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authorFlorian Kagerer2009-04-25 13:15:05 +0000
committerFlorian Kagerer2009-04-25 13:15:05 +0000
commitccb64ad81e6c56eaa2350197f964d470d8610ed9 (patch)
tree308379b40196a5a934c2161bdaa28673a007940f /tools/create_kyradat/create_kyradat.h
parentf1893d8f25b8f4fc5f6ed48e61dec0c2050bd567 (diff)
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LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
Diffstat (limited to 'tools/create_kyradat/create_kyradat.h')
-rw-r--r--tools/create_kyradat/create_kyradat.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/create_kyradat/create_kyradat.h b/tools/create_kyradat/create_kyradat.h
index a2ffb754d3..9589340ebc 100644
--- a/tools/create_kyradat/create_kyradat.h
+++ b/tools/create_kyradat/create_kyradat.h
@@ -251,6 +251,8 @@ enum kExtractID {
lolMapStringId,
//lolMapPal,
+ lolHealShapeFrames,
+
kMaxResIDs
};