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author | David Turner | 2010-11-04 06:28:51 +0000 |
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committer | David Turner | 2010-11-04 06:28:51 +0000 |
commit | 224f93cf0e3629f32295f0d98d2c65c5102fdbe6 (patch) | |
tree | eebd6681f3e5001bf5a07ed13ba60c9afd246305 /tools | |
parent | f5bfae598c1a3fa0340396461a44d7834721cde5 (diff) | |
download | scummvm-rg350-224f93cf0e3629f32295f0d98d2c65c5102fdbe6.tar.gz scummvm-rg350-224f93cf0e3629f32295f0d98d2c65c5102fdbe6.tar.bz2 scummvm-rg350-224f93cf0e3629f32295f0d98d2c65c5102fdbe6.zip |
GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914
This generalises the workaround added for bug #3018918 i.e. UOTODDV issue, to cover the
ICVGCGT case and hopefully all future cases, by executing the variable correction during
the reload after Game Over and using the variable read by the script triggering the movement lock, rather than the movement lock variable (59) itself as this may not be set until a later script.
svn-id: r54061
Diffstat (limited to 'tools')
0 files changed, 0 insertions, 0 deletions