTLookchute_2d, false, 0, 0}, - {kVClimb_2d, kNChute_2d, kSTUpchute_2d, false, 0, 0}, - {kVLook_2d, kNWall_2d, kSTLookchute_2d, false, 0, 0}, + {kVLook_2d, kNCrate_2d, kSTSlookbox_2d, false, 0, 0}, + {kVInto_2d, kNCrate_2d, kSTSgetinbox_2d, false, 0, 0}, + {kVLook_2d, kNChute_2d, kSTLookchute_2d, false, 0, 0}, + {kVLook_2d, kNHole_2d, kSTLookchute_2d, false, 0, 0}, + {kVClimb_2d, kNChute_2d, kSTUpchute_2d, false, 0, 0}, + {kVLook_2d, kNWall_2d, kSTLookchute_2d, false, 0, 0}, {kVInto_2d, kNDoor_2d, kSTMorespecific_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen34_desc_2d[] = { // hall3 - {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0}, + {kVLook_2d, 0, kSTLookhall_2d, true, 0, 0}, {kVLook_2d, kNMirror_2d, kSTNospecial_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen35_desc_2d[] = { // Organ - {kVLook_2d, 0, kSTS35look_2d, true, DONT_CARE, 0}, + {kVLook_2d, 0, kSTS35look_2d, true, DONT_CARE, 0}, {kVLook_2d, kNOrgan_2d, kSTNospecial_2d, false, DONT_CARE, 0}, {kVPlay_2d, kNOrgan_2d, kSTPlayorgan_2d, false, DONT_CARE, 0}, - {kVListen_2d, 0, kSTHearorgan_2d, false, 0, 0}, - {kVListen_2d, 0, kSTHearlaugh_2d, false, 1, 0}, + {kVListen_2d, 0, kSTHearorgan_2d, false, 0, 0}, + {kVListen_2d, 0, kSTHearlaugh_2d, false, 1, 0}, {0, 0, 0, false, 0, 0} }; background_t screen36_desc_2d[] = { // Hestroom - {kVLook_2d, 0, kSTLookhest_2d, true, 0, 0}, - {kVTake_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, - {kVRead_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, - {kVLook_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, - {kVLook_2d, kNTable_2d, kSTS36table_2d, false, 0, 0}, + {kVLook_2d, 0, kSTLookhest_2d, true, 0, 0}, + {kVTake_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, + {kVRead_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, + {kVLook_2d, kNBook_2d, kSTS36book_2d, false, 0, 0}, + {kVLook_2d, kNTable_2d, kSTS36table_2d, false, 0, 0}, {kVTalk_2d, kNHester_2d, kSTTalkhester_2d, false, 0, 0}, - {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, + {kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t screen37_desc_2d[] = { // Retupmoc - {kVLook_2d, 0, kSTS37look_2d, true, 0, 0}, - {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, + {kVLook_2d, 0, kSTS37look_2d, true, 0, 0}, + {kVLift_2d, kNRock_2d, kSTNopurps_2d, false, 0, 0}, {kVLook_2d, kNRock_2d, kSTNospecial_2d, false, 0, 0}, - {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, - {kVTalk_2d, kNDoctor_2d, kSTPleasego_2d, false, 0, 0}, + {kVUnder_2d, kNRock_2d, kSTDull2_2d, false, 0, 0}, + {kVTalk_2d, kNDoctor_2d, kSTPleasego_2d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -3965,68 +3965,68 @@ background_t catchall_3d[] = { // Generally applicable phrases {kVNaughty_3d, kNPenny_3d, kSTHeadache_3d, false, DONT_CARE, 0}, {kVInto_3d, kNWindow_3d, kSTThruwindow_3d, false, DONT_CARE, 0}, {kVOutof_3d, kNWindow_3d, kSTThruwindow_3d, false, DONT_CARE, 0}, - {kVJump_3d, 0, kSTSjump_3d, false, DONT_CARE, 0}, - {kVGo_3d, 0, kSTTrywalk_3d, false, DONT_CARE, 0}, - {kVInto_3d, 0, kSTTrywalk_3d, false, DONT_CARE, 0}, - {kVClimb_3d, 0, kSTSclimb_3d, false, DONT_CARE, 0}, - {kVShout_3d, 0, kSTNothing_3d, false, DONT_CARE, 0}, - {kVTalk_3d, 0, kSTStalk_3d, false, DONT_CARE, 0}, - {kVSwitch_3d, 0, kSTMorespecific_3d, false, DONT_CARE, 0}, - {kVUse_3d, 0, kSTMorespecific_3d, false, DONT_CARE, 0}, - {kVThrow_3d, 0, kSTNopurps_3d, false, DONT_CARE, 0}, - {kVRude_3d, 0, kSTSrude_3d, false, DONT_CARE, 0}, - {kVAttack_3d, 0, kSTSattack_3d, false, DONT_CARE, 0}, - {kVBreak_3d, 0, kSTSbreak_3d, false, DONT_CARE, 0}, - {kVListen_3d, 0, kSTQuiet_3d, false, DONT_CARE, 0}, - {kVSmell_3d, 0, kSTAroma_3d, false, DONT_CARE, 0}, - {kVQuery_3d, 0, kSTNoidea_3d, false, DONT_CARE, 0}, + {kVJump_3d, 0, kSTSjump_3d, false, DONT_CARE, 0}, + {kVGo_3d, 0, kSTTrywalk_3d, false, DONT_CARE, 0}, + {kVInto_3d, 0, kSTTrywalk_3d, false, DONT_CARE, 0}, + {kVClimb_3d, 0, kSTSclimb_3d, false, DONT_CARE, 0}, + {kVShout_3d, 0, kSTNothing_3d, false, DONT_CARE, 0}, + {kVTalk_3d, 0, kSTStalk_3d, false, DONT_CARE, 0}, + {kVSwitch_3d, 0, kSTMorespecific_3d, false, DONT_CARE, 0}, + {kVUse_3d, 0, kSTMorespecific_3d, false, DONT_CARE, 0}, + {kVThrow_3d, 0, kSTNopurps_3d, false, DONT_CARE, 0}, + {kVRude_3d, 0, kSTSrude_3d, false, DONT_CARE, 0}, + {kVAttack_3d, 0, kSTSattack_3d, false, DONT_CARE, 0}, + {kVBreak_3d, 0, kSTSbreak_3d, false, DONT_CARE, 0}, + {kVListen_3d, 0, kSTQuiet_3d, false, DONT_CARE, 0}, + {kVSmell_3d, 0, kSTAroma_3d, false, DONT_CARE, 0}, + {kVQuery_3d, 0, kSTNoidea_3d, false, DONT_CARE, 0}, {kVLook_3d, kNSky_3d, kSTFalling_3d, false, DONT_CARE, 0}, {kVLook_3d, kNWall_3d, kSTDull_3d, false, DONT_CARE, 0}, {kVLook_3d, kNGround_3d, kSTDull_3d, false, DONT_CARE, 0}, - {kVHelp_3d, 0, kSTShelp_3d, false, DONT_CARE, 0}, - {kVMagic_3d, 0, kSTSmagic_3d, false, DONT_CARE, 0}, - {kVWish_3d, 0, kSTSmagic_3d, false, DONT_CARE, 0}, - {kVDig_3d, 0, kSTSdig_3d, false, DONT_CARE, 0}, - {kVNaughty_3d, 0, kSTSnaughty_3d, false, DONT_CARE, 0}, - {kVKnock_3d, 0, kSTNoanswer_3d, false, DONT_CARE, 0}, + {kVHelp_3d, 0, kSTShelp_3d, false, DONT_CARE, 0}, + {kVMagic_3d, 0, kSTSmagic_3d, false, DONT_CARE, 0}, + {kVWish_3d, 0, kSTSmagic_3d, false, DONT_CARE, 0}, + {kVDig_3d, 0, kSTSdig_3d, false, DONT_CARE, 0}, + {kVNaughty_3d, 0, kSTSnaughty_3d, false, DONT_CARE, 0}, + {kVKnock_3d, 0, kSTNoanswer_3d, false, DONT_CARE, 0}, {kVOpen_3d, kNDoor_3d, kSTWontopen_3d, false, DONT_CARE, 0}, {kVUnlock_3d, kNDoor_3d, kSTCantunlock_3d, false, DONT_CARE, 0}, {kVLook_3d, kNDoor_3d, kSTDull_3d, false, DONT_CARE, 0}, - {kVHello_3d, 0, kSTHi_3d, false, DONT_CARE, 0}, - {kVGive_3d, 0, kSTNothanks_3d, false, DONT_CARE, 0}, - {kVShout_3d, 0, kSTNoanswer_3d, false, DONT_CARE, 0}, - {kVUndress_3d, 0, kSTSundress_3d, false, DONT_CARE, 0}, - {kVSit_3d, 0, kSTStired_3d, false, DONT_CARE, 0}, - {kVFeed_3d, 0, kSTNothanks_3d, false, DONT_CARE, 0}, + {kVHello_3d, 0, kSTHi_3d, false, DONT_CARE, 0}, + {kVGive_3d, 0, kSTNothanks_3d, false, DONT_CARE, 0}, + {kVShout_3d, 0, kSTNoanswer_3d, false, DONT_CARE, 0}, + {kVUndress_3d, 0, kSTSundress_3d, false, DONT_CARE, 0}, + {kVSit_3d, 0, kSTStired_3d, false, DONT_CARE, 0}, + {kVFeed_3d, 0, kSTNothanks_3d, false, DONT_CARE, 0}, {kVTake_3d, kNVine_3d, kSTNopurps_3d, false, DONT_CARE, 0}, {kVClimb_3d, kNJungle_3d, kSTNopurps_3d, false, DONT_CARE, 0}, {kVLook_3d, kNJungle_3d, kSTLookjungle_3d, false, DONT_CARE, 0}, {kVPut_3d, kNFire_3d, kSTNopurps_3d, false, DONT_CARE, 0}, - {kVSwim_3d, 0, kSTCantswim_3d, false, DONT_CARE, 0}, + {kVSwim_3d, 0, kSTCantswim_3d, false, DONT_CARE, 0}, {kVTake_3d, kNMouse_3d, kSTCantcatch_3d, false, DONT_CARE, 0}, {kVLook_3d, kNMouse_3d, kSTNospecial_3d, false, DONT_CARE, 0}, {0, 0, 0, false, 0, 0} }; background_t crash_desc_3d[] = { // At the crash site - {kVLook_3d, 0, kSTLookcrash_3d, false, 0, 0}, - {kVRepair_3d, kNPlane_3d, kSTNopurps_3d, false, 0, 0}, - {kVFly_3d, kNPlane_3d, kSTNopurps_3d, false, 0, 0}, - {kVInto_3d, 0, kSTMorespecific_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookcrash_3d, false, 0, 0}, + {kVRepair_3d, kNPlane_3d, kSTNopurps_3d, false, 0, 0}, + {kVFly_3d, kNPlane_3d, kSTNopurps_3d, false, 0, 0}, + {kVInto_3d, 0, kSTMorespecific_3d, true, 0, 0}, {kVOpen_3d, kNDoor_3d, kSTOpenplanedoor_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t plane_desc_3d[] = { // Inside the plane - {kVLook_3d, 0, kSTLookplane_3d, true, 0, 0}, - {kVSearch_3d, 0, kSTSaylook_3d, false, 0, 0}, - {kVInto_3d, 0, kSTYouarein_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookplane_3d, true, 0, 0}, + {kVSearch_3d, 0, kSTSaylook_3d, false, 0, 0}, + {kVInto_3d, 0, kSTYouarein_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t web_desc_3d[] = { // At the spider's web - {kVLook_3d, 0, kSTLookweb_3d, true, 0, 0}, - {kVTake_3d, kNNative_3d, kSTTakegirl_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookweb_3d, true, 0, 0}, + {kVTake_3d, kNNative_3d, kSTTakegirl_3d, false, 0, 0}, {kVLook_3d, kNWeb_3d, kSTLookatweb_3d, false, 0, 0}, {kVTake_3d, kNPenny_3d, kSTTakepenny_3d, false, 0, 0}, {kVTalk_3d, kNPenny_3d, kSTTalkpenny_3d, false, 0, 0}, @@ -4034,24 +4034,24 @@ background_t web_desc_3d[] = { // At the spider's web }; background_t wfall_desc_3d[] = { // Waterfall and stream - {kVLook_3d, 0, kSTLookwfall_3d, true, 0, 0}, - {kVLook_3d, kNWater_3d, kSTLookwfall_3d, false, 0, 0}, - {kVCross_3d, kNWater_3d, kSTCantcross_3d, false, 0, 0}, - {kVListen_3d, 0, kSTListenfall_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookwfall_3d, true, 0, 0}, + {kVLook_3d, kNWater_3d, kSTLookwfall_3d, false, 0, 0}, + {kVCross_3d, kNWater_3d, kSTCantcross_3d, false, 0, 0}, + {kVListen_3d, 0, kSTListenfall_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t wfall_b_desc_3d[] = { // Same as above but no water - {kVLook_3d, 0, kSTLookwfall_b_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookwfall_b_3d, true, 0, 0}, {kVLook_3d, kNWater_3d, kSTLookwfall_b_3d, false, 0, 0}, - {kVCross_3d, kNWater_3d, kSTToomuddy_3d, false, 0, 0}, + {kVCross_3d, kNWater_3d, kSTToomuddy_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t wbase_desc_3d[] = { // Base of waterfall - {kVLook_3d, 0, kSTLookwbase_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookwbase_3d, true, 0, 0}, {kVLook_3d, kNWater_3d, kSTLookwbase_3d, false, 0, 0}, - {kVCross_3d, kNWater_3d, kSTToomuddy_3d, false, 0, 0}, + {kVCross_3d, kNWater_3d, kSTToomuddy_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -4061,62 +4061,62 @@ background_t path_ul_desc_3d[] = { // Path at left of spider's web }; background_t bridge_desc_3d[] = { // At the bridge - {kVLook_3d, 0, kSTLookbridge1_3d, true, 0, 0}, - {kVSwing_3d, 0, kSTSwingbridge_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookbridge1_3d, true, 0, 0}, + {kVSwing_3d, 0, kSTSwingbridge_3d, false, 0, 0}, {kVTake_3d, kNVine_3d, kSTGetbridgevines_3d, false, 0, 0}, - {kVTie_3d, kNThem_3d, kSTMorespecific_3d, false, 0, 0}, + {kVTie_3d, kNThem_3d, kSTMorespecific_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t bridge2_desc_3d[] = { // At the bridge - {kVLook_3d, 0, kSTLookbridge2_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookbridge2_3d, true, 0, 0}, {kVSwing_3d, 0, kSTSwingbridge_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t stream_desc_3d[] = { // stream with vines crossing - {kVLook_3d, 0, kSTLookstream1_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookstream1_3d, true, 0, 0}, {kVSwing_3d, 0, kSTMorespecific_3d, false, 0, 0}, - {kVCross_3d, 0, kSTStep1_3d, false, 0, 0}, + {kVCross_3d, 0, kSTStep1_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t stream2_desc_3d[] = { // Stream with elephant sitting in it - {kVLook_3d, 0, kSTLookstream2_3d, true, 0, 0}, - {kVSwing_3d, 0, kSTCantswing_3d, false, 0, 0}, - {kVLook_3d, kNElephant_3d, kSTLookele2_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookstream2_3d, true, 0, 0}, + {kVSwing_3d, 0, kSTCantswing_3d, false, 0, 0}, + {kVLook_3d, kNElephant_3d, kSTLookele2_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t village_desc_3d[] = { // Long shot of village - {kVLook_3d, 0, kSTLookvillage_3d, true, 0, 0}, - {kVTake_3d, kNFood_3d, kSTTakething_3d, false, 0, 0}, - {kVLook_3d, kNFood_3d, kSTTakething_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookvillage_3d, true, 0, 0}, + {kVTake_3d, kNFood_3d, kSTTakething_3d, false, 0, 0}, + {kVLook_3d, kNFood_3d, kSTTakething_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t hut_out_desc_3d[] = { // Outside witch doctor's hut - {kVLook_3d, 0, kSTLookhut_out_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookhut_out_3d, false, 0, 0}, {kVLook_3d, kNDocbits_3d, kSTLookdocbits_3d, false, 0, 0}, {kVTake_3d, kNDocbits_3d, kSTTakedocbits_3d, false, 0, 0}, - {kVLook_3d, kNSpider_3d, kSTLookspider_3d, false, 0, 0}, - {kVTake_3d, kNSpider_3d, kSTTakespider_3d, false, 0, 0}, - {kVLook_3d, kNSnake_3d, kSTLooksnake_3d, false, 0, 0}, - {kVTake_3d, kNSnake_3d, kSTTakesnake_3d, false, 0, 0}, - {kVSearch_3d, kNWindow_3d, kSTLookinhut_3d, false, 0, 0}, - {kVLook_3d, kNWindow_3d, kSTLookinhut_3d, false, 0, 0}, - {kVSearch_3d, kNHut_3d, kSTLookinhut_3d, false, 0, 0}, + {kVLook_3d, kNSpider_3d, kSTLookspider_3d, false, 0, 0}, + {kVTake_3d, kNSpider_3d, kSTTakespider_3d, false, 0, 0}, + {kVLook_3d, kNSnake_3d, kSTLooksnake_3d, false, 0, 0}, + {kVTake_3d, kNSnake_3d, kSTTakesnake_3d, false, 0, 0}, + {kVSearch_3d, kNWindow_3d, kSTLookinhut_3d, false, 0, 0}, + {kVLook_3d, kNWindow_3d, kSTLookinhut_3d, false, 0, 0}, + {kVSearch_3d, kNHut_3d, kSTLookinhut_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t hut_in_desc_3d[] = { // Inside hut // States: 0 imprisoned_3d, 1 doctor incapacitated - {kVLook_3d, 0, kSTLookhut_in_3d, true, 0, 0}, - {kVLook_3d, 0, kSTLookhut_in2_3d, true, 1, 0}, - {kVLook_3d, kNDoctor_3d, kSTLookhut_in2_3d, false, 1, 0}, - {kVTake_3d, 0, kSTTakeincage_3d, false, 0, 0}, - {kVTake_3d, kNDoctor_3d, kSTTakedoctor0_3d, false, 0, 0}, - {kVTake_3d, kNDoctor_3d, kSTTakedoctor1_3d, false, 1, 0}, + {kVLook_3d, 0, kSTLookhut_in_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookhut_in2_3d, true, 1, 0}, + {kVLook_3d, kNDoctor_3d, kSTLookhut_in2_3d, false, 1, 0}, + {kVTake_3d, 0, kSTTakeincage_3d, false, 0, 0}, + {kVTake_3d, kNDoctor_3d, kSTTakedoctor0_3d, false, 0, 0}, + {kVTake_3d, kNDoctor_3d, kSTTakedoctor1_3d, false, 1, 0}, {kVLook_3d, kNDocbits_3d, kSTLookdocbits_3d, false, DONT_CARE, 0}, {kVTake_3d, kNDocbits_3d, kSTTakedocbits_3d, false, DONT_CARE, 0}, {kVLook_3d, kNSpider_3d, kSTLookspider_3d, false, DONT_CARE, 0}, @@ -4124,27 +4124,27 @@ background_t hut_in_desc_3d[] = { // Inside hut {kVLook_3d, kNSnake_3d, kSTLooksnake_3d, false, DONT_CARE, 0}, {kVTake_3d, kNSnake_3d, kSTTakesnake_3d, false, DONT_CARE, 0}, {kVLook_3d, kNWindow_3d, kSTLookouthut_3d, false, DONT_CARE, 0}, - {kVLook_3d, kNShelfbits_3d, kSTLookshelfbits_3d, false, 0, 0}, - {kVLook_3d, kNShelfbits_3d, kSTLookshelfbits2_3d, false, 1, 0}, - {kVTake_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1, 0}, - {kVDrink_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1, 0}, - {kVLook_3d, kNBottles_3d, kSTLookshelfbits_3d, false, 0, 0}, - {kVLook_3d, kNBottles_3d, kSTLookshelfbits2_3d, false, 1, 0}, - {kVTake_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1, 0}, - {kVDrink_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1, 0}, - {kVSearch_3d, 0, kSTCantlookin_3d, false, 0, 0}, - {kVSearch_3d, kNFire_3d, kSTLookinfire_3d, false, 1, 0}, + {kVLook_3d, kNShelfbits_3d, kSTLookshelfbits_3d, false, 0, 0}, + {kVLook_3d, kNShelfbits_3d, kSTLookshelfbits2_3d, false, 1, 0}, + {kVTake_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1, 0}, + {kVDrink_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1, 0}, + {kVLook_3d, kNBottles_3d, kSTLookshelfbits_3d, false, 0, 0}, + {kVLook_3d, kNBottles_3d, kSTLookshelfbits2_3d, false, 1, 0}, + {kVTake_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1, 0}, + {kVDrink_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1, 0}, + {kVSearch_3d, 0, kSTCantlookin_3d, false, 0, 0}, + {kVSearch_3d, kNFire_3d, kSTLookinfire_3d, false, 1, 0}, {kVLook_3d, kNFire_3d, kSTLookfire_3d, false, DONT_CARE, 0}, - {kVTalk_3d, kNDoctor_3d, kSTTalkdoc_3d, false, 0, 0}, - {kVTalk_3d, kNDoctor_3d, kSTTalkdoc2_3d, false, 1, 0}, + {kVTalk_3d, kNDoctor_3d, kSTTalkdoc_3d, false, 0, 0}, + {kVTalk_3d, kNDoctor_3d, kSTTalkdoc2_3d, false, 1, 0}, {kVSearch_3d, kNMouse_3d, kSTLookinhole_3d, false, DONT_CARE, 0}, {kVTalk_3d, kNMouse_3d, kSTTalkmouse_3d, false, DONT_CARE, 0}, - {kVUnlock_3d, kNCdoor_3d, kSTPicklock_3d, false, 0, 0}, - {kVTake_3d, kNDoorlock_3d, kSTPicklock_3d, false, 0, 0}, + {kVUnlock_3d, kNCdoor_3d, kSTPicklock_3d, false, 0, 0}, + {kVTake_3d, kNDoorlock_3d, kSTPicklock_3d, false, 0, 0}, {kVGive_3d, kNMouse_3d, kSTGivemouse_3d, false, DONT_CARE, 0}, {kVThrow_3d, kNCheese_3d, kSTGivemouse_3d, false, DONT_CARE, 0}, - {kVInto_3d, kNFire_3d, kSTGetinpot_3d, false, 1, 0}, - {kVTake_3d, kNNative_3d, kSTTakenative_3d, false, 0, 0}, + {kVInto_3d, kNFire_3d, kSTGetinpot_3d, false, 1, 0}, + {kVTake_3d, kNNative_3d, kSTTakenative_3d, false, 0, 0}, {kVShoot_3d, kNDoctor_3d, kSTMissed_3d, false, DONT_CARE, 0}, {kVBlow_3d, kNDoctor_3d, kSTMissed_3d, false, DONT_CARE, 0}, {kVUse_3d, kNPipe_3d, kSTMissed_3d, false, DONT_CARE, 0}, @@ -4153,11 +4153,11 @@ background_t hut_in_desc_3d[] = { // Inside hut }; background_t garden_desc_3d[] = { // The secret garden - {kVLook_3d, 0, kSTLookgarden_3d, true, 0, 0}, - {kVLook_3d, kNOrchid_3d, kSTLookorchid_3d, false, 0, 0}, - {kVTake_3d, kNOrchid_3d, kSTTakeorchid_3d, false, 0, 0}, - {kVCross_3d, 0, kSTCrossgarden_3d, false, 0, 0}, - {kVLook_3d, kNWater_3d, kSTLookgarden_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookgarden_3d, true, 0, 0}, + {kVLook_3d, kNOrchid_3d, kSTLookorchid_3d, false, 0, 0}, + {kVTake_3d, kNOrchid_3d, kSTTakeorchid_3d, false, 0, 0}, + {kVCross_3d, 0, kSTCrossgarden_3d, false, 0, 0}, + {kVLook_3d, kNWater_3d, kSTLookgarden_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -4177,30 +4177,30 @@ background_t cliff_desc_3d[] = { // Lower cliff path }; background_t camp_desc_3d[] = { // Camp scene in village - {kVLook_3d, 0, kSTLookcamp_3d, true, 0, 0}, - {kVLook_3d, kNFire_3d, kSTLookhyena_3d, false, 0, 0}, - {kVLook_3d, kNPole_3d, kSTLookpole_3d, false, 0, 0}, - {kVBehind_3d, kNHut_3d, kSTBehindhut_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookcamp_3d, true, 0, 0}, + {kVLook_3d, kNFire_3d, kSTLookhyena_3d, false, 0, 0}, + {kVLook_3d, kNPole_3d, kSTLookpole_3d, false, 0, 0}, + {kVBehind_3d, kNHut_3d, kSTBehindhut_3d, false, 0, 0}, {kVSearch_3d, kNWindow_3d, kSTLookintohut_3d, false, 0, 0}, {kVSearch_3d, kNHut_3d, kSTLookintohut_3d, false, 0, 0}, - {kVLook_3d, kNHut_3d, kSTLookhut_3d, false, 0, 0}, + {kVLook_3d, kNHut_3d, kSTLookhut_3d, false, 0, 0}, {kVLook_3d, kNWindow_3d, kSTLookintohut_3d, false, 0, 0}, - {kVEat_3d, 0, kSTEatroast_3d, false, 0, 0}, - {kVTake_3d, kNFood_3d, kSTEatroast_3d, false, 0, 0}, - {kVInto_3d, kNFire_3d, kSTIntofire_3d, false, 0, 0}, - {kVTake_3d, kNFire_3d, kSTIntofire_3d, false, 0, 0}, - {kVTake_3d, kNNative_3d, kSTTakenative_3d, false, 0, 0}, - {kVTake_3d, kNPipe_3d, kSTMakeoffer_3d, false, 0, 0}, + {kVEat_3d, 0, kSTEatroast_3d, false, 0, 0}, + {kVTake_3d, kNFood_3d, kSTEatroast_3d, false, 0, 0}, + {kVInto_3d, kNFire_3d, kSTIntofire_3d, false, 0, 0}, + {kVTake_3d, kNFire_3d, kSTIntofire_3d, false, 0, 0}, + {kVTake_3d, kNNative_3d, kSTTakenative_3d, false, 0, 0}, + {kVTake_3d, kNPipe_3d, kSTMakeoffer_3d, false, 0, 0}, {kVGive_3d, kNBouillon_3d, kSTNonecarried_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; background_t turn_desc_3d[] = { // Turnaround path - {kVLook_3d, 0, kSTLookturn_3d, true, DONT_CARE, 0}, - {kVUnder_3d, kNRock_3d, kSTUnderrock_3d, false, 0, 0}, - {kVLook_3d, kNRock_3d, kSTLookrock_3d, false, 0, 0}, - {kVRide_3d, kNRock_3d, kSTOntorock_3d, false, 0, 0}, - {kVClimb_3d, kNRock_3d, kSTOntorock_3d, false, 0, 0}, + {kVLook_3d, 0, kSTLookturn_3d, true, DONT_CARE, 0}, + {kVUnder_3d, kNRock_3d, kSTUnderrock_3d, false, 0, 0}, + {kVLook_3d, kNRock_3d, kSTLookrock_3d, false, 0, 0}, + {kVRide_3d, kNRock_3d, kSTOntorock_3d, false, 0, 0}, + {kVClimb_3d, kNRock_3d, kSTOntorock_3d, false, 0, 0}, {0, 0, 0, false, 0, 0} }; @@ -4211,8 +4211,8 @@ background_t slope_desc_3d[] = { // Slope between cliff and stream background_t path_desc_3d[] = { // Path containing elephant // States: 0 Elephant present_3d, 1 - Elephant not present - {kVLook_3d, 0, kSTLookpath2_1_3d, true, 0, 0}, - {kVLook_3d, 0, kSTLookpath2_2_3d, true, 1, 0}, + {kVLook_3d, 0, kSTLookpath2_1_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookpath2_2_3d, true, 1, 0}, {kVRide_3d, kNElephant_3d, kSTRideelephant_3d, false, 0, 0}, {kVTake_3d, kNElephant_3d, kSTGetelephant_3d, false, 0, 0}, {kVShow_3d, kNMouse_3d, kSTShowmouse_3d, false, 0, 0}, @@ -4220,8 +4220,8 @@ background_t path_desc_3d[] = { // Path containing elephant }; background_t cave_desc_3d[] = { // Cave mouth - {kVLook_3d, 0, kSTLookcave1_3d, true, 0, 0}, - {kVLook_3d, 0, kSTLookcave2_3d, true, 1, 0}, + {kVLook_3d, 0, kSTLookcave1_3d, true, 0, 0}, + {kVLook_3d, 0, kSTLookcave2_3d, true, 1, 0}, {kVAttack_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0}, {kVBreak_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0}, {kVShoot_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0}, @@ -4282,66 +4282,66 @@ byte points_3d[] = { 12, 2 }; -#define blowdw_1w {kVBlow_1w, 0, kDTnull, 0, 0, kDTnull, kDTokblow_1w, kALblowdw_1w} -#define breakpkin_1w {kVBreak_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w} -#define brkrope_1w {kVBreak_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsrbreak_1w, 0} -#define closebolt_1w {kVClose_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0} -#define closedoor1_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor1_1w} -#define closedoor2_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0} -#define closedoor3_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0} -#define closedoor4_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor4_1w} -#define closetrap_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosetrap_1w} -#define closewdoors_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosewdoors_1w} +#define blowdw_1w {kVBlow_1w, 0, kDTnull, 0, 0, kDTnull, kDTokblow_1w, kALblowdw_1w} +#define breakpkin_1w {kVBreak_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w} +#define brkrope_1w {kVBreak_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsrbreak_1w, 0} +#define closebolt_1w {kVClose_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0} +#define closedoor1_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor1_1w} +#define closedoor2_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0} +#define closedoor3_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0} +#define closedoor4_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor4_1w} +#define closetrap_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosetrap_1w} +#define closewdoors_1w {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosewdoors_1w} #define cutrope_1w {kVCut_1w, kRknife_1w, kDTrnoknife_1w, 0, 1, kDTsnocut_1w, kDTscut_1w, kALcutrope_1w} -#define dropmask_1w {kVDrop_1w, 0, kDTnull, 0, 0, kDTsworn3_1w, kDTnull, kALdropmask_1w} +#define dropmask_1w {kVDrop_1w, 0, kDTnull, 0, 0, kDTsworn3_1w, kDTnull, kALdropmask_1w} #define droppkin_1w {kVDrop_1w, kRpkin_1w, kDTnocgen_1w, 0, 1, kDTnull, kDTnull, kALpkin_1w} -#define eatchop_1w {kVEat_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALeatchop2_1w} -#define getchop_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgetchop_1w} -#define getdw_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbdw_1w} -#define getinboat_1w {kVInto_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetinboat_1w} -#define getknife_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbpk_1w} -#define getoilcan_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALshedoil_1w} -#define getoutboat_1w {kVOutof_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetoutboat_1w} -#define givegold_1w {kVGive_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgold_1w} -#define hiderock_1w {kVHide_1w, 0, kDTnull, 0, 1, kDTsrock_1w, kDTnull, kALrock_1w} -#define kickpkin_1w {kVAttack_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w} -#define knock_1w {kVKnock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_1w, 0} -#define lockbolt_1w {kVLock_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0} +#define eatchop_1w {kVEat_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALeatchop2_1w} +#define getchop_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgetchop_1w} +#define getdw_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbdw_1w} +#define getinboat_1w {kVInto_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetinboat_1w} +#define getknife_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbpk_1w} +#define getoilcan_1w {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALshedoil_1w} +#define getoutboat_1w {kVOutof_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetoutboat_1w} +#define givegold_1w {kVGive_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgold_1w} +#define hiderock_1w {kVHide_1w, 0, kDTnull, 0, 1, kDTsrock_1w, kDTnull, kALrock_1w} +#define kickpkin_1w {kVAttack_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w} +#define knock_1w {kVKnock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_1w, 0} +#define lockbolt_1w {kVLock_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0} #define lockdoor_1w {kVLock_1w, kRkey_1w, kDTnockey_1w, 1, 0, kDTslock_1w, kDTokgen_1w, kALclosedoor1_1w} #define lookcupb_1w {kVLook_1w, kRcandle_1w, kDTnoccandle_1w, DONT_CARE, 0, kDTnull, kDTnull, kALlookcupb_1w} #define lookshed_1w {kVLook_1w, kRcandle_1w, kDTnoccandle_1w, 0, 0, kDTsnoseeoil_1w, kDTsseeoil_1w, kALshedoil_1w} -#define movecarp1_1w {kVMove_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} -#define movecarp2_1w {kVLift_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} -#define movecarp3_1w {kVUnder_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} -#define offmask_1w {kVOff_1w, 0, kDTnull, 1, 0, kDTsworn2_1w, kDTokgen_1w, kALswapmask_1w} +#define movecarp1_1w {kVMove_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} +#define movecarp2_1w {kVLift_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} +#define movecarp3_1w {kVUnder_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w} +#define offmask_1w {kVOff_1w, 0, kDTnull, 1, 0, kDTsworn2_1w, kDTokgen_1w, kALswapmask_1w} #define oilbolt_1w {kVOil_1w, kRoil_1w, kDTrnooil_1w, 0, 1, kDTsoiled_1w, kDTsoilbolt_1w, 0} -#define omattack_1w {kVAttack_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0} -#define ombreak_1w {kVBreak_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0} -#define omtalk_1w {kVTalk_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALoldman_1w} -#define openbolt_1w {kVOpen_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0} +#define omattack_1w {kVAttack_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0} +#define ombreak_1w {kVBreak_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0} +#define omtalk_1w {kVTalk_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALoldman_1w} +#define openbolt_1w {kVOpen_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0} #define opendoor1_1w {kVOpen_1w, kRkey_1w, kDTslocked_1w, 0, 1, kDTsopen_1w, kDTsunlock_1w, kALopendoor1_1w} -#define opendoor2_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor2_1w} -#define opendoor3_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor3_1w} -#define opendoor4_1w {kVOpen_1w, 0, kDTnull, 0, 0, kDTsopen_1w, kDTnull, kALopendoor4_1w} -#define openpkin_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTnull, kDTsopenpkin_1w, kALpkin_1w} -#define opentrap_1w {kVOpen_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALopentrap_1w} -#define openwdoors_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopenwdoors_1w} +#define opendoor2_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor2_1w} +#define opendoor3_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor3_1w} +#define opendoor4_1w {kVOpen_1w, 0, kDTnull, 0, 0, kDTsopen_1w, kDTnull, kALopendoor4_1w} +#define openpkin_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTnull, kDTsopenpkin_1w, kALpkin_1w} +#define opentrap_1w {kVOpen_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALopentrap_1w} +#define openwdoors_1w {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopenwdoors_1w} #define plugbung_1w {kVPlug_1w, kRbung_1w, kDTnocgen_1w, 0, 1, kDTnull, kDTsplug_1w, kALplugbung_1w} -#define pushboat_1w {kVPush_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALpushboat_1w} -#define pushigor_1w {kVPush_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALigor_1w} -#define ruboilcan_1w {kVRub_1w, 0, kDTnull, 0, 0, kDTnull, kDTsruboil_1w, 0} -#define talkdrac_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkdrac_1w} -#define talkfrank_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkfrank_1w} -#define talkgwen_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkgwen_1w} -#define talkhood_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkhood_1w} -#define talkpeahd_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkpeahd_1w} -#define talkslime_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkslime_1w} -#define throwchop_1w {kVThrowit_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALthrowchop_1w} +#define pushboat_1w {kVPush_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALpushboat_1w} +#define pushigor_1w {kVPush_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALigor_1w} +#define ruboilcan_1w {kVRub_1w, 0, kDTnull, 0, 0, kDTnull, kDTsruboil_1w, 0} +#define talkdrac_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkdrac_1w} +#define talkfrank_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkfrank_1w} +#define talkgwen_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkgwen_1w} +#define talkhood_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkhood_1w} +#define talkpeahd_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkpeahd_1w} +#define talkslime_1w {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkslime_1w} +#define throwchop_1w {kVThrowit_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALthrowchop_1w} #define unlkdoor_1w {kVUnlock_1w, kRkey_1w, kDTnockey_1w, 0, 1, kDTsunlocked_1w, kDTsunlock_1w, kALopendoor1_1w} -#define unlock_1w {kVUnlock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_1w, 0} -#define unlockbolt_1w {kVUnlock_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0} -#define untierope_1w {kVUntie_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsuntie_1w, 0} -#define useboat_1w {kVMakeUseOf_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALuseboat_1w} +#define unlock_1w {kVUnlock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_1w, 0} +#define unlockbolt_1w {kVUnlock_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0} +#define untierope_1w {kVUntie_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsuntie_1w, 0} +#define useboat_1w {kVMakeUseOf_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALuseboat_1w} #define usemask_1w {kVMakeUseOf_1w, kRmask_1w, kDTnocgen_1w, DONT_CARE, 0, kDTnull, kDTnull, kALusemask_1w} #define wearmask_1w {kVWear_1w, kRmask_1w, kDTnocgen_1w, 0, 1, kDTsworn1_1w, kDTokgen_1w, kALswapmask_1w} @@ -4388,72 +4388,72 @@ const cmd *cmdList_1w[] = { shed_1w, slime_1w, trap_1w, ward_1w, whistle_1w }; -#define climbdumb_2w {kVClimb_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w} -#define climbrope_2w {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbrope_2w} -#define climbwell_2w {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbwell_2w} -#define closedoor1_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} -#define closedoor2_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} -#define closedoor3_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} -#define closesafe_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTokgen_2w, 0} -#define dialphone_2w {kVDial_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w} +#define climbdumb_2w {kVClimb_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w} +#define climbrope_2w {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbrope_2w} +#define climbwell_2w {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbwell_2w} +#define closedoor1_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} +#define closedoor2_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} +#define closedoor3_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0} +#define closesafe_2w {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTokgen_2w, 0} +#define dialphone_2w {kVDial_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w} #define doorpencil_2w {kVMakeUseOf_2w, kRpencil_2w, kDTnocgen_2w, 0, 1, kDTspencil_2w, kDTnull, kALchkpap1_2w} #define dropdynamite_2w {kVDrop_2w, kRdyn_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALdropdynamite_2w} #define eatbanana_2w {kVEat_2w, kRbanana_2w, kDTnocgen_2w, 0, 0, kDTnull, kDTnull, kALeatbanana_2w} #define eatcatnip_2w {kVEat_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTseatnip_2w, 0} #define eatgarlic_2w {kVEat_2w, kRgarlic_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALgarlic_2w} #define firegun_2w {kVFire_2w, kRgun_2w, kDTnogun_2w, 0, 1, kDTsempty_2w, kDTnull, kALgun_2w} -#define gard1_2w {kVTalk_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkgard_2w} -#define gard2_2w {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookgard_2w} -#define getballoon_2w {kVTake_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w} -#define getbook_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetbook_2w} -#define getdynamite_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetdynamite_2w} -#define getletter_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsgetlet_2w, 0} +#define gard1_2w {kVTalk_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkgard_2w} +#define gard2_2w {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookgard_2w} +#define getballoon_2w {kVTake_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w} +#define getbook_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetbook_2w} +#define getdynamite_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetdynamite_2w} +#define getletter_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsgetlet_2w, 0} #define givebanana_2w {kVGive_2w, kRbanana_2w, kDTnocgen_2w, 0, 0, kDTnull, kDTnull, kALbanana_2w} #define givebell_2w {kVGive_2w, kRbell_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALgivebel_2w} #define givecatnip_2w {kVGive_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTscatnip_2w, 0} -#define intodumb_2w {kVInto_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w} -#define knock_2w {kVKnock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_2w, 0} +#define intodumb_2w {kVInto_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w} +#define knock_2w {kVKnock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_2w, 0} #define lightdynamite_2w {kVStrike_2w, kRmatch_2w, kDTnomatch_2w, DONT_CARE, 0, kDTnull, kDTnull, kALlightdynamite_2w} -#define lookcubp_2w {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w} -#define lookgarlic_2w {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w} -#define lookhole_2w {kVLook_2w, 0, kDTnull, 0, 0, kDTsDarkHole_2w, kDTnull, kALkeyhole_2w} -#define lookkennel_2w {kVLook_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALlookkennel_2w} -#define lookmat_2w {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w} -#define opencubp_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w} -#define opendoor1_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor1_2w} -#define opendoor2_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor2_2w} -#define opendoor3_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor3_2w} -#define opendum_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsopendum_2w, 0} -#define opengarlic_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w} -#define openkdoor_2w {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTwontopen_2w, 0} +#define lookcubp_2w {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w} +#define lookgarlic_2w {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w} +#define lookhole_2w {kVLook_2w, 0, kDTnull, 0, 0, kDTsDarkHole_2w, kDTnull, kALkeyhole_2w} +#define lookkennel_2w {kVLook_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALlookkennel_2w} +#define lookmat_2w {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w} +#define opencubp_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w} +#define opendoor1_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor1_2w} +#define opendoor2_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor2_2w} +#define opendoor3_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor3_2w} +#define opendum_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsopendum_2w, 0} +#define opengarlic_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w} +#define openkdoor_2w {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTwontopen_2w, 0} #define openlamp_2w {kVOpen_2w, kRlamp_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTempty_2w, 0} -#define openmat_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w} -#define openpdoor_2w {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTspdoor_2w, 0} -#define opensafe_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALsafe_2w} -#define popballoon_2w {kVBreak_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w} -#define pushblue_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALworkgates_2w} -#define pushbutton_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsWhichColor_2w, 0} -#define pushgreen_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALbugzapper_2w} +#define openmat_2w {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w} +#define openpdoor_2w {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTspdoor_2w, 0} +#define opensafe_2w {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALsafe_2w} +#define popballoon_2w {kVBreak_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w} +#define pushblue_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALworkgates_2w} +#define pushbutton_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsWhichColor_2w, 0} +#define pushgreen_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALbugzapper_2w} #define pushpaper_2w {kVPush_2w, kRpaper_2w, kDTnocgen_2w, 0, 1, kDTsnopaper_2w, kDTspaper_2w, kALpushpaper_2w} #define pushpencil_2w {kVPush_2w, kRpencil_2w, kDTnocgen_2w, 0, 0, kDTspencil_2w, kDTnull, kALpushpencil_2w} -#define pushred_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALshedlight_2w} -#define pushyellow_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgatelight_2w} -#define readalbum_2w {kVRead_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTtalbum_2w, 0} -#define readletter_2w {kVRead_2w, 0, kDTnull, 3, 3, kDTsnoread_2w, kDTsread_2w, kALreadlet_2w} +#define pushred_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALshedlight_2w} +#define pushyellow_2w {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgatelight_2w} +#define readalbum_2w {kVRead_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTtalbum_2w, 0} +#define readletter_2w {kVRead_2w, 0, kDTnull, 3, 3, kDTsnoread_2w, kDTsread_2w, kALreadlet_2w} #define readwill_2w {kVRead_2w, kRwill_2w, kDTnocgen_2w, 1, 1, kDTnull, kDTnull, kALwill_2w} #define ringbell_2w {kVRing_2w, kRbell_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALbell_2w} #define rubcatnip_2w {kVRub_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTnull, kALcatnip_2w} #define rublamp_2w {kVRub_2w, kRlamp_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTnull, kALlamp_2w} #define serum_2w {kVDrink_2w, kRserum_2w, kDTnocgen_2w, 0, 1, kDTsnoserum_2w, kDTnull, kALbottle_2w} #define strikematch_2w {kVStrike_2w, kRmatch_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALstrikematch_2w} -#define takepaper_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakepaper_2w} -#define takephone_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w} -#define talkharry_2w {kVTalk_2w, 0, kDTnull, 0, 1, kDTsharry_2w, kDTnull, kALharry_2w} +#define takepaper_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakepaper_2w} +#define takephone_2w {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w} +#define talkharry_2w {kVTalk_2w, 0, kDTnull, 0, 1, kDTsharry_2w, kDTnull, kALharry_2w} #define throwstick_2w {kVThrowit_2w, kRstick_2w, kDTnocgen_2w, 0, 1, kDTnull, kDTnull, kALthrowstick_2w} -#define unlock_2w {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_2w, 0} -#define unlockdum_2w {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsunlockdum_2w, 0} +#define unlock_2w {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_2w, 0} +#define unlockdum_2w {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsunlockdum_2w, 0} #define usedynamite_2w {kVMakeUseOf_2w, kRmatch_2w, kDTnomatch_2w, DONT_CARE, 0, kDTnull, kDTnull, kALlightdynamite_2w} -#define userobot_2w {kVMakeUseOf_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, 0} +#define userobot_2w {kVMakeUseOf_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, 0} cmd album_2w[] = {readalbum_2w, emptyCmd}; cmd balloon_2w[] = {popballoon_2w, getballoon_2w, emptyCmd}; @@ -4513,55 +4513,55 @@ const cmd *cmdList_2w[] = { #define blow_3w {kVBlow_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTnull, kALdart_3w} #define blowdoc_3w {kVShoot_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTsblowdoc_3w, 0} #define book_3w {kVRead_3w, kRbook_3w, kDTnocgen_3w, DONT_CARE, 0, kDTnull, kDTnull, kALreadbook_3w} -#define cage1_3w {kVOpen_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALopencage_3w} -#define cage2_3w {kVClose_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, 0} -#define cage3_3w {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecage_3w} -#define cageuse_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALusecage_3w} -#define candle1_3w {kVStrike_3w, 0, kDTnull, 0, 1, kDTslit_3w, kDTokgen_3w, 0} -#define candle2_3w {kVDouse_3w, 0, kDTnull, 1, 0, kDTsunlit_3w, kDTokgen_3w, 0} -#define cdoor1_3w {kVOpen_3w, 0, kDTnull, 0, 0, kDTsopen1_3w, kDTnull, kALopendoor_3w} -#define cdoor2_3w {kVClose_3w, 0, kDTnull, 1, 0, kDTsclose_3w, kDTokgen_3w, kALclosedoor_3w} -#define cdrinkpool_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTspool_3w, 0} -#define cdrinkstream_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsstream_3w, 0} -#define cexit1_3w {kVOutof_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w} -#define cexit2_3w {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w} -#define cflask1_3w {kVFill_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w} -#define cflask2_3w {kVPut_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w} -#define cflask3_3w {kVEmpty_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALempty2_3w} -#define cflask4_3w {kVDrink_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdrink_3w} -#define cflask5_3w {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALflask_3w} +#define cage1_3w {kVOpen_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALopencage_3w} +#define cage2_3w {kVClose_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, 0} +#define cage3_3w {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecage_3w} +#define cageuse_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALusecage_3w} +#define candle1_3w {kVStrike_3w, 0, kDTnull, 0, 1, kDTslit_3w, kDTokgen_3w, 0} +#define candle2_3w {kVDouse_3w, 0, kDTnull, 1, 0, kDTsunlit_3w, kDTokgen_3w, 0} +#define cdoor1_3w {kVOpen_3w, 0, kDTnull, 0, 0, kDTsopen1_3w, kDTnull, kALopendoor_3w} +#define cdoor2_3w {kVClose_3w, 0, kDTnull, 1, 0, kDTsclose_3w, kDTokgen_3w, kALclosedoor_3w} +#define cdrinkpool_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTspool_3w, 0} +#define cdrinkstream_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsstream_3w, 0} +#define cexit1_3w {kVOutof_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w} +#define cexit2_3w {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w} +#define cflask1_3w {kVFill_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w} +#define cflask2_3w {kVPut_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w} +#define cflask3_3w {kVEmpty_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALempty2_3w} +#define cflask4_3w {kVDrink_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdrink_3w} +#define cflask5_3w {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALflask_3w} #define cheese1_3w {kVEat_3w, kRcheese_3w, kDTnocgen_3w, 0, 0, kDTnull, kDTnull, kALeatcheese_3w} -#define cheese2_3w {kVDrop_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w} -#define cheese3_3w {kVPut_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w} -#define cheese4_3w {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecheese_3w} -#define cmake1_3w {kVMake_3w, 0, kDTnull, 0, 0, kDTsmade_3w, kDTnull, kALmakeclay_3w} +#define cheese2_3w {kVDrop_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w} +#define cheese3_3w {kVPut_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w} +#define cheese4_3w {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecheese_3w} +#define cmake1_3w {kVMake_3w, 0, kDTnull, 0, 0, kDTsmade_3w, kDTnull, kALmakeclay_3w} #define cmake2_3w {kVStick_3w, kRpins_3w, kDTnopins_3w, DONT_CARE, 0, kDTnull, kDTnull, kALstick_3w} -#define cplane1_3w {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} -#define cplane2_3w {kVInto_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} -#define cplane3_3w {kVSearch_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} +#define cplane1_3w {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} +#define cplane2_3w {kVInto_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} +#define cplane3_3w {kVSearch_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w} #define crystal_3w {kVRub_3w, kRcrystal_3w, kDTnocgen_3w, DONT_CARE, 0, kDTnull, kDTnull, kALcrystal_3w} -#define csteps1_3w {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALsteps_3w} -#define cstick1_3w {kVStick_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALstick_3w} -#define cswing1_3w {kVSwing_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswinger_3w, kALswing_3w} -#define ctalknat_3w {kVTalk_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalknat_3w} -#define cube1_3w {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgiveb_3w} -#define cvine1_3w {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w} -#define cvine2_3w {kVUntie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALuntie_vine_3w} -#define cvine3_3w {kVTie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w} -#define cwaterfall_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookwfall_3w} -#define cwaterpool_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0} -#define cwaterstream_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0} +#define csteps1_3w {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALsteps_3w} +#define cstick1_3w {kVStick_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALstick_3w} +#define cswing1_3w {kVSwing_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswinger_3w, kALswing_3w} +#define ctalknat_3w {kVTalk_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalknat_3w} +#define cube1_3w {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgiveb_3w} +#define cvine1_3w {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w} +#define cvine2_3w {kVUntie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALuntie_vine_3w} +#define cvine3_3w {kVTie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w} +#define cwaterfall_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookwfall_3w} +#define cwaterpool_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0} +#define cwaterstream_3w {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0} #define dart_3w {kVShoot_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTnull, kALdart_3w} -#define elephant_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTuelephant_3w, 0} -#define ghost1_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTughost_3w, 0} +#define elephant_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTuelephant_3w, 0} +#define ghost1_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTughost_3w, 0} #define ghost2_3w {kVExorcise_3w, kRexor_3w, kDTnocex_3w, DONT_CARE, 0, kDTnull, kDTnull, kALexorcise_3w} -#define knock_3w {kVKnock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_3w, 0} -#define lookrush_3w {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundb_3w, kDTnull, kALfindbook_3w} -#define readit_3w {kVRead_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsread_3w, 0} -#define rock1_3w {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundc_3w, kDTsfindc_3w, kALfindcrystal_3w} -#define swingc_3w {kVSwing_3w, 0, kDTnull, 0, 1, kDTsnoswing_3w, kDTswingcave_3w, 0} -#define unlock_3w {kVUnlock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_3w, 0} -#define usedoc_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkdoc_3w} +#define knock_3w {kVKnock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_3w, 0} +#define lookrush_3w {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundb_3w, kDTnull, kALfindbook_3w} +#define readit_3w {kVRead_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsread_3w, 0} +#define rock1_3w {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundc_3w, kDTsfindc_3w, kALfindcrystal_3w} +#define swingc_3w {kVSwing_3w, 0, kDTnull, 0, 1, kDTsnoswing_3w, kDTswingcave_3w, 0} +#define unlock_3w {kVUnlock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_3w, 0} +#define usedoc_3w {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkdoc_3w} cmd cbell_3w[] = {bell_3w, emptyCmd}; cmd cbook_3w[] = {book_3w, emptyCmd}; @@ -4601,57 +4601,57 @@ const cmd *cmdList_3w[] = { cvine_3w, cwfall_3w, cwpool_3w, cwstream_3w }; -#define blowdw_1d {kVBlow_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALblowdw_1d} -#define breakpkin_1d {kVBreak_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} -#define brkrope_1d {kVBreak_1d, 0, 0, DONT_CARE, 0, 0, kDTsrbreak_1d, 0} -#define closebolt_1d {kVClose_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0} -#define closedoor1_1d {kVClose_1d, 0, 0, 2, 0, kDTsclose_1d, 0, kALclosedoor1_1d} -#define closedoor2_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0} -#define closedoor3_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0} -#define closedoor4_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosedoor4_1d} -#define closetrap_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, kDTokgen_1d, kALclosetrap_1d} -#define closewdoors_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosewdoors_1d} +#define blowdw_1d {kVBlow_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALblowdw_1d} +#define breakpkin_1d {kVBreak_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} +#define brkrope_1d {kVBreak_1d, 0, 0, DONT_CARE, 0, 0, kDTsrbreak_1d, 0} +#define closebolt_1d {kVClose_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0} +#define closedoor1_1d {kVClose_1d, 0, 0, 2, 0, kDTsclose_1d, 0, kALclosedoor1_1d} +#define closedoor2_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0} +#define closedoor3_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0} +#define closedoor4_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosedoor4_1d} +#define closetrap_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, kDTokgen_1d, kALclosetrap_1d} +#define closewdoors_1d {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosewdoors_1d} #define cutrope_1d {kVCut_1d, kRknife_1d, kDTrnoknife_1d, 0, 1, kDTsnocut_1d, kDTscut_1d, kALcutrope_1d} -#define dropmask_1d {kVDrop_1d, 0, 0, 0, 0, kDTsworn3_1d, 0, kALdropmask_1d} -#define droppkin_1d {kVDrop_1d, kRpkin_1d, kDTnocgen_1d, 0, 1, 0, 0, kALpkin_1d} -#define eatchop_1d {kVEat_1d, 0, 0, 0, 0, 0, 0, kALeatchop_1d} -#define getdw_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbdw_1d} -#define getinboat_1d {kVInto_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetinboat_1d} -#define getknife_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbpk_1d} -#define getoilcan_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALshedoil_1d} -#define getoutboat_1d {kVOutof_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetoutboat_1d} -#define givegold_1d {kVGive_1d, 0, 0, 0, 0, 0, 0, kALgold_1d} -#define kickpkin_1d {kVAttack_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} -#define knock_1d {kVKnock_1d, 0, 0, DONT_CARE, 0, 0, kDTsknock_1d, 0} -#define lockbolt_1d {kVLock_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0} +#define dropmask_1d {kVDrop_1d, 0, 0, 0, 0, kDTsworn3_1d, 0, kALdropmask_1d} +#define droppkin_1d {kVDrop_1d, kRpkin_1d, kDTnocgen_1d, 0, 1, 0, 0, kALpkin_1d} +#define eatchop_1d {kVEat_1d, 0, 0, 0, 0, 0, 0, kALeatchop_1d} +#define getdw_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbdw_1d} +#define getinboat_1d {kVInto_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetinboat_1d} +#define getknife_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbpk_1d} +#define getoilcan_1d {kVTake_1d, 0, 0, 0, 0, 0, 0, kALshedoil_1d} +#define getoutboat_1d {kVOutof_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetoutboat_1d} +#define givegold_1d {kVGive_1d, 0, 0, 0, 0, 0, 0, kALgold_1d} +#define kickpkin_1d {kVAttack_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} +#define knock_1d {kVKnock_1d, 0, 0, DONT_CARE, 0, 0, kDTsknock_1d, 0} +#define lockbolt_1d {kVLock_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0} #define lockdoor_1d {kVLock_1d, kRkey_1d, kDTnockey_1d, 2, 0, kDTslock_1d, kDTokgen_1d, 0} -#define lookcupb_1d {kVLook_1d, kRcandle_1d, kDTnoccandle_1d, DONT_CARE, 0, 0, 0, kALlookcupb_1d} +#define lookcupb_1d {kVLook_1d, kRcandle_1d, kDTnoccandle_1d, DONT_CARE, 0, 0, 0, kALlookcupb_1d} #define lookshed_1d {kVLook_1d, kRcandle_1d, kDTnoccandle_1d, 0, 0, kDTsnosee_1d, kDTsseeoil_1d, 0} -#define movecarp1_1d {kVMove_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} -#define movecarp2_1d {kVLift_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} -#define movecarp3_1d {kVUnder_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} -#define offmask_1d {kVOff_1d, 0, 0, 1, 0, kDTsworn2_1d, kDTokgen_1d, kALswapmask_1d} +#define movecarp1_1d {kVMove_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} +#define movecarp2_1d {kVLift_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} +#define movecarp3_1d {kVUnder_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d} +#define offmask_1d {kVOff_1d, 0, 0, 1, 0, kDTsworn2_1d, kDTokgen_1d, kALswapmask_1d} #define oilbolt_1d {kVOil_1d, kRoil_1d, kDTrnooil_1d, 0, 1, kDTsoiled_1d, kDTokgen_1d, 0} -#define omattack_1d {kVAttack_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0} -#define ombreak_1d {kVBreak_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0} -#define omtalk_1d {kVTalk_1d, 0, 0, DONT_CARE, 0, 0, 0, kALoldman_1d} -#define openbolt_1d {kVOpen_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0} -#define opendoor1_1d {kVOpen_1d, 0, 0, 1, 2, kDTsopen_1d, 0, kALopendoor1_1d} -#define opendoor2_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor2_1d} -#define opendoor3_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor3_1d} -#define opendoor4_1d {kVOpen_1d, 0, 0, 0, 0, kDTsopen2_1d, 0, kALopendoor4_1d} -#define openpkin_1d {kVOpen_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} -#define opentrap_1d {kVOpen_1d, 0, 0, 0, 0, 0, 0, kALopentrap_1d} -#define openwdoors_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopenwdoors_1d} -#define plugbung_1d {kVPlug_1d, kRbung_1d, kDTnocgen_1d, 0, 1, 0, kDTokgen_1d, kALplugbung_1d} -#define pushboat_1d {kVPush_1d, 0, 0, DONT_CARE, 0, 0, 0, kALpushboat_1d} -#define pushigor_1d {kVPush_1d, 0, 0, 0, 0, 0, 0, kALigor_1d} -#define ruboilcan_1d {kVRub_1d, 0, 0, 0, 0, 0, kDTsruboil_1d, 0} -#define throwchop_1d {kVThrow_1d, 0, 0, 0, 0, 0, 0, kALthrowchop_1d} +#define omattack_1d {kVAttack_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0} +#define ombreak_1d {kVBreak_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0} +#define omtalk_1d {kVTalk_1d, 0, 0, DONT_CARE, 0, 0, 0, kALoldman_1d} +#define openbolt_1d {kVOpen_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0} +#define opendoor1_1d {kVOpen_1d, 0, 0, 1, 2, kDTsopen_1d, 0, kALopendoor1_1d} +#define opendoor2_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor2_1d} +#define opendoor3_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor3_1d} +#define opendoor4_1d {kVOpen_1d, 0, 0, 0, 0, kDTsopen2_1d, 0, kALopendoor4_1d} +#define openpkin_1d {kVOpen_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d} +#define opentrap_1d {kVOpen_1d, 0, 0, 0, 0, 0, 0, kALopentrap_1d} +#define openwdoors_1d {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopenwdoors_1d} +#define plugbung_1d {kVPlug_1d, kRbung_1d, kDTnocgen_1d, 0, 1, 0, kDTokgen_1d, kALplugbung_1d} +#define pushboat_1d {kVPush_1d, 0, 0, DONT_CARE, 0, 0, 0, kALpushboat_1d} +#define pushigor_1d {kVPush_1d, 0, 0, 0, 0, 0, 0, kALigor_1d} +#define ruboilcan_1d {kVRub_1d, 0, 0, 0, 0, 0, kDTsruboil_1d, 0} +#define throwchop_1d {kVThrow_1d, 0, 0, 0, 0, 0, 0, kALthrowchop_1d} #define unlkdoor_1d {kVUnlock_1d, kRkey_1d, kDTnockey_1d, 0, 1, kDTsunlock_1d, kDTokgen_1d, 0} -#define unlock_1d {kVUnlock_1d, 0, 0, DONT_CARE, 0, 0, kDTsunlock_1d, 0} -#define unlockbolt_1d {kVUnlock_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0} -#define untierope_1d {kVUntie_1d, 0, 0, DONT_CARE, 0, 0, kDTsuntie_1d, 0} +#define unlock_1d {kVUnlock_1d, 0, 0, DONT_CARE, 0, 0, kDTsunlock_1d, 0} +#define unlockbolt_1d {kVUnlock_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0} +#define untierope_1d {kVUntie_1d, 0, 0, DONT_CARE, 0, 0, kDTsuntie_1d, 0} #define wearmask_1d {kVWear_1d, kRmask_1d, kDTnocgen_1d, 0, 1, kDTsworn1_1d, kDTokgen_1d, kALswapmask_1d} cmd boat_1d[] = {getinboat_1d, getoutboat_1d, pushboat_1d, emptyCmd}; @@ -4686,62 +4686,62 @@ const cmd *cmdList_1d[] = { ward_1d, whistle_1d }; -#define climbdumb_2d {kVClimb_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d} -#define climbrope_2d {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbrope_2d} -#define climbwell_2d {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbwell_2d} -#define closedoor1_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} -#define closedoor2_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} -#define closedoor3_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} -#define closesafe_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, kDTokgen_2d, 0} -#define dialphone_2d {kVDial_2d, 0, 0, 1, 1, kDTsdialed_2d, 0, kALphone_2d} -#define dropdynamite_2d {kVDrop_2d, kRdyn_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALdropdynamite_2d} -#define eatbanana_2d {kVEat_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALeatbanana_2d} -#define eatgarlic_2d {kVEat_2d, kRgarlic_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgarlic_2d} -#define firegun_2d {kVFire_2d, kRgun_2d, kDTnogun_2d, 0, 1, kDTsempty_2d, 0, kALgun_2d} -#define getballoon_2d {kVTake_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d} -#define getbook_2d {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetbook_2d} -#define getdynamite_2d {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetdynamite_2d} -#define getletter_2d {kVTake_2d, 0, 0, DONT_CARE, 0, kDTsgetlet_2d, 0, 0} -#define givebanana_2d {kVGive_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALbanana_2d} -#define givebell_2d {kVGive_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgivebel_2d} +#define climbdumb_2d {kVClimb_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d} +#define climbrope_2d {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbrope_2d} +#define climbwell_2d {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbwell_2d} +#define closedoor1_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} +#define closedoor2_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} +#define closedoor3_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0} +#define closesafe_2d {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, kDTokgen_2d, 0} +#define dialphone_2d {kVDial_2d, 0, 0, 1, 1, kDTsdialed_2d, 0, kALphone_2d} +#define dropdynamite_2d {kVDrop_2d, kRdyn_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALdropdynamite_2d} +#define eatbanana_2d {kVEat_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALeatbanana_2d} +#define eatgarlic_2d {kVEat_2d, kRgarlic_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgarlic_2d} +#define firegun_2d {kVFire_2d, kRgun_2d, kDTnogun_2d, 0, 1, kDTsempty_2d, 0, kALgun_2d} +#define getballoon_2d {kVTake_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d} +#define getbook_2d {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetbook_2d} +#define getdynamite_2d {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetdynamite_2d} +#define getletter_2d {kVTake_2d, 0, 0, DONT_CARE, 0, kDTsgetlet_2d, 0, 0} +#define givebanana_2d {kVGive_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALbanana_2d} +#define givebell_2d {kVGive_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgivebel_2d} #define givecatnip_2d {kVGive_2d, kRcatnip_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, kDTscatnip_2d, 0} -#define intodumb_2d {kVInto_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d} -#define knock_2d {kVKnock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnoknock_2d, 0} -#define lightdynamite_2d {kVStrike_2d, kRmatch_2d, kDTnomatch_2d, DONT_CARE, 0, 0, 0, kALlightdynamite_2d} -#define lookcubp_2d {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d} -#define lookgarlic_2d {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d} -#define lookhole_2d {kVLook_2d, 0, 0, 0, 0, kDTdarkhole_2d, 0, kALkeyhole_2d} -#define lookkennel_2d {kVLook_2d, 0, 0, 0, 0, 0, 0, kALlookkennel_2d} -#define lookmat_2d {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d} -#define lookmatch_2d {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALlookmatch_2d} -#define opencubp_2d {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d} -#define opendoor1_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor1_2d} -#define opendoor2_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor2_2d} -#define opendoor3_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor3_2d} -#define opengarlic_2d {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d} -#define openkdoor_2d {kVOpen_2d, 0, 0, 0, 0, 0, kDTwontopen_2d, 0} -#define openlamp_2d {kVOpen_2d, kRlamp_2d, kDTnocgen_2d, DONT_CARE, 0, 0, kDTempty_2d, 0} -#define openmat_2d {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d} -#define openpdoor_2d {kVOpen_2d, 0, 0, 0, 0, 0, kDTspdoor_2d, 0} -#define opensafe_2d {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALsafe_2d} -#define popballoon_2d {kVBreak_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d} -#define pushblue_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALworkgates_2d} -#define pushbutton_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, kDTtnopushbutton_2d, 0} -#define pushgreen_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALbugzapper_2d} -#define pushpaper_2d {kVPush_2d, kRpaper_2d, kDTnocgen_2d, 0, 1, 0, kDTokgen_2d, kALpushpaper_2d} -#define pushpencil_2d {kVPush_2d, kRpencil_2d, kDTnocgen_2d, 0, 0, 0, 0, kALpushpencil_2d} -#define pushred_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALshedlight_2d} -#define pushyellow_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgatelight_2d} -#define readletter_2d {kVRead_2d, 0, 0, 3, 3, kDTsnoread_2d, kDTsread_2d, kALreadlet_2d} -#define readwill_2d {kVRead_2d, kRwill_2d, kDTnocgen_2d, 1, 1, 0, 0, kALwill_2d} -#define ringbell_2d {kVRing_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALbell_2d} -#define rubcatnip_2d {kVRub_2d, kRcatnip_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALcatnip_2d} -#define rublamp_2d {kVRub_2d, kRlamp_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALlamp_2d} -#define serum_2d {kVDrink_2d, kRserum_2d, kDTnocgen_2d, 0, 1, kDTsnosee_2d, 0, kALbottle_2d} -#define strikematch_2d {kVStrike_2d, kRmatch_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALstrikematch_2d} -#define talkharry_2d {kVTalk_2d, 0, 0, 0, 1, kDTsharry_2d, 0, kALharry_2d} -#define throwstick_2d {kVThrow_2d, kRstick_2d, kDTnocgen_2d, 0, 1, 0, 0, kALthrowstick_2d} -#define unlock_2d {kVUnlock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnounlock_2d, 0} +#define intodumb_2d {kVInto_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d} +#define knock_2d {kVKnock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnoknock_2d, 0} +#define lightdynamite_2d {kVStrike_2d, kRmatch_2d, kDTnomatch_2d, DONT_CARE, 0, 0, 0, kALlightdynamite_2d} +#define lookcubp_2d {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d} +#define lookgarlic_2d {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d} +#define lookhole_2d {kVLook_2d, 0, 0, 0, 0, kDTdarkhole_2d, 0, kALkeyhole_2d} +#define lookkennel_2d {kVLook_2d, 0, 0, 0, 0, 0, 0, kALlookkennel_2d} +#define lookmat_2d {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d} +#define lookmatch_2d {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALlookmatch_2d} +#define opencubp_2d {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d} +#define opendoor1_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor1_2d} +#define opendoor2_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor2_2d} +#define opendoor3_2d {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor3_2d} +#define opengarlic_2d {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d} +#define openkdoor_2d {kVOpen_2d, 0, 0, 0, 0, 0, kDTwontopen_2d, 0} +#define openlamp_2d {kVOpen_2d, kRlamp_2d, kDTnocgen_2d, DONT_CARE, 0, 0, kDTempty_2d, 0} +#define openmat_2d {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d} +#define openpdoor_2d {kVOpen_2d, 0, 0, 0, 0, 0, kDTspdoor_2d, 0} +#define opensafe_2d {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALsafe_2d} +#define popballoon_2d {kVBreak_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d} +#define pushblue_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALworkgates_2d} +#define pushbutton_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, kDTtnopushbutton_2d, 0} +#define pushgreen_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALbugzapper_2d} +#define pushpaper_2d {kVPush_2d, kRpaper_2d, kDTnocgen_2d, 0, 1, 0, kDTokgen_2d, kALpushpaper_2d} +#define pushpencil_2d {kVPush_2d, kRpencil_2d, kDTnocgen_2d, 0, 0, 0, 0, kALpushpencil_2d} +#define pushred_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALshedlight_2d} +#define pushyellow_2d {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgatelight_2d} +#define readletter_2d {kVRead_2d, 0, 0, 3, 3, kDTsnoread_2d, kDTsread_2d, kALreadlet_2d} +#define readwill_2d {kVRead_2d, kRwill_2d, kDTnocgen_2d, 1, 1, 0, 0, kALwill_2d} +#define ringbell_2d {kVRing_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALbell_2d} +#define rubcatnip_2d {kVRub_2d, kRcatnip_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALcatnip_2d} +#define rublamp_2d {kVRub_2d, kRlamp_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALlamp_2d} +#define serum_2d {kVDrink_2d, kRserum_2d, kDTnocgen_2d, 0, 1, kDTsnosee_2d, 0, kALbottle_2d} +#define strikematch_2d {kVStrike_2d, kRmatch_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALstrikematch_2d} +#define talkharry_2d {kVTalk_2d, 0, 0, 0, 1, kDTsharry_2d, 0, kALharry_2d} +#define throwstick_2d {kVThrow_2d, kRstick_2d, kDTnocgen_2d, 0, 1, 0, 0, kALthrowstick_2d} +#define unlock_2d {kVUnlock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnounlock_2d, 0} cmd balloon_2d[] = {popballoon_2d, getballoon_2d, emptyCmd}; cmd banana_2d[] = {givebanana_2d, eatbanana_2d, emptyCmd}; @@ -4792,49 +4792,49 @@ const cmd *cmdList_2d[] = { well_2d, will_2d, yellow_2d }; -#define bell_3d {kVRing_3d, kRbell_3d, kDTnocgen_3d, DONT_CARE, 0, 0, kDTokbell_3d, 0} -#define blow_3d {kVBlow_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d} -#define book_3d {kVRead_3d, kRbook_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALreadbook_3d} -#define cage1_3d {kVOpen_3d, 0, 0, DONT_CARE, 0, 0, 0, kALopencage_3d} -#define cage2_3d {kVClose_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, 0} -#define cage3_3d {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecage_3d} -#define candle1_3d {kVDouse_3d, 0, 0, 1, 0, kDTsunlit_3d, kDTokgen_3d, 0} -#define candle2_3d {kVStrike_3d, 0, 0, 0, 1, kDTslit_3d, kDTokgen_3d, 0} -#define cdoor1_3d {kVOpen_3d, 0, 0, 0, 0, kDTsopen1_3d, 0, kALopendoor_3d} -#define cdoor2_3d {kVClose_3d, 0, 0, 1, 0, kDTsclose_3d, kDTokgen_3d, kALclosedoor_3d} -#define cexit1_3d {kVOutof_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d} -#define cexit2_3d {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d} -#define cflask1_3d {kVFill_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d} -#define cflask2_3d {kVPut_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d} -#define cflask3_3d {kVEmpty_3d, 0, 0, DONT_CARE, 0, 0, 0, kALempty_3d} -#define cflask4_3d {kVDrink_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdrink_3d} -#define cflask5_3d {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALflask_3d} -#define cheese1_3d {kVEat_3d, kRcheese_3d, kDTnocgen_3d, 0, 0, 0, 0, kALeatcheese_3d} -#define cheese2_3d {kVDrop_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d} -#define cheese3_3d {kVPut_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d} -#define cheese4_3d {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecheese_3d} -#define cmake1_3d {kVMake_3d, 0, 0, 0, 0, kDTsmade_3d, 0, kALmakeclay_3d} -#define cmake2_3d {kVStick_3d, kRpins_3d, kDTnopins_3d, DONT_CARE, 0, 0, 0, kALstick_3d} -#define cplane1_3d {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} -#define cplane2_3d {kVInto_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} -#define cplane3_3d {kVSearch_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} -#define crystal_3d {kVRub_3d, kRcrystal_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALcrystal_3d} -#define cstick1_3d {kVStick_3d, 0, 0, 0, 0, 0, 0, kALstick_3d} -#define cswing1_3d {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALswing_3d} -#define ctalknat_3d {kVTalk_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtalknat_3d} -#define cube1_3d {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALgiveb_3d} -#define cvine1_3d {kVUntie_3d, 0, 0, 0, 0, 0, 0, kALuntie_vine_3d} -#define cvine2_3d {kVTie_3d, 0, 0, 0, 0, 0, 0, kALvine_3d} -#define cwaterfall_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, 0, kALlookwfall_3d} -#define cwaterpool_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0} -#define cwaterstream_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0} -#define dart_3d {kVShoot_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d} -#define ghost_3d {kVExorcise_3d, kRexor_3d, kDTnocex_3d, DONT_CARE, 0, 0, 0, kALexorcise_3d} -#define knock_3d {kVKnock_3d, 0, 0, DONT_CARE, 0, 0, kDTsNobody_3d, 0} -#define readit_3d {kVRead_3d, 0, 0, DONT_CARE, 0, 0, kDTsread_3d, 0} -#define rock1_3d {kVBehind_3d, 0, 0, 0, 1, kDTsfoundc_3d, kDTsfindc_3d, kALfindcrystal_3d} -#define swingc_3d {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTswingcave_3d, 0} -#define unlock_3d {kVUnlock_3d, 0, 0, DONT_CARE, 0, 0, kDTsUnlocked_3d, 0} +#define bell_3d {kVRing_3d, kRbell_3d, kDTnocgen_3d, DONT_CARE, 0, 0, kDTokbell_3d, 0} +#define blow_3d {kVBlow_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d} +#define book_3d {kVRead_3d, kRbook_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALreadbook_3d} +#define cage1_3d {kVOpen_3d, 0, 0, DONT_CARE, 0, 0, 0, kALopencage_3d} +#define cage2_3d {kVClose_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, 0} +#define cage3_3d {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecage_3d} +#define candle1_3d {kVDouse_3d, 0, 0, 1, 0, kDTsunlit_3d, kDTokgen_3d, 0} +#define candle2_3d {kVStrike_3d, 0, 0, 0, 1, kDTslit_3d, kDTokgen_3d, 0} +#define cdoor1_3d {kVOpen_3d, 0, 0, 0, 0, kDTsopen1_3d, 0, kALopendoor_3d} +#define cdoor2_3d {kVClose_3d, 0, 0, 1, 0, kDTsclose_3d, kDTokgen_3d, kALclosedoor_3d} +#define cexit1_3d {kVOutof_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d} +#define cexit2_3d {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d} +#define cflask1_3d {kVFill_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d} +#define cflask2_3d {kVPut_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d} +#define cflask3_3d {kVEmpty_3d, 0, 0, DONT_CARE, 0, 0, 0, kALempty_3d} +#define cflask4_3d {kVDrink_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdrink_3d} +#define cflask5_3d {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALflask_3d} +#define cheese1_3d {kVEat_3d, kRcheese_3d, kDTnocgen_3d, 0, 0, 0, 0, kALeatcheese_3d} +#define cheese2_3d {kVDrop_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d} +#define cheese3_3d {kVPut_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d} +#define cheese4_3d {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecheese_3d} +#define cmake1_3d {kVMake_3d, 0, 0, 0, 0, kDTsmade_3d, 0, kALmakeclay_3d} +#define cmake2_3d {kVStick_3d, kRpins_3d, kDTnopins_3d, DONT_CARE, 0, 0, 0, kALstick_3d} +#define cplane1_3d {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} +#define cplane2_3d {kVInto_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} +#define cplane3_3d {kVSearch_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d} +#define crystal_3d {kVRub_3d, kRcrystal_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALcrystal_3d} +#define cstick1_3d {kVStick_3d, 0, 0, 0, 0, 0, 0, kALstick_3d} +#define cswing1_3d {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALswing_3d} +#define ctalknat_3d {kVTalk_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtalknat_3d} +#define cube1_3d {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALgiveb_3d} +#define cvine1_3d {kVUntie_3d, 0, 0, 0, 0, 0, 0, kALuntie_vine_3d} +#define cvine2_3d {kVTie_3d, 0, 0, 0, 0, 0, 0, kALvine_3d} +#define cwaterfall_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, 0, kALlookwfall_3d} +#define cwaterpool_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0} +#define cwaterstream_3d {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0} +#define dart_3d {kVShoot_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d} +#define ghost_3d {kVExorcise_3d, kRexor_3d, kDTnocex_3d, DONT_CARE, 0, 0, 0, kALexorcise_3d} +#define knock_3d {kVKnock_3d, 0, 0, DONT_CARE, 0, 0, kDTsNobody_3d, 0} +#define readit_3d {kVRead_3d, 0, 0, DONT_CARE, 0, 0, kDTsread_3d, 0} +#define rock1_3d {kVBehind_3d, 0, 0, 0, 1, kDTsfoundc_3d, kDTsfindc_3d, kALfindcrystal_3d} +#define swingc_3d {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTswingcave_3d, 0} +#define unlock_3d {kVUnlock_3d, 0, 0, DONT_CARE, 0, 0, kDTsUnlocked_3d, 0} cmd cbell_3d[] = {bell_3d, emptyCmd}; cmd cbook_3d[] = {book_3d, emptyCmd}; @@ -5049,108 +5049,108 @@ const uint16 *screenActs_3d[] = { object_t objects_1w[] = { //name, description, description_s,path, dx, dy, aptr, seq,seqp, cyc, n,frm,rad,scr,x,y , oldxy,vxy,val,g,cmnd, c, s,ctx,fgb -{kNHero_1w, kDTthero_1w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_1w, kDTthero_1w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1w, 0, 0, 0, FLOATING, 29, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNPkin_1w, kDTtpkin_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKey_1w, kDTtkey_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFence_1w, 0, 0, AUTO, 193, 37, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 127, 145, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 225, 183, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNTree_1w, 0, 0, AUTO, 25, 52, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 186, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 190, 183, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1w, 0, 0, 0, FLOATING, 29, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNPkin_1w, kDTtpkin_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKey_1w, kDTtkey_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFence_1w, 0, 0, AUTO, 193, 37, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 127, 145, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 225, 183, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNTree_1w, 0, 0, AUTO, 25, 52, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 186, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 190, 183, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1w, 0, 0, 0, FLOATING, 127, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1w, 0, 0, 0, FLOATING, 210, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 48, 98, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 32, 140, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNBatpic_1w, 0, 0, AUTO, 46, 30, 0, THING0, INVISIBLE, 0, 0, 0, 30, 1, 69, 161, 113, 108, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 110, 160, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNCandle_1w, kDTtcandle_1w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 30, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, 164, 165, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNCupb_1w, 0, 0, AUTO, 9, 25, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 67, 140, 0, 0, 0, 1, kCMDcupb_1w, 0, 0, 1, FLOATING, 81, 168, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNKnife_1w, kDTtknife_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 69, 169, 90, 90, 0, 0, 6, 7, kCMDknife_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWhistle_1w, kDTtwhistle_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 79, 171, 90, 90, 0, 0, 6, 7, kCMDwhistle_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1w, 0, 0, 0, FLOATING, 127, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1w, 0, 0, 0, FLOATING, 210, 98, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 48, 98, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 32, 140, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNBatpic_1w, 0, 0, AUTO, 46, 30, 0, THING0, INVISIBLE, 0, 0, 0, 30, 1, 69, 161, 113, 108, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 110, 160, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNCandle_1w, kDTtcandle_1w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 30, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, 164, 165, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNCupb_1w, 0, 0, AUTO, 9, 25, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 67, 140, 0, 0, 0, 1, kCMDcupb_1w, 0, 0, 1, FLOATING, 81, 168, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNKnife_1w, kDTtknife_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 69, 169, 90, 90, 0, 0, 6, 7, kCMDknife_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWhistle_1w, kDTtwhistle_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 79, 171, 90, 90, 0, 0, 6, 7, kCMDwhistle_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) -{kNWard_1w, kDTtward_1w, 0, AUTO, 46, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 150, 58, 0, 0, 0, 1, kCMDward_1w, 0, 0, 0, FLOATING, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWdoorl_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWdoorr_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMask_1w, kDTtmask_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMonkey_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWindow_1w, 0, 0, AUTO, 29, 22, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 117, 57, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 116, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBed_1w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 78, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 127, 130, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNWard_1w, kDTtward_1w, 0, AUTO, 46, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 150, 58, 0, 0, 0, 1, kCMDward_1w, 0, 0, 0, FLOATING, 168, 117, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWdoorl_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWdoorr_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMask_1w, kDTtmask_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMonkey_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWindow_1w, 0, 0, AUTO, 29, 22, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 117, 57, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 116, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBed_1w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 78, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 127, 130, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 3: (Dining room) -{kNButler_1w, kDTtbutler_1w, 0, AUTO, 0, 0, kALbutler_1w, PERSON, NOT_CYCLING, 0, 0, 0, 20, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNChop_1w, kDTtchop_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 0, 7, kCMDchop_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRedeyes_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNLips_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNArm_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHdlshero_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPicture_1w, 0, 0, AUTO, 74, 41, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 122, 52, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 169, 120, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWindow_1w, 0, 0, AUTO, 41, 50, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 265, 64, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 269, 139, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNCupb_1w, 0, 0, AUTO, 44, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 65, 69, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 124, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNFrank_1w, kDTtfrank_1w, 0, AUTO, 23, 28, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 90, 110, 104, 97, 0, 0, 0, 1, kCMDfrank_1w, 0, 0, 0, FLOATING, 90, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNDracula_1w, kDTtdrac_1w, 0, AUTO, 28, 18, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 110, 135, 107, 0, 0, 0, 1, kCMDdrac_1w, 0, 0, 0, FLOATING, 130, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNGwen_1w, kDTtlady_1w, 0, AUTO, 17, 23, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 160, 110, 174, 97, 0, 0, 0, 1, kCMDgwen_1w, 0, 0, 0, FLOATING, 162, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNHood_1w, kDTthood_1w, 0, AUTO, 35, 26, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 195, 110, 205, 101, 0, 0, 0, 1, kCMDhood_1w, 0, 0, 0, FLOATING, 195, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNSlime_1w, kDTtslime_1w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 75, 140, 88, 113, 0, 0, 0, 1, kCMDslime_1w, 0, 0, 0, FLOATING, 74, 160, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNPeahead_1w, kDTtpeahd_1w, 0, AUTO, 20, 15, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 164, 140, 172, 121, 0, 0, 0, 1, kCMDpeahd_1w, 0, 0, 0, FLOATING, 152, 162, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNFood_1w, 0, 0, AUTO, 19, 10, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 140, 149, 127, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 138, 162, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPlant_1w, 0, 0, AUTO, 11, 21, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 239, 74, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 230, 125, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNButler_1w, kDTtbutler_1w, 0, AUTO, 0, 0, kALbutler_1w, PERSON, NOT_CYCLING, 0, 0, 0, 20, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNChop_1w, kDTtchop_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 0, 7, kCMDchop_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRedeyes_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNLips_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNArm_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHdlshero_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPicture_1w, 0, 0, AUTO, 74, 41, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 122, 52, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 169, 120, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWindow_1w, 0, 0, AUTO, 41, 50, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 265, 64, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 269, 139, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNCupb_1w, 0, 0, AUTO, 44, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 65, 69, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 124, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNFrank_1w, kDTtfrank_1w, 0, AUTO, 23, 28, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 90, 110, 104, 97, 0, 0, 0, 1, kCMDfrank_1w, 0, 0, 0, FLOATING, 90, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNDracula_1w, kDTtdrac_1w, 0, AUTO, 28, 18, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 110, 135, 107, 0, 0, 0, 1, kCMDdrac_1w, 0, 0, 0, FLOATING, 130, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNGwen_1w, kDTtlady_1w, 0, AUTO, 17, 23, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 160, 110, 174, 97, 0, 0, 0, 1, kCMDgwen_1w, 0, 0, 0, FLOATING, 162, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNHood_1w, kDTthood_1w, 0, AUTO, 35, 26, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 195, 110, 205, 101, 0, 0, 0, 1, kCMDhood_1w, 0, 0, 0, FLOATING, 195, 134, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNSlime_1w, kDTtslime_1w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 75, 140, 88, 113, 0, 0, 0, 1, kCMDslime_1w, 0, 0, 0, FLOATING, 74, 160, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPeahead_1w, kDTtpeahd_1w, 0, AUTO, 20, 15, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 164, 140, 172, 121, 0, 0, 0, 1, kCMDpeahd_1w, 0, 0, 0, FLOATING, 152, 162, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNFood_1w, 0, 0, AUTO, 19, 10, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 140, 149, 127, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 138, 162, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPlant_1w, 0, 0, AUTO, 11, 21, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 239, 74, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 230, 125, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 4: (bathroom) -{kNWindow_1w, 0, 0, AUTO, 31, 27, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 153, 61, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 157, 114, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNToilet_1w, 0, 0, AUTO, 32, 17, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 101, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 122, 122, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNBath_1w, 0, 0, AUTO, 47, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 73, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 119, 156, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNMirror_1w, 0, 0, AUTO, 12, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 207, 71, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 180, 127, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWindow_1w, 0, 0, AUTO, 31, 27, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 153, 61, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 157, 114, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNToilet_1w, 0, 0, AUTO, 32, 17, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 101, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 122, 122, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNBath_1w, 0, 0, AUTO, 47, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 73, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 119, 156, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNMirror_1w, 0, 0, AUTO, 12, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 207, 71, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 180, 127, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 5: (kitchen) -{kNWindow_1w, 0, 0, AUTO, 66, 35, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 107, 76, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBroom_1w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 280, 114, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 276, 166, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNCupb_1w, 0, 0, AUTO, 159, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 50, 112, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, +{kNWindow_1w, 0, 0, AUTO, 66, 35, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 107, 76, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBroom_1w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 280, 114, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 276, 166, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNCupb_1w, 0, 0, AUTO, 159, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 50, 112, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0, 0, 0, 0, 0, 0, 0}, // Screen 6: (Garden) -{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNShed_1w, 0, 0, AUTO, 106, 60, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1w, 0, 0, 1, FLOATING, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNOilcan_1w, kDTtoilcan_1w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 1, kCMDoilcan_1w, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNTree_1w, 0, 0, AUTO, 30, 120, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 161, 17, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 163, 148, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNShed_1w, 0, 0, AUTO, 25, 40, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 226, 58, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 285, 99, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNShed_1w, 0, 0, AUTO, 106, 60, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1w, 0, 0, 1, FLOATING, 213, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNOilcan_1w, kDTtoilcan_1w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 1, kCMDoilcan_1w, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNTree_1w, 0, 0, AUTO, 30, 120, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 161, 17, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 163, 148, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNShed_1w, 0, 0, AUTO, 25, 40, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 226, 58, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 285, 99, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 7: (Store room) -{kNDog_1w, kDTtdog_1w, 0, AUTO, 0, 0, kALdoggy_1w, ANIMAL, NOT_CYCLING, 0, 0, 0, -1, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCarpet_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1w, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNTrap_1w, kDTttrap_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNBolt_1w, kDTtbolt_1w, 0, AUTO, 7, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNHerodead_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMousehole_1w, 0, 0, AUTO, 7, 8, 0, THING0, INVISIBLE, 1, 4, 4, 30, 7, 172, 113, 52, 148, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 65, 158, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNDog_1w, kDTtdog_1w, 0, AUTO, 0, 0, kALdoggy_1w, ANIMAL, NOT_CYCLING, 0, 0, 0, -1, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCarpet_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1w, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNTrap_1w, kDTttrap_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNBolt_1w, kDTtbolt_1w, 0, AUTO, 7, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNHerodead_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMousehole_1w, 0, 0, AUTO, 7, 8, 0, THING0, INVISIBLE, 1, 4, 4, 30, 7, 172, 113, 52, 148, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 65, 158, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 8: (Basement) -{kNRock_1w, 0, 0, AUTO, 66, 53, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 132, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 123, 149, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNRock_1w, 0, 0, AUTO, 56, 60, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 257, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 270, 187, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNRock_1w, 0, 0, AUTO, 25, 91, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 0, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 20, 187, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNDoor_1w, 0, 0, AUTO, 30, 57, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 207, 84, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 210, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNRock_1w, 0, 0, AUTO, 66, 53, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 132, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 123, 149, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNRock_1w, 0, 0, AUTO, 56, 60, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 257, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 270, 187, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNRock_1w, 0, 0, AUTO, 25, 91, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 0, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 20, 187, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNDoor_1w, 0, 0, AUTO, 30, 57, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 207, 84, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 210, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 9: (Batcave) -{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 10: (Mummy room) -{kNMummy_1w, 0, 0, AUTO, 0, 0, kALmummy_1w, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMdoor, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGold_1w, kDTtgold_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRock_1w, 0, 0, AUTO, 54, 34, 0, THING0, INVISIBLE, 1, 4, 4, -1, 10, 172, 113, 127, 109, 0, 0, 0, 1, kCMDrock_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMummy_1w, 0, 0, AUTO, 0, 0, kALmummy_1w, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMdoor, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGold_1w, kDTtgold_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRock_1w, 0, 0, AUTO, 54, 34, 0, THING0, INVISIBLE, 1, 4, 4, -1, 10, 172, 113, 127, 109, 0, 0, 0, 1, kCMDrock_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 11: (Lakeroom) -{kNBoat_1w, kDTtboat_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1w, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNRope_1w, kDTtrope_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1w, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNOldman_1w, kDTtoldman_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1w, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNWhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBoat_1w, kDTtboat_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1w, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNRope_1w, kDTtrope_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1w, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNOldman_1w, kDTtoldman_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1w, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNWhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 12: (Dead end) -{kNGuard_1w, kDTtguard_1w, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 38, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGuard_1w, kDTtguard_1w, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 38, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 15: (Laboratory) -{kNProf_1w, kDTtprof_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNIgor_1w, kDTtigor_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBung_1w, kDTtbung_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGdoor_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNSpachero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFuzyhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNSpark_1w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBooth_1w, 0, 0, AUTO, 38, 64, 0, THING0, INVISIBLE, 1, 4, 4, -1, 15, 172, 113, 108, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 154, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNMachinebits_1w, 0, 0, AUTO, 41, 7, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 184, 118, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 191, 168, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNMachine_1w, 0, 0, AUTO, 103, 34, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 177, 130, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 240, 168, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNTable_1w, 0, 0, AUTO, 44, 11, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 49, 137, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 64, 162, Common::KEYCODE_UP, 0, 0, 0, 0} +{kNProf_1w, kDTtprof_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNIgor_1w, kDTtigor_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBung_1w, kDTtbung_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGdoor_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSpachero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFuzyhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSpark_1w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBooth_1w, 0, 0, AUTO, 38, 64, 0, THING0, INVISIBLE, 1, 4, 4, -1, 15, 172, 113, 108, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 154, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNMachinebits_1w, 0, 0, AUTO, 41, 7, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 184, 118, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 191, 168, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNMachine_1w, 0, 0, AUTO, 103, 34, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 177, 130, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 240, 168, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNTable_1w, 0, 0, AUTO, 44, 11, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 49, 137, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 64, 162, Common::KEYCODE_UP, 0, 0, 0, 0} }; uint16 tmatch_2w[] = {kDTtmatch1_2w, kDTtmatch2_2w, 0}; @@ -5162,174 +5162,174 @@ object_t objects_2w[] = { // and use dx <> 0 to allow point & click interface to access them. // viewx: -1 Walk to object, 0 immediate use, else walk to viewx,viewy. // name,description,description_s,path,dx,dy,aptr,seq,seqp, cyc,n,frm,rad,scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb -{kNHero_2w, kDTthero_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPenny_2w, kDTtpenny_2w, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_2w, kDTthero_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPenny_2w, kDTtpenny_2w, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNSmoke_2w, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSmoke_2w, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNLips_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNMaid_2w, kDTtmaid_2w, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHallgo_2w, kDTthallgo_2w, 0, AUTO, 189, 72, 0, THING0, INVISIBLE, 0, 0, 0, -1, 1, 0, 0, 116, 106, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 181, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNLips_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNMaid_2w, kDTtmaid_2w, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHallgo_2w, kDTthallgo_2w, 0, AUTO, 189, 72, 0, THING0, INVISIBLE, 0, 0, 0, -1, 1, 0, 0, 116, 106, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 181, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) -{kNPennylie_2w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, -{kNPenfall_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBookcase_2w, kDTtbookcase_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 0, FLOATING, 90, 138, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBook_2w, kDTtbook_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKeyhole_2w, 0, 0, AUTO, 7, 9, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 26, 129, 0, 0, 0, 0, kCMDkeyhole_2w, 0, 0, 0, FLOATING, 35, 166, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNBed_2w, kDTtbed_2w, 0, AUTO, 109, 27, 0, THING0, INVISIBLE, 0, 0, 0, 0, 2, 160, 40, 174, 135, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 214, 136, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNPennylie_2w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNPenfall_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBookcase_2w, kDTtbookcase_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 0, FLOATING, 90, 138, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBook_2w, kDTtbook_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKeyhole_2w, 0, 0, AUTO, 7, 9, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 26, 129, 0, 0, 0, 0, kCMDkeyhole_2w, 0, 0, 0, FLOATING, 35, 166, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNBed_2w, kDTtbed_2w, 0, AUTO, 109, 27, 0, THING0, INVISIBLE, 0, 0, 0, 0, 2, 160, 40, 174, 135, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 214, 136, Common::KEYCODE_DOWN, 0, 0, 0, 0}, // Screen 3: (Bedroom 2) -{kNPanel_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNCupb_2w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBird_2w, kDTtbird_2w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, 192, 157, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNMatches_2w, 0, tmatch_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 30, 255, 78, 30, 90, 90, 0, 0, 5, 15, kCMDmatches_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 32, 26, 0, THING0, INVISIBLE, 0, 0, 0, 30, 3, 72, 138, 55, 91, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 66, 140, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPhone_2w, 0, 0, AUTO, 16, 7, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 102, 120, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 148, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNBlotpad_2w, 0, 0, AUTO, 41, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 116, 122, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 132, 160, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDrawer_2w, 0, 0, AUTO, 38, 9, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 127, 133, 0, 0, 0, 1, kCMDlookdesk_2w, 0, 0, 0, FLOATING, 139, 158, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNSwitch_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 89, 104, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 74, 141, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNKeyhole_2w, 0, 0, AUTO, 7, 11, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 282, 134, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 260, 170, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPanel_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_2w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBird_2w, kDTtbird_2w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, 192, 157, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNMatches_2w, 0, tmatch_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 30, 255, 78, 30, 90, 90, 0, 0, 5, 15, kCMDmatches_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 32, 26, 0, THING0, INVISIBLE, 0, 0, 0, 30, 3, 72, 138, 55, 91, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 66, 140, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPhone_2w, 0, 0, AUTO, 16, 7, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 102, 120, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 148, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNBlotpad_2w, 0, 0, AUTO, 41, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 116, 122, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 132, 160, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDrawer_2w, 0, 0, AUTO, 38, 9, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 127, 133, 0, 0, 0, 1, kCMDlookdesk_2w, 0, 0, 0, FLOATING, 139, 158, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNSwitch_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 89, 104, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 74, 141, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNKeyhole_2w, 0, 0, AUTO, 7, 11, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 282, 134, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 260, 170, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 4: (Keyhole) -{kNMurder_2w, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMurder_2w, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 5: (Bed3) -{kNBalloon_2w, kDTtballoon_2w, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2w, 0, 0, 0, FLOATING, 146, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBlock_2w, 0, 0, AUTO, 18, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 175, 131, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 176, 135, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNCage_2w, 0, 0, AUTO, 46, 23, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 93, 123, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 96, 150, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 15, 26, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 83, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 106, 133, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 31, 21, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 133, 85, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 149, 133, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBalloon_2w, kDTtballoon_2w, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2w, 0, 0, 0, FLOATING, 146, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBlock_2w, 0, 0, AUTO, 18, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 175, 131, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 176, 135, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNCage_2w, 0, 0, AUTO, 46, 23, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 93, 123, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 96, 150, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 15, 26, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 83, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 106, 133, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 31, 21, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 133, 85, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 149, 133, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 6: (Kitchen) -{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 26, 99, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 40, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNCupb_2w, 0, 0, AUTO, 61, 23, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 118, 0, 0, 0, 0, kCMDlookcupb_2w, 0, 0, 0, FLOATING, 112, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNGarlic_2w, kDTtgarlic_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 67, 29, 0, THING0, INVISIBLE, 0, 0, 0, 0, 6, 0, 0, 106, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 139, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 26, 99, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 40, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNCupb_2w, 0, 0, AUTO, 61, 23, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 118, 0, 0, 0, 0, kCMDlookcupb_2w, 0, 0, 0, FLOATING, 112, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGarlic_2w, kDTtgarlic_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 67, 29, 0, THING0, INVISIBLE, 0, 0, 0, 0, 6, 0, 0, 106, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 139, 143, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 8: (Shed) -{kNGardner_2w, 0, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, kCMDlookgard_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGardner_2w, 0, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, kCMDlookgard_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 9: In shed -{kNRed_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 177, 99, 0, 0, 0, 1, kCMDred_2w, 0, 0, 0, FLOATING, 188, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNYellow_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 189, 99, 0, 0, 0, 1, kCMDyellow_2w, 0, 0, 0, FLOATING, 172, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNGreen_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 201, 99, 0, 0, 0, 1, kCMDgreen_2w, 0, 0, 0, FLOATING, 184, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBlue_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 215, 99, 0, 0, 0, 1, kCMDblue_2w, 0, 0, 0, FLOATING, 198, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNButton_2w, kDTtbutton_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2w, 0, 1, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNShedlight_2w, kDTtslight_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNTools_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 127, 79, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 127, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNRed_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 177, 99, 0, 0, 0, 1, kCMDred_2w, 0, 0, 0, FLOATING, 188, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNYellow_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 189, 99, 0, 0, 0, 1, kCMDyellow_2w, 0, 0, 0, FLOATING, 172, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGreen_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 201, 99, 0, 0, 0, 1, kCMDgreen_2w, 0, 0, 0, FLOATING, 184, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBlue_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 215, 99, 0, 0, 0, 1, kCMDblue_2w, 0, 0, 0, FLOATING, 198, 137, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNButton_2w, kDTtbutton_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2w, 0, 1, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNShedlight_2w, kDTtslight_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNTools_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 127, 79, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 127, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 10: Venus fly traps -{kNMagnify_2w, kDTtmagnify_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 41, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 69, 121, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 68, 153, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 40, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 99, 132, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 40, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 184, 136, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 167, 101, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 223, 116, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 156, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNMagnify_2w, kDTtmagnify_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 41, 103, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 69, 121, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 68, 153, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 40, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 99, 132, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 40, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 184, 136, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 167, 101, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 223, 116, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 156, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 11/12: Gates -{kNGatelight_2w, kDTtglight_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGate_2w, 0, 0, AUTO, 83, 56, 0, THING0, INVISIBLE, 0, 0, 0, -1, 12, 190, 137, 118, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 152, 157, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGatelight_2w, kDTtglight_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGate_2w, 0, 0, AUTO, 83, 56, 0, THING0, INVISIBLE, 0, 0, 0, -1, 12, 190, 137, 118, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 152, 157, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 13: Stream -{kNCatnip_2w, kDTtcatnip_2w, 0, AUTO, 54, 8, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 29, 114, 0, 0, 5, 3, kCMDcatnip_2w, 0, 0, 0, FLOATING, 49, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBridge_2w, kDTtbridge_2w, 0, AUTO, 61, 25, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 162, 116, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 124, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNCatnip_2w, kDTtcatnip_2w, 0, AUTO, 54, 8, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 29, 114, 0, 0, 5, 3, kCMDcatnip_2w, 0, 0, 0, FLOATING, 49, 130, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBridge_2w, kDTtbridge_2w, 0, AUTO, 61, 25, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 162, 116, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 124, Common::KEYCODE_DOWN, 0, 0, 0, 0}, // Screen 14: Zapper -{kNZapper_2w, kDTtzapper_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNZapper_2w, kDTtzapper_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 15: Mushroom -{kNOldman_2w, kDTtoldman_2w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNOldman_2w, kDTtoldman_2w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 16: Well -{kNWell_2w, kDTtwell_2w, 0, AUTO, 53, 55, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 184, 85, 0, 0, 0, 1, kCMDwell_2w, 0, 0, 0, FLOATING, 242, 131, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNWell_2w, kDTtwell_2w, 0, AUTO, 53, 55, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 184, 85, 0, 0, 0, 1, kCMDwell_2w, 0, 0, 0, FLOATING, 242, 131, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 17: Snakepit -{kNSnake_2w, kDTtsnake_2w, 0, CHASE2, DX, DY, kALsnake_2w, PERSON2, CYCLE_FORWARD, 0, 0, 0, 25, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSnake_2w, kDTtsnake_2w, 0, CHASE2, DX, DY, kALsnake_2w, PERSON2, CYCLE_FORWARD, 0, 0, 0, 25, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 18: Phonebox -{kNTardis_2w, kDTttardis_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 1, kCMDtardis_2w, 0, 0, 1, FLOATING, 50, 126, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNTardis_2w, kDTttardis_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 1, kCMDtardis_2w, 0, 0, 1, FLOATING, 50, 126, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 19: Street -{kNGraf_2w, 0, 0, AUTO, 34, 14, 0, THING0, INVISIBLE, 0, 0, 0, 50, 19, 21, 74, 134, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 143, 134, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNGraf_2w, 0, 0, AUTO, 34, 14, 0, THING0, INVISIBLE, 0, 0, 0, 50, 19, 21, 74, 134, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 143, 134, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 20: Kennel -{kNStick_2w, kDTdull_2w, 0, AUTO, 29, 11, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 83, 116, 0, 0, 5, 3, kCMDstick_2w, 0, 0, 0, FLOATING, 88, 132, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDynamite_2w, kDTtdynamite_2w, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 40, 20, 195, 111, 90, 90, 0, 0, 0, 7, kCMDdynamite_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKennel_2w, 0, 0, AUTO, 97, 40, 0, THING0, INVISIBLE, 0, 0, 0, 50, 20, 195, 114, 173, 73, 0, 0, 0, 0, kCMDkennel_2w, 0, 0, 0, FLOATING, 160, 113, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNDog_2w, kDTtdog_2w, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 117, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNStick_2w, kDTdull_2w, 0, AUTO, 29, 11, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 83, 116, 0, 0, 5, 3, kCMDstick_2w, 0, 0, 0, FLOATING, 88, 132, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDynamite_2w, kDTtdynamite_2w, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 40, 20, 195, 111, 90, 90, 0, 0, 0, 7, kCMDdynamite_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKennel_2w, 0, 0, AUTO, 97, 40, 0, THING0, INVISIBLE, 0, 0, 0, 50, 20, 195, 114, 173, 73, 0, 0, 0, 0, kCMDkennel_2w, 0, 0, 0, FLOATING, 160, 113, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNDog_2w, kDTtdog_2w, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 117, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 21: (Rockroom) -{kNRock_2w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 0, 0, 0, 30, 21, 89, 120, 216, 63, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 254, 102, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRock_2w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 0, 0, 0, 30, 21, 89, 120, 216, 63, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 254, 102, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 22: (Rockgone) -{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 24: (Lampcave) -{kNLamp_2w, kDTtlamp_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 115, 90, 90, 0, 0, 10, 7, kCMDlamp_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLamp_2w, kDTtlamp_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 115, 90, 90, 0, 0, 10, 7, kCMDlamp_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 25: (Chasm) -{kNBanana_2w, kDTtbanana_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHole_2w, 0, 0, AUTO, 40, 80, 0, THING0, INVISIBLE, 0, 0, 0, 20, 25, 254, 107, 183, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 187, 123, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNBanana_2w, kDTtbanana_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHole_2w, 0, 0, AUTO, 40, 80, 0, THING0, INVISIBLE, 0, 0, 0, 20, 25, 254, 107, 183, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 187, 123, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 27: (Ladder) -{kNGenie_2w, kDTtgenie_2w, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 40, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGenie_2w, kDTtgenie_2w, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 40, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 28: (Traproom) -{kNSafe_2w, kDTtsafe_2w, 0, AUTO, 37, 34, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 104, 110, 0, 0, 0, 1, kCMDsafe_2w, 0, 0, 0, FLOATING, 106, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNWill_2w, kDTtwill_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMousehole_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 164, 132, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 153, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 15, 30, 0, THING0, INVISIBLE, 0, 0, 0, -1, 28, 122, 144, 250, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 222, 141, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNSafe_2w, kDTtsafe_2w, 0, AUTO, 37, 34, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 104, 110, 0, 0, 0, 1, kCMDsafe_2w, 0, 0, 0, FLOATING, 106, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWill_2w, kDTtwill_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMousehole_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 164, 132, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 153, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 15, 30, 0, THING0, INVISIBLE, 0, 0, 0, -1, 28, 122, 144, 250, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 222, 141, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Screen 30: (Lounge) -{kNPicture_2w, 0, 0, AUTO, 35, 31, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 262, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 55, 55, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 163, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 186, 144, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 52, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 89, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 93, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 55, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 23, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 60, 150, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNPlant_2w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 57, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPicture_2w, 0, 0, AUTO, 35, 31, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 262, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 55, 55, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 163, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 186, 144, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 52, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 89, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 93, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 55, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 23, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 60, 150, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNPlant_2w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 57, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 31: (Parlor) -{kNCupb_2w, 0, 0, AUTO, 64, 28, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 182, 113, 0, 0, 0, 0, kCMDcupbp_2w, 0, 0, 0, FLOATING, 200, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNAlbum_2w, kDTtalbum_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, kCMDalbum_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_2w, 0, 0, AUTO, 64, 28, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 182, 113, 0, 0, 0, 0, kCMDcupbp_2w, 0, 0, 0, FLOATING, 200, 150, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNAlbum_2w, kDTtalbum_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, kCMDalbum_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 32: (Catroom) -{kNCat_2w, kDTtcat_2w, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 171, 117, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 27, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 106, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 113, 118, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 26, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 179, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 189, 118, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPost_2w, 0, 0, AUTO, 29, 32, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 195, 100, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 195, 128, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNCat_2w, kDTtcat_2w, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 171, 117, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 27, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 106, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 113, 118, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 26, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 179, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 189, 118, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPost_2w, 0, 0, AUTO, 29, 32, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 195, 100, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 195, 128, Common::KEYCODE_DOWN, 0, 0, 0, 0}, // Screen 33: (Boxroom) -{kNDoor_2w, kDTtbdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 140, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPaper_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 80, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2w, 0, 0, 0, BACKGROUND, 188, 159, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNPencil_2w, kDTtpencil_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 40, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2w, 0, 0, 0, FLOATING, 188, 168, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNChute_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 73, 107, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNCrate_2w, 0, 0, AUTO, 48, 28, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 68, 133, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNDoor_2w, kDTtbdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 140, 142, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPaper_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 80, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2w, 0, 0, 0, BACKGROUND, 188, 159, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPencil_2w, kDTtpencil_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 40, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2w, 0, 0, 0, FLOATING, 188, 168, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNChute_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 73, 107, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNCrate_2w, 0, 0, AUTO, 48, 28, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 68, 133, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 34: (Hall3) -{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2w, 0, 0, 0, FLOATING, 240, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2w, 0, 0, 0, FLOATING, 107, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 16, 56, 0, THING0, INVISIBLE, 0, 0, 0, 50, 34, 80, 40, 73, 92, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 90, 148, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNMirror_2w, 0, 0, AUTO, 20, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 34, 122, 144, 172, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 175, 125, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2w, 0, 0, 0, FLOATING, 240, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2w, 0, 0, 0, FLOATING, 107, 121, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 16, 56, 0, THING0, INVISIBLE, 0, 0, 0, 50, 34, 80, 40, 73, 92, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 90, 148, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNMirror_2w, 0, 0, AUTO, 20, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 34, 122, 144, 172, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 175, 125, Common::KEYCODE_UP, 0, 0, 0, 0}, // Screen 35: (Organ) -{kNHarry_2w, kDTtharry_2w, 0, AUTO, DX, DY, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2w, 0, 0, 0, FLOATING, 216, 132, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 33, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 248, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 134, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNPicture_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 95, 78, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant_2w, 0, 0, AUTO, 23, 57, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 52, 83, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 83, 138, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNOrgan_2w, 0, 0, AUTO, 65, 66, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 162, 62, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHarry_2w, kDTtharry_2w, 0, AUTO, DX, DY, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2w, 0, 0, 0, FLOATING, 216, 132, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 33, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 248, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 134, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPicture_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 95, 78, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant_2w, 0, 0, AUTO, 23, 57, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 52, 83, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 83, 138, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNOrgan_2w, 0, 0, AUTO, 65, 66, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 162, 62, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 36: (Hestroom) -{kNHester_2w, kDTthester_2w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 150, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNLetter_2w, kDTtletter_2w, 0, AUTO, 19, 6, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 106, 132, 0, 0, 0, 1, kCMDletter_2w, 0, 0, 0, FLOATING, 98, 151, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNBookcase_2w, 0, 0, AUTO, 69, 62, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 179, 81, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 201, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPicture_2w, 0, 0, AUTO, 23, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 271, 91, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNPlant_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 263, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNWindow_2w, 0, 0, AUTO, 24, 23, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 25, 94, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 40, 154, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNHester_2w, kDTthester_2w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 150, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNLetter_2w, kDTtletter_2w, 0, AUTO, 19, 6, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 106, 132, 0, 0, 0, 1, kCMDletter_2w, 0, 0, 0, FLOATING, 98, 151, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBookcase_2w, 0, 0, AUTO, 69, 62, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 179, 81, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 201, 146, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPicture_2w, 0, 0, AUTO, 23, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 271, 91, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNPlant_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 263, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNWindow_2w, 0, 0, AUTO, 24, 23, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 25, 94, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 40, 154, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // Screen 37: (Retupmoc) -{kNDoctor_2w, kDTtdoctor_2w, 0, WANDER, DX, DY, kALdoctor_2w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRobot_2w, 0, trobots_2w, CHASE2, DX, DY, kALrobot_2w, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 9, kCMDrobot_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNScrew_2w, kDTtscrew_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoctor_2w, kDTtdoctor_2w, 0, WANDER, DX, DY, kALdoctor_2w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRobot_2w, 0, trobots_2w, CHASE2, DX, DY, kALrobot_2w, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 9, kCMDrobot_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNScrew_2w, kDTtscrew_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 38: (Hall1 revisited) -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 38, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPicture_2w, 0, 0, AUTO, 32, 18, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 187, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 158, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNPlant_2w, 0, 0, AUTO, 25, 43, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 239, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 219, 157, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 38, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPicture_2w, 0, 0, AUTO, 32, 18, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 187, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 158, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNPlant_2w, 0, 0, AUTO, 25, 43, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 239, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 219, 157, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // Misc: -{kNCook_2w, kDTtcook_2w, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCookb_2w, kDTtcook_2w, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCop_2w, kDTtcop_2w, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHorace_2w, kDTthorace_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBell_2w, kDTtbell_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGun_2w, 0, tguns_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 15, kCMDgun_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBottle_2w, kDTtbottle_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCook_2w, kDTtcook_2w, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCookb_2w, kDTtcook_2w, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCop_2w, kDTtcop_2w, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHorace_2w, kDTthorace_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBell_2w, kDTtbell_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGun_2w, 0, tguns_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 15, kCMDgun_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBottle_2w, kDTtbottle_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, }; uint16 tflask_3w[] = {kDTtflask1_3w, kDTtflask2_3w, kDTtflask3_3w, 0};// Descriptions depend on flask state @@ -5341,365 +5341,365 @@ uint16 tcage_3w[] = {kDTtcage1_3w, kDTtcage2_3w, 0}; object_t objects_3w[] = { //name,description,description_s,path,dx,dy,aptr,SPRITE, cyc, n,frm,rad, scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb, viewx,viewy,dir // Common objects // Set Penny state to 3 to avoid story -{kNHero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWhero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWhero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#if STORY -{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#else -//{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +//{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#endif -{kNPennylie_3w, kDTtplie_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3w, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLips_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNPennylie_3w, kDTtplie_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3w, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLips_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // CRASH site -{kNPlane_3w, kDTtplane_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant1_3w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3w, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNPlane_3w, kDTtplane_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant1_3w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3w, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, // INPLANE -{kNPlane_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3w, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3w, kDTtwwater_3w, 0, AUTO, 195, 10, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 0, 155, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWaterfall_3w, kDTtwwater_3w, 0, AUTO, 57, 131, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 239, 22, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3w, kDTtswater_3w, 0, AUTO, 106, 19, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 102, 150, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3w, kDTtswater_3w, 0, AUTO, 195, 9, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 55, 183, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPool_3w, kDTtmwater_3w, 0, AUTO, 87, 34, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3w, 184, 136, 112, 129, 0, 0, 0, 0, kCMDcwpool_3w, 0, 0, 0, FLOATING, 155, 170, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNClay_3w, kDTtclay_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNNeedles_3w, kDTtneedles_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNFlask_3w, 0, tflask_3w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 190, 90, 90, 90, 0, 0, 5, 11, kCMDcflask_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNBouillon_3w, kDTtbouillon_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNCheese_3w, kDTtcheese_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNPlane_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3w, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3w, kDTtwwater_3w, 0, AUTO, 195, 10, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 0, 155, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWaterfall_3w, kDTtwwater_3w, 0, AUTO, 57, 131, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 239, 22, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3w, kDTtswater_3w, 0, AUTO, 106, 19, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 102, 150, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3w, kDTtswater_3w, 0, AUTO, 195, 9, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 55, 183, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPool_3w, kDTtmwater_3w, 0, AUTO, 87, 34, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3w, 184, 136, 112, 129, 0, 0, 0, 0, kCMDcwpool_3w, 0, 0, 0, FLOATING, 155, 170, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNClay_3w, kDTtclay_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNNeedles_3w, kDTtneedles_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNFlask_3w, 0, tflask_3w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 190, 90, 90, 90, 0, 0, 5, 11, kCMDcflask_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNBouillon_3w, kDTtbouillon_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNCheese_3w, kDTtcheese_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, // WEB -{kNSpider_3w, kDTtspider_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3w, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant3_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant4_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSpider_3w, kDTtspider_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3w, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant3_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant4_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // BRIDGE -{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 132, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNVine_3w, kDTtvine_3w, 0, AUTO, 8, 76, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3w, 184, 136, 228, 24, 0, 0, 0, 1, kCMDcvine_3w, 0, 0, 0, FLOATING, 237, 131, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 132, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNVine_3w, kDTtvine_3w, 0, AUTO, 8, 76, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3w, 184, 136, 228, 24, 0, 0, 0, 1, kCMDcvine_3w, 0, 0, 0, FLOATING, 237, 131, Common::KEYCODE_UP, 0, 0, 0, 0}, // STREAM -{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 101, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 50, 172, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, -{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 203, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 233, 170, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNSwinger_3w, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3w, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNSteps_3w, kDTtsteps_3w, 0, AUTO, 153, 15, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 79, 168, 0, 0, 0, 1, kCMDcsteps_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 101, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 50, 172, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 203, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 233, 170, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNSwinger_3w, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3w, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSteps_3w, kDTtsteps_3w, 0, AUTO, 153, 15, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 79, 168, 0, 0, 0, 1, kCMDcsteps_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // HUT_IN -{kNDoctor_3w, kDTtdoctor_3w, 0, WANDER, DX, DY, kALdocgot_3w, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 273, 83, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoclie_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCdoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNMouse_3w, kDTtmouse_3w, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMoushole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 203, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCage_3w, 0, tcage_3w, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 156, 121, 90, 90, 0, 0, 1, 13, kCMDccage_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_2_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3w, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_3_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3w, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_3w, 0, 0, AUTO, 42, 54, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 50, 136, 30, 121, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 44, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, -{kNWindow_3w, 0, 0, AUTO, 39, 32, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 184, 136, 101, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 111, 148, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNDoctor_3w, kDTtdoctor_3w, 0, WANDER, DX, DY, kALdocgot_3w, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 273, 83, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoclie_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCdoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNMouse_3w, kDTtmouse_3w, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMoushole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 203, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCage_3w, 0, tcage_3w, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 156, 121, 90, 90, 0, 0, 1, 13, kCMDccage_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_2_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3w, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_3_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3w, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_3w, 0, 0, AUTO, 42, 54, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 50, 136, 30, 121, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 44, 153, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNWindow_3w, 0, 0, AUTO, 39, 32, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 184, 136, 101, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 111, 148, Common::KEYCODE_UP, 0, 0, 0, 0}, // CAMP -{kNNat1_3w, kDTtnative_3w, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3w, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNat2_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNat3_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3w, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNatb_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3w, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNatg_3w, kDTtnatgirl_3w, 0, AUTO, DX, DY, kALnative_3w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPipe_3w, kDTtpipe_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3w, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNHut_3w, 0, 0, AUTO, 47, 64, 0, THING0, INVISIBLE, 0, 0, 0, 50, CAMP_3w, 184, 136, 0, 42, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 42, 92, Common::KEYCODE_LEFT, 0, 0, 0, 0}, +{kNNat1_3w, kDTtnative_3w, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3w, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNat2_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNat3_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3w, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNatb_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3w, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNatg_3w, kDTtnatgirl_3w, 0, AUTO, DX, DY, kALnative_3w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPipe_3w, kDTtpipe_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3w, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNHut_3w, 0, 0, AUTO, 47, 64, 0, THING0, INVISIBLE, 0, 0, 0, 50, CAMP_3w, 184, 136, 0, 42, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 42, 92, Common::KEYCODE_LEFT, 0, 0, 0, 0}, // PATH_2 -{kNElephant_3w, kDTtelephant_3w, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3w, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcelephant_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNE_eyes_3w, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3w, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNElephant_3w, kDTtelephant_3w, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3w, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcelephant_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNE_eyes_3w, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3w, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // Misc -{kNHero_old_3w, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNAircraft_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3w, 250, 116, 90, 90, -2, -1, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNScroll_3w, kDTtscroll_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3w, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNCrystal_3w, kDTtcrystal_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3w, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNRock_3w, kDTtrock_3w, 0, AUTO, 93, 55, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3w, 100, 100, 220, 120, 0, 0, 0, 0, kCMDcrock_3w, 0, 0, 0, FLOATING, 220, 169, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, +{kNHero_old_3w, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNAircraft_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3w, 250, 116, 90, 90, -2, -1, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNScroll_3w, kDTtscroll_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3w, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNCrystal_3w, kDTtcrystal_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3w, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNRock_3w, kDTtrock_3w, 0, AUTO, 93, 55, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3w, 100, 100, 220, 120, 0, 0, 0, 0, kCMDcrock_3w, 0, 0, 0, FLOATING, 220, 169, Common::KEYCODE_RIGHT, 0, 0, 0, 0}, // CAVE etc. -{kNPlant2_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3w, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, -{kNGhost_3w, kDTtghost_3w, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3w, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBell_3w, kDTtbell_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3w, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNBook_3w, kDTtbook_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3w, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNCandle_3w, kDTtcandle_3w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3w, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3w, 0, 1, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, -{kNVine_3w, kDTtvine_3w, 0, AUTO, 5, 53, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3w, 184, 136, 116, 80, 0, 0, 0, 1, kCMDcswingc_3w, 0, 0, 0, FLOATING, 114, 139, Common::KEYCODE_UP, 0, 0, 0, 0}, -{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN, 0, 0, 0, 0}, -{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM2_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNPlant2_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3w, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNGhost_3w, kDTtghost_3w, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3w, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3w, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBell_3w, kDTtbell_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3w, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNBook_3w, kDTtbook_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3w, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3w, 0, 0, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNCandle_3w, kDTtcandle_3w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3w, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3w, 0, 1, 0, FLOATING, GO_OBJ, -1, -1, 0, 0, 0, 0}, +{kNVine_3w, kDTtvine_3w, 0, AUTO, 5, 53, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3w, 184, 136, 116, 80, 0, 0, 0, 1, kCMDcswingc_3w, 0, 0, 0, FLOATING, 114, 139, Common::KEYCODE_UP, 0, 0, 0, 0}, +{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN, 0, 0, 0, 0}, +{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM2_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN, 0, 0, 0, 0}, // OLDMAN (inside cave) -{kNO_eye_3w, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3w, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_4_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3w, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMouth_3w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3w, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3w, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant5_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3w, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNO_eye_3w, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3w, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_4_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3w, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMouth_3w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3w, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3w, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant5_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3w, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, }; object_t objects_1d[] = { //name, description, path, dx, dy, aptr, seq, seqp, cyc, n, frm, rad, scr, x, y , oldxy, vxy, val, g, cmnd, c, s, ctx, fgb -{kNHero_1d, kDTthero_1d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_1d, kDTthero_1d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNPkin_1d, kDTtpkin_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKey_1d, kDTtkey_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNPkin_1d, kDTtpkin_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKey_1d, kDTtkey_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNCandle_1d, kDTtcandle_1d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 20, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCupb_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 0, 1, kCMDcupb_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNKnife_1d, kDTtknife_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDknife_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNWhistle_1d, kDTtwhistle_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDwhistle_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNCandle_1d, kDTtcandle_1d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 20, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 0, 1, kCMDcupb_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNKnife_1d, kDTtknife_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDknife_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNWhistle_1d, kDTtwhistle_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDwhistle_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) // Note how wardrobe doors are catered for: The wardrobe has a name but no images, // the right and left doors have no reference but are cycled by the wardrobe action list -{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 3: (Dining room) -{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 6: (Garden) -{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 90, 90, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 90, 90, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // Screen 7: (Store room) -{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 90, 90, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 90, 90, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 9: (Batcave) -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 10: (Mummy room) -{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 11: (Lakeroom) -{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 12: (Dead end) -{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 15: (Laboratory) -{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0} +{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0} }; object_t objects_2d[] = { //name,description, path,dx,dy,aptr,seq,seqp, cyc,n,frm,rad,scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb -{kNHero_2d, kDTthero_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPenny_2d, kDTtpenny_2d, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_2d, kDTthero_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPenny_2d, kDTtpenny_2d, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 0: (Outside house) -{kNSmoke_2d, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSmoke_2d, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 1: (Hall) -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLips_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNMaid_2d, kDTtmaid_2d, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLips_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNMaid_2d, kDTtmaid_2d, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 2: (Bedroom 1) -{kNPennylie_2d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, -{kNPenfall_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBookcase_2d, kDTtbookcase_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBook_2d, kDTtbook_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKeyhole_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 90, 90, 0, 0, 0, 0, kCMDkeyhole_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPennylie_2d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNPenfall_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBookcase_2d, kDTtbookcase_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBook_2d, kDTtbook_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKeyhole_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 90, 90, 0, 0, 0, 0, kCMDkeyhole_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 3: (Bedroom 2) -{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 4: (Keyhole) -{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 5: (Bed3) -{kNBalloon_2d, kDTtballoon_2d, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBalloon_2d, kDTtballoon_2d, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 6: (Kitchen) -{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 8: (Shed) -{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 9: In shed -{kNButton_2d, kDTtbutton_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2d, 0, 1, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRed_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDred_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNYellow_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDyellow_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGreen_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDgreen_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlue_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDblue_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNShedlight_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNButton_2d, kDTtbutton_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2d, 0, 1, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRed_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDred_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNYellow_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDyellow_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGreen_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDgreen_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlue_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDblue_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNShedlight_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 10: Venus fly traps -{kNMagnify_2d, kDTtmagnify_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 20, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 20, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMagnify_2d, kDTtmagnify_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 20, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 20, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 11: Gates -{kNGatelight_2d, 0, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGatelight_2d, 0, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 13: Stream -{kNCatnip_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 90, 90, 0, 0, 5, 3, kCMDcatnip_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCatnip_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 90, 90, 0, 0, 5, 3, kCMDcatnip_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 14: Zapper -{kNZapper_2d, kDTtzapper_2d, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNZapper_2d, kDTtzapper_2d, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 15: Mushroom -{kNOldman_2d, kDTtoldman_2d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNOldman_2d, kDTtoldman_2d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 16: Well -{kNWell_2d, kDTtwell_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 90, 90, 0, 0, 0, 1, kCMDwell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWell_2d, kDTtwell_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 90, 90, 0, 0, 0, 1, kCMDwell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 17: Snakepit -{kNSnake_2d, kDTtsnake_2d, 0, CHASE2, DX, DY, kALsnake_2d, PERSON2, CYCLE_FORWARD, 0, 0, 0, 16, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSnake_2d, kDTtsnake_2d, 0, CHASE2, DX, DY, kALsnake_2d, PERSON2, CYCLE_FORWARD, 0, 0, 0, 16, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 18: Phonebox -{kNTardis_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 0, kCMDtardis_2d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNTardis_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 0, kCMDtardis_2d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 20: Kennel -{kNStick_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 90, 90, 0, 0, 5, 3, kCMDstick_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDynamite_2d, kDTtdynamite_2d, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 30, 20, 200, 100, 90, 90, 0, 0, 0, 7, kCMDdynamite_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNKennel_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 20, 195, 114, 90, 90, 0, 0, 0, 0, kCMDkennel_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDog_2d, kDTtdog_2d, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNStick_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 90, 90, 0, 0, 5, 3, kCMDstick_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDynamite_2d, kDTtdynamite_2d, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 30, 20, 200, 100, 90, 90, 0, 0, 0, 7, kCMDdynamite_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNKennel_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 20, 195, 114, 90, 90, 0, 0, 0, 0, kCMDkennel_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDog_2d, kDTtdog_2d, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 21: (Rockroom) -{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 22: (Rockgone) -{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 24: (Lampcave) -{kNLamp_2d, kDTtlamp_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 114, 90, 90, 0, 0, 10, 7, kCMDlamp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLamp_2d, kDTtlamp_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 114, 90, 90, 0, 0, 10, 7, kCMDlamp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 25: (Chasm) -{kNBanana_2d, kDTtbanana_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBanana_2d, kDTtbanana_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 27: (Ladder) -{kNGenie_2d, kDTtgenie_2d, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 30, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGenie_2d, kDTtgenie_2d, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 30, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 28: (Traproom) -{kNSafe_2d, kDTtsafe_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 0, 1, kCMDsafe_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWill_2d, kDTtwill_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSafe_2d, kDTtsafe_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 0, 1, kCMDsafe_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWill_2d, kDTtwill_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 31: (Parlor) -{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, -1, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 32: (Catroom) -{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 33: (Boxroom) -{kNDoor_2d, kDTtbdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPaper_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, -{kNPencil_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTtbdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPaper_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2d, 0, 0, 0, BACKGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNPencil_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 34: (Hall3) -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 35: (Organ) -{kNHarry_2d, kDTtharry_2d, 0, AUTO, DX, DY, 0, THING2g, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHarry_2d, kDTtharry_2d, 0, AUTO, DX, DY, 0, THING2g, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 36: (Hestroom) -{kNHester_2d, kDTthester_2d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLetter_2d, kDTtletter_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 90, 90, 0, 0, 0, 1, kCMDletter_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHester_2d, kDTthester_2d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLetter_2d, kDTtletter_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 90, 90, 0, 0, 0, 1, kCMDletter_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Screen 37: (Retupmoc) -{kNDoctor_2d, kDTtdoctor_2d, 0, WANDER, DX, DY, kALdoctor_2d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDalek_2d, kDTtdalek_2d, 0, CHASE2, DX, DY, kALdalek_2d, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, kCMDgun_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoctor_2d, kDTtdoctor_2d, 0, WANDER, DX, DY, kALdoctor_2d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDalek_2d, kDTtdalek_2d, 0, CHASE2, DX, DY, kALdalek_2d, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, kCMDgun_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // Misc: -{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, -1, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNGun_2d, kDTtgun_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 7, kCMDgun_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBottle_2d, kDTtbottle_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNGun_2d, kDTtgun_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 7, kCMDgun_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBottle_2d, kDTtbottle_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, }; object_t objects_3d[] = { //name,description,path,dx,dy,aptr,SPRITE, cyc, n,frm,rad, scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb // Common objects // Set Penny state to 3 to avoid story -{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#if NO_STORY -//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#else -{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, //#endif -{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // CRASH site -{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant1_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3d, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant1_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3d, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, // INPLANE -{kNPlane_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3d, 0, 0, 1,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwstream_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwpool_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNClay_3d, kDTtclay_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNeedles_3d, kDTtneedles_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFlask_3d, kDTtflask_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 190, 90, 90, 90, 0, 0, 5, 7, kCMDcflask_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBouillon_3d, kDTtbouillon_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCheese_3d, kDTtcheese_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlane_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3d, 0, 0, 1, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwstream_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwpool_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNClay_3d, kDTtclay_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNeedles_3d, kDTtneedles_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFlask_3d, kDTtflask_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 190, 90, 90, 90, 0, 0, 5, 7, kCMDcflask_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBouillon_3d, kDTtbouillon_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCheese_3d, kDTtcheese_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // WEB -{kNSpider_3d, kDTtspider_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3d, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant3_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant4_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSpider_3d, kDTtspider_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3d, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant3_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant4_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // BRIDGE -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcvine_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcvine_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // STREAM -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswing_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNSwinger_3d, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3d, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswing_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNSwinger_3d, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3d, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // HUT_IN -{kNDoctor_3d, kDTtdoctor_3d, 0, WANDER, DX, DY, kALdocgot_3d, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 273, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNDoclie_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCdoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMouse_3d, kDTtmouse_3d, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMoushole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 203, 122, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCage_3d, kDTtcage_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 156, 121, 90, 90, 0, 0, 1, 5, kCMDccage_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_2_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3d, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_3_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3d, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoctor_3d, kDTtdoctor_3d, 0, WANDER, DX, DY, kALdocgot_3d, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 273, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNDoclie_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCdoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMouse_3d, kDTtmouse_3d, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMoushole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 203, 122, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCage_3d, kDTtcage_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 156, 121, 90, 90, 0, 0, 1, 5, kCMDccage_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_2_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3d, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_3_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3d, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // CAMP -{kNNat1_3d, kDTtnative_3d, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3d, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNat2_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNat3_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3d, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNatb_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3d, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNNatg_3d, kDTtnatgirl_3d, 0, AUTO, DX, DY, kALnative_3d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPipe_3d, kDTtpipe_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3d, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNat1_3d, kDTtnative_3d, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3d, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNat2_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNat3_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3d, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNatb_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3d, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNNatg_3d, kDTtnatgirl_3d, 0, AUTO, DX, DY, kALnative_3d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPipe_3d, kDTtpipe_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3d, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // PATH_2 -{kNElephant_3d, kDTtelephant_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3d, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcdart_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNE_eyes_3d, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3d, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, +{kNElephant_3d, kDTtelephant_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3d, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcdart_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNE_eyes_3d, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3d, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0}, // Misc -{kNHero_old_3d, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNAircraft_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3d, 275, 116, 90, 90, -2, -1, 0, 1, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNScroll_3d, kDTtscroll_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3d, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCrystal_3d, kDTtcrystal_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3d, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNRock_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3d, 100, 100, 90, 90, 0, 0, 0, 0, kCMDcrock_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNHero_old_3d, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNAircraft_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3d, 275, 116, 90, 90, -2, -1, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNScroll_3d, kDTtscroll_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3d, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCrystal_3d, kDTtcrystal_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3d, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNRock_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3d, 100, 100, 90, 90, 0, 0, 0, 0, kCMDcrock_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // CAVE etc. -{kNPlant2_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3d, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,OVEROVL, -1, -1, -1, 0, 0, 0, 0}, -{kNGhost_3d, kDTtghost_3d, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3d, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBell_3d, kDTtbell_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3d, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNBook_3d, kDTtbook_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3d, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNCandle_3d, kDTtcandle_3d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3d, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswingc_3d, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant2_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3d, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL, -1, -1, -1, 0, 0, 0, 0}, +{kNGhost_3d, kDTtghost_3d, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3d, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBell_3d, kDTtbell_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3d, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNBook_3d, kDTtbook_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3d, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNCandle_3d, kDTtcandle_3d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3d, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswingc_3d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, // OLDMAN (inside cave) -{kNO_eye_3d, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3d, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNFire_4_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3d, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNMouth_3d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3d, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3d, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, -{kNPlant5_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3d, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNO_eye_3d, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3d, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNFire_4_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3d, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNMouth_3d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3d, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3d, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, +{kNPlant5_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3d, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0}, }; // Hugo 1 Win |