aboutsummaryrefslogtreecommitdiff
path: root/tools/create_lure
diff options
context:
space:
mode:
authorMax Horn2009-10-02 14:42:24 +0000
committerMax Horn2009-10-02 14:42:24 +0000
commitf54e82e4880767f6e71c83840bff1ae8e0feda3d (patch)
tree30f39e823d322bae805faac95fd2e65023d29a0c /tools/create_lure
parent01176782ead27701b4700f458fbad3f8a84514af (diff)
downloadscummvm-rg350-f54e82e4880767f6e71c83840bff1ae8e0feda3d.tar.gz
scummvm-rg350-f54e82e4880767f6e71c83840bff1ae8e0feda3d.tar.bz2
scummvm-rg350-f54e82e4880767f6e71c83840bff1ae8e0feda3d.zip
Fix more cppcheck warnings/errors; some code formatting; and fixes to our tools
svn-id: r44539
Diffstat (limited to 'tools/create_lure')
-rw-r--r--tools/create_lure/create_lure_dat.cpp4
-rw-r--r--tools/create_lure/process_actions.cpp28
2 files changed, 12 insertions, 20 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp
index 9377506c9b..f1d4e39011 100644
--- a/tools/create_lure/create_lure_dat.cpp
+++ b/tools/create_lure/create_lure_dat.cpp
@@ -778,7 +778,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) {
uint16 startOffset;
int ctr, dirCtr;
int movementSize = 0;
- bool *includeAnim = (bool *) malloc(animIndex);
+ bool *includeAnim = (bool *)malloc(animIndex);
// Loop to figure out the total number of movement records there are
for (ctr = 0; ctr < animIndex; ++ctr) {
@@ -886,7 +886,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) {
}
rec->animRecordId = TO_LE_16(0xffff);
- delete includeAnim;
+ free(includeAnim);
}
void read_script_data(byte *&data, uint16 &totalSize) {
diff --git a/tools/create_lure/process_actions.cpp b/tools/create_lure/process_actions.cpp
index 7ea45d8681..9779315ddd 100644
--- a/tools/create_lure/process_actions.cpp
+++ b/tools/create_lure/process_actions.cpp
@@ -344,8 +344,7 @@ struct RoomRandomActionSet {
RoomRandomActionEntry *entries;
};
-void read_action_sequence(byte *&data, uint16 &totalSize)
-{
+void read_action_sequence(byte *&data, uint16 &totalSize) {
uint16 hotspotIndex;
HotspotHeaderEntry entryHeader;
CurrentActionInput action;
@@ -381,8 +380,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
}
// Next get the set of offsetes for the start of each sequence
- for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
- {
+ for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
if (randomActions[roomIndex].offset == 0)
continue;
@@ -393,8 +391,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Loop through the entries
uint16 offset = randomActions[roomIndex].offset + 1;
- for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr)
- {
+ for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) {
randomActions[roomIndex].entries[entryCtr].repeatable = lureExe.readWord() == 1;
offset += 2;
@@ -485,12 +482,9 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Finally process each of the random room actions
- for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
- {
- for (index = 0; index < randomActions[roomIndex].numEntries; ++index)
- {
- if (randomActions[roomIndex].entries[index].offset != 0xfffe)
- {
+ for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
+ for (index = 0; index < randomActions[roomIndex].numEntries; ++index) {
+ if (randomActions[roomIndex].entries[index].offset != 0xfffe) {
//printf("room=%d entry=%xh\n", roomIndex+1, randomActions[roomIndex].entries[index].offset);
process_entry(randomActions[roomIndex].entries[index].offset, data, totalSize);
}
@@ -509,8 +503,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Output the data for the random room actions
- for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
- {
+ for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
if (randomActions[roomIndex].numEntries == 0)
continue;
@@ -540,10 +533,9 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
*pHeader++ = TO_LE_16(0xffff);
// Free up the random room action array
- for (roomIndex = 0; roomIndex < 1; ++roomIndex)
- {
+ for (roomIndex = 0; roomIndex < 1; ++roomIndex) {
if (randomActions[roomIndex].entries != NULL)
- delete randomActions[roomIndex].entries;
+ delete[] randomActions[roomIndex].entries;
}
- delete randomActions;
+ delete[] randomActions;
}