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| author | Eugene Sandulenko | 2009-03-08 17:20:33 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2009-03-08 17:20:33 +0000 |
| commit | 6c0ac7f692e46d669d992bebf6d386306b6c42e6 (patch) | |
| tree | 3d07d13df4c19f27a32b0347e0ff4f644e047147 /tools/sci/old_objects.h | |
| parent | fcb2faa18a7552cb3cdbd44ddf4de186a175940e (diff) | |
| download | scummvm-rg350-6c0ac7f692e46d669d992bebf6d386306b6c42e6.tar.gz scummvm-rg350-6c0ac7f692e46d669d992bebf6d386306b6c42e6.tar.bz2 scummvm-rg350-6c0ac7f692e46d669d992bebf6d386306b6c42e6.zip | |
Resurrection of SCI tools. Step 1.
svn-id: r39240
Diffstat (limited to 'tools/sci/old_objects.h')
| -rw-r--r-- | tools/sci/old_objects.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/tools/sci/old_objects.h b/tools/sci/old_objects.h new file mode 100644 index 0000000000..fe653a7d3c --- /dev/null +++ b/tools/sci/old_objects.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef OLD_OBJECTS_H +#define OLD_OBJECTS_H + +#include "common/scummsys.h" +#include "engine/sci/include/sciresource.h" +#include "engine/sci/include/util.h" + +typedef FLEXARRAY(script_opcode, int number;) script_method; + +typedef struct object_ { + /*These are based on cached selector values, and set to the values + *the selectors had at load time. If the selectors are changed in + *instances, inconsistency will follow*/ + struct object_* parent; + const char* name; + + FLEXARRAY_NOEXTRA(struct object_*) children; + + /*No flexarray, size the size is known from the start*/ + script_method** methods; + int method_count; + + int selector_count; + int* selector_numbers; +} object; + +typedef struct { + int id; + object* classID; + byte* heap; + int offset; +} instance; + +extern object **object_map, *object_root; +extern int max_object; + +#define SCRIPT_PRINT_METHODS 1 +#define SCRIPT_PRINT_CHILDREN 2 +#define SCRIPT_PRINT_SELECTORS 3 +void printObject(object* obj, int flags); + +int loadObjects(resource_mgr_t *resmgr); +void freeObject(object*); + +extern const char* globals[]; + +#endif |
