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authorJordi Vilalta Prat2010-10-12 02:18:11 +0000
committerJordi Vilalta Prat2010-10-12 02:18:11 +0000
commit8388e0dfea4ae0d80e51368acd12685c740c5bb5 (patch)
treef960376a145a830cd77b08264c1412f71ec02f7e /tools/skycpt
parent43161858ac14bae4ac6dea114d8b3e7a8c1b293b (diff)
downloadscummvm-rg350-8388e0dfea4ae0d80e51368acd12685c740c5bb5.tar.gz
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JANITORAL: Clean trailing whitespaces.
svn-id: r53160
Diffstat (limited to 'tools/skycpt')
-rw-r--r--tools/skycpt/README4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/skycpt/README b/tools/skycpt/README
index 3339b189cc..815d698de9 100644
--- a/tools/skycpt/README
+++ b/tools/skycpt/README
@@ -36,12 +36,12 @@ If you still want to waste your time by creating this file:
codebase. This modifies the sky engine to allow savefiles to be generated
containing the required data for the skycpt tool.
5) Compile the patched ScummVM.
-6) Start each of the BASS versions with this patched version, enjoy the intro
+6) Start each of the BASS versions with this patched version, enjoy the intro
over and over again.
Afterwards, it'll automatically show the load/save dialog where you save the game.
Except for Demo (v0.00356) which lacks the dialog, so this will autosave to slot 1
at the end of the intro.
-7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV
+7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV
file) to "RESET.*", depending on the version.
e.g. RESET.288 for v.0.00288
8) Rename each file with a ".gz" suffix and run gunzip on it.