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authorPaul Gilbert2007-10-07 11:02:25 +0000
committerPaul Gilbert2007-10-07 11:02:25 +0000
commitfbd356f98e7b7d243a13117999fe4811a5541f0d (patch)
treefe71fc7eb9e6d51ee41034ce2b7f66841d487d58 /tools/create_lure
parent6351ed53790806bfb685311a1b91376e830e312a (diff)
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Changed predefined records to be at the start of the animation list so indexes can be hardcoded, added a dynamic list of Give talk Id responses, and corrected the fight segment data
svn-id: r29162
Diffstat (limited to 'tools/create_lure')
-rw-r--r--tools/create_lure/create_lure_dat.cpp145
-rw-r--r--tools/create_lure/create_lure_dat.h2
2 files changed, 80 insertions, 67 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp
index a2a84f24a0..27957d5a20 100644
--- a/tools/create_lure/create_lure_dat.cpp
+++ b/tools/create_lure/create_lure_dat.cpp
@@ -61,6 +61,50 @@ int actionIndex = 0;
uint16 talkOffsets[MAX_TALK_LISTS];
int talkOffsetIndex = 0;
+#define NUM_LANGUAGES 2
+struct AnimListRecord {
+ uint16 languages[NUM_LANGUAGES];
+};
+
+AnimListRecord animDataList[] = {
+ {{0x1830, 0x1830}}, // Copy protection header
+ {{0x1839, 0x1839}}, // Copy protection wording header
+ {{0x1842, 0x1842}}, // Copy protection numbers
+ {{0x184B, 0x184B}}, // Restart/Restore buttons
+ {{0x55C0, 0x5680}}, // Player midswing animation
+ {{0x55C9, 0x5689}}, // Player mid-level defend
+ {{0x55D2, 0x5692}}, // Player high-level strike
+ {{0x55DB, 0x569B}}, // Player high-level defend
+ {{0x55E4, 0x56A4}}, // Player low-level strike
+ {{0x55ED, 0x56AD}}, // Player low-level defend
+ {{0x55F6, 0x56B6}}, // Player fight animation
+ {{0x55FF, 0x56BF}}, // Pig fight animation
+ {{0x5608, 0x56C8}}, // Pig fight animation
+ {{0x5611, 0x56D1}}, // Player mid-level strike
+ {{0x5623, 0x56E3}}, // Pig fight animation
+ {{0x562C, 0x56EC}}, // Misc fight animation
+ {{0x5635, 0x56F5}}, // Pig fight animation
+ {{0x563E, 0x56FE}}, // Player recoiling from hit
+ {{0x5647, 0x5707}}, // Pig recoiling from hit
+ {{0x5650, 0x5710}}, // Pig dies
+ {{0x5810, 0x58D0}}, // Voice bubble
+ {{0x5915, 0x59D5}}, // Blacksmith hammering
+ {{0x59E4, 0x5AA4}}, // Ewan's standard animation
+ {{0x59ED, 0x5AAD}}, // Ewan's alternate animation
+ {{0x59FF, 0x5ABF}}, // Dragon breathing fire
+ {{0x5A08, 0x5AC8}}, // Dragon breathing fire 2
+ {{0x5A11, 0x5AD1}}, // Dragon breathing fire 3
+ {{0x5A1A, 0x5ADA}}, // Player turning winch in room #48
+ {{0x5A59, 0x5B19}}, // Player pulling lever in room #48
+ {{0x5A62, 0x5B22}}, // Minnow pulling lever in room #48
+ {{0x5AAA, 0x5B6A}}, // Goewin mixing potion
+ {{0x5C80, 0x5D40}}, // Player standard animation
+ {{0x5CAA, 0x5D6A}}, // Selena animation
+ {{0x5CE9, 0x5DA9}}, // Blacksmith default
+ {{0x5D28, 0x5DE8}}, // Goewin animation
+ {{0, 0}}
+};
+
void add_anim_record(uint16 offset) {
for (int ctr = 0; ctr < animIndex; ++ctr)
if (animOffsets[ctr] == offset) return;
@@ -68,6 +112,20 @@ void add_anim_record(uint16 offset) {
printf("Animation record offset table size exceeded\n");
exit(1);
}
+
+ if (animIndex == 0) {
+ // First call to the method, so add the fixed list for the current
+ // language in at the start, so they'll be at fixed indexes
+ int index = 0;
+ if (language == IT_ITA) index = 1;
+
+ AnimListRecord *p = &animDataList[0];
+ while (p->languages[index] != 0) {
+ animOffsets[animIndex++] = p->languages[index];
+ ++p;
+ }
+ }
+
animOffsets[animIndex++] = offset;
}
@@ -590,60 +648,7 @@ void read_room_exit_joins(byte *&data, uint16 &totalSize) {
// This next method reads in the animation and movement data
-#define NUM_LANGUAGES 2
-struct AnimListRecord {
- uint16 languages[NUM_LANGUAGES];
-};
-
-AnimListRecord animDataList[] = {
- {{0x1830, 0x1830}}, // Copy protection header
- {{0x1839, 0x1839}}, // Copy protection wording header
- {{0x1842, 0x1842}}, // Copy protection numbers
- {{0x184B, 0x184B}}, // Restart/Restore buttons
- {{0x55C0, 0x5680}}, // Player midswing animation
- {{0x55C9, 0x5689}}, // Player mid-level defend
- {{0x55D2, 0x5692}}, // Player high-level strike
- {{0x55DB, 0x569B}}, // Player high-level defend
- {{0x55E4, 0x56A4}}, // Player low-level strike
- {{0x55ED, 0x56AD}}, // Player low-level defend
- {{0x55F6, 0x56B6}}, // Player fight animation
- {{0x55FF, 0x56BF}}, // Pig fight animation
- {{0x5611, 0x56D1}}, // Player mid-level strike
- {{0x5623, 0x56E3}}, // Pig fight animation
- {{0x562C, 0x56EC}}, // Misc fight animation
- {{0x5635, 0x56F5}}, // Pig fight animation
- {{0x563E, 0x56FE}}, // Player recoiling from hit
- {{0x5647, 0x5707}}, // Pig recoiling from hit
- {{0x5650, 0x5710}}, // Pig dies
- {{0x5810, 0x58D0}}, // Voice bubble
- {{0x5915, 0x59D5}}, // Blacksmith hammering
- {{0x59ED, 0x5AAD}}, // Ewan's alternate animation
- {{0x59FF, 0x5ABF}}, // Dragon breathing fire
- {{0x5A08, 0x5AC8}}, // Dragon breathing fire 2
- {{0x5A11, 0x5AD1}}, // Dragon breathing fire 3
- {{0x5A1A, 0x5ADA}}, // Player turning winch in room #48
- {{0x5A59, 0x5B19}}, // Player pulling lever in room #48
- {{0x5A62, 0x5B22}}, // Minnow pulling lever in room #48
- {{0x5AAA, 0x5B6A}}, // Goewin mixing potion
- {{0x5C95, 0x5D55}},
- {{0x5CAA, 0x5D6A}}, // Selena animation
- {{0x5CE9, 0x5DA9}}, // Blacksmith in bar?
- {{0x5D28, 0x5DE8}}, // Goewin animation
- {{0, 0}}
-};
-
void read_anim_data(byte *&data, uint16 &totalSize) {
- // Add special pixel records
- int index = 0;
- if (language == IT_ITA) index = 1;
-
- AnimListRecord *p = &animDataList[0];
- while (p->languages[index] != 0) {
- add_anim_record(p->languages[index]);
- ++p;;
- }
-
- // Get the animation data records
AnimRecord inRec;
MovementRecord move;
MovementRecord *destMove;
@@ -921,6 +926,7 @@ struct TalkRecord {
uint16 responsesOffset;
};
+#define NUM_GIVE_TALK_IDS 7
uint16 englishGiveTalkIds[7] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6, 0xf010};
uint16 italianGiveTalkIds[7] = {0xD01E, 0xCFD4, 0xD050, 0xD06A, 0xD090, 0xD0B6, 0xf0d0};
@@ -932,11 +938,16 @@ void read_talk_data(byte *&data, uint16 &totalSize) {
uint16 *giveTalkIds = &englishGiveTalkIds[0];
if (language == IT_ITA) giveTalkIds = &italianGiveTalkIds[0];
- for (talkCtr = 0; talkCtr < 6; ++talkCtr)
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ uint16 *v = (uint16 *) data;
+
+ for (talkCtr = 0; talkCtr < NUM_GIVE_TALK_IDS; ++talkCtr) {
add_talk_offset(giveTalkIds[talkCtr]);
+ *v++ = TO_LE_16(giveTalkIds[talkCtr]);
+ }
- data = (byte *) malloc(MAX_DATA_SIZE);
- TalkRecord *header = (TalkRecord *) data;
+ byte *dataStart = (byte *) v;
+ TalkRecord *header = (TalkRecord *) dataStart;
uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
@@ -989,9 +1000,9 @@ void read_talk_data(byte *&data, uint16 &totalSize) {
}
// Read in the list of talk entries
- lureExe.read(data + offset, size);
+ lureExe.read(dataStart + offset, size);
offset += size;
- memset(data + offset, 0xff, 2);
+ memset(dataStart + offset, 0xff, 2);
offset += 2;
// Handle the response data
@@ -1024,16 +1035,16 @@ void read_talk_data(byte *&data, uint16 &totalSize) {
exit(1);
}
- lureExe.read(data + offset, size);
+ lureExe.read(dataStart + offset, size);
offset += size;
- WRITE_LE_UINT16(data + offset, 0xffff);
+ WRITE_LE_UINT16(dataStart + offset, 0xffff);
offset += 2;
++header;
}
header->recordId = TO_LE_16(0xffff);
- totalSize = offset;
+ totalSize = offset + NUM_GIVE_TALK_IDS * sizeof(uint16);
free(sortedList);
}
@@ -1110,8 +1121,8 @@ void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
}
void save_fight_segment(byte *&data, uint16 &totalSize) {
- uint16 fightSegment = (uint16) 0x1C400;
- if (language == IT_ITA) fightSegment = (uint16) 0x1c520;
+ uint32 fightSegment = 0x1C400;
+ if (language == IT_ITA) fightSegment = 0x1c520;
lureExe.seek(fightSegment);
totalSize = FIGHT_SEGMENT_SIZE;
@@ -1119,7 +1130,7 @@ void save_fight_segment(byte *&data, uint16 &totalSize) {
lureExe.read(data, totalSize);
}
-#define NUM_TEXT_ENTRIES 49
+#define NUM_TEXT_ENTRIES 54
const char *englishTextStrings[NUM_TEXT_ENTRIES] = {
"Get", NULL, "Push", "Pull", "Operate", "Open", "Close", "Lock", "Unlock", "Use",
"Give", "Talk to", "Tell", "Buy", "Look", "Look at", "Look through", "Ask", NULL,
@@ -1127,7 +1138,8 @@ const char *englishTextStrings[NUM_TEXT_ENTRIES] = {
"Credits", "Restart game", "Save game", "Restore game", "Quit", "Fast Text", "Slow Text",
"Sound on", "Sound off", "(nothing)", " for ", " to ", " on ", "and then", "finish",
"Are you sure (y/n)?",
- "a ", "the ", "a ", "a ", "an ", "an ", "an ", "an "
+ "a ", "the ", "a ", "a ", "an ", "an ", "an ", "an ",
+ "You are carrying ", "nothing", "You have ", "groat", "groats",
};
const char *italianTextStrings[NUM_TEXT_ENTRIES] = {
@@ -1139,7 +1151,8 @@ const char *italianTextStrings[NUM_TEXT_ENTRIES] = {
"Testo veloce", "Sonoro acceso", "Sonoro spento",
"(niente)", " per ", " a ", " su ",
"e poi", "finito", "Sei sicuro (s/n)?",
- NULL, "l' ", "la ", NULL, "le ", "i ", "il ", NULL
+ NULL, "l' ", "la ", NULL, "le ", "i ", "il ", NULL,
+ "Stai portando ", "niente", "e hai ", "soldi", "soldis",
};
void save_text_strings(byte *&data, uint16 &totalSize) {
diff --git a/tools/create_lure/create_lure_dat.h b/tools/create_lure/create_lure_dat.h
index a0625d8384..7ebd18ba5d 100644
--- a/tools/create_lure/create_lure_dat.h
+++ b/tools/create_lure/create_lure_dat.h
@@ -30,7 +30,7 @@
#include "common/util.h"
#define VERSION_MAJOR 1
-#define VERSION_MINOR 22
+#define VERSION_MINOR 23
#define DIALOG_SIZE 0x150